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46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef PIPEBOMBGRENADE_H
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#define PIPEBOMBGRENADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CPipeBombGrenade : public CGrenade
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{
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public:
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void Spawn(void);
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void Precache(void);
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void BounceSound(void);
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void EXPORT BombSlide(CBaseEntity *pOther);
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void EXPORT BombThink(void);
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void EXPORT PickupTouch(CBaseEntity* pOther);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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EHANDLE m_hOwner;
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public:
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void Deactivate(void);
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};
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#endif // PIPEBOMBGRENADE_H
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