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884 lines
21 KiB
884 lines
21 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// ------------------------------------------- |
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// |
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// maprules.cpp |
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// |
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// This module contains entities for implementing/changing game |
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// rules dynamically within each map (.BSP) |
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// |
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// ------------------------------------------- |
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#include "extdll.h" |
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#include "eiface.h" |
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#include "util.h" |
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#include "gamerules.h" |
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//#include "maprules.h" //empty file |
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#include "cbase.h" |
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#include "player.h" |
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class CRuleEntity : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void SetMaster( int iszMaster ) { m_iszMaster = iszMaster; } |
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protected: |
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BOOL CanFireForActivator( CBaseEntity *pActivator ); |
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private: |
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string_t m_iszMaster; |
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}; |
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TYPEDESCRIPTION CRuleEntity::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CRuleEntity, m_iszMaster, FIELD_STRING), |
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}; |
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IMPLEMENT_SAVERESTORE( CRuleEntity, CBaseEntity ) |
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void CRuleEntity::Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NONE; |
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pev->effects = EF_NODRAW; |
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} |
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void CRuleEntity::KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "master")) |
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{ |
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SetMaster( ALLOC_STRING(pkvd->szValue) ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseEntity::KeyValue( pkvd ); |
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} |
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BOOL CRuleEntity::CanFireForActivator( CBaseEntity *pActivator ) |
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{ |
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if ( m_iszMaster ) |
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{ |
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if ( UTIL_IsMasterTriggered( m_iszMaster, pActivator ) ) |
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return TRUE; |
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else |
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return FALSE; |
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} |
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return TRUE; |
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} |
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// |
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// CRulePointEntity -- base class for all rule "point" entities (not brushes) |
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// |
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class CRulePointEntity : public CRuleEntity |
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{ |
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public: |
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void Spawn( void ); |
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}; |
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void CRulePointEntity::Spawn( void ) |
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{ |
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CRuleEntity::Spawn(); |
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pev->frame = 0; |
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pev->model = 0; |
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} |
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// |
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// CRuleBrushEntity -- base class for all rule "brush" entities (not brushes) |
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// Default behavior is to set up like a trigger, invisible, but keep the model for volume testing |
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// |
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class CRuleBrushEntity : public CRuleEntity |
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{ |
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public: |
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void Spawn( void ); |
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private: |
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}; |
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void CRuleBrushEntity::Spawn( void ) |
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{ |
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SET_MODEL( edict(), STRING(pev->model) ); |
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CRuleEntity::Spawn(); |
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} |
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// CGameScore / game_score -- award points to player / team |
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// Points +/- total |
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// Flag: Allow negative scores SF_SCORE_NEGATIVE |
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// Flag: Award points to team in teamplay SF_SCORE_TEAM |
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#define SF_SCORE_NEGATIVE 0x0001 |
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#define SF_SCORE_TEAM 0x0002 |
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class CGameScore : public CRulePointEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void KeyValue( KeyValueData *pkvd ); |
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inline int Points( void ) { return pev->frags; } |
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inline BOOL AllowNegativeScore( void ) { return pev->spawnflags & SF_SCORE_NEGATIVE; } |
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inline BOOL AwardToTeam( void ) { return pev->spawnflags & SF_SCORE_TEAM; } |
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inline void SetPoints( int points ) { pev->frags = points; } |
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private: |
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}; |
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LINK_ENTITY_TO_CLASS( game_score, CGameScore ) |
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void CGameScore::Spawn( void ) |
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{ |
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CRulePointEntity::Spawn(); |
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} |
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void CGameScore::KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "points")) |
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{ |
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SetPoints( atoi(pkvd->szValue) ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CRulePointEntity::KeyValue( pkvd ); |
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} |
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void CGameScore::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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// Only players can use this |
