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177 lines
5.5 KiB
177 lines
5.5 KiB
// |
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// HPB_bot - botman's High Ping Bastard bot |
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// |
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// (http://planethalflife.com/botman/) |
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// |
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// bot_weapons.h |
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// |
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#ifndef BOT_WEAPONS_H |
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#define BOT_WEAPONS_H |
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// weapon ID values for Valve's Half-Life Deathmatch |
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#define VALVE_WEAPON_CROWBAR 1 |
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#define VALVE_WEAPON_GLOCK 2 |
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#define VALVE_WEAPON_PYTHON 3 |
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#define VALVE_WEAPON_MP5 4 |
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#define VALVE_WEAPON_CHAINGUN 5 |
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#define VALVE_WEAPON_CROSSBOW 6 |
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#define VALVE_WEAPON_SHOTGUN 7 |
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#define VALVE_WEAPON_RPG 8 |
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#define VALVE_WEAPON_GAUSS 9 |
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#define VALVE_WEAPON_EGON 10 |
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#define VALVE_WEAPON_HORNETGUN 11 |
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#define VALVE_WEAPON_HANDGRENADE 12 |
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#define VALVE_WEAPON_TRIPMINE 13 |
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#define VALVE_WEAPON_SATCHEL 14 |
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#define VALVE_WEAPON_SNARK 15 |
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#define VALVE_MAX_NORMAL_BATTERY 100 |
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#define VALVE_HORNET_MAX_CARRY 8 |
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// weapon ID values for Valve's Team Fortress Classic & 1.5 |
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#define TF_WEAPON_UNKNOWN1 1 |
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#define TF_WEAPON_UNKNOWN2 2 |
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#define TF_WEAPON_MEDIKIT 3 |
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#define TF_WEAPON_SPANNER 4 |
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#define TF_WEAPON_AXE 5 |
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#define TF_WEAPON_SNIPERRIFLE 6 |
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#define TF_WEAPON_AUTORIFLE 7 |
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#define TF_WEAPON_SHOTGUN 8 |
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#define TF_WEAPON_SUPERSHOTGUN 9 |
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#define TF_WEAPON_NAILGUN 10 |
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#define TF_WEAPON_SUPERNAILGUN 11 |
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#define TF_WEAPON_GL 12 |
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#define TF_WEAPON_FLAMETHROWER 13 |
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#define TF_WEAPON_RPG 14 |
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#define TF_WEAPON_IC 15 |
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#define TF_WEAPON_UNKNOWN16 16 |
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#define TF_WEAPON_AC 17 |
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#define TF_WEAPON_UNKNOWN18 18 |
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#define TF_WEAPON_UNKNOWN19 19 |
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#define TF_WEAPON_TRANQ 20 |
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#define TF_WEAPON_RAILGUN 21 |
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#define TF_WEAPON_PL 22 |
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#define TF_WEAPON_KNIFE 23 |
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// weapon ID values for Counter-Strike |
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#define CS_WEAPON_P228 1 |
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#define CS_WEAPON_UNKNOWN2 2 |
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#define CS_WEAPON_SCOUT 3 |
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#define CS_WEAPON_HEGRENADE 4 |
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#define CS_WEAPON_XM1014 5 |
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#define CS_WEAPON_C4 6 |
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#define CS_WEAPON_MAC10 7 |
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#define CS_WEAPON_AUG 8 |
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#define CS_WEAPON_SMOKEGRENADE 9 |
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#define CS_WEAPON_ELITE 10 |
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#define CS_WEAPON_FIVESEVEN 11 |
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#define CS_WEAPON_UMP45 12 |
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#define CS_WEAPON_SG550 13 |
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#define CS_WEAPON_UNKNOWN14 14 |
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#define CS_WEAPON_UNKNOWN15 15 |
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#define CS_WEAPON_USP 16 |
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#define CS_WEAPON_GLOCK18 17 |
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#define CS_WEAPON_AWP 18 |
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#define CS_WEAPON_MP5NAVY 19 |
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#define CS_WEAPON_M249 20 |
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#define CS_WEAPON_M3 21 |
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#define CS_WEAPON_M4A1 22 |
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#define CS_WEAPON_TMP 23 |
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#define CS_WEAPON_G3SG1 24 |
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#define CS_WEAPON_FLASHBANG 25 |
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#define CS_WEAPON_DEAGLE 26 |
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#define CS_WEAPON_SG552 27 |
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#define CS_WEAPON_AK47 28 |
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#define CS_WEAPON_KNIFE 29 |
