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26 lines
1.1 KiB
26 lines
1.1 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#pragma once |
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#if !defined(VGUI_HELPERS_H) |
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#define VGUI_HELPERS_H |
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#include "vgui_panel.h" |
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#include "vgui_label.h" |
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inline int PanelTop(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return y;} |
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inline int PanelLeft(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return x;} |
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inline int PanelRight(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return x+w;} |
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inline int PanelBottom(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return y+h;} |
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inline int PanelWidth(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return w;} |
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inline int PanelHeight(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return h;} |
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// Places child at the requested position inside pParent. iAlignment is from Label::Alignment. |
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void AlignPanel(vgui::Panel *pChild, vgui::Panel *pParent, int alignment); |
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#endif // VGUI_HELPERS_H |
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