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if ( pActivator->IsPlayer() ) |
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{ |
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if ( AwardToTeam() ) |
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{ |
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pActivator->AddPointsToTeam( Points(), AllowNegativeScore() ); |
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} |
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else |
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{ |
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pActivator->AddPoints( Points(), AllowNegativeScore() ); |
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} |
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} |
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} |
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// CGameEnd / game_end -- Ends the game in MP |
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class CGameEnd : public CRulePointEntity |
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{ |
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public: |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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private: |
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}; |
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LINK_ENTITY_TO_CLASS( game_end, CGameEnd ) |
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void CGameEnd::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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g_pGameRules->EndMultiplayerGame(); |
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} |
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// |
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// CGameText / game_text -- NON-Localized HUD Message (use env_message to display a titles.txt message) |
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// Flag: All players SF_ENVTEXT_ALLPLAYERS |
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// |
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extern int gmsgCinematic; |
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#define SF_ENVTEXT_ALLPLAYERS 0x0001 |
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class CGameText : public CRulePointEntity |
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{ |
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public: |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void KeyValue( KeyValueData *pkvd ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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inline BOOL MessageToAll( void ) { return (pev->spawnflags & SF_ENVTEXT_ALLPLAYERS); } |
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inline void MessageSet( const char *pMessage ) { pev->message = ALLOC_STRING(pMessage); } |
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inline const char *MessageGet( void ) { return STRING(pev->message); } |
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private: |
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hudtextparms_t m_textParms; |
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}; |
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LINK_ENTITY_TO_CLASS( game_text, CGameText ) |
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// Save parms as a block. Will break save/restore if the structure changes, but this entity didn't ship with Half-Life, so |
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// it can't impact saved Half-Life games. |
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TYPEDESCRIPTION CGameText::m_SaveData[] = |
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{ |
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DEFINE_ARRAY( CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t) ), |
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}; |
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IMPLEMENT_SAVERESTORE( CGameText, CRulePointEntity ) |
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void CGameText::KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "channel")) |
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{ |
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m_textParms.channel = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "x")) |
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{ |
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m_textParms.x = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "y")) |
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{ |
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m_textParms.y = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "effect")) |
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{ |
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m_textParms.effect = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "color")) |
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{ |
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int color[4]; |
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UTIL_StringToIntArray( color, 4, pkvd->szValue ); |
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m_textParms.r1 = color[0]; |
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m_textParms.g1 = color[1]; |
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m_textParms.b1 = color[2]; |
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m_textParms.a1 = color[3]; |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "color2")) |
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{ |
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int color[4]; |
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UTIL_StringToIntArray( color, 4, pkvd->szValue ); |
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m_textParms.r2 = color[0]; |
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m_textParms.g2 = color[1]; |
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m_textParms.b2 = color[2]; |
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m_textParms.a2 = color[3]; |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "fadein")) |
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{ |
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m_textParms.fadeinTime = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "fadeout")) |
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{ |
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m_textParms.fadeoutTime = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "holdtime")) |
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{ |
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m_textParms.holdTime = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "fxtime")) |
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{ |
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m_textParms.fxTime = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CRulePointEntity::KeyValue( pkvd ); |
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} |
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void CGameText::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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if( ( FStrEq( STRING( gpGlobals->mapname ), "trn1" ) && FStrEq( STRING( pev->targetname ), "6months" ) ) || // training level. |
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( FStrEq( STRING( gpGlobals->mapname ), "f14" ) && FStrEq( STRING( pev->targetname ), "present" ) ) ) // start level. |
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{ |
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// Center text on cinematics. |
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m_textParms.x = m_textParms.y = -1; |
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} |
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if ( MessageToAll() ) |
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{ |
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UTIL_HudMessageAll( m_textParms, MessageGet() ); |
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} |
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else |
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{ |
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if ( pActivator->IsNetClient() ) |
