Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//
// HPB bot - botman's High Ping Bastard bot
//
// (http://planethalflife.com/botman/)
//
// bot.cpp
//
#include "extdll.h"
#include "util.h"
#include "bot.h"
#ifndef __linux__
#include <windows.h>
#include <sys/types.h>
#include <sys/stat.h>
#else
#include <sys/stat.h>
#include <dirent.h>
#endif
skin_t bot_skins[MAX_SKINS];
int number_skins;
#define VALVE_MAX_SKINS 10
#define GEARBOX_MAX_SKINS 20
#define HOLYWARS_MAX_SKINS 5
extern int mod_id;
// default player models for various MODs...
char *valve_bot_models[VALVE_MAX_SKINS] = {
"barney", "gina", "gman", "gordon", "helmet",
"hgrunt", "recon", "robo", "scientist", "zombie"};
char *gearbox_bot_models[GEARBOX_MAX_SKINS] = {
"barney", "beret", "cl_suit", "drill", "fassn", "gina", "gman",
"gordon", "grunt", "helmet", "hgrunt", "massn", "otis", "recon",
"recruit", "robo", "scientist", "shepard", "tower", "zombie"};
char *holywars_bot_models[HOLYWARS_MAX_SKINS] = {
"akedo", "bad", "barney", "gordon", "helmet"};
// default names for each of the above player models...
char *valve_bot_names[VALVE_MAX_SKINS] = {
"Barney", "Gina", "G-Man", "Gordon", "Helmet",
"H-Grunt", "Recon", "Robo", "Scientist", "Zombie"};
char *gearbox_bot_names[GEARBOX_MAX_SKINS] = {
"Barney", "Beret", "Cl_suit", "Drill", "Fassn", "Gina", "G-Man",
"Gordon", "Grunt", "Helmet", "H-Grunt", "Massn", "Otis", "Recon",
"Recruit", "Robo", "Scientist", "Shepard", "Tower", "Zombie"};
char *holywars_bot_names[HOLYWARS_MAX_SKINS] = {
"Akedo", "B.A.D.", "Barney", "Gordon", "Helmet"};
#ifndef __linux__
// MS-DOS directory wildcard routines...
HANDLE FindDirectory(HANDLE hFile, char *dirname, char *dirspec)
{
WIN32_FIND_DATA pFindFileData;
dirname[0] = 0;
if (hFile == NULL)
{
hFile = FindFirstFile(dirspec, &pFindFileData);
if (hFile == INVALID_HANDLE_VALUE)
hFile = NULL;
while (pFindFileData.dwFileAttributes != FILE_ATTRIBUTE_DIRECTORY)
{
if (FindNextFile(hFile, &pFindFileData) == 0)
{
FindClose(hFile);
hFile = NULL;
return hFile;
}
}
strcpy(dirname, pFindFileData.cFileName);
return hFile;
}
else
{
if (FindNextFile(hFile, &pFindFileData) == 0)
{
FindClose(hFile);
hFile = NULL;
return hFile;
}
while (pFindFileData.dwFileAttributes != FILE_ATTRIBUTE_DIRECTORY)
{
if (FindNextFile(hFile, &pFindFileData) == 0)
{
FindClose(hFile);
hFile = NULL;
return hFile;
}
}
strcpy(dirname, pFindFileData.cFileName);
return hFile;
}
}
#else
// Linux directory wildcard routines...
DIR *FindDirectory(DIR *directory, char *dirname, char *dirspec)
{
char pathname[256];
struct dirent *dirent;
struct stat stat_str;
if (directory == NULL)
{
if ((directory = opendir(dirspec)) == NULL)
return NULL;
}
while (1)
{
dirent = readdir(directory);
if (dirent == NULL) /* at end of directory? */
{
closedir(directory);
return NULL;
}
strcpy(pathname, dirspec);
strcat(pathname, "/");
strcat(pathname, dirent->d_name);
if (stat(pathname, &stat_str) == 0)
{
if (stat_str.st_mode & S_IFDIR)
{
strcpy(dirname, dirent->d_name);
return directory;
}
}
}
}
#endif
void LoadBotModels(void)
{
char game_dir[256];
char path[MAX_PATH];
char search_path[MAX_PATH];
char dirname[MAX_PATH];
char filename[MAX_PATH];
int index;
struct stat stat_str;
#ifndef __linux__
HANDLE directory = NULL;
#else
DIR *directory = NULL;
#endif
for (index=0; index < MAX_SKINS; index++)
bot_skins[index].skin_used = FALSE;
if ((mod_id == VALVE_DLL) || (mod_id == DMC_DLL))
{
number_skins = VALVE_MAX_SKINS;
for (index=0; index < VALVE_MAX_SKINS; index++)
{
strcpy(bot_skins[index].model_name, valve_bot_models[index]);
strcpy(bot_skins[index].bot_name, valve_bot_names[index]);
}
}
else if (mod_id == GEARBOX_DLL)
{
number_skins = GEARBOX_MAX_SKINS;
for (index=0; index < GEARBOX_MAX_SKINS; index++)
{
strcpy(bot_skins[index].model_name, gearbox_bot_models[index]);
strcpy(bot_skins[index].bot_name, gearbox_bot_names[index]);
}
}
else if (mod_id == HOLYWARS_DLL)
{
number_skins = HOLYWARS_MAX_SKINS;
for (index=0; index < HOLYWARS_MAX_SKINS; index++)
{
strcpy(bot_skins[index].model_name, holywars_bot_models[index]);
strcpy(bot_skins[index].bot_name, holywars_bot_names[index]);
}
}
// find the directory name of the currently running MOD...
(*g_engfuncs.pfnGetGameDir)(game_dir);
strcpy(path, game_dir);
strcat(path, "/models/player");
UTIL_Pathname_Convert(path);
if (stat(path, &stat_str) != 0)
{
// use the valve/models/player directory if no MOD models/player
strcpy(path, "valve/models/player");
}
UTIL_Pathname_Convert(path);
strcpy(search_path, path);
#ifndef __linux__
strcat(search_path, "/*");
#endif
UTIL_Pathname_Convert(search_path);
while ((directory = FindDirectory(directory, dirname, search_path)) != NULL)
{
if ((strcmp(dirname, ".") == 0) || (strcmp(dirname, "..") == 0))
continue;
strcpy(filename, path);
strcat(filename, "/");
strcat(filename, dirname);
strcat(filename, "/");
strcat(filename, dirname);
strcat(filename, ".mdl");
UTIL_Pathname_Convert(filename);
if (stat(filename, &stat_str) == 0)
{
// add this model to the array of models...
for (index=0; dirname[index]; index++)
dirname[index] = tolower(dirname[index]);
// check for duplicate...
for (index=0; index < number_skins; index++)
{
if (strcmp(dirname, bot_skins[index].model_name) == 0)
break;
}
if (index == number_skins)
{
// add this model to the bot_skins array...
strcpy(bot_skins[number_skins].model_name, dirname);
dirname[0] = toupper(dirname[0]);
strcpy(bot_skins[number_skins].bot_name, dirname);
number_skins++;
}
}
if (number_skins == MAX_SKINS)
break; // break out if max models reached
}
}