You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
3.6 KiB
85 lines
3.6 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#include "../hud.h" |
|
#include "../cl_util.h" |
|
#include "event_api.h" |
|
|
|
extern "C" |
|
{ |
|
// HLDM |
|
void EV_FireGlock1( struct event_args_s *args ); |
|
void EV_FireGlock2( struct event_args_s *args ); |
|
void EV_FireShotGunSingle( struct event_args_s *args ); |
|
void EV_FireShotGunDouble( struct event_args_s *args ); |
|
void EV_FireMP5( struct event_args_s *args ); |
|
void EV_FireMP52( struct event_args_s *args ); |
|
void EV_FirePython( struct event_args_s *args ); |
|
void EV_FireGauss( struct event_args_s *args ); |
|
void EV_SpinGauss( struct event_args_s *args ); |
|
void EV_Crowbar( struct event_args_s *args ); |
|
void EV_FireCrossbow( struct event_args_s *args ); |
|
void EV_FireCrossbow2( struct event_args_s *args ); |
|
void EV_FireRpg( struct event_args_s *args ); |
|
void EV_EgonFire( struct event_args_s *args ); |
|
void EV_EgonStop( struct event_args_s *args ); |
|
void EV_HornetGunFire( struct event_args_s *args ); |
|
void EV_TripmineFire( struct event_args_s *args ); |
|
void EV_SnarkFire( struct event_args_s *args ); |
|
void EV_VortiHands( struct event_args_s *args ); |
|
void EV_VortiSpin( struct event_args_s *args ); |
|
void EV_VortiFire( struct event_args_s *args ); |
|
|
|
void EV_TrainPitchAdjust( struct event_args_s *args ); |
|
} |
|
|
|
/* |
|
====================== |
|
Game_HookEvents |
|
|
|
Associate script file name with callback functions. Callback's must be extern "C" so |
|
the engine doesn't get confused about name mangling stuff. Note that the format is |
|
always the same. Of course, a clever mod team could actually embed parameters, behavior |
|
into the actual .sc files and create a .sc file parser and hook their functionality through |
|
that.. i.e., a scripting system. |
|
|
|
That was what we were going to do, but we ran out of time...oh well. |
|
====================== |
|
*/ |
|
void Game_HookEvents( void ) |
|
{ |
|
gEngfuncs.pfnHookEvent( "events/glock1.sc", EV_FireGlock1 ); |
|
gEngfuncs.pfnHookEvent( "events/glock2.sc", EV_FireGlock2 ); |
|
gEngfuncs.pfnHookEvent( "events/shotgun1.sc", EV_FireShotGunSingle ); |
|
gEngfuncs.pfnHookEvent( "events/shotgun2.sc", EV_FireShotGunDouble ); |
|
gEngfuncs.pfnHookEvent( "events/mp5.sc", EV_FireMP5 ); |
|
gEngfuncs.pfnHookEvent( "events/mp52.sc", EV_FireMP52 ); |
|
gEngfuncs.pfnHookEvent( "events/python.sc", EV_FirePython ); |
|
gEngfuncs.pfnHookEvent( "events/gauss.sc", EV_FireGauss ); |
|
gEngfuncs.pfnHookEvent( "events/gaussspin.sc", EV_SpinGauss ); |
|
gEngfuncs.pfnHookEvent( "events/train.sc", EV_TrainPitchAdjust ); |
|
gEngfuncs.pfnHookEvent( "events/crowbar.sc", EV_Crowbar ); |
|
gEngfuncs.pfnHookEvent( "events/crossbow1.sc", EV_FireCrossbow ); |
|
gEngfuncs.pfnHookEvent( "events/crossbow2.sc", EV_FireCrossbow2 ); |
|
gEngfuncs.pfnHookEvent( "events/rpg.sc", EV_FireRpg ); |
|
gEngfuncs.pfnHookEvent( "events/egon_fire.sc", EV_EgonFire ); |
|
gEngfuncs.pfnHookEvent( "events/egon_stop.sc", EV_EgonStop ); |
|
gEngfuncs.pfnHookEvent( "events/firehornet.sc", EV_HornetGunFire ); |
|
gEngfuncs.pfnHookEvent( "events/tripfire.sc", EV_TripmineFire ); |
|
gEngfuncs.pfnHookEvent( "events/snarkfire.sc", EV_SnarkFire ); |
|
gEngfuncs.pfnHookEvent( "events/vorti.sc", EV_VortiHands ); |
|
gEngfuncs.pfnHookEvent( "events/vortispin.sc", EV_VortiSpin ); |
|
gEngfuncs.pfnHookEvent( "events/vortifire.sc", EV_VortiFire ); |
|
}
|
|
|