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{ |
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UTIL_HudMessage( pActivator, m_textParms, MessageGet() ); |
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} |
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} |
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} |
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// |
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// CGameTeamMaster / game_team_master -- "Masters" like multisource, but based on the team of the activator |
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// Only allows mastered entity to fire if the team matches my team |
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// |
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// team index (pulled from server team list "mp_teamlist" |
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// Flag: Remove on Fire |
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// Flag: Any team until set? -- Any team can use this until the team is set (otherwise no teams can use it) |
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// |
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#define SF_TEAMMASTER_FIREONCE 0x0001 |
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#define SF_TEAMMASTER_ANYTEAM 0x0002 |
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class CGameTeamMaster : public CRulePointEntity |
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{ |
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public: |
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void KeyValue( KeyValueData *pkvd ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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int ObjectCaps( void ) { return CRulePointEntity:: ObjectCaps() | FCAP_MASTER; } |
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BOOL IsTriggered( CBaseEntity *pActivator ); |
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const char *TeamID( void ); |
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inline BOOL RemoveOnFire( void ) { return (pev->spawnflags & SF_TEAMMASTER_FIREONCE) ? TRUE : FALSE; } |
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inline BOOL AnyTeam( void ) { return (pev->spawnflags & SF_TEAMMASTER_ANYTEAM) ? TRUE : FALSE; } |
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private: |
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BOOL TeamMatch( CBaseEntity *pActivator ); |
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int m_teamIndex; |
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USE_TYPE triggerType; |
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}; |
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LINK_ENTITY_TO_CLASS( game_team_master, CGameTeamMaster ) |
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void CGameTeamMaster::KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "teamindex")) |
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{ |
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m_teamIndex = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "triggerstate")) |
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{ |
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int type = atoi( pkvd->szValue ); |
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switch( type ) |
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{ |
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case 0: |
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triggerType = USE_OFF; |
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break; |
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case 2: |
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triggerType = USE_TOGGLE; |
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break; |
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default: |
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triggerType = USE_ON; |
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break; |
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} |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CRulePointEntity::KeyValue( pkvd ); |
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} |
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void CGameTeamMaster::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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if ( useType == USE_SET ) |
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{ |
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if ( value < 0 ) |
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{ |
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m_teamIndex = -1; |
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} |
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else |
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{ |
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m_teamIndex = g_pGameRules->GetTeamIndex( pActivator->TeamID() ); |
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} |
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return; |
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} |
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if ( TeamMatch( pActivator ) ) |
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{ |
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SUB_UseTargets( pActivator, triggerType, value ); |
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if ( RemoveOnFire() ) |
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UTIL_Remove( this ); |
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} |
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} |
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BOOL CGameTeamMaster::IsTriggered( CBaseEntity *pActivator ) |
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{ |
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return TeamMatch( pActivator ); |
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} |
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const char *CGameTeamMaster::TeamID( void ) |
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{ |
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if ( m_teamIndex < 0 ) // Currently set to "no team" |
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return ""; |
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return g_pGameRules->GetIndexedTeamName( m_teamIndex ); // UNDONE: Fill this in with the team from the "teamlist" |
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} |
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BOOL CGameTeamMaster::TeamMatch( CBaseEntity *pActivator ) |
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{ |
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if ( m_teamIndex < 0 && AnyTeam() ) |
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return TRUE; |
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if ( !pActivator ) |
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return FALSE; |
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return UTIL_TeamsMatch( pActivator->TeamID(), TeamID() ); |
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} |
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// |
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// CGameTeamSet / game_team_set -- Changes the team of the entity it targets to the activator's team |
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// Flag: Fire once |
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// Flag: Clear team -- Sets the team to "NONE" instead of activator |
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#define SF_TEAMSET_FIREONCE 0x0001 |
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#define SF_TEAMSET_CLEARTEAM 0x0002 |
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class CGameTeamSet : public CRulePointEntity |
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{ |
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public: |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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inline BOOL RemoveOnFire( void ) { return (pev->spawnflags & SF_TEAMSET_FIREONCE) ? TRUE : FALSE; } |
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inline BOOL ShouldClearTeam( void ) { return (pev->spawnflags & SF_TEAMSET_CLEARTEAM) ? TRUE : FALSE; } |
