You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
2.9 KiB
112 lines
2.9 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "decals.h" |
|
#include "explode.h" |
|
#include "effects.h" |
|
|
|
// Fire Trail |
|
class CFireTrail : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Think( void ); |
|
void Touch( CBaseEntity *pOther ); |
|
int ObjectCaps(void) { return FCAP_DONT_SAVE; } |
|
|
|
int Save( CSave &save ); |
|
int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
private: |
|
int m_spriteScale; // what's the exact fireball sprite scale? |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( fire_trail, CFireTrail ) |
|
|
|
TYPEDESCRIPTION CFireTrail::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFireTrail, m_spriteScale, FIELD_INTEGER ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFireTrail, CBaseEntity ) |
|
|
|
void CFireTrail::Spawn( void ) |
|
{ |
|
pev->velocity = RANDOM_FLOAT( 100.0f, 150.0f ) * pev->angles; |
|
if( RANDOM_LONG( 0, 1 ) ) |
|
pev->velocity.x += RANDOM_FLOAT(-300.0f, -100.0f); |
|
else |
|
pev->velocity.x += RANDOM_FLOAT(100.0f, 300.0f); |
|
|
|
if( RANDOM_LONG( 0, 1 ) ) |
|
pev->velocity.y += RANDOM_FLOAT(-300.0f, -100.0f); |
|
else |
|
pev->velocity.y += RANDOM_FLOAT(100.0f, 300.0f); |
|
|
|
if( pev->velocity.z >= 0 ) |
|
pev->velocity.z += 200.0f; |
|
else |
|
pev->velocity.z -= 200.0f; |
|
|
|
m_spriteScale = RANDOM_LONG( 7, 13 ); |
|
pev->movetype = MOVETYPE_BOUNCE; |
|
pev->gravity = 0.5f; |
|
pev->nextthink = gpGlobals->time + 0.1f; |
|
pev->solid = SOLID_NOT; |
|
SET_MODEL( edict(), "models/grenade.mdl" ); // Need a model, just use the grenade, we don't draw it anyway |
|
UTIL_SetSize( pev, g_vecZero, g_vecZero ); |
|
pev->effects |= EF_NODRAW; |
|
pev->speed = RANDOM_FLOAT( 0.5f, 1.5f ); |
|
pev->maxspeed = pev->speed; |
|
|
|
pev->angles = g_vecZero; |
|
} |
|
|
|
void CFireTrail::Think( void ) |
|
{ |
|
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); |
|
WRITE_BYTE( TE_EXPLOSION); |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_SHORT( g_sModelIndexFireball ); |
|
WRITE_BYTE( (BYTE)( m_spriteScale * pev->speed ) ); // scale * 10 |
|
WRITE_BYTE( 15 ); // framerate |
|
WRITE_BYTE( TE_EXPLFLAG_NOSOUND ); |
|
MESSAGE_END(); |
|
|
|
pev->speed -= 0.1f; |
|
|
|
if( pev->speed > 0 ) |
|
pev->nextthink = gpGlobals->time + 0.1f; |
|
else |
|
UTIL_Remove( this ); |
|
|
|
pev->flags &= ~FL_ONGROUND; |
|
} |
|
|
|
void CFireTrail::Touch( CBaseEntity *pOther ) |
|
{ |
|
if( pev->flags & FL_ONGROUND ) |
|
pev->velocity = pev->velocity * 0.1f; |
|
else |
|
pev->velocity = pev->velocity * 0.6f; |
|
|
|
if( ( pev->velocity.x * pev->velocity.x + pev->velocity.y * pev->velocity.y ) < 10.0f ) |
|
pev->speed = 0; |
|
}
|
|
|