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225 lines
5.0 KiB
225 lines
5.0 KiB
/* |
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===== hs_model.cpp ======================================================== |
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Half-Screwed Model Entites, or how we don't have to worry and rely on brushes and broken, laggy maps anymore. |
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Phew. |
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NOTE: I ripped this from Cycler. so It's not me, man. |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "animation.h" |
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#include "weapons.h" |
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#include "player.h" |
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#define TEMP_FOR_SCREEN_SHOTS |
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#ifdef TEMP_FOR_SCREEN_SHOTS //=================================================== |
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class CHSModel : public CBaseMonster |
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{ |
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public: |
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void GeneriCHSModelSpawn(char *szModel, Vector vecMin, Vector vecMax); |
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_IMPULSE_USE); } |
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void Spawn( void ); |
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void Think( void ); |
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// Don't treat as a live target |
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virtual BOOL IsAlive( void ) { return FALSE; } |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_animate; |
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}; |
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TYPEDESCRIPTION CHSModel::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CHSModel, m_animate, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CHSModel, CBaseMonster ); |
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// |
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// we should get rid of all the other cyclers and replace them with this. |
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// |
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class CGeneriCHSModel : public CHSModel |
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{ |
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public: |
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void Spawn( void ) { GeneriCHSModelSpawn( (char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72) ); } |
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}; |
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LINK_ENTITY_TO_CLASS( hs_model, CGeneriCHSModel ); |
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// Cycler member functions |
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void CHSModel :: GeneriCHSModelSpawn(char *szModel, Vector vecMin, Vector vecMax) |
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{ |
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if (!szModel || !*szModel) |
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{ |
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ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z ); |
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REMOVE_ENTITY(ENT(pev)); |
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return; |
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} |
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pev->classname = MAKE_STRING("cycler"); |
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PRECACHE_MODEL( szModel ); |
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SET_MODEL(ENT(pev), szModel); |
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CHSModel::Spawn( ); |
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UTIL_SetSize(pev, vecMin, vecMax); |
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} |
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void CHSModel :: Spawn( ) |
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{ |
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InitBoneControllers(); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_NONE; |
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pev->takedamage = DAMAGE_NO; |
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pev->effects = 0; |
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pev->health = 8675309;// no cycler should die |
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pev->yaw_speed = 5; |
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pev->ideal_yaw = pev->angles.y; |
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ChangeYaw( 360 ); |
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m_flFrameRate = 75; |
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m_flGroundSpeed = 0; |
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pev->nextthink += 1.0; |
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ResetSequenceInfo( ); |
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if (pev->sequence != 0 || pev->frame != 0) |
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{ |
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m_animate = 0; |
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pev->framerate = 0; |
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} |
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else |
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{ |
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m_animate = 1; |
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} |
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} |
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// |
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// cycler think |
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// |
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void CHSModel :: Think( void ) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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if (m_animate) |
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{ |
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StudioFrameAdvance ( ); |
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} |
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if (m_fSequenceFinished && !m_fSequenceLoops) |
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{ |
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// ResetSequenceInfo(); |
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// hack to avoid reloading model every frame |
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pev->animtime = gpGlobals->time; |
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pev->framerate = 1.0; |
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m_fSequenceFinished = FALSE; |
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m_flLastEventCheck = gpGlobals->time; |
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pev->frame = 0; |
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if (!m_animate) |
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pev->framerate = 0.0; // FIX: don't reset framerate |
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} |
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} |
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#endif |
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class CHSModelSprite : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Think( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE); } |
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virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); |
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void Animate( float frames ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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inline int ShouldAnimate( void ) { return m_animate && m_maxFrame > 1.0; } |
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int m_animate; |
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float m_lastTime; |
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float m_maxFrame; |
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}; |
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LINK_ENTITY_TO_CLASS( hs_sprite, CHSModelSprite ); |
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TYPEDESCRIPTION CHSModelSprite::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CHSModelSprite, m_animate, FIELD_INTEGER ), |
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DEFINE_FIELD( CHSModelSprite, m_lastTime, FIELD_TIME ), |
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DEFINE_FIELD( CHSModelSprite, m_maxFrame, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CHSModelSprite, CBaseEntity ); |
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void CHSModelSprite::Spawn( void ) |
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{ |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_NONE; |
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pev->takedamage = DAMAGE_NO; |
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pev->effects = 0; |
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pev->frame = 0; |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_animate = 1; |
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m_lastTime = gpGlobals->time; |
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PRECACHE_MODEL( (char *)STRING(pev->model) ); |
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SET_MODEL( ENT(pev), STRING(pev->model) ); |
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m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; |
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} |
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void CHSModelSprite::Think( void ) |
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{ |
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if ( ShouldAnimate() ) |
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Animate( pev->framerate * (gpGlobals->time - m_lastTime) ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_lastTime = gpGlobals->time; |
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} |
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void CHSModelSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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m_animate = !m_animate; |
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ALERT( at_console, "Sprite: %s\n", STRING(pev->model) ); |
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} |
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int CHSModelSprite::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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if ( m_maxFrame > 1.0 ) |
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{ |
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Animate( 1.0 ); |
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} |
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return 1; |
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} |
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void CHSModelSprite::Animate( float frames ) |
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{ |
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pev->frame += frames; |
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if ( m_maxFrame > 0 ) |
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pev->frame = fmod( pev->frame, m_maxFrame ); |
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}
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