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private: |
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}; |
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LINK_ENTITY_TO_CLASS( game_team_set, CGameTeamSet ) |
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void CGameTeamSet::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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if ( ShouldClearTeam() ) |
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{ |
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SUB_UseTargets( pActivator, USE_SET, -1 ); |
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} |
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else |
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{ |
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SUB_UseTargets( pActivator, USE_SET, 0 ); |
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} |
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if ( RemoveOnFire() ) |
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{ |
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UTIL_Remove( this ); |
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} |
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} |
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// |
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// CGamePlayerZone / game_player_zone -- players in the zone fire my target when I'm fired |
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// |
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// Needs master? |
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class CGamePlayerZone : public CRuleBrushEntity |
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{ |
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public: |
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void KeyValue( KeyValueData *pkvd ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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private: |
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string_t m_iszInTarget; |
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string_t m_iszOutTarget; |
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string_t m_iszInCount; |
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string_t m_iszOutCount; |
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}; |
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LINK_ENTITY_TO_CLASS( game_zone_player, CGamePlayerZone ) |
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TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CGamePlayerZone, m_iszInTarget, FIELD_STRING ), |
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DEFINE_FIELD( CGamePlayerZone, m_iszOutTarget, FIELD_STRING ), |
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DEFINE_FIELD( CGamePlayerZone, m_iszInCount, FIELD_STRING ), |
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DEFINE_FIELD( CGamePlayerZone, m_iszOutCount, FIELD_STRING ), |
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}; |
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IMPLEMENT_SAVERESTORE( CGamePlayerZone, CRuleBrushEntity ) |
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void CGamePlayerZone::KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "intarget")) |
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{ |
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m_iszInTarget = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "outtarget")) |
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{ |
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m_iszOutTarget = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "incount")) |
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{ |
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m_iszInCount = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "outcount")) |
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{ |
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m_iszOutCount = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CRuleBrushEntity::KeyValue( pkvd ); |
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} |
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void CGamePlayerZone::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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int playersInCount = 0; |
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int playersOutCount = 0; |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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CBaseEntity *pPlayer = NULL; |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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pPlayer = UTIL_PlayerByIndex( i ); |
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if ( pPlayer ) |
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{ |
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TraceResult trace; |
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int hullNumber; |
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hullNumber = human_hull; |
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if ( pPlayer->pev->flags & FL_DUCKING ) |
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{ |
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hullNumber = head_hull; |
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} |
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UTIL_TraceModel( pPlayer->pev->origin, pPlayer->pev->origin, hullNumber, edict(), &trace ); |
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if ( trace.fStartSolid ) |
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{ |
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playersInCount++; |
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if ( m_iszInTarget ) |
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{ |
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FireTargets( STRING(m_iszInTarget), pPlayer, pActivator, useType, value ); |
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} |
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} |
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else |
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{ |
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playersOutCount++; |
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if ( m_iszOutTarget ) |
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{ |
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FireTargets( STRING(m_iszOutTarget), pPlayer, pActivator, useType, value ); |
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} |
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} |
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} |
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} |
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if ( m_iszInCount ) |
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{ |
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FireTargets( STRING(m_iszInCount), pActivator, this, USE_SET, playersInCount ); |
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} |
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if ( m_iszOutCount ) |
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{ |
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FireTargets( STRING(m_iszOutCount), pActivator, this, USE_SET, playersOutCount ); |
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} |
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} |
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// |
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// CGamePlayerHurt / game_player_hurt -- Damages the player who fires it |
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// Flag: Fire once |
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#define SF_PKILL_FIREONCE 0x0001 |
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class CGamePlayerHurt : public CRulePointEntity |
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{ |
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public: |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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inline BOOL RemoveOnFire( void ) { return (pev->spawnflags & SF_PKILL_FIREONCE) ? TRUE : FALSE; } |
