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192 lines
4.5 KiB
192 lines
4.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include "const.h" |
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#include "entity_state.h" |
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#include "cl_entity.h" |
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#include "entity_types.h" |
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#include "usercmd.h" |
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#include "pm_defs.h" |
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#include "pm_materials.h" |
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#include "ref_params.h" |
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#include <string.h> |
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#define MAX_BONUS 10 |
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#define RED_FLAG_STOLEN 1 |
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#define BLUE_FLAG_STOLEN 2 |
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#define RED_FLAG_CAPTURED 3 |
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#define BLUE_FLAG_CAPTURED 4 |
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#define RED_FLAG_RETURNED_PLAYER 5 |
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#define BLUE_FLAG_RETURNED_PLAYER 6 |
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#define RED_FLAG_RETURNED 7 |
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#define BLUE_FLAG_RETURNED 8 |
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#define RED_FLAG_LOST_HUD 9 |
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#define BLUE_FLAG_LOST_HUD 10 |
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const char *sBonusStrings[] = |
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{ |
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"", |
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"\\w stole the \\rRED\\w Flag!", |
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"\\w stole the \\bBLUE\\w Flag!", |
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"\\w captured the \\rRED\\w Flag", |
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"\\w captured the \\bBLUE\\w Flag", |
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"\\w returned the \\rRED\\w Flag", |
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"\\w returned the \\bBLUE\\w Flag", |
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"\\wThe \\rRED\\w Flag has Returned", |
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"\\wThe \\bBLUE\\w Flag has Returned", |
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"\\w lost the \\rRED\\w Flag!", |
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"\\w lost the \\bBLUE\\w Flag!", |
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}; |
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DECLARE_MESSAGE(m_Bonus, Bonus) |
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typedef struct bonus_info_s |
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{ |
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int iSlot; |
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int iType; |
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bool bActive; |
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float flBonusTime; |
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char sPlayerName[64]; |
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} bonus_info_t; |
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bonus_info_t g_PlayerBonus[MAX_BONUS+1]; |
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int CHudBonus::Init(void) |
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{ |
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HOOK_MESSAGE( Bonus ); |
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m_iFlags |= HUD_ACTIVE; |
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gHUD.AddHudElem(this); |
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Reset(); |
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return 1; |
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}; |
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int CHudBonus::VidInit(void) |
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{ |
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return 1; |
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} |
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void CHudBonus :: Reset( void ) |
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{ |
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m_iFlags |= HUD_ACTIVE; |
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for ( int reset = 0; reset < MAX_BONUS; reset++) |
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{ |
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g_PlayerBonus[ reset ].flBonusTime = 0.0; |
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g_PlayerBonus[ reset ].iSlot = 0; |
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g_PlayerBonus[ reset ].iType = 0; |
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g_PlayerBonus[ reset ].bActive = false; |
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m_bUsedSlot[ reset ] = false; |
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strcpy ( g_PlayerBonus[ reset ].sPlayerName, "" ); |
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} |
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} |
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int CHudBonus ::Draw(float flTime ) |
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{ |
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for (int index = 1; index < MAX_BONUS + 1; index++) |
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{ |
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//Just activated |
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if ( g_PlayerBonus[ index ].bActive && !g_PlayerBonus[ index ].flBonusTime ) |
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{ |
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g_PlayerBonus[ index ].flBonusTime = flTime + 5.0; |
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for ( int i = 1; i < MAX_BONUS + 1; i++ ) |
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{ |
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if ( m_bUsedSlot[ i ] == false ) //found one thats not used |
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{ |
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m_bUsedSlot[ i ] = true; //use it! |
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g_PlayerBonus[ index ].iSlot = i; |
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break; |
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} |
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} |
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} |
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if ( g_PlayerBonus[ index ].flBonusTime > flTime ) |
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{ |
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int YPos; |
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int iMod = gHUD.ReturnStringPixelLength( "\\w\\r\\w" ); |
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YPos = ( ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) + 3 ) - ( 30 * g_PlayerBonus[ index ].iSlot ); |
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int XPos = 75; |
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char szText[256]; |
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strcpy ( szText, g_PlayerBonus[ index ].sPlayerName ); |
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strcat ( szText, sBonusStrings[ g_PlayerBonus[ index ].iType ] ); |
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if ( gHUD.m_FlagStat.iBlueTeamScore >= 10 ) |
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gHUD.DrawHudStringCTF( XPos + 20, YPos, 640, szText, 255, 255, 255 ); |
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else |
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gHUD.DrawHudStringCTF( XPos , YPos, 320, szText, 255, 255, 255 ); |
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} |
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if ( g_PlayerBonus[ index ].flBonusTime < flTime ) |
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{ |
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g_PlayerBonus[ index ].bActive = false; |
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m_bUsedSlot[ g_PlayerBonus[ index ].iSlot ] = false; |
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g_PlayerBonus[ index ].iSlot = 0; |
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strcpy ( g_PlayerBonus[ index ].sPlayerName, "" ); |
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} |
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} |
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return 1; |
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} |
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int CHudBonus::MsgFunc_Bonus(const char *pszName, int iSize, void *pbuf) |
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{ |
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int index; |
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BEGIN_READ( pbuf, iSize ); |
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for ( index = 1; index < MAX_BONUS + 1; index++) |
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{ |
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//Find wich one is not used |
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if ( g_PlayerBonus[ index ].bActive == false ) |
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break; //Not using this one?, then we shall use this. |
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} |
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g_PlayerBonus[ index ].bActive = true; |
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g_PlayerBonus[ index ].flBonusTime = 0.0; |
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g_PlayerBonus[ index ].iType = READ_BYTE(); |
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strcpy ( g_PlayerBonus[ index ].sPlayerName, READ_STRING() ); |
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switch ( g_PlayerBonus[ index ].iType ) |
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{ |
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case RED_FLAG_STOLEN: |
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case BLUE_FLAG_STOLEN: |
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PlaySound( "ctf/flagtk.wav", 1 ); |
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break; |
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case RED_FLAG_CAPTURED: |
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case BLUE_FLAG_CAPTURED: |
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PlaySound( "ctf/flagcap.wav", 1 ); |
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break; |
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case RED_FLAG_RETURNED_PLAYER: |
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case BLUE_FLAG_RETURNED_PLAYER: |
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case RED_FLAG_RETURNED: |
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case BLUE_FLAG_RETURNED: |
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PlaySound( "ctf/flagret.wav", 1 ); |
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break; |
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} |
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return 1; |
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}
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