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4575 lines
110 KiB
4575 lines
110 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "customentity.h" |
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#include "effects.h" |
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#include "weapons.h" |
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#include "decals.h" |
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#include "func_break.h" |
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#include "shake.h" |
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#include "player.h" //LRC - footstep stuff |
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#include "locus.h" //LRC - locus utilities |
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#include "movewith.h" //LRC - the DesiredThink system |
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#define SF_GIBSHOOTER_REPEATABLE 1 // allows a gibshooter to be refired |
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#define SF_FUNNEL_REVERSE 1 // funnel effect repels particles instead of attracting them. |
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#define SF_FUNNEL_REPEATABLE 2 // allows a funnel to be refired |
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//LRC - make info_target an entity class in its own right |
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class CInfoTarget : public CPointEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( info_target, CInfoTarget ); |
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//LRC- force an info_target to use the sprite null.spr |
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#define SF_TARGET_HACK_VISIBLE 1 |
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// Landmark class |
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void CInfoTarget :: Spawn( void ) |
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{ |
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//Precache(); |
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pev->solid = SOLID_NOT; |
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if (pev->spawnflags & SF_TARGET_HACK_VISIBLE) |
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{ |
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PRECACHE_MODEL("sprites/null.spr"); |
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SET_MODEL(ENT(pev),"sprites/null.spr"); |
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UTIL_SetSize(pev, g_vecZero, g_vecZero); |
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} |
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} |
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void CInfoTarget :: Precache( void ) |
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{ |
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if (pev->spawnflags & SF_TARGET_HACK_VISIBLE) |
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PRECACHE_MODEL("sprites/null.spr"); |
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} |
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class CBubbling : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void EXPORT FizzThink( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_density; |
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int m_frequency; |
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int m_bubbleModel; |
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int m_state; |
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virtual STATE GetState( void ) { return m_state?STATE_ON:STATE_OFF; }; |
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}; |
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LINK_ENTITY_TO_CLASS( env_bubbles, CBubbling ) |
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TYPEDESCRIPTION CBubbling::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBubbling, m_density, FIELD_INTEGER ), |
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DEFINE_FIELD( CBubbling, m_frequency, FIELD_INTEGER ), |
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DEFINE_FIELD( CBubbling, m_state, FIELD_INTEGER ), |
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// Let spawn restore this! |
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//DEFINE_FIELD( CBubbling, m_bubbleModel, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBubbling, CBaseEntity ) |
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#define SF_BUBBLES_STARTOFF 0x0001 |
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void CBubbling::Spawn( void ) |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), STRING( pev->model ) ); // Set size |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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pev->renderamt = 0; // The engine won't draw this model if this is set to 0 and blending is on |
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pev->rendermode = kRenderTransTexture; |
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int speed = fabs( pev->speed ); |
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// HACKHACK!!! - Speed in rendercolor |
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pev->rendercolor.x = speed >> 8; |
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pev->rendercolor.y = speed & 255; |
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pev->rendercolor.z = ( pev->speed < 0 ) ? 1 : 0; |
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if( !( pev->spawnflags & SF_BUBBLES_STARTOFF ) ) |
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{ |
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SetThink( &CBubbling::FizzThink ); |
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SetNextThink( 2.0 ); |
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m_state = 1; |
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} |
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else |
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m_state = 0; |
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} |
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void CBubbling::Precache( void ) |
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{ |
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m_bubbleModel = PRECACHE_MODEL( "sprites/bubble.spr" ); // Precache bubble sprite |
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} |
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void CBubbling::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( ShouldToggle( useType, m_state ) ) |
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m_state = !m_state; |
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if( m_state ) |
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{ |
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SetThink( &CBubbling::FizzThink ); |
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SetNextThink( 0.1 ); |
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} |
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else |
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{ |
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SetThink( NULL ); |
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DontThink(); |
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} |
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} |
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void CBubbling::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "density" ) ) |
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{ |
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m_density = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "frequency" ) ) |
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{ |
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m_frequency = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "current" ) ) |
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{ |
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pev->speed = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseEntity::KeyValue( pkvd ); |
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} |
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void CBubbling::FizzThink( void ) |
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{ |
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, VecBModelOrigin( pev ) ); |
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WRITE_BYTE( TE_FIZZ ); |
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WRITE_SHORT( (short)ENTINDEX( edict() ) ); |
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WRITE_SHORT( (short)m_bubbleModel ); |
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WRITE_BYTE( m_density ); |
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MESSAGE_END(); |
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if ( m_frequency > 19 ) // frequencies above 20 are treated as 20. |
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SetNextThink( 0.5 ); |
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else |
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SetNextThink( 2.5 - (0.1 * m_frequency) ); |
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} |
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// -------------------------------------------------- |
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// |
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// Beams |
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// |
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// -------------------------------------------------- |
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LINK_ENTITY_TO_CLASS( beam, CBeam ) |
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void CBeam::Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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Precache(); |
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} |
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void CBeam::Precache( void ) |
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{ |
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if( pev->owner ) |
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SetStartEntity( ENTINDEX( pev->owner ) ); |
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if( pev->aiment ) |
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SetEndEntity( ENTINDEX( pev->aiment ) ); |
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} |
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void CBeam::SetStartEntity( int entityIndex ) |
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{ |
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pev->sequence = ( entityIndex & 0x0FFF ) | ( ( pev->sequence & 0xF000 ) << 12 ); |
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pev->owner = g_engfuncs.pfnPEntityOfEntIndex( entityIndex ); |
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} |
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void CBeam::SetEndEntity( int entityIndex ) |
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{ |
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pev->skin = ( entityIndex & 0x0FFF ) | ( ( pev->skin & 0xF000 ) << 12 ); |
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pev->aiment = g_engfuncs.pfnPEntityOfEntIndex( entityIndex ); |
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} |
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// These don't take attachments into account |
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const Vector &CBeam::GetStartPos( void ) |
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{ |
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if( GetType() == BEAM_ENTS ) |
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{ |
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edict_t *pent = g_engfuncs.pfnPEntityOfEntIndex( GetStartEntity() ); |