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private: |
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}; |
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LINK_ENTITY_TO_CLASS( game_player_hurt, CGamePlayerHurt ) |
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void CGamePlayerHurt::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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if ( pActivator->IsPlayer() ) |
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{ |
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if ( pev->dmg < 0 ) |
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pActivator->TakeHealth( -pev->dmg, DMG_GENERIC ); |
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else |
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pActivator->TakeDamage( pev, pev, pev->dmg, DMG_GENERIC ); |
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} |
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SUB_UseTargets( pActivator, useType, value ); |
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if ( RemoveOnFire() ) |
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{ |
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UTIL_Remove( this ); |
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} |
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} |
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// |
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// CGameCounter / game_counter -- Counts events and fires target |
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// Flag: Fire once |
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// Flag: Reset on Fire |
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#define SF_GAMECOUNT_FIREONCE 0x0001 |
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#define SF_GAMECOUNT_RESET 0x0002 |
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class CGameCounter : public CRulePointEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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inline BOOL RemoveOnFire( void ) { return (pev->spawnflags & SF_GAMECOUNT_FIREONCE) ? TRUE : FALSE; } |
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inline BOOL ResetOnFire( void ) { return (pev->spawnflags & SF_GAMECOUNT_RESET) ? TRUE : FALSE; } |
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inline void CountUp( void ) { pev->frags++; } |
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inline void CountDown( void ) { pev->frags--; } |
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inline void ResetCount( void ) { pev->frags = pev->dmg; } |
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inline int CountValue( void ) { return pev->frags; } |
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inline int LimitValue( void ) { return pev->health; } |
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inline BOOL HitLimit( void ) { return CountValue() == LimitValue(); } |
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private: |
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inline void SetCountValue( int value ) { pev->frags = value; } |
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inline void SetInitialValue( int value ) { pev->dmg = value; } |
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}; |
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LINK_ENTITY_TO_CLASS( game_counter, CGameCounter ) |
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void CGameCounter::Spawn( void ) |
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{ |
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// Save off the initial count |
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SetInitialValue( CountValue() ); |
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CRulePointEntity::Spawn(); |
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} |
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void CGameCounter::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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switch( useType ) |
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{ |
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case USE_ON: |
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case USE_TOGGLE: |
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CountUp(); |
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break; |
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case USE_OFF: |
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CountDown(); |
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break; |
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case USE_SET: |
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SetCountValue( (int)value ); |
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break; |
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} |
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if ( HitLimit() ) |
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{ |
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SUB_UseTargets( pActivator, USE_TOGGLE, 0 ); |
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if ( RemoveOnFire() ) |
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{ |
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UTIL_Remove( this ); |
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} |
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if ( ResetOnFire() ) |
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{ |
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ResetCount(); |
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} |
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} |
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} |
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// |
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// CGameCounterSet / game_counter_set -- Sets the counter's value |
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// Flag: Fire once |
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#define SF_GAMECOUNTSET_FIREONCE 0x0001 |
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class CGameCounterSet : public CRulePointEntity |
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{ |
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public: |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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inline BOOL RemoveOnFire( void ) { return (pev->spawnflags & SF_GAMECOUNTSET_FIREONCE) ? TRUE : FALSE; } |
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private: |
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}; |
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LINK_ENTITY_TO_CLASS( game_counter_set, CGameCounterSet ) |
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void CGameCounterSet::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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SUB_UseTargets( pActivator, USE_SET, pev->frags ); |
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if ( RemoveOnFire() ) |
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{ |
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UTIL_Remove( this ); |
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} |
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} |
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// |
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// CGamePlayerEquip / game_playerequip -- Sets the default player equipment |
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// Flag: USE Only |
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#define SF_PLAYEREQUIP_USEONLY 0x0001 |
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#define MAX_EQUIP 32 |
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class CGamePlayerEquip : public CRulePointEntity |
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{ |
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public: |
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void KeyValue( KeyValueData *pkvd ); |
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void Touch( CBaseEntity *pOther ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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inline BOOL UseOnly( void ) { return (pev->spawnflags & SF_PLAYEREQUIP_USEONLY) ? TRUE : FALSE; } |
