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108 lines
2.9 KiB
108 lines
2.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// icthyosaur - evin, satan fish monster |
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//========================================================= |
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#define SEARCH_RETRY 16 |
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#define ICHTHYOSAUR_SPEED 150 |
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extern CGraph WorldGraph; |
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#define EYE_MAD 0 |
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#define EYE_BASE 1 |
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#define EYE_CLOSED 2 |
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#define EYE_BACK 3 |
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#define EYE_LOOK 4 |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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// UNDONE: Save/restore here |
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class CIchthyosaur : public CFlyingMonster |
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{ |
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public: |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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void SetYawSpeed( void ); |
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int Classify( void ); |
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virtual void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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CUSTOM_SCHEDULES |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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virtual Schedule_t *GetSchedule( void ); |
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Schedule_t *GetScheduleOfType ( int Type ); |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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void BecomeDead( void ); |
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void EXPORT CombatUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT BiteTouch( CBaseEntity *pOther ); |
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virtual void StartTask( Task_t *pTask ); |
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void RunTask( Task_t *pTask ); |
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BOOL CheckMeleeAttack1( float flDot, float flDist ); |
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BOOL CheckRangeAttack1( float flDot, float flDist ); |
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float ChangeYaw( int speed ); |
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Activity GetStoppedActivity( void ); |
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void Move( float flInterval ); |
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void MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval ); |
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virtual void MonsterThink( void ); |
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virtual void Stop( void ); |
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virtual void Swim( void ); |
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Vector DoProbe(const Vector &Probe ); |
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float VectorToPitch( const Vector &vec ); |
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float FlPitchDiff( void ); |
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float ChangePitch( int speed ); |
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Vector m_SaveVelocity; |
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float m_idealDist; |
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float m_flBlink; |
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float m_flEnemyTouched; |
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BOOL m_bOnAttack; |
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float m_flMaxSpeed; |
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float m_flMinSpeed; |
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float m_flMaxDist; |
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CBeam *m_pBeam; |
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float m_flNextAlert; |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pAttackSounds[]; |
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static const char *pBiteSounds[]; |
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static const char *pDieSounds[]; |
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static const char *pPainSounds[]; |
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virtual void IdleSound( void ); |
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virtual void AlertSound( void ); |
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virtual void AttackSound( void ); |
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virtual void BiteSound( void ); |
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virtual void DeathSound( void ); |
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virtual void PainSound( void ); |
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};
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