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return pent->v.origin; |
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} |
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return pev->origin; |
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} |
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const Vector &CBeam::GetEndPos( void ) |
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{ |
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int type = GetType(); |
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if( type == BEAM_POINTS || type == BEAM_HOSE ) |
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{ |
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return pev->angles; |
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} |
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edict_t *pent = g_engfuncs.pfnPEntityOfEntIndex( GetEndEntity() ); |
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if( pent ) |
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return pent->v.origin; |
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return pev->angles; |
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} |
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CBeam *CBeam::BeamCreate( const char *pSpriteName, int width ) |
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{ |
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// Create a new entity with CBeam private data |
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CBeam *pBeam = GetClassPtr( (CBeam *)NULL ); |
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pBeam->pev->classname = MAKE_STRING( "beam" ); |
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pBeam->BeamInit( pSpriteName, width ); |
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return pBeam; |
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} |
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void CBeam::BeamInit( const char *pSpriteName, int width ) |
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{ |
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pev->flags |= FL_CUSTOMENTITY; |
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SetColor( 255, 255, 255 ); |
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SetBrightness( 255 ); |
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SetNoise( 0 ); |
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SetFrame( 0 ); |
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SetScrollRate( 0 ); |
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pev->model = MAKE_STRING( pSpriteName ); |
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SetTexture( PRECACHE_MODEL( pSpriteName ) ); |
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SetWidth( width ); |
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pev->skin = 0; |
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pev->sequence = 0; |
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pev->rendermode = 0; |
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} |
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void CBeam::PointsInit( const Vector &start, const Vector &end ) |
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{ |
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SetType( BEAM_POINTS ); |
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SetStartPos( start ); |
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SetEndPos( end ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::HoseInit( const Vector &start, const Vector &direction ) |
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{ |
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SetType( BEAM_HOSE ); |
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SetStartPos( start ); |
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SetEndPos( direction ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::PointEntInit( const Vector &start, int endIndex ) |
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{ |
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SetType( BEAM_ENTPOINT ); |
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SetStartPos( start ); |
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SetEndEntity( endIndex ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::EntsInit( int startIndex, int endIndex ) |
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{ |
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SetType( BEAM_ENTS ); |
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SetStartEntity( startIndex ); |
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SetEndEntity( endIndex ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::RelinkBeam( void ) |
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{ |
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const Vector &startPos = GetStartPos(), &endPos = GetEndPos(); |
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pev->mins.x = Q_min( startPos.x, endPos.x ); |
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pev->mins.y = Q_min( startPos.y, endPos.y ); |
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pev->mins.z = Q_min( startPos.z, endPos.z ); |
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pev->maxs.x = Q_max( startPos.x, endPos.x ); |
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pev->maxs.y = Q_max( startPos.y, endPos.y ); |
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pev->maxs.z = Q_max( startPos.z, endPos.z ); |
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pev->mins = pev->mins - pev->origin; |
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pev->maxs = pev->maxs - pev->origin; |
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UTIL_SetSize( pev, pev->mins, pev->maxs ); |
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UTIL_SetOrigin( this, pev->origin ); |
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} |
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#if 0 |
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void CBeam::SetObjectCollisionBox( void ) |
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{ |
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const Vector &startPos = GetStartPos(), &endPos = GetEndPos(); |
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pev->absmin.x = min( startPos.x, endPos.x ); |
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pev->absmin.y = min( startPos.y, endPos.y ); |
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pev->absmin.z = min( startPos.z, endPos.z ); |
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pev->absmax.x = max( startPos.x, endPos.x ); |
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pev->absmax.y = max( startPos.y, endPos.y ); |
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pev->absmax.z = max( startPos.z, endPos.z ); |
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} |
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#endif |
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void CBeam::TriggerTouch( CBaseEntity *pOther ) |
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{ |
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if( pOther->pev->flags & ( FL_CLIENT | FL_MONSTER ) ) |
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{ |
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if( pev->owner ) |
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{ |
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CBaseEntity *pOwner = CBaseEntity::Instance( pev->owner ); |
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pOwner->Use( pOther, this, USE_TOGGLE, 0 ); |
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} |
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ALERT( at_console, "Firing targets!!!\n" ); |
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} |
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} |
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CBaseEntity *CBeam::RandomTargetname( const char *szName ) |
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{ |
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int total = 0; |
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CBaseEntity *pEntity = NULL; |
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CBaseEntity *pNewEntity = NULL; |
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while( ( pNewEntity = UTIL_FindEntityByTargetname( pNewEntity, szName ) ) != NULL ) |
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{ |
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total++; |
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if( RANDOM_LONG( 0, total - 1 ) < 1 ) |
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pEntity = pNewEntity; |
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} |
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return pEntity; |
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} |
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void CBeam::DoSparks( const Vector &start, const Vector &end ) |
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{ |
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if( pev->spawnflags & ( SF_BEAM_SPARKSTART | SF_BEAM_SPARKEND ) ) |
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{ |
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if( pev->spawnflags & SF_BEAM_SPARKSTART ) |
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{ |
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UTIL_Sparks( start ); |
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} |
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if( pev->spawnflags & SF_BEAM_SPARKEND ) |
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{ |
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UTIL_Sparks( end ); |
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} |
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} |
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} |
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class CLightning : public CBeam |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void Activate( void ); |
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void EXPORT StrikeThink( void ); |
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void EXPORT TripThink( void ); |
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void RandomArea( void ); |
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void RandomPoint( Vector &vecSrc ); |
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void Zap( const Vector &vecSrc, const Vector &vecDest ); |
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void EXPORT StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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inline BOOL ServerSide( void ) |
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{ |
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if( m_life == 0 && !( pev->spawnflags & SF_BEAM_RING ) ) |
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return TRUE; |
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return FALSE; |
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} |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void BeamUpdatePoints( void ); //LRC |
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void BeamUpdateVars( void ); |
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virtual STATE GetState( void ) { return m_active?STATE_OFF:STATE_ON; }; |
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int m_active; |
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string_t m_iszStartEntity; |
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string_t m_iszEndEntity; |
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float m_life; |
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int m_boltWidth; |
