You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
98 lines
2.9 KiB
98 lines
2.9 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
//========================================================= |
|
// hgrunt |
|
//========================================================= |
|
|
|
typedef enum |
|
{ |
|
HGRUNT_SENT_NONE = -1, |
|
HGRUNT_SENT_GREN = 0, |
|
HGRUNT_SENT_ALERT, |
|
HGRUNT_SENT_MONSTER, |
|
HGRUNT_SENT_COVER, |
|
HGRUNT_SENT_THROW, |
|
HGRUNT_SENT_CHARGE, |
|
HGRUNT_SENT_TAUNT |
|
} HGRUNT_SENTENCE_TYPES; |
|
|
|
class CHGrunt : public CSquadMonster |
|
{ |
|
public: |
|
virtual void Spawn( void ); |
|
virtual void Precache( void ); |
|
void SetYawSpeed( void ); |
|
int Classify( void ); |
|
int ISoundMask( void ); |
|
virtual void HandleAnimEvent( MonsterEvent_t *pEvent ); |
|
BOOL FCanCheckAttacks( void ); |
|
BOOL CheckMeleeAttack1( float flDot, float flDist ); |
|
BOOL CheckRangeAttack1( float flDot, float flDist ); |
|
BOOL CheckRangeAttack2( float flDot, float flDist ); |
|
void CheckAmmo( void ); |
|
void SetActivity( Activity NewActivity ); |
|
void StartTask( Task_t *pTask ); |
|
void RunTask( Task_t *pTask ); |
|
void DeathSound( void ); |
|
void PainSound( void ); |
|
virtual void IdleSound( void ); |
|
Vector GetGunPosition( void ); |
|
virtual void Shoot( void ); |
|
virtual void Shotgun( void ); |
|
void PrescheduleThink( void ); |
|
virtual void GibMonster( void ); |
|
virtual void SpeakSentence( void ); |
|
|
|
int Save( CSave &save ); |
|
int Restore( CRestore &restore ); |
|
|
|
CBaseEntity *Kick( void ); |
|
virtual Schedule_t *GetSchedule( void ); |
|
virtual Schedule_t *GetScheduleOfType( int Type ); |
|
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
|
virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
|
|
|
virtual int IRelationship( CBaseEntity *pTarget ); |
|
|
|
BOOL FOkToSpeak( void ); |
|
void JustSpoke( void ); |
|
BOOL IsNotProvoked(); |
|
void Provoke(); |
|
|
|
CUSTOM_SCHEDULES |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
// checking the feasibility of a grenade toss is kind of costly, so we do it every couple of seconds, |
|
// not every server frame. |
|
float m_flNextGrenadeCheck; |
|
float m_flNextPainTime; |
|
float m_flLastEnemySightTime; |
|
|
|
Vector m_vecTossVelocity; |
|
|
|
BOOL m_fThrowGrenade; |
|
BOOL m_fStanding; |
|
BOOL m_fFirstEncounter;// only put on the handsign show in the squad's first encounter. |
|
int m_cClipSize; |
|
|
|
int m_voicePitch; |
|
|
|
int m_iBrassShell; |
|
int m_iShotgunShell; |
|
|
|
int m_iSentence; |
|
|
|
static const char *pGruntSentences[]; |
|
};
|
|
|