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#define CS_WEAPON_P90 30 |
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// weapon ID values for Gearbox's OpFor Deathmatch |
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#define GEARBOX_WEAPON_CROWBAR 1 |
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#define GEARBOX_WEAPON_GLOCK 2 |
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#define GEARBOX_WEAPON_PYTHON 3 |
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#define GEARBOX_WEAPON_MP5 4 |
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#define GEARBOX_WEAPON_CHAINGUN 5 |
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#define GEARBOX_WEAPON_CROSSBOW 6 |
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#define GEARBOX_WEAPON_SHOTGUN 7 |
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#define GEARBOX_WEAPON_RPG 8 |
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#define GEARBOX_WEAPON_GAUSS 9 |
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#define GEARBOX_WEAPON_EGON 10 |
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#define GEARBOX_WEAPON_HORNETGUN 11 |
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#define GEARBOX_WEAPON_HANDGRENADE 12 |
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#define GEARBOX_WEAPON_TRIPMINE 13 |
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#define GEARBOX_WEAPON_SATCHEL 14 |
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#define GEARBOX_WEAPON_SNARK 15 |
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#define GEARBOX_WEAPON_GRAPPLE 16 |
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#define GEARBOX_WEAPON_EAGLE 17 |
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#define GEARBOX_WEAPON_PIPEWRENCH 18 |
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#define GEARBOX_WEAPON_M249 19 |
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#define GEARBOX_WEAPON_DISPLACER 20 |
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#define GEARBOX_WEAPON_UNKNOWN21 21 |
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#define GEARBOX_WEAPON_SHOCKRIFLE 22 |
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#define GEARBOX_WEAPON_SPORELAUNCHER 23 |
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#define GEARBOX_WEAPON_SNIPERRIFLE 24 |
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#define GEARBOX_WEAPON_KNIFE 25 |
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// weapon ID values for FrontLineForce |
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#define FLF_WEAPON_SAKO 9 |
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#define FLF_WEAPON_AK5 10 |
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#define FLF_WEAPON_RS202M2 11 |
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#define FLF_WEAPON_UNKNOWN12 12 |
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#define FLF_WEAPON_UNKNOWN13 13 |
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#define FLF_WEAPON_UNKNOWN14 14 |
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#define FLF_WEAPON_UNKNOWN15 15 |
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#define FLF_WEAPON_MP5SD 16 |
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#define FLF_WEAPON_M4 17 |
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#define FLF_WEAPON_FLASHBANG 18 |
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#define FLF_WEAPON_HEGRENADE 19 |
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#define FLF_WEAPON_MP5A2 20 |
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#define FLF_WEAPON_UMP45 21 |
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#define FLF_WEAPON_SPAS12 22 |
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#define FLF_WEAPON_BERETTA 23 |
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#define FLF_WEAPON_KNIFE 24 |
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#define FLF_WEAPON_MAC10 25 |
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#define FLF_WEAPON_MK23 26 |
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#define FLF_WEAPON_MSG90 27 |
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#define FLF_WEAPON_FAMAS 28 |
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#define FLF_WEAPON_HK21 29 |
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// weapon ID values for HolyWars |
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#define HW_WEAPON_JACKHAMMER 15 |
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#define HW_WEAPON_DOUBLESHOTGUN 16 |
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#define HW_WEAPON_MACHINEGUN 17 |
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#define HW_WEAPON_ROCKETLAUNCHER 18 |
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#define HW_WEAPON_UNKNOWN19 19 |
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#define HW_WEAPON_RAILGUN 20 |
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// weapon ID values for Valve's DMC |
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#define DMC_WEAPON_AXE 1 |
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#define DMC_WEAPON_SHOTGUN 2 |
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#define DMC_WEAPON_DOUBLESHOTGUN 4 |
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#define DMC_WEAPON_NAILGUN 8 |
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#define DMC_WEAPON_SUPERNAIL 16 |
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#define DMC_WEAPON_GRENADE1 32 |
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#define DMC_WEAPON_ROCKET1 64 |
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#define DMC_WEAPON_LIGHTNING 128 |
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typedef struct |
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{ |
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char szClassname[64]; |
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int iAmmo1; // ammo index for primary ammo |
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int iAmmo1Max; // max primary ammo |
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int iAmmo2; // ammo index for secondary ammo |
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int iAmmo2Max; // max secondary ammo |
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int iSlot; // HUD slot (0 based) |
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int iPosition; // slot position |
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int iId; // weapon ID |
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int iFlags; // flags??? |
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} bot_weapon_t; |
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#endif // BOT_WEAPONS_H |
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