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int m_noiseAmplitude; |
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int m_brightness; |
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int m_speed; |
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float m_restrike; |
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int m_spriteTexture; |
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string_t m_iszSpriteName; |
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int m_frameStart; |
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float m_radius; |
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}; |
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LINK_ENTITY_TO_CLASS( env_lightning, CLightning ) |
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LINK_ENTITY_TO_CLASS( env_beam, CLightning ) |
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// UNDONE: Jay -- This is only a test |
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#if _DEBUG |
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class CTripBeam : public CLightning |
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{ |
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void Spawn( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam ) |
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void CTripBeam::Spawn( void ) |
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{ |
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CLightning::Spawn(); |
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SetTouch(&CTripBeam:: TriggerTouch ); |
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pev->solid = SOLID_TRIGGER; |
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RelinkBeam(); |
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} |
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#endif |
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TYPEDESCRIPTION CLightning::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CLightning, m_active, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_iszStartEntity, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_iszEndEntity, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_life, FIELD_FLOAT ), |
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DEFINE_FIELD( CLightning, m_boltWidth, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_noiseAmplitude, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_brightness, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_speed, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_restrike, FIELD_FLOAT ), |
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DEFINE_FIELD( CLightning, m_spriteTexture, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_iszSpriteName, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_frameStart, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_radius, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CLightning, CBeam ) |
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void CLightning::Spawn( void ) |
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{ |
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if( FStringNull( m_iszSpriteName ) ) |
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{ |
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SetThink(&CLightning:: SUB_Remove ); |
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return; |
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} |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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Precache(); |
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pev->dmgtime = gpGlobals->time; |
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//LRC- a convenience for mappers. Will this mess anything up? |
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if (pev->rendercolor == g_vecZero) |
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pev->rendercolor = Vector(255, 255, 255); |
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if (pev->frags == 0) |
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{ |
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pev->frags = DMG_ENERGYBEAM; |
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} |
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if( ServerSide() ) |
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{ |
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SetThink( NULL ); |
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if ( pev->dmg != 0 || !FStringNull(pev->target) ) |
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{ |
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SetThink(&CLightning:: TripThink ); |
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SetNextThink( 0.1 ); |
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} |
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if( pev->targetname ) |
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{ |
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if( !( pev->spawnflags & SF_BEAM_STARTON ) ) |
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{ |
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pev->effects = EF_NODRAW; |
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m_active = 0; |
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DontThink(); |
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} |
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else |
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m_active = 1; |
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SetUse( &CLightning::ToggleUse ); |
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} |
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} |
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else |
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{ |
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m_active = 0; |
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if( !FStringNull( pev->targetname ) ) |
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{ |
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SetUse( &CLightning::StrikeUse ); |
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} |
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if( FStringNull( pev->targetname ) || FBitSet( pev->spawnflags, SF_BEAM_STARTON ) ) |
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{ |
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SetThink( &CLightning::StrikeThink ); |
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SetNextThink( 1.0 ); |
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} |
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} |
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} |
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void CLightning::Precache( void ) |
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{ |
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m_spriteTexture = PRECACHE_MODEL( STRING( m_iszSpriteName ) ); |
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CBeam::Precache(); |
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} |
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void CLightning::Activate( void ) |
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{ |
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if( ServerSide() ) |
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BeamUpdateVars(); |
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CBeam::Activate(); |
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} |
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void CLightning::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "LightningStart" ) ) |
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{ |
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m_iszStartEntity = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "LightningEnd" ) ) |
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{ |
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m_iszEndEntity = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "life" ) ) |
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{ |
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m_life = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "BoltWidth" ) ) |
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{ |
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m_boltWidth = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "NoiseAmplitude" ) ) |
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{ |
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m_noiseAmplitude = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "TextureScroll" ) ) |
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{ |
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m_speed = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "StrikeTime" ) ) |
|
{ |
|
m_restrike = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "texture" ) ) |
|
{ |
|
m_iszSpriteName = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "framestart" ) ) |
|
{ |
|
m_frameStart = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "Radius" ) ) |
|
{ |
|
m_radius = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "damage" ) ) |
|
{ |
|
pev->dmg = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBeam::KeyValue( pkvd ); |
|
} |
|
|
|
void CLightning::ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( !ShouldToggle( useType, m_active ) ) |
|
return; |
|
if( m_active ) |
|
{ |
|
m_active = 0; |
|
SUB_UseTargets( this, USE_OFF, 0 ); //LRC |
|
pev->effects |= EF_NODRAW; |
|
DontThink(); |
|
} |
|
else |
|
{ |
|
m_active = 1; |
|
SUB_UseTargets( this, USE_ON, 0 ); //LRC |
|
BeamUpdatePoints(); |
|
pev->effects &= ~EF_NODRAW; |
|
DoSparks( GetStartPos(), GetEndPos() ); |
|
if( pev->dmg > 0 ) |
|
{ |
|
SetNextThink( 0 ); |
|
pev->dmgtime = gpGlobals->time; |
|
} |
|
} |
|
} |
|
|
|
void CLightning::StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( !ShouldToggle( useType, m_active ) ) |
|
return; |
|
|
|
if( m_active ) |
|
{ |
|
m_active = 0; |
|
SetThink( NULL ); |
|
} |
|
else |
|
{ |
|
SetThink( &CLightning::StrikeThink ); |
|
SetNextThink( 0.1 ); |
|
} |
|
|
|
if( !FBitSet( pev->spawnflags, SF_BEAM_TOGGLE ) ) |
|
SetUse( NULL ); |
|
} |
|
|
|
int IsPointEntity( CBaseEntity *pEnt ) |
|
{ |
|
// ALERT(at_console, "IsPE: %s, %d\n", STRING(pEnt->pev->classname), pEnt->pev->modelindex); |
|
if (pEnt->pev->modelindex && !(pEnt->pev->flags & FL_CUSTOMENTITY)) //LRC- follow (almost) any entity that has a model |
|
return 0; |
|
else |
|
return 1; |
|
|
|
return 0; |
|
} |
|
|
|
void CLightning::StrikeThink( void ) |
|
{ |
|
if ( m_life != 0 && m_restrike != -1) //LRC non-restriking beams! what an idea! |
|
{ |
|
if( pev->spawnflags & SF_BEAM_RANDOM ) |
|
SetNextThink( m_life + RANDOM_FLOAT( 0, m_restrike ) ); |
|
else |
|
SetNextThink( m_life + m_restrike ); |
|
} |
|
m_active = 1; |
|
|
|
if( FStringNull( m_iszEndEntity ) ) |
|
{ |
|
if( FStringNull( m_iszStartEntity ) ) |
|
{ |
|
RandomArea(); |
|
} |
|
else |
|
{ |
|
CBaseEntity *pStart = RandomTargetname( STRING( m_iszStartEntity ) ); |
|
if( pStart != NULL ) |
|
RandomPoint( pStart->pev->origin ); |
|
else |
|
ALERT( at_console, "env_beam: unknown entity \"%s\"\n", STRING(m_iszStartEntity) ); |
|
} |
|
return; |
|
} |
|
|
|
CBaseEntity *pStart = RandomTargetname( STRING( m_iszStartEntity ) ); |
|
CBaseEntity *pEnd = RandomTargetname( STRING( m_iszEndEntity ) ); |
|
|
|
if( pStart != NULL && pEnd != NULL ) |
|
{ |
|
if( IsPointEntity( pStart ) || IsPointEntity( pEnd ) ) |
|
{ |
|
if( pev->spawnflags & SF_BEAM_RING ) |
|
{ |
|
// don't work |
|
//LRC- FIXME: tell the user there's a problem. |
|
return; |
|
} |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
if( IsPointEntity( pStart ) || IsPointEntity( pEnd ) ) |
|
{ |
|
if( !IsPointEntity( pEnd ) ) // One point entity must be in pEnd |
|
{ |