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private: |
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void EquipPlayer( CBaseEntity *pPlayer ); |
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string_t m_weaponNames[MAX_EQUIP]; |
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int m_weaponCount[MAX_EQUIP]; |
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}; |
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LINK_ENTITY_TO_CLASS( game_player_equip, CGamePlayerEquip ) |
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void CGamePlayerEquip::KeyValue( KeyValueData *pkvd ) |
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{ |
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CRulePointEntity::KeyValue( pkvd ); |
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if ( !pkvd->fHandled ) |
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{ |
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for ( int i = 0; i < MAX_EQUIP; i++ ) |
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{ |
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if ( !m_weaponNames[i] ) |
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{ |
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char tmp[128]; |
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UTIL_StripToken( pkvd->szKeyName, tmp ); |
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m_weaponNames[i] = ALLOC_STRING(tmp); |
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m_weaponCount[i] = atoi(pkvd->szValue); |
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m_weaponCount[i] = max(1,m_weaponCount[i]); |
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pkvd->fHandled = TRUE; |
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break; |
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} |
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} |
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} |
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} |
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void CGamePlayerEquip::Touch( CBaseEntity *pOther ) |
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{ |
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if ( !CanFireForActivator( pOther ) ) |
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return; |
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if ( UseOnly() ) |
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return; |
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EquipPlayer( pOther ); |
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} |
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void CGamePlayerEquip::EquipPlayer( CBaseEntity *pEntity ) |
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{ |
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CBasePlayer *pPlayer = NULL; |
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if ( pEntity->IsPlayer() ) |
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{ |
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pPlayer = (CBasePlayer *)pEntity; |
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} |
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if ( !pPlayer ) |
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return; |
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for ( int i = 0; i < MAX_EQUIP; i++ ) |
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{ |
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if ( !m_weaponNames[i] ) |
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break; |
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for ( int j = 0; j < m_weaponCount[i]; j++ ) |
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{ |
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pPlayer->GiveNamedItem( STRING(m_weaponNames[i]) ); |
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} |
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} |
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} |
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void CGamePlayerEquip::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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EquipPlayer( pActivator ); |
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} |
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// |
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// CGamePlayerTeam / game_player_team -- Changes the team of the player who fired it |
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// Flag: Fire once |
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// Flag: Kill Player |
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// Flag: Gib Player |
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#define SF_PTEAM_FIREONCE 0x0001 |
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#define SF_PTEAM_KILL 0x0002 |
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#define SF_PTEAM_GIB 0x0004 |
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class CGamePlayerTeam : public CRulePointEntity |
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{ |
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public: |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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private: |
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inline BOOL RemoveOnFire( void ) { return (pev->spawnflags & SF_PTEAM_FIREONCE) ? TRUE : FALSE; } |
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inline BOOL ShouldKillPlayer( void ) { return (pev->spawnflags & SF_PTEAM_KILL) ? TRUE : FALSE; } |
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inline BOOL ShouldGibPlayer( void ) { return (pev->spawnflags & SF_PTEAM_GIB) ? TRUE : FALSE; } |
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const char *TargetTeamName( const char *pszTargetName ); |
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}; |
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LINK_ENTITY_TO_CLASS( game_player_team, CGamePlayerTeam ) |
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const char *CGamePlayerTeam::TargetTeamName( const char *pszTargetName ) |
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{ |
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CBaseEntity *pTeamEntity = NULL; |
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while ((pTeamEntity = UTIL_FindEntityByTargetname( pTeamEntity, pszTargetName )) != NULL) |
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{ |
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if ( FClassnameIs( pTeamEntity->pev, "game_team_master" ) ) |
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return pTeamEntity->TeamID(); |
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} |
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return NULL; |
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} |
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void CGamePlayerTeam::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !CanFireForActivator( pActivator ) ) |
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return; |
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if ( pActivator->IsPlayer() ) |
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{ |
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const char *pszTargetTeam = TargetTeamName( STRING(pev->target) ); |
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if ( pszTargetTeam ) |
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{ |
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CBasePlayer *pPlayer = (CBasePlayer *)pActivator; |
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g_pGameRules->ChangePlayerTeam( pPlayer, pszTargetTeam, ShouldKillPlayer(), ShouldGibPlayer() ); |
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} |
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} |
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if ( RemoveOnFire() ) |
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{ |
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UTIL_Remove( this ); |
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} |
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}
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