|
CBaseEntity *pTemp; |
|
pTemp = pStart; |
|
pStart = pEnd; |
|
pEnd = pTemp; |
|
} |
|
if( !IsPointEntity( pStart ) ) // One sided |
|
{ |
|
WRITE_BYTE( TE_BEAMENTPOINT ); |
|
WRITE_SHORT( pStart->entindex() ); |
|
WRITE_COORD( pEnd->pev->origin.x ); |
|
WRITE_COORD( pEnd->pev->origin.y ); |
|
WRITE_COORD( pEnd->pev->origin.z ); |
|
} |
|
else |
|
{ |
|
WRITE_BYTE( TE_BEAMPOINTS ); |
|
WRITE_COORD( pStart->pev->origin.x ); |
|
WRITE_COORD( pStart->pev->origin.y ); |
|
WRITE_COORD( pStart->pev->origin.z ); |
|
WRITE_COORD( pEnd->pev->origin.x ); |
|
WRITE_COORD( pEnd->pev->origin.y ); |
|
WRITE_COORD( pEnd->pev->origin.z ); |
|
} |
|
|
|
} |
|
else |
|
{ |
|
if( pev->spawnflags & SF_BEAM_RING ) |
|
WRITE_BYTE( TE_BEAMRING ); |
|
else |
|
WRITE_BYTE( TE_BEAMENTS ); |
|
WRITE_SHORT( pStart->entindex() ); |
|
WRITE_SHORT( pEnd->entindex() ); |
|
} |
|
|
|
WRITE_SHORT( m_spriteTexture ); |
|
WRITE_BYTE( m_frameStart ); // framestart |
|
WRITE_BYTE( (int)pev->framerate ); // framerate |
|
WRITE_BYTE( (int)( m_life * 10.0 ) ); // life |
|
WRITE_BYTE( m_boltWidth ); // width |
|
WRITE_BYTE( m_noiseAmplitude ); // noise |
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.y ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.z ); // r, g, b |
|
WRITE_BYTE( (int)pev->renderamt ); // brightness |
|
WRITE_BYTE( m_speed ); // speed |
|
MESSAGE_END(); |
|
DoSparks( pStart->pev->origin, pEnd->pev->origin ); |
|
if ( pev->dmg || !FStringNull(pev->target)) |
|
{ |
|
TraceResult tr; |
|
UTIL_TraceLine( pStart->pev->origin, pEnd->pev->origin, dont_ignore_monsters, NULL, &tr ); |
|
if (pev->dmg) |
|
BeamDamageInstant( &tr, pev->dmg ); |
|
|
|
//LRC - tripbeams |
|
CBaseEntity* pTrip; |
|
if (!FStringNull(pev->target) && (pTrip = GetTripEntity( &tr )) != NULL) |
|
FireTargets(STRING(pev->target), pTrip, this, USE_TOGGLE, 0); |
|
} |
|
} |
|
} |
|
|
|
|
|
CBaseEntity* CBeam::GetTripEntity( TraceResult *ptr ) |
|
{ |
|
CBaseEntity* pTrip; |
|
|
|
if (ptr->flFraction == 1.0 || ptr->pHit == NULL) |
|
return NULL; |
|
|
|
pTrip = CBaseEntity::Instance(ptr->pHit); |
|
if (pTrip == NULL) |
|
return NULL; |
|
|
|
if ( FStringNull(pev->netname)) |
|
{ |
|
if (pTrip->pev->flags & (FL_CLIENT | FL_MONSTER)) |
|
return pTrip; |
|
else |
|
return NULL; |
|
} |
|
else if ( FClassnameIs(pTrip->pev, STRING(pev->netname) )) |
|
return pTrip; |
|
else if ( FStrEq( STRING(pTrip->pev->targetname), STRING(pev->netname) )) |
|
return pTrip; |
|
else |
|
return NULL; |
|
} |
|
|
|
void CBeam::BeamDamage( TraceResult *ptr ) |
|
{ |
|
RelinkBeam(); |
|
if( ptr->flFraction != 1.0 && ptr->pHit != NULL ) |
|
{ |
|
CBaseEntity *pHit = CBaseEntity::Instance( ptr->pHit ); |
|
if( pHit ) |
|
{ |
|
if (pev->dmg > 0) |
|
{ |
|
ClearMultiDamage(); |
|
pHit->TraceAttack( pev, pev->dmg * ( gpGlobals->time - pev->dmgtime ), ( ptr->vecEndPos - pev->origin ).Normalize(), ptr, DMG_ENERGYBEAM ); |
|
ApplyMultiDamage( pev, pev ); |
|
if( pev->spawnflags & SF_BEAM_DECALS ) |
|
{ |
|
if( pHit->IsBSPModel() ) |
|
UTIL_DecalTrace( ptr, DECAL_BIGSHOT1 + RANDOM_LONG( 0, 4 ) ); |
|
} |
|
} |
|
else |
|
{ |
|
//LRC - beams that heal people |
|
pHit->TakeHealth( -(pev->dmg * (gpGlobals->time - pev->dmgtime)), DMG_GENERIC ); |
|
} |
|
} |
|
} |
|
pev->dmgtime = gpGlobals->time; |
|
} |
|
|
|
//LRC - used to be DamageThink, but now it's more general. |
|
void CLightning::TripThink( void ) |
|
{ |
|
SetNextThink( 0.1 ); |
|
TraceResult tr; |
|
|
|
//ALERT(at_console,"TripThink\n"); |
|
|
|
if (pev->dmg != 0) |
|
{ |
|
UTIL_TraceLine( GetStartPos(), GetEndPos(), dont_ignore_monsters, NULL, &tr ); |
|
BeamDamage( &tr ); |
|
} |
|
|
|
//LRC - tripbeams |
|
if (!FStringNull(pev->target)) |
|
{ |
|
// nicked from monster_tripmine: |
|
//HACKHACK Set simple box using this really nice global! |
|
gpGlobals->trace_flags = FTRACE_SIMPLEBOX; |
|
UTIL_TraceLine( GetStartPos(), GetEndPos(), dont_ignore_monsters, NULL, &tr ); |
|
CBaseEntity *pTrip = GetTripEntity( &tr ); |
|
if (pTrip) |
|
{ |
|
if (!FBitSet(pev->spawnflags, SF_BEAM_TRIPPED)) |
|
{ |
|
FireTargets(STRING(pev->target), pTrip, this, USE_TOGGLE, 0); |
|
pev->spawnflags |= SF_BEAM_TRIPPED; |
|
} |
|
} |
|
else |
|
{ |
|
pev->spawnflags &= ~SF_BEAM_TRIPPED; |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
void CLightning::Zap( const Vector &vecSrc, const Vector &vecDest ) |
|
{ |
|
#if 1 |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMPOINTS ); |
|
WRITE_COORD( vecSrc.x ); |
|
WRITE_COORD( vecSrc.y ); |
|
WRITE_COORD( vecSrc.z ); |
|
WRITE_COORD( vecDest.x ); |
|
WRITE_COORD( vecDest.y ); |
|
WRITE_COORD( vecDest.z ); |
|
WRITE_SHORT( m_spriteTexture ); |
|
WRITE_BYTE( m_frameStart ); // framestart |
|
WRITE_BYTE( (int)pev->framerate ); // framerate |
|
WRITE_BYTE( (int)( m_life * 10.0) ); // life |
|
WRITE_BYTE( m_boltWidth ); // width |
|
WRITE_BYTE( m_noiseAmplitude ); // noise |
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.y ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.z ); // r, g, b |
|
WRITE_BYTE( (int)pev->renderamt ); // brightness |
|
WRITE_BYTE( m_speed ); // speed |
|
MESSAGE_END(); |
|
#else |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_LIGHTNING ); |
|
WRITE_COORD( vecSrc.x ); |
|
WRITE_COORD( vecSrc.y ); |
|
WRITE_COORD( vecSrc.z ); |
|
WRITE_COORD( vecDest.x ); |
|
WRITE_COORD( vecDest.y ); |
|
WRITE_COORD( vecDest.z ); |
|
WRITE_BYTE( 10 ); |
|
WRITE_BYTE( 50 ); |
|
WRITE_BYTE( 40 ); |
|
WRITE_SHORT( m_spriteTexture ); |
|
MESSAGE_END(); |
|
#endif |
|
DoSparks( vecSrc, vecDest ); |
|
} |
|
|
|
void CLightning::RandomArea( void ) |
|
{ |
|
int iLoops; |
|
|
|
for( iLoops = 0; iLoops < 10; iLoops++ ) |
|
{ |
|
Vector vecSrc = pev->origin; |
|
|
|
Vector vecDir1 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir1 = vecDir1.Normalize(); |
|
TraceResult tr1; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT( pev ), &tr1 ); |
|
|
|
if( tr1.flFraction == 1.0 ) |
|
continue; |
|
|
|
Vector vecDir2; |
|
do |
|
{ |
|
vecDir2 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
} while( DotProduct( vecDir1, vecDir2 ) > 0 ); |
|
vecDir2 = vecDir2.Normalize(); |
|
TraceResult tr2; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir2 * m_radius, ignore_monsters, ENT( pev ), &tr2 ); |
|
|
|
if( tr2.flFraction == 1.0 ) |
|
continue; |
|
|
|
if( ( tr1.vecEndPos - tr2.vecEndPos ).Length() < m_radius * 0.1 ) |
|
continue; |
|
|
|
UTIL_TraceLine( tr1.vecEndPos, tr2.vecEndPos, ignore_monsters, ENT( pev ), &tr2 ); |
|
|
|
if( tr2.flFraction != 1.0 ) |
|
continue; |
|
|
|
Zap( tr1.vecEndPos, tr2.vecEndPos ); |
|
|
|
break; |
|
} |
|
} |
|
|
|
void CLightning::RandomPoint( Vector &vecSrc ) |
|
{ |
|
int iLoops; |
|
|
|
for( iLoops = 0; iLoops < 10; iLoops++ ) |
|
{ |
|
Vector vecDir1 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir1 = vecDir1.Normalize(); |
|
TraceResult tr1; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT( pev ), &tr1 ); |
|
|
|
if( ( tr1.vecEndPos - vecSrc ).Length() < m_radius * 0.1 ) |
|
continue; |
|
|
|
if( tr1.flFraction == 1.0 ) |
|
continue; |
|
|
|
Zap( vecSrc, tr1.vecEndPos ); |
|
break; |
|
} |
|
} |
|
|
|
|
|
// LRC: Called whenever the beam gets turned on, in case an alias changed or one of the points has moved. |
|
void CLightning::BeamUpdatePoints( void ) |
|
{ |
|
int beamType; |
|
int pointStart, pointEnd; |
|
|
|
CBaseEntity *pStart = UTIL_FindEntityByTargetname ( NULL, STRING(m_iszStartEntity) ); |
|
CBaseEntity *pEnd = UTIL_FindEntityByTargetname ( NULL, STRING(m_iszEndEntity) ); |
|
if (!pStart || !pEnd) return; |
|
pointStart = IsPointEntity( pStart ); |
|
pointEnd = IsPointEntity( pEnd ); |
|
|
|
beamType = BEAM_ENTS; |
|
if( pointStart || pointEnd ) |
|
{ |
|
if( !pointStart ) // One point entity must be in pStart |
|
{ |
|
CBaseEntity *pTemp; |
|
// Swap start & end |
|
pTemp = pStart; |
|
pStart = pEnd; |
|
pEnd = pTemp; |
|
int swap = pointStart; |
|
pointStart = pointEnd; |
|
pointEnd = swap; |
|
} |
|
if( !pointEnd ) |
|
beamType = BEAM_ENTPOINT; |
|
else |
|
beamType = BEAM_POINTS; |
|
} |
|
|
|
SetType( beamType ); |
|
if( beamType == BEAM_POINTS || beamType == BEAM_ENTPOINT || beamType == BEAM_HOSE ) |
|
{ |
|
SetStartPos( pStart->pev->origin ); |
|
if( beamType == BEAM_POINTS || beamType == BEAM_HOSE ) |
|
SetEndPos( pEnd->pev->origin ); |
|
else |
|
SetEndEntity( ENTINDEX(ENT(pEnd->pev)) ); |
|
} |
|
else |
|
{ |
|
SetStartEntity( ENTINDEX(ENT(pStart->pev)) ); |
|
SetEndEntity( ENTINDEX(ENT(pEnd->pev)) ); |
|
} |
|
|
|
RelinkBeam(); |
|
} |
|
|
|
void CLightning::BeamUpdateVars( void ) |
|
{ |
|
pev->skin = 0; |
|
pev->sequence = 0; |
|
pev->rendermode = 0; |
|
pev->flags |= FL_CUSTOMENTITY; |
|
pev->model = m_iszSpriteName; |
|
SetTexture( m_spriteTexture ); |
|
|
|
BeamUpdatePoints(); //LRC |
|
|
|
SetWidth( m_boltWidth ); |
|
SetNoise( m_noiseAmplitude ); |
|
SetFrame( m_frameStart ); |
|
SetScrollRate( m_speed ); |
|
if( pev->spawnflags & SF_BEAM_SHADEIN ) |
|
SetFlags( BEAM_FSHADEIN ); |
|
else if( pev->spawnflags & SF_BEAM_SHADEOUT ) |
|
SetFlags( BEAM_FSHADEOUT ); |
|
else if ( pev->spawnflags & SF_BEAM_SOLID ) |
|
SetFlags( BEAM_FSOLID ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_laser, CLaser ) |
|
|
|
TYPEDESCRIPTION CLaser::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CLaser, m_pStartSprite, FIELD_CLASSPTR ), |
|
DEFINE_FIELD( CLaser, m_pEndSprite, FIELD_CLASSPTR ), |
|
DEFINE_FIELD( CLaser, m_iszStartSpriteName, FIELD_STRING ), |
|
DEFINE_FIELD( CLaser, m_iszEndSpriteName, FIELD_STRING ), |
|
DEFINE_FIELD( CLaser, m_firePosition, FIELD_POSITION_VECTOR ), |
|
DEFINE_FIELD( CLaser, m_iProjection, FIELD_INTEGER ), |
|
DEFINE_FIELD( CLaser, m_iStoppedBy, FIELD_INTEGER ), |
|
DEFINE_FIELD( CLaser, m_iszStartPosition, FIELD_STRING ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CLaser, CBeam ) |
|
|
|
void CLaser::Spawn( void ) |
|
{ |
|
if( FStringNull( pev->model ) ) |
|
{ |
|
SetThink(&CLaser:: SUB_Remove ); |
|
return; |
|
} |
|
pev->solid = SOLID_NOT; // Remove model & collisions |
|
Precache(); |
|
|
|
SetThink( &CLaser::StrikeThink ); |
|
pev->flags |= FL_CUSTOMENTITY; |
|
} |
|
|
|
void CLaser::PostSpawn( void ) |
|
{ |
|
if ( m_iszStartSpriteName ) |
|
{ |
|
//LRC: allow the spritename to be the name of an env_sprite |
|
CBaseEntity *pTemp = UTIL_FindEntityByTargetname(NULL, STRING(m_iszStartSpriteName)); |
|
if (pTemp == NULL) |
|
{ |
|
m_pStartSprite = CSprite::SpriteCreate( STRING(m_iszStartSpriteName), pev->origin, TRUE ); |
|
if (m_pStartSprite) |
|
m_pStartSprite->SetTransparency( kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx ); |
|
} |
|
else if (!FClassnameIs(pTemp->pev, "env_sprite")) |
|
{ |
|
ALERT(at_error, "env_laser \"%s\" found startsprite %s, but can't use: not an env_sprite\n", STRING(pev->targetname), STRING(m_iszStartSpriteName)); |
|
m_pStartSprite = NULL; |
|
} |
|
else |
|
{ |
|
// use an env_sprite defined by the mapper |
|
m_pStartSprite = (CSprite*)pTemp; |
|
m_pStartSprite->pev->movetype = MOVETYPE_NOCLIP; |
|
} |
|
} |
|
else if ( pev->spawnflags & SF_LASER_INTERPOLATE) // interpolated lasers must have sprites at the start |
|
{ |
|
m_pStartSprite = CSprite::SpriteCreate( "sprites/null.spr", pev->origin, TRUE ); |
|
} |
|
else |
|
m_pStartSprite = NULL; |
|
|
|
|
|
if ( m_iszEndSpriteName ) |
|
{ |
|
CBaseEntity *pTemp = UTIL_FindEntityByTargetname(NULL, STRING(m_iszEndSpriteName)); |
|
if (pTemp == NULL) |
|
{ |
|
m_pEndSprite = CSprite::SpriteCreate( STRING(m_iszEndSpriteName), pev->origin, TRUE ); |
|
if (m_pEndSprite) |
|
m_pEndSprite->SetTransparency( kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx ); |
|
} |
|
else if (!FClassnameIs(pTemp->pev, "env_sprite")) |
|
{ |
|
ALERT(at_error, "env_laser \"%s\" found endsprite %s, but can't use: not an env_sprite\n", STRING(pev->targetname), STRING(m_iszEndSpriteName)); |
|
m_pEndSprite = NULL; |
|
} |
|
else |
|
{ |
|
// use an env_sprite defined by the mapper |
|
m_pEndSprite = (CSprite*)pTemp; |
|
m_pEndSprite->pev->movetype = MOVETYPE_NOCLIP; |
|
} |
|
} |
|
else if ( pev->spawnflags & SF_LASER_INTERPOLATE) // interpolated lasers must have sprites at the end |
|
{ |
|
m_pEndSprite = CSprite::SpriteCreate( "sprites/null.spr", pev->origin, TRUE ); |
|
} |
|
else |
|
m_pEndSprite = NULL; |
|
|
|
//LRC |
|
if ( m_pStartSprite && m_pEndSprite && pev->spawnflags & SF_LASER_INTERPOLATE ) |
|
EntsInit( m_pStartSprite->entindex(), m_pEndSprite->entindex() ); |
|
else |
|
PointsInit( pev->origin, pev->origin ); |
|
|
|
if( pev->targetname && !( pev->spawnflags & SF_BEAM_STARTON ) ) |
|
TurnOff(); |
|
else |
|
TurnOn(); |
|
} |
|
|
|
void CLaser::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "sprites/null.spr" ); |
|
pev->modelindex = PRECACHE_MODEL( STRING(pev->model) ); |
|
if ( m_iszStartSpriteName ) |
|
{ |
|
// UGLY HACK to check whether this is a filename: does it contain a dot? |
|
const char *c = STRING(m_iszStartSpriteName); |
|
while (*c) |
|
{ |
|
if (*c == '.') |
|
{ |
|
PRECACHE_MODEL( STRING(m_iszStartSpriteName) ); |
|
break; |
|
} |
|
c++; // the magic word? |
|
} |
|
} |
|
|
|
if ( m_iszEndSpriteName ) |
|
{ |
|
const char *c = STRING(m_iszEndSpriteName); |
|
while (*c) |
|
{ |
|
if (*c == '.') |
|
{ |
|
PRECACHE_MODEL( (char *)STRING(m_iszEndSpriteName) ); |
|
break; |
|
} |
|
c++; |
|
} |
|
} |
|
} |
|
|
|
void CLaser::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "LaserStart")) |
|
{ |
|
m_iszStartPosition = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "LaserTarget")) |
|
{ |
|
pev->message = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iTowardsMode")) |
|
{ |
|
m_iTowardsMode = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "width" ) ) |
|
{ |
|
SetWidth( (int)atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "NoiseAmplitude" ) ) |
|
{ |
|
SetNoise( atoi( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "TextureScroll" ) ) |
|
{ |
|
SetScrollRate( atoi( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "texture" ) ) |
|
{ |
|
pev->model = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "StartSprite")) |
|
{ |
|
m_iszStartSpriteName = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "EndSprite" ) ) |
|
{ |
|
m_iszEndSpriteName = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "framestart" ) ) |
|
{ |
|
pev->frame = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "damage" ) ) |
|
{ |
|
pev->dmg = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iProjection")) |
|
{ |
|
m_iProjection = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iStoppedBy")) |
|
{ |
|
m_iStoppedBy = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBeam::KeyValue( pkvd ); |
|
} |
|
|
|
|
|
void CLaser::TurnOff( void ) |
|
{ |
|
pev->effects |= EF_NODRAW; |
|
DontThink(); |
|
if ( m_pStartSprite ) |
|
{ |
|
m_pStartSprite->TurnOff(); |
|
UTIL_SetVelocity(m_pStartSprite, g_vecZero); //LRC |
|
} |
|
if ( m_pEndSprite ) |
|
{ |
|
m_pEndSprite->TurnOff(); |
|
UTIL_SetVelocity(m_pEndSprite, g_vecZero); //LRC |
|
} |
|
} |
|
|
|
void CLaser::TurnOn( void ) |
|
{ |
|
pev->effects &= ~EF_NODRAW; |
|
|
|
if ( m_pStartSprite ) |
|
m_pStartSprite->TurnOn(); |
|
|
|
if ( m_pEndSprite ) |
|
m_pEndSprite->TurnOn(); |
|
|
|
pev->dmgtime = gpGlobals->time; |
|
|
|
if ( pev->spawnflags & SF_BEAM_SHADEIN ) |
|
SetFlags( BEAM_FSHADEIN ); |
|
else if ( pev->spawnflags & SF_BEAM_SHADEOUT ) |
|
SetFlags( BEAM_FSHADEOUT ); |
|
else if ( pev->spawnflags & SF_BEAM_SOLID ) |
|
SetFlags( BEAM_FSOLID ); |
|
|
|
SetNextThink( 0 ); |
|
} |
|
|
|
void CLaser::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int active = (GetState() == STATE_ON); |
|
|
|
if( !ShouldToggle( useType, active ) ) |
|
return; |
|
if( active ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
TurnOn(); |
|
} |
|
} |
|
|
|
|
|
void CLaser::FireAtPoint( Vector startpos, TraceResult &tr ) |
|
{ |
|
if (pev->spawnflags & SF_LASER_INTERPOLATE && m_pStartSprite && m_pEndSprite) |
|
{ |
|
UTIL_SetVelocity(m_pStartSprite, (startpos - m_pStartSprite->pev->origin)*10 ); |
|
UTIL_SetVelocity(m_pEndSprite, (tr.vecEndPos - m_pEndSprite->pev->origin)*10 ); |
|
} |
|
else |
|
{ |
|
if (m_pStartSprite) |
|
UTIL_AssignOrigin( m_pStartSprite, startpos ); |
|
|
|
if (m_pEndSprite) |
|
UTIL_AssignOrigin( m_pEndSprite, tr.vecEndPos ); |
|
|
|
SetStartPos( startpos ); |
|
SetEndPos( tr.vecEndPos ); |
|
} |
|
|
|
BeamDamage( &tr ); |
|
DoSparks( startpos, tr.vecEndPos ); |
|
} |
|
|
|
void CLaser::StrikeThink( void ) |
|
{ |
|
Vector startpos = pev->origin; |
|
if (m_iszStartPosition) |
|
{ |
|
startpos = CalcLocus_Position(this, NULL, STRING(m_iszStartPosition)); |
|
} |
|
|
|
if (m_iTowardsMode) |
|
{ |
|
m_firePosition = startpos + CalcLocus_Velocity(this, NULL, STRING(pev->message)); |
|
} |
|
else |
|
{ |
|
CBaseEntity *pEnd = RandomTargetname( STRING( pev->message ) ); |
|
|
|
if( pEnd ) |
|
m_firePosition = pEnd->pev->origin; |
|
} |
|
|
|
TraceResult tr; |
|
|
|
//LRC |
|
// UTIL_TraceLine( pev->origin, m_firePosition, dont_ignore_monsters, NULL, &tr ); |
|
IGNORE_GLASS iIgnoreGlass; |
|
if (m_iStoppedBy % 2) // if it's an odd number |
|
iIgnoreGlass = ignore_glass; |
|
else |
|
iIgnoreGlass = dont_ignore_glass; |
|
|
|
IGNORE_MONSTERS iIgnoreMonsters; |
|
if (m_iStoppedBy <= 1) |
|
iIgnoreMonsters = dont_ignore_monsters; |
|
else if (m_iStoppedBy <= 3) |
|
iIgnoreMonsters = missile; |
|
else |
|
iIgnoreMonsters = ignore_monsters; |
|
|
|
if ( m_iProjection ) |
|
{ |
|
Vector vecProject = startpos + 4096*((m_firePosition - startpos).Normalize()); |
|
UTIL_TraceLine( startpos, vecProject, iIgnoreMonsters, iIgnoreGlass, NULL, &tr ); |
|
} |
|
else |
|
{ |
|
UTIL_TraceLine( startpos, m_firePosition, iIgnoreMonsters, iIgnoreGlass, NULL, &tr ); |
|
} |
|
|
|
FireAtPoint( startpos, tr ); |
|
|
|
//LRC - tripbeams |
|
if (pev->target) |
|
{ |
|
// nicked from monster_tripmine: |
|
//HACKHACK Set simple box using this really nice global! |
|
gpGlobals->trace_flags = FTRACE_SIMPLEBOX; |
|
UTIL_TraceLine( startpos, m_firePosition, dont_ignore_monsters, NULL, &tr ); |
|
CBaseEntity *pTrip = GetTripEntity( &tr ); |
|
if (pTrip) |
|
{ |
|
if (!FBitSet(pev->spawnflags, SF_BEAM_TRIPPED)) |
|
{ |
|
FireTargets(STRING(pev->target), pTrip, this, USE_TOGGLE, 0); |
|
pev->spawnflags |= SF_BEAM_TRIPPED; |
|
} |
|
} |
|
else |
|
{ |
|
pev->spawnflags &= ~SF_BEAM_TRIPPED; |
|
} |
|
} |
|
SetNextThink( 0.1 ); |
|
} |
|
|
|
class CGlow : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Think( void ); |
|
void Animate( float frames ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
float m_lastTime; |
|
float m_maxFrame; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_glow, CGlow ); |
|
|
|
TYPEDESCRIPTION CGlow::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CGlow, m_lastTime, FIELD_TIME ), |
|
DEFINE_FIELD( CGlow, m_maxFrame, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CGlow, CPointEntity ); |
|
|
|
void CGlow::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
PRECACHE_MODEL( STRING( pev->model ) ); |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; |
|
if( m_maxFrame > 1.0 && pev->framerate != 0 ) |
|
SetNextThink( 0.1 ); |
|
|
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CGlow::Think( void ) |
|
{ |
|
Animate( pev->framerate * ( gpGlobals->time - m_lastTime ) ); |
|
|
|
SetNextThink( 0.1 ); |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CGlow::Animate( float frames ) |
|
{ |
|
if( m_maxFrame > 0 ) |
|
pev->frame = fmod( pev->frame + frames, m_maxFrame ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_sprite, CSprite ) |
|
|
|
TYPEDESCRIPTION CSprite::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CSprite, m_lastTime, FIELD_TIME ), |
|
DEFINE_FIELD( CSprite, m_maxFrame, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CSprite, CPointEntity ) |
|
|
|
void CSprite::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
Precache(); |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; |
|
if( pev->targetname && !( pev->spawnflags & SF_SPRITE_STARTON ) ) |
|
TurnOff(); |
|
else |
|
TurnOn(); |
|
|
|
// Worldcraft only sets y rotation, copy to Z |
|
if( pev->angles.y != 0 && pev->angles.z == 0 ) |
|
{ |
|
pev->angles.z = pev->angles.y; |
|
pev->angles.y = 0; |
|
} |
|
} |
|
|
|
void CSprite::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( STRING( pev->model ) ); |
|
|
|
// Reset attachment after save/restore |
|
if( pev->aiment ) |
|
SetAttachment( pev->aiment, pev->body ); |
|
else |
|
{ |
|
// Clear attachment |
|
pev->skin = 0; |
|
pev->body = 0; |
|
} |
|
} |
|
|
|
void CSprite::SpriteInit( const char *pSpriteName, const Vector &origin ) |
|
{ |
|
pev->model = MAKE_STRING( pSpriteName ); |
|
pev->origin = origin; |
|
Spawn(); |
|
} |
|
|
|
CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ) |
|
{ |
|
CSprite *pSprite = GetClassPtr( (CSprite *)NULL ); |
|
pSprite->SpriteInit( pSpriteName, origin ); |
|
pSprite->pev->classname = MAKE_STRING( "env_sprite" ); |
|
pSprite->pev->solid = SOLID_NOT; |
|
pSprite->pev->movetype = MOVETYPE_NOCLIP; |
|
if( animate ) |
|
pSprite->TurnOn(); |
|
|
|
return pSprite; |
|
} |
|
|
|
void CSprite::AnimateThink( void ) |
|
{ |
|
Animate( pev->framerate * ( gpGlobals->time - m_lastTime ) ); |
|
|
|
SetNextThink( 0.1 ); |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CSprite::AnimateUntilDead( void ) |
|
{ |
|
if( gpGlobals->time > pev->dmgtime ) |
|
UTIL_Remove( this ); |
|
else |
|
{ |
|
AnimateThink(); |
|
SetNextThink( 0 ); |
|
} |
|
} |
|
|
|
void CSprite::Expand( float scaleSpeed, float fadeSpeed ) |
|
{ |
|
pev->speed = scaleSpeed; |
|
pev->health = fadeSpeed; |
|
SetThink( &CSprite::ExpandThink ); |
|
|
|
SetNextThink( 0 ); |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CSprite::ExpandThink( void ) |
|
{ |
|
float frametime = gpGlobals->time - m_lastTime; |
|
pev->scale += pev->speed * frametime; |
|
pev->renderamt -= pev->health * frametime; |
|
if( pev->renderamt <= 0 ) |
|
{ |
|
pev->renderamt = 0; |
|
UTIL_Remove( this ); |
|
} |
|
else |
|
{ |
|
SetNextThink( 0.1 ); |
|
m_lastTime = gpGlobals->time; |
|
} |
|
} |
|
|
|
void CSprite::Animate( float frames ) |
|
{ |
|
pev->frame += frames; |
|
if( pev->frame > m_maxFrame ) |
|
{ |
|
if( pev->spawnflags & SF_SPRITE_ONCE ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
if( m_maxFrame > 0 ) |
|
pev->frame = fmod( pev->frame, m_maxFrame ); |
|
} |
|
} |
|
} |
|
|
|
void CSprite::TurnOff( void ) |
|
{ |
|
pev->effects = EF_NODRAW; |
|
DontThink(); |
|
} |
|
|
|
void CSprite::TurnOn( void ) |
|
{ |
|
if (pev->message) |
|
{ |
|
CBaseEntity *pTemp = UTIL_FindEntityByTargetname(NULL, STRING(pev->message)); |
|
if (pTemp) |
|
SetAttachment(pTemp->edict(), pev->frags); |
|
else |
|
return; |
|
} |
|
pev->effects = 0; |
|
if( ( pev->framerate && m_maxFrame > 1.0 ) || ( pev->spawnflags & SF_SPRITE_ONCE ) ) |
|
{ |
|
SetThink( &CSprite::AnimateThink ); |
|
SetNextThink( 0 ); |
|
m_lastTime = gpGlobals->time; |
|
} |
|
pev->frame = 0; |
|
} |
|
|
|
void CSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int on = pev->effects != EF_NODRAW; |
|
if( ShouldToggle( useType, on ) ) |
|
{ |
|
if( on ) |
|
{ |
|
SUB_UseTargets( this, USE_OFF, 0 ); //LRC |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
SUB_UseTargets( this, USE_ON, 0 ); //LRC |
|
TurnOn(); |
|
} |
|
} |
|
} |
|
|
|
//================================================================= |
|
// env_model: like env_sprite, except you can specify a sequence. |
|
//================================================================= |
|
#define SF_ENVMODEL_OFF 1 |
|
#define SF_ENVMODEL_DROPTOFLOOR 2 |
|
#define SF_ENVMODEL_SOLID 4 |
|
|
|
class CEnvModel : public CBaseAnimating |
|
{ |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void EXPORT Think( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
STATE GetState( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
void SetSequence( void ); |
|
|
|
string_t m_iszSequence_On; |
|
string_t m_iszSequence_Off; |
|
int m_iAction_On; |
|
int m_iAction_Off; |
|
}; |
|
|
|
TYPEDESCRIPTION CEnvModel::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CEnvModel, m_iszSequence_On, FIELD_STRING ), |
|
DEFINE_FIELD( CEnvModel, m_iszSequence_Off, FIELD_STRING ), |
|
DEFINE_FIELD( CEnvModel, m_iAction_On, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvModel, m_iAction_Off, FIELD_INTEGER ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CEnvModel, CBaseAnimating ); |
|
LINK_ENTITY_TO_CLASS( env_model, CEnvModel ); |
|
|
|
void CEnvModel::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "m_iszSequence_On")) |
|
{ |
|
m_iszSequence_On = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszSequence_Off")) |
|
{ |
|
m_iszSequence_Off = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iAction_On")) |
|
{ |
|
m_iAction_On = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iAction_Off")) |
|
{ |
|
m_iAction_Off = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
{ |
|
CBaseAnimating::KeyValue( pkvd ); |
|
} |
|
} |
|
|
|
void CEnvModel :: Spawn( void ) |
|
{ |
|
Precache(); |
|
SET_MODEL( ENT(pev), STRING(pev->model) ); |
|
UTIL_SetOrigin(this, pev->origin); |
|
|
|
if (pev->spawnflags & SF_ENVMODEL_SOLID) |
|
{ |
|
pev->solid = SOLID_SLIDEBOX; |
|
UTIL_SetSize(pev, Vector(-10, -10, -10), Vector(10, 10, 10)); //LRCT |
|
} |
|
|
|
if (pev->spawnflags & SF_ENVMODEL_DROPTOFLOOR) |
|
{ |
|
pev->origin.z += 1; |
|
DROP_TO_FLOOR ( ENT(pev) ); |
|
} |
|
|
|
SetBoneController( 0, 0 ); |
|
SetBoneController( 1, 0 ); |
|
|
|
SetSequence(); |
|
|
|
SetNextThink( 0.1 ); |
|
} |
|
|
|
void CEnvModel::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( (char *)STRING(pev->model) ); |
|
} |
|
|
|
STATE CEnvModel::GetState( void ) |
|
{ |
|
if (pev->spawnflags & SF_ENVMODEL_OFF) |
|
return STATE_OFF; |
|
else |
|
return STATE_ON; |
|
} |
|
|
|
void CEnvModel::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if (ShouldToggle(useType, !(pev->spawnflags & SF_ENVMODEL_OFF))) |
|
{ |
|
if (pev->spawnflags & SF_ENVMODEL_OFF) |
|
pev->spawnflags &= ~SF_ENVMODEL_OFF; |
|
else |
|
pev->spawnflags |= SF_ENVMODEL_OFF; |
|
|
|
SetSequence(); |
|
SetNextThink( 0.1 ); |
|
} |
|
} |
|
|
|
void CEnvModel::Think( void ) |
|
{ |
|
int iTemp; |
|
|
|
// ALERT(at_console, "env_model Think fr=%f\n", pev->framerate); |
|
|
|
StudioFrameAdvance ( ); // set m_fSequenceFinished if necessary |
|
|
|
// if (m_fSequenceLoops) |
|
// { |
|
// SetNextThink( 1E6 ); |
|
// return; // our work here is done. |
|
// } |
|
if (m_fSequenceFinished && !m_fSequenceLoops) |
|
{ |
|
if (pev->spawnflags & SF_ENVMODEL_OFF) |
|
iTemp = m_iAction_Off; |
|
else |
|
iTemp = m_iAction_On; |
|
|
|
switch (iTemp) |
|
{ |
|
// case 1: // loop |
|
// pev->animtime = gpGlobals->time; |
|
// m_fSequenceFinished = FALSE; |
|
// m_flLastEventCheck = gpGlobals->time; |
|
// pev->frame = 0; |
|
// break; |
|
case 2: // change state |
|
if (pev->spawnflags & SF_ENVMODEL_OFF) |
|
pev->spawnflags &= ~SF_ENVMODEL_OFF; |
|
else |
|
pev->spawnflags |= SF_ENVMODEL_OFF; |
|
SetSequence(); |
|
break; |
|
default: //remain frozen |
|
return; |
|
} |
|
} |
|
SetNextThink( 0.1 ); |
|
} |
|
|
|
void CEnvModel :: SetSequence( void ) |
|
{ |
|
int iszSeq; |
|
|
|
if (pev->spawnflags & SF_ENVMODEL_OFF) |
|
iszSeq = m_iszSequence_Off; |
|
else |
|
iszSeq = m_iszSequence_On; |
|
|
|
if (!iszSeq) |
|
return; |
|
pev->sequence = LookupSequence( STRING( iszSeq )); |
|
|
|
if (pev->sequence == -1) |
|
{ |
|
if (pev->targetname) |
|
ALERT( at_error, "env_model %s: unknown sequence \"%s\"\n", STRING( pev->targetname ), STRING( iszSeq )); |
|
else |
|
ALERT( at_error, "env_model: unknown sequence \"%s\"\n", STRING( pev->targetname ), STRING( iszSeq )); |
|
pev->sequence = 0; |
|
} |
|
|
|
pev->frame = 0; |
|
ResetSequenceInfo( ); |
|
|
|
if (pev->spawnflags & SF_ENVMODEL_OFF) |
|
{ |
|
if (m_iAction_Off == 1) |
|
m_fSequenceLoops = 1; |
|
else |
|
m_fSequenceLoops = 0; |
|
} |
|
else |
|
{ |
|
if (m_iAction_On == 1) |
|
m_fSequenceLoops = 1; |
|
else |
|
m_fSequenceLoops = 0; |
|
} |
|
} |
|
|
|
|
|
#define SF_GIBSHOOTER_REPEATABLE 1 // allows a gibshooter to be refired |
|
#define SF_GIBSHOOTER_DEBUG 4 //LRC |
|
|
|
class CGibShooter : public CBaseDelay |
|
{ |
|
public: |
|
virtual void Spawn( void ); |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
void EXPORT ShootThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
virtual CBaseEntity *CreateGib( Vector vecPos, Vector vecVel ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
int m_iGibs; |
|
int m_iGibCapacity; |
|
int m_iGibMaterial; |
|
int m_iGibModelIndex; |
|
// float m_flGibVelocity; |
|
float m_flVariance; |
|
float m_flGibLife; |
|
int m_iszTargetname; |
|
int m_iszPosition; |
|
int m_iszVelocity; |
|
int m_iszVelFactor; |
|
int m_iszSpawnTarget; |
|
int m_iBloodColor; |
|
}; |
|
|
|
TYPEDESCRIPTION CGibShooter::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CGibShooter, m_iGibs, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibCapacity, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibMaterial, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibModelIndex, FIELD_INTEGER ), |
|
// DEFINE_FIELD( CGibShooter, m_flGibVelocity, FIELD_FLOAT ), |
|
DEFINE_FIELD( CGibShooter, m_flVariance, FIELD_FLOAT ), |
|
DEFINE_FIELD( CGibShooter, m_flGibLife, FIELD_FLOAT ), |
|
DEFINE_FIELD( CGibShooter, m_iszTargetname, FIELD_STRING), |
|
DEFINE_FIELD( CGibShooter, m_iszPosition, FIELD_STRING), |
|
DEFINE_FIELD( CGibShooter, m_iszVelocity, FIELD_STRING), |
|
DEFINE_FIELD( CGibShooter, m_iszVelFactor, FIELD_STRING), |
|
DEFINE_FIELD( CGibShooter, m_iszSpawnTarget, FIELD_STRING), |
|
DEFINE_FIELD( CGibShooter, m_iBloodColor, FIELD_INTEGER ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CGibShooter, CBaseDelay ) |
|
LINK_ENTITY_TO_CLASS( gibshooter, CGibShooter ) |
|
|
|
void CGibShooter::Precache( void ) |
|
{ |
|
if( g_Language == LANGUAGE_GERMAN ) |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL( "models/germanygibs.mdl" ); |
|
} |
|
else if (m_iBloodColor == BLOOD_COLOR_YELLOW) |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL ("models/agibs.mdl"); |
|
} |
|
else |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL( "models/hgibs.mdl" ); |
|
} |
|
} |
|
|
|
void CGibShooter::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "m_iGibs" ) ) |
|
{ |
|
m_iGibs = m_iGibCapacity = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_flVelocity" ) ) |
|
{ |
|
m_iszVelFactor = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_flVariance" ) ) |
|
{ |
|
m_flVariance = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_flGibLife" ) ) |
|
{ |
|
m_flGibLife = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszTargetName")) |
|
{ |
|
m_iszTargetname = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszPosition")) |
|
{ |
|
m_iszPosition = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszVelocity")) |
|
{ |
|
m_iszVelocity = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszVelFactor")) |
|
{ |
|
m_iszVelFactor = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszSpawnTarget")) |
|
{ |
|
m_iszSpawnTarget = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iBloodColor")) |
|
{ |
|
m_iBloodColor = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
{ |
|
CBaseDelay::KeyValue( pkvd ); |
|
} |
|
} |
|
|
|
void CGibShooter::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
m_hActivator = pActivator; |
|
SetThink( &CGibShooter::ShootThink ); |
|
SetNextThink( 0 ); |
|
} |
|
|
|
void CGibShooter::Spawn( void ) |
|
{ |
|
Precache(); |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
|
|
// if ( m_flDelay == 0 ) |
|
// { |
|
// m_flDelay = 0.1; |
|
// } |
|
|
|
if( m_flGibLife == 0 ) |
|
{ |
|
m_flGibLife = 25; |
|
} |
|
|
|
SetMovedir( pev ); |
|
if (pev->body == 0) |
|
pev->body = MODEL_FRAMES( m_iGibModelIndex ); |
|
} |
|
|
|
|
|
CBaseEntity *CGibShooter :: CreateGib ( Vector vecPos, Vector vecVel ) |
|
{ |
|
if( CVAR_GET_FLOAT( "violence_hgibs" ) == 0 ) |
|
return NULL; |
|
|
|
CGib *pGib = GetClassPtr( (CGib *)NULL ); |
|
// if (pGib) |
|
// ALERT(at_console, "Gib created ok\n"); |
|
|
|
pGib->pev->origin = vecPos; |
|
pGib->pev->velocity = vecVel; |
|
|
|
if (m_iBloodColor == BLOOD_COLOR_YELLOW) |
|
{ |
|
pGib->Spawn( "models/agibs.mdl" ); |
|
pGib->m_bloodColor = BLOOD_COLOR_YELLOW; |
|
} |
|
else if (m_iBloodColor) |
|
{ |
|
pGib->Spawn( "models/hgibs.mdl" ); |
|
pGib->m_bloodColor = m_iBloodColor; |
|
} |
|
else |
|
{ |
|
pGib->Spawn( "models/hgibs.mdl" ); |
|
pGib->m_bloodColor = BLOOD_COLOR_RED; |
|
} |
|
|
|
if( pev->body <= 1 ) |
|
{ |
|
ALERT( at_aiconsole, "GibShooter Body is <= 1!\n" ); |
|
} |
|
|
|
pGib->pev->body = RANDOM_LONG( 1, pev->body - 1 );// avoid throwing random amounts of the 0th gib. (skull). |
|
|
|
float thinkTime = pGib->m_fNextThink - gpGlobals->time; |
|
|
|
pGib->m_lifeTime = (m_flGibLife * RANDOM_FLOAT( 0.95, 1.05 )); // +/- 5% |
|
if ( pGib->m_lifeTime < thinkTime ) |
|
{ |
|
pGib->SetNextThink( pGib->m_lifeTime ); |
|
pGib->m_lifeTime = 0; |
|
} |
|
|
|
pGib->pev->avelocity.x = RANDOM_FLOAT ( 100, 200 ); |
|
pGib->pev->avelocity.y = RANDOM_FLOAT ( 100, 300 ); |
|
|
|
return pGib; |
|
} |
|
|
|
void CGibShooter::ShootThink( void ) |
|
{ |
|
int i; |
|
if (m_flDelay == 0) // LRC - delay is 0, fire them all at once. |
|
{ |
|
i = m_iGibs; |
|
} |
|
else |
|
{ |
|
i = 1; |
|
SetNextThink( m_flDelay ); |
|
} |
|
|
|
while (i > 0) |
|
{ |
|
Vector vecShootDir; |
|
Vector vecPos; |
|
float flGibVelocity; |
|
if (!FStringNull(m_iszVelFactor)) |
|
flGibVelocity = CalcLocus_Ratio(m_hActivator, STRING(m_iszVelFactor)); |
|
else |
|
flGibVelocity = 1; |
|
|
|
if (!FStringNull(m_iszVelocity)) |
|
{ |
|
vecShootDir = CalcLocus_Velocity(this, m_hActivator, STRING(m_iszVelocity)); |
|
flGibVelocity = flGibVelocity * vecShootDir.Length(); |
|
vecShootDir = vecShootDir.Normalize(); |
|
} |
|
else |
|
vecShootDir = pev->movedir; |
|
|
|
vecShootDir = vecShootDir + gpGlobals->v_right * RANDOM_FLOAT( -1, 1 ) * m_flVariance;; |
|
vecShootDir = vecShootDir + gpGlobals->v_forward * RANDOM_FLOAT( -1, 1 ) * m_flVariance;; |
|
vecShootDir = vecShootDir + gpGlobals->v_up * RANDOM_FLOAT( -1, 1 ) * m_flVariance;; |
|
|
|
vecShootDir = vecShootDir.Normalize(); |
|
|
|
if (!FStringNull(m_iszPosition)) |
|
vecPos = CalcLocus_Position(this, m_hActivator, STRING(m_iszPosition)); |
|
else |
|
vecPos = pev->origin; |
|
CBaseEntity *pGib = CreateGib(vecPos, vecShootDir * flGibVelocity); |
|
|
|
if( pGib ) |
|
{ |
|
pGib->pev->targetname = m_iszTargetname; |
|
// pGib->pev->velocity = vecShootDir * flGibVelocity; |
|
|
|
if (pev->spawnflags & SF_GIBSHOOTER_DEBUG) |
|
ALERT(at_console, "DEBUG: %s \"%s\" creates a shot at %f %f %f; vel %f %f %f; pos \"%s\"\n", STRING(pev->classname), STRING(pev->targetname), pGib->pev->origin.x, pGib->pev->origin.y, pGib->pev->origin.z, pGib->pev->velocity.x, pGib->pev->velocity.y, pGib->pev->velocity.z, STRING(m_iszPosition)); |
|
|
|
if (m_iszSpawnTarget) |
|
FireTargets( STRING(m_iszSpawnTarget), pGib, this, USE_TOGGLE, 0 ); |
|
} |
|
|
|
i--; |
|
m_iGibs--; |
|
} |
|
|
|
if ( m_iGibs <= 0 ) |
|
{ |
|
if( pev->spawnflags & SF_GIBSHOOTER_REPEATABLE ) |
|
{ |
|
m_iGibs = m_iGibCapacity; |
|
SetThink( NULL ); |
|
DontThink(); |
|
} |
|
else |
|
{ |
|
SetThink(&CGibShooter :: SUB_Remove ); |
|
SetNextThink( 0 ); |
|
} |
|
} |
|
} |
|
|
|
|
|
// Shooter particle |
|
class CShot : public CSprite |
|
{ |
|
public: |
|
void Touch ( CBaseEntity *pOther ); |
|
}; |
|
|
|
void CShot :: Touch ( CBaseEntity *pOther ) |
|
{ |
|
if (pev->teleport_time > gpGlobals->time) |
|
return; |
|
// don't fire too often in collisions! |
|
// teleport_time is the soonest this can be touched again. |
|
pev->teleport_time = gpGlobals->time + 0.1; |
|
|
|
if (pev->netname) |
|
FireTargets( STRING(pev->netname), this, this, USE_TOGGLE, 0 ); |
|
if (pev->message && pOther && pOther != g_pWorld) |
|
FireTargets( STRING(pev->message), pOther, this, USE_TOGGLE, 0 ); |
|
} |
|
|
|
class CEnvShooter : public CGibShooter |
|
{ |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
void Spawn( void ); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
CBaseEntity *CreateGib( Vector vecPos, Vector vecVel ); |
|
|
|
int m_iszTouch; |
|
int m_iszTouchOther; |
|
int m_iPhysics; |
|
float m_fFriction; |
|
Vector m_vecSize; |
|
}; |
|
|
|
TYPEDESCRIPTION CEnvShooter::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CEnvShooter, m_iszTouch, FIELD_STRING), |
|
DEFINE_FIELD( CEnvShooter, m_iszTouchOther, FIELD_STRING), |
|
DEFINE_FIELD( CEnvShooter, m_iPhysics, FIELD_INTEGER), |
|
DEFINE_FIELD( CEnvShooter, m_fFriction, FIELD_FLOAT), |
|
DEFINE_FIELD( CEnvShooter, m_vecSize, FIELD_VECTOR), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE(CEnvShooter,CGibShooter); |
|
LINK_ENTITY_TO_CLASS( env_shooter, CEnvShooter ); |
|
|
|
void CEnvShooter::Spawn( void ) |
|
{ |
|
int iBody = pev->body; |
|
CGibShooter::Spawn(); |
|
pev->body = iBody; |
|
} |
|
|
|
void CEnvShooter::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "shootmodel" ) ) |
|
{ |
|
pev->model = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if ( FStrEq( pkvd->szKeyName, "shootsounds" ) ) |
|
{ |
|
int iNoise = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
switch( iNoise ) |
|
{ |
|
case 0: |
|
m_iGibMaterial = matGlass; |
|
break; |
|
case 1: |
|
m_iGibMaterial = matWood; |
|
break; |
|
case 2: |
|
m_iGibMaterial = matMetal; |
|
break; |
|
case 3: |
|
m_iGibMaterial = matFlesh; |
|
break; |
|
case 4: |
|
m_iGibMaterial = matRocks; |
|
break; |
|
default: |
|
case -1: |
|
m_iGibMaterial = matNone; |
|
break; |
|
} |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszTouch")) |
|
{ |
|
m_iszTouch = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszTouchOther")) |
|
{ |
|
m_iszTouchOther = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iPhysics")) |
|
{ |
|
m_iPhysics = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_fFriction")) |
|
{ |
|
m_fFriction = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_vecSize")) |
|
{ |
|
UTIL_StringToVector((float*)m_vecSize, pkvd->szValue); |
|
m_vecSize = m_vecSize/2; |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
{ |
|
CGibShooter::KeyValue( pkvd ); |
|
} |
|
} |
|
|
|
void CEnvShooter::Precache( void ) |
|
{ |
|
if (pev->model) |
|
m_iGibModelIndex = PRECACHE_MODEL( STRING(pev->model) ); |
|
CBreakable::MaterialSoundPrecache( (Materials)m_iGibMaterial ); |
|
} |
|
|
|
|
|
CBaseEntity *CEnvShooter :: CreateGib ( Vector vecPos, Vector vecVel ) |
|
{ |
|
if (m_iPhysics <= 1) // normal gib or sticky gib |
|
{ |
|
CGib *pGib = GetClassPtr( (CGib *)NULL ); |
|
|
|
pGib->pev->origin = vecPos; |
|
pGib->pev->velocity = vecVel; |
|
|
|
pGib->Spawn( STRING( pev->model ) ); |
|
if (m_iPhysics) // sticky gib |
|
{ |
|
pGib->pev->movetype = MOVETYPE_TOSS; |
|
pGib->pev->solid = SOLID_BBOX; |
|
UTIL_SetSize ( pGib->pev, Vector ( 0, 0 ,0 ), Vector ( 0, 0, 0 ) ); |
|
pGib->SetTouch(&CGib::StickyGibTouch); |
|
} |
|
if ( pev->body > 0 ) |
|
pGib->pev->body = RANDOM_LONG( 0, pev->body-1 ); |
|
if (m_iBloodColor) |
|
pGib->m_bloodColor = m_iBloodColor; |
|
else |
|
pGib->m_bloodColor = DONT_BLEED; |
|
pGib->m_material = m_iGibMaterial; |
|
|
|
pGib->pev->rendermode = pev->rendermode; |
|
pGib->pev->renderamt = pev->renderamt; |
|
pGib->pev->rendercolor = pev->rendercolor; |
|
pGib->pev->renderfx = pev->renderfx; |
|
pGib->pev->scale = pev->scale; |
|
pGib->pev->skin = pev->skin; |
|
|
|
float thinkTime = pGib->m_fNextThink - gpGlobals->time; |
|
|
|
pGib->m_lifeTime = (m_flGibLife * RANDOM_FLOAT( 0.95, 1.05 )); // +/- 5% |
|
if ( pGib->m_lifeTime < thinkTime ) |
|
{ |
|
pGib->SetNextThink( pGib->m_lifeTime ); |
|
pGib->m_lifeTime = 0; |
|
} |
|
|
|
pGib->pev->avelocity.x = RANDOM_FLOAT ( 100, 200 ); |
|
pGib->pev->avelocity.y = RANDOM_FLOAT ( 100, 300 ); |
|
|
|
return pGib; |
|
} |
|
|
|
// special shot |
|
CShot *pShot = GetClassPtr( (CShot*)NULL ); |
|
pShot->pev->classname = MAKE_STRING("shot"); |
|
pShot->pev->solid = SOLID_SLIDEBOX; |
|
pShot->pev->origin = vecPos; |
|
pShot->pev->velocity = vecVel; |
|
SET_MODEL(ENT(pShot->pev), STRING(pev->model)); |
|
UTIL_SetSize(pShot->pev, -m_vecSize, m_vecSize); |
|
pShot->pev->renderamt = pev->renderamt; |
|
pShot->pev->rendermode = pev->rendermode; |
|
pShot->pev->rendercolor = pev->rendercolor; |
|
pShot->pev->renderfx = pev->renderfx; |
|
pShot->pev->netname = m_iszTouch; |
|
pShot->pev->message = m_iszTouchOther; |
|
pShot->pev->skin = pev->skin; |
|
pShot->pev->body = pev->body; |
|
pShot->pev->scale = pev->scale; |
|
pShot->pev->frame = pev->frame; |
|
pShot->pev->framerate = pev->framerate; |
|
pShot->pev->friction = m_fFriction; |
|
|
|
switch (m_iPhysics) |
|
{ |
|
case 2: pShot->pev->movetype = MOVETYPE_NOCLIP; pShot->pev->solid = SOLID_NOT; break; |
|
case 3: pShot->pev->movetype = MOVETYPE_FLYMISSILE; break; |
|
case 4: pShot->pev->movetype = MOVETYPE_BOUNCEMISSILE; break; |
|
case 5: pShot->pev->movetype = MOVETYPE_TOSS; break; |
|
case 6: pShot->pev->movetype = MOVETYPE_BOUNCE; break; |
|
} |
|
|
|
if (pShot->pev->framerate) |
|
{ |
|
pShot->m_maxFrame = (float) MODEL_FRAMES( pShot->pev->modelindex ) - 1; |
|
if (pShot->m_maxFrame > 1.0) |
|
{ |
|
if (m_flGibLife) |
|
{ |
|
pShot->pev->dmgtime = gpGlobals->time + m_flGibLife; |
|
pShot->SetThink(& CSprite::AnimateUntilDead ); |
|
} |
|
else |
|
{ |
|
pShot->SetThink(& CSprite::AnimateThink ); |
|
} |
|
pShot->SetNextThink( 0 ); |
|
pShot->m_lastTime = gpGlobals->time; |
|
return pShot; |
|
} |
|
} |
|
|
|
// if it's not animating |
|
if (m_flGibLife) |
|
{ |
|
pShot->SetThink(&CShot::SUB_Remove); |
|
pShot->SetNextThink(m_flGibLife); |
|
} |
|
return pShot; |
|
} |
|
|
|
|
|
|
|
|
|
class CTestEffect : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
// void KeyValue( KeyValueData *pkvd ); |
|
void EXPORT TestThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
int m_iLoop; |
|
int m_iBeam; |
|
CBeam *m_pBeam[24]; |
|
float m_flBeamTime[24]; |
|
float m_flStartTime; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( test_effect, CTestEffect ) |
|
|
|
void CTestEffect::Spawn( void ) |
|
{ |
|
Precache(); |
|
} |
|
|
|
void CTestEffect::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "sprites/lgtning.spr" ); |
|
} |
|
|
|
void CTestEffect::TestThink( void ) |
|
{ |
|
int i; |
|
float t = gpGlobals->time - m_flStartTime; |
|
|
|
if( m_iBeam < 24 ) |
|
{ |
|
CBeam *pbeam = CBeam::BeamCreate( "sprites/lgtning.spr", 100 ); |
|
|
|
TraceResult tr; |
|
|
|
Vector vecSrc = pev->origin; |
|
Vector vecDir = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir = vecDir.Normalize(); |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir * 128, ignore_monsters, ENT( pev ), &tr ); |
|
|
|
pbeam->PointsInit( vecSrc, tr.vecEndPos ); |
|
// pbeam->SetColor( 80, 100, 255 ); |
|
pbeam->SetColor( 255, 180, 100 ); |
|
pbeam->SetWidth( 100 ); |
|
pbeam->SetScrollRate( 12 ); |
|
|
|
m_flBeamTime[m_iBeam] = gpGlobals->time; |
|
m_pBeam[m_iBeam] = pbeam; |
|
m_iBeam++; |
|
#if 0 |
|
Vector vecMid = ( vecSrc + tr.vecEndPos ) * 0.5; |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_DLIGHT ); |
|
WRITE_COORD( vecMid.x ); // X |
|
WRITE_COORD( vecMid.y ); // Y |
|
WRITE_COORD( vecMid.z ); // Z |
|
WRITE_BYTE( 20 ); // radius * 0.1 |
|
WRITE_BYTE( 255 ); // r |
|
WRITE_BYTE( 180 ); // g |
|
WRITE_BYTE( 100 ); // b |
|
WRITE_BYTE( 20 ); // time * 10 |
|
WRITE_BYTE( 0 ); // decay * 0.1 |
|
MESSAGE_END( ); |
|
#endif |
|
} |
|
|
|
if( t < 3.0 ) |
|
{ |
|
for( i = 0; i < m_iBeam; i++ ) |
|
{ |
|
t = ( gpGlobals->time - m_flBeamTime[i] ) / ( 3 + m_flStartTime - m_flBeamTime[i] ); |
|
m_pBeam[i]->SetBrightness( (int)( 255 * t ) ); |
|
// m_pBeam[i]->SetScrollRate( 20 * t ); |
|
} |
|
SetNextThink( 0.1 ); |
|
} |
|
else |
|
{ |
|
for( i = 0; i < m_iBeam; i++ ) |
|
{ |
|
UTIL_Remove( m_pBeam[i] ); |
|
} |
|
m_flStartTime = gpGlobals->time; |
|
m_iBeam = 0; |
|
// pev->nextthink = gpGlobals->time; |
|
SetThink( NULL ); |
|
} |
|
} |
|
|
|
void CTestEffect::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
SetThink( &CTestEffect::TestThink ); |
|
SetNextThink( 0.1 ); |
|
m_flStartTime = gpGlobals->time; |
|
} |
|
|
|
// Blood effects |
|
class CBlood : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
inline int Color( void ) { return pev->impulse; } |
|
inline float BloodAmount( void ) { return pev->dmg; } |
|
|
|
inline void SetColor( int color ) { pev->impulse = color; } |
|
inline void SetBloodAmount( float amount ) { pev->dmg = amount; } |
|
|
|
Vector Direction( CBaseEntity *pActivator ); //LRC - added pActivator, for locus system |
|
Vector BloodPosition( CBaseEntity *pActivator ); |
|
|
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_blood, CBlood ) |
|
|
|
#define SF_BLOOD_RANDOM 0x0001 |
|
#define SF_BLOOD_STREAM 0x0002 |
|
#define SF_BLOOD_PLAYER 0x0004 |
|
#define SF_BLOOD_DECAL 0x0008 |
|
|
|
void CBlood::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
SetMovedir( pev ); |
|
if (Color() == 0) SetColor( BLOOD_COLOR_RED ); |
|
} |
|
|
|
void CBlood::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "color" ) ) |
|
{ |
|
int color = atoi( pkvd->szValue ); |
|
switch( color ) |
|
{ |
|
case 1: |
|
SetColor( BLOOD_COLOR_YELLOW ); |
|
break; |
|
default: |
|
SetColor( BLOOD_COLOR_RED ); |
|
break; |
|
} |
|
|
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "amount" ) ) |
|
{ |
|
SetBloodAmount( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
|
|
Vector CBlood::Direction( CBaseEntity *pActivator ) |
|
{ |
|
if( pev->spawnflags & SF_BLOOD_RANDOM ) |
|
return UTIL_RandomBloodVector(); |
|
else if (pev->netname) |
|
return CalcLocus_Velocity(this, pActivator, STRING(pev->netname)); |
|
else |
|
return pev->movedir; |
|
} |
|
|
|
Vector CBlood::BloodPosition( CBaseEntity *pActivator ) |
|
{ |
|
if( pev->spawnflags & SF_BLOOD_PLAYER ) |
|
{ |
|
edict_t *pPlayer; |
|
|
|
if( pActivator && pActivator->IsPlayer() ) |
|
{ |
|
pPlayer = pActivator->edict(); |
|
} |
|
else |
|
pPlayer = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
|
if( pPlayer ) |
|
return( pPlayer->v.origin + pPlayer->v.view_ofs ) + Vector( RANDOM_FLOAT( -10, 10 ), RANDOM_FLOAT( -10, 10 ), RANDOM_FLOAT( -10, 10 ) ); |
|
// if no player found, fall through |
|
} |
|
else if (pev->target) |
|
{ |
|
return CalcLocus_Position(this, pActivator, STRING(pev->target)); |
|
} |
|
|
|
return pev->origin; |
|
} |
|
|
|
void CBlood::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( pev->spawnflags & SF_BLOOD_STREAM ) |
|
UTIL_BloodStream( BloodPosition(pActivator), Direction(pActivator), (Color() == BLOOD_COLOR_RED) ? 70 : Color(), BloodAmount() ); |
|
else |
|
UTIL_BloodDrips( BloodPosition(pActivator), Direction(pActivator), Color(), BloodAmount() ); |
|
|
|
if( pev->spawnflags & SF_BLOOD_DECAL ) |
|
{ |
|
Vector forward = Direction(pActivator); |
|
Vector start = BloodPosition( pActivator ); |
|
TraceResult tr; |
|
|
|
UTIL_TraceLine( start, start + forward * BloodAmount() * 2, ignore_monsters, NULL, &tr ); |
|
if( tr.flFraction != 1.0 ) |
|
UTIL_BloodDecalTrace( &tr, Color() ); |
|
} |
|
} |
|
|
|
// Screen shake |
|
class CShake : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
inline float Amplitude( void ) { return pev->scale; } |
|
inline float Frequency( void ) { return pev->dmg_save; } |
|
inline float Duration( void ) { return pev->dmg_take; } |
|
inline float Radius( void ) { return pev->dmg; } |
|
|
|
inline void SetAmplitude( float amplitude ) { pev->scale = amplitude; } |
|
inline void SetFrequency( float frequency ) { pev->dmg_save = frequency; } |
|
inline void SetDuration( float duration ) { pev->dmg_take = duration; } |
|
inline void SetRadius( float radius ) { pev->dmg = radius; } |
|
|
|
STATE m_iState; //LRC |
|
virtual STATE GetState( void ) { return m_iState; }; //LRC |
|
void Think( void ) { m_iState = STATE_OFF; }; //LRC |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_shake, CShake ) |
|
|
|
// pev->scale is amplitude |
|
// pev->dmg_save is frequency |
|
// pev->dmg_take is duration |
|
// pev->dmg is radius |
|
// radius of 0 means all players |
|
// NOTE: UTIL_ScreenShake() will only shake players who are on the ground |
|
|
|
#define SF_SHAKE_EVERYONE 0x0001 // Don't check radius |
|
// UNDONE: These don't work yet |
|
#define SF_SHAKE_DISRUPT 0x0002 // Disrupt controls |
|
#define SF_SHAKE_INAIR 0x0004 // Shake players in air |
|
|
|
void CShake::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
m_iState = STATE_OFF; //LRC |
|
|
|
if( pev->spawnflags & SF_SHAKE_EVERYONE ) |
|
pev->dmg = 0; |
|
} |
|
|
|
void CShake::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "amplitude" ) ) |
|
{ |
|
SetAmplitude( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "frequency" ) ) |
|
{ |
|
SetFrequency( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "duration" ) ) |
|
{ |
|
SetDuration( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "radius" ) ) |
|
{ |
|
SetRadius( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CShake::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
UTIL_ScreenShake( pev->origin, Amplitude(), Frequency(), Duration(), Radius() ); |
|
m_iState = STATE_ON; //LRC |
|
SetNextThink( Duration() ); //LRC |
|
} |
|
|
|
|
|
class CFade : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
virtual STATE GetState( void ) { return m_iState; }; // LRC |
|
void Think( void ); //LRC |
|
|
|
inline float Duration( void ) { return pev->dmg_take; } |
|
inline float HoldTime( void ) { return pev->dmg_save; } |
|
|
|
inline void SetDuration( float duration ) { pev->dmg_take = duration; } |
|
inline void SetHoldTime( float hold ) { pev->dmg_save = hold; } |
|
|
|
STATE m_iState; // LRC. Don't saverestore this value, it's not worth it. |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_fade, CFade ) |
|
|
|
// pev->dmg_take is duration |
|
// pev->dmg_save is hold duration |
|
#define SF_FADE_IN 0x0001 // Fade in, not out |
|
#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend |
|
#define SF_FADE_ONLYONE 0x0004 |
|
#define SF_FADE_PERMANENT 0x0008 //LRC - hold permanently |
|
|
|
void CFade::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
m_iState = STATE_OFF; //LRC |
|
} |
|
|
|
void CFade::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "duration" ) ) |
|
{ |
|
SetDuration( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "holdtime" ) ) |
|
{ |
|
SetHoldTime( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CFade::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int fadeFlags = 0; |
|
|
|
m_iState = STATE_TURN_ON; //LRC |
|
SetNextThink( Duration() ); //LRC |
|
|
|
if( !( pev->spawnflags & SF_FADE_IN ) ) |
|
fadeFlags |= FFADE_OUT; |
|
|
|
if( pev->spawnflags & SF_FADE_MODULATE ) |
|
fadeFlags |= FFADE_MODULATE; |
|
|
|
if ( pev->spawnflags & SF_FADE_PERMANENT ) //LRC |
|
fadeFlags |= FFADE_STAYOUT; //LRC |
|
|
|
if( pev->spawnflags & SF_FADE_ONLYONE ) |
|
{ |
|
if( pActivator->IsNetClient() ) |
|
{ |
|
#ifdef XENWARRIOR |
|
if (pActivator->IsPlayer() && ((CBasePlayer*)pActivator)->FlashlightIsOn()) |
|
{ |
|
((CBasePlayer*)pActivator)->FlashlightTurnOff(); |
|
if (pev->spawnflags & SF_FADE_PERMANENT) |
|
g_fEnvFadeTime = gpGlobals->time + 1E6; |
|
else |
|
g_fEnvFadeTime = gpGlobals->time + Duration() + HoldTime(); |
|
} |
|
#endif |
|
|
|
UTIL_ScreenFade( pActivator, pev->rendercolor, Duration(), HoldTime(), pev->renderamt, fadeFlags ); |
|
} |
|
} |
|
else |
|
{ |
|
#ifdef XENWARRIOR |
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_FindEntityByTargetname(NULL, "*player"); |
|
if (pPlayer) |
|
((CBasePlayer*)pPlayer)->FlashlightTurnOff(); |
|
if (pev->spawnflags & SF_FADE_PERMANENT) |
|
g_fEnvFadeTime = gpGlobals->time + 1E6; |
|
else |
|
g_fEnvFadeTime = gpGlobals->time + Duration() + HoldTime(); |
|
#endif |
|
|
|
UTIL_ScreenFadeAll( pev->rendercolor, Duration(), HoldTime(), pev->renderamt, fadeFlags ); |
|
} |
|
SUB_UseTargets( this, USE_TOGGLE, 0 ); |
|
} |
|
|
|
//LRC: a bolt-on state! |
|
void CFade::Think( void ) |
|
{ |
|
if (m_iState == STATE_TURN_ON) |
|
{ |
|
m_iState = STATE_ON; |
|
if (!( pev->spawnflags & SF_FADE_PERMANENT)) |
|
SetNextThink( HoldTime() ); |
|
} |
|
else |
|
m_iState = STATE_OFF; |
|
} |
|
|
|
|
|
class CMessage : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_message, CMessage ) |
|
|
|
void CMessage::Spawn( void ) |
|
{ |
|
Precache(); |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
|
|
switch( pev->impulse ) |
|
{ |
|
case 1: |
|
// Medium radius |
|
pev->speed = ATTN_STATIC; |
|
break; |
|
case 2: |
|
// Large radius |
|
pev->speed = ATTN_NORM; |
|
break; |
|
case 3: |
|
//EVERYWHERE |
|
pev->speed = ATTN_NONE; |
|
break; |
|
default: |
|
case 0: // Small radius |
|
pev->speed = ATTN_IDLE; |
|
break; |
|
} |
|
pev->impulse = 0; |
|
|
|
// No volume, use normal |
|
if( pev->scale <= 0 ) |
|
pev->scale = 1.0; |
|
} |
|
|
|
void CMessage::Precache( void ) |
|
{ |
|
if( pev->noise ) |
|
PRECACHE_SOUND( STRING( pev->noise ) ); |
|
} |
|
|
|
void CMessage::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "messagesound" ) ) |
|
{ |
|
pev->noise = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq(pkvd->szKeyName, "messagevolume" ) ) |
|
{ |
|
pev->scale = atof( pkvd->szValue ) * 0.1; |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "messageattenuation" ) ) |
|
{ |
|
pev->impulse = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
CBaseEntity *pPlayer = NULL; |
|
|
|
if( pev->spawnflags & SF_MESSAGE_ALL ) |
|
UTIL_ShowMessageAll( STRING( pev->message ) ); |
|
else |
|
{ |
|
if( pActivator && pActivator->IsPlayer() ) |
|
pPlayer = pActivator; |
|
else |
|
pPlayer = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) ); |
|
|
|
if( pPlayer ) |
|
UTIL_ShowMessage( STRING( pev->message ), pPlayer ); |
|
} |
|
|
|
if( pev->noise ) |
|
EMIT_SOUND( edict(), CHAN_BODY, STRING( pev->noise ), pev->scale, pev->speed ); |
|
|
|
if( pev->spawnflags & SF_MESSAGE_ONCE ) |
|
UTIL_Remove( this ); |
|
|
|
SUB_UseTargets( this, USE_TOGGLE, 0 ); |
|
} |
|
|
|
//========================================================= |
|
// FunnelEffect |
|
//========================================================= |
|
class CEnvFunnel : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
int m_iSprite; // Don't save, precache |
|
}; |
|
|
|
void CEnvFunnel::Precache( void ) |
|
{ |
|
//LRC |
|
if (pev->netname) |
|
m_iSprite = PRECACHE_MODEL ( STRING(pev->netname) ); |
|
else |
|
m_iSprite = PRECACHE_MODEL( "sprites/flare6.spr" ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_funnel, CEnvFunnel ) |
|
|
|
void CEnvFunnel::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
//LRC |
|
Vector vecPos; |
|
if (pev->message) |
|
vecPos = CalcLocus_Position( this, pActivator, STRING(pev->message) ); |
|
else |
|
vecPos = pev->origin; |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_LARGEFUNNEL ); |
|
WRITE_COORD( vecPos.x ); |
|
WRITE_COORD( vecPos.y ); |
|
WRITE_COORD( vecPos.z ); |
|
WRITE_SHORT( m_iSprite ); |
|
|
|
if( pev->spawnflags & SF_FUNNEL_REVERSE )// funnel flows in reverse? |
|
{ |
|
WRITE_SHORT( 1 ); |
|
} |
|
else |
|
{ |
|
WRITE_SHORT( 0 ); |
|
} |
|
|
|
MESSAGE_END(); |
|
|
|
if (!(pev->spawnflags & SF_FUNNEL_REPEATABLE)) |
|
{ |
|
SetThink(&CEnvFunnel:: SUB_Remove ); |
|
SetNextThink( 0 ); |
|
} |
|
} |
|
|
|
void CEnvFunnel::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
} |
|
|
|
|
|
//========================================================= |
|
// LRC - All the particle effects from Quake 1 |
|
//========================================================= |
|
#define SF_QUAKEFX_REPEATABLE 1 |
|
class CEnvQuakeFx : public CPointEntity |
|
{ |
|
public: |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_quakefx, CEnvQuakeFx ); |
|
|
|
void CEnvQuakeFx::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
Vector vecPos; |
|
if (pev->message) |
|
vecPos = CalcLocus_Position( this, pActivator, STRING(pev->message) ); |
|
else |
|
vecPos = pev->origin; |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( pev->impulse ); |
|
WRITE_COORD( vecPos.x ); |
|
WRITE_COORD( vecPos.y ); |
|
WRITE_COORD( vecPos.z ); |
|
if (pev->impulse == TE_PARTICLEBURST) |
|
{ |
|
WRITE_SHORT( pev->armortype ); // radius |
|
WRITE_BYTE( pev->frags ); // particle colour |
|
WRITE_BYTE( pev->health * 10 ); // duration |
|
} |
|
else if (pev->impulse == TE_EXPLOSION2) |
|
{ |
|
// these fields seem to have no effect - except that it |
|
// crashes when I send "0" for the number of colours.. |
|
WRITE_BYTE( 0 ); // colour |
|
WRITE_BYTE( 1 ); // number of colours |
|
} |
|
MESSAGE_END(); |
|
|
|
if (!(pev->spawnflags & SF_QUAKEFX_REPEATABLE)) |
|
{ |
|
SetThink(&CEnvQuakeFx:: SUB_Remove ); |
|
SetNextThink( 0 ); |
|
} |
|
} |
|
|
|
|
|
//========================================================= |
|
// LRC - Beam Trail effect |
|
//========================================================= |
|
#define SF_BEAMTRAIL_OFF 1 |
|
class CEnvBeamTrail : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
STATE GetState( void ); |
|
void EXPORT StartTrailThink ( void ); |
|
void Affect( CBaseEntity *pTarget, USE_TYPE useType ); |
|
|
|
int m_iSprite; // Don't save, precache |
|
}; |
|
|
|
void CEnvBeamTrail :: Precache ( void ) |
|
{ |
|
if (pev->target) |
|
PRECACHE_MODEL("sprites/null.spr"); |
|
if (pev->netname) |
|
m_iSprite = PRECACHE_MODEL ( STRING(pev->netname) ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_beamtrail, CEnvBeamTrail ) |
|
|
|
STATE CEnvBeamTrail :: GetState ( void ) |
|
{ |
|
if (pev->spawnflags & SF_BEAMTRAIL_OFF) |
|
return STATE_OFF; |
|
else |
|
return STATE_ON; |
|
} |
|
|
|
void CEnvBeamTrail :: StartTrailThink ( void ) |
|
{ |
|
pev->spawnflags |= SF_BEAMTRAIL_OFF; // fake turning off, so the Use turns it on properly |
|
Use(this, this, USE_ON, 0); |
|
} |
|
|
|
void CEnvBeamTrail::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if (pev->target) |
|
{ |
|
CBaseEntity *pTarget = UTIL_FindEntityByTargetname(NULL, STRING(pev->target), pActivator ); |
|
while (pTarget) |
|
{ |
|
Affect(pTarget, useType); |
|
pTarget = UTIL_FindEntityByTargetname(pTarget, STRING(pev->target), pActivator ); |
|
} |
|
} |
|
else |
|
{ |
|
if (!ShouldToggle( useType )) |
|
return; |
|
Affect(this, useType); |
|
} |
|
|
|
if (useType == USE_ON) |
|
pev->spawnflags &= ~SF_BEAMTRAIL_OFF; |
|
else if (useType == USE_OFF) |
|
pev->spawnflags |= SF_BEAMTRAIL_OFF; |
|
else if (useType == USE_TOGGLE) |
|
{ |
|
if (pev->spawnflags & SF_BEAMTRAIL_OFF) |
|
pev->spawnflags &= ~SF_BEAMTRAIL_OFF; |
|
else |
|
pev->spawnflags |= SF_BEAMTRAIL_OFF; |
|
} |
|
} |
|
|
|
void CEnvBeamTrail::Affect( CBaseEntity *pTarget, USE_TYPE useType ) |
|
{ |
|
if (useType == USE_ON || pev->spawnflags & SF_BEAMTRAIL_OFF) |
|
{ |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMFOLLOW ); |
|
WRITE_SHORT(pTarget->entindex()); // entity |
|
WRITE_SHORT( m_iSprite ); // model |
|
WRITE_BYTE( pev->health*10 ); // life |
|
WRITE_BYTE( pev->armorvalue ); // width |
|
WRITE_BYTE( pev->rendercolor.x ); // r, g, b |
|
WRITE_BYTE( pev->rendercolor.y ); // r, g, b |
|
WRITE_BYTE( pev->rendercolor.z ); // r, g, b |
|
WRITE_BYTE( pev->renderamt ); // brightness |
|
MESSAGE_END(); |
|
} |
|
else |
|
{ |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE(TE_KILLBEAM); |
|
WRITE_SHORT(pTarget->entindex()); |
|
MESSAGE_END(); |
|
} |
|
} |
|
|
|
void CEnvBeamTrail::Spawn( void ) |
|
{ |
|
Precache(); |
|
|
|
SET_MODEL(ENT(pev), "sprites/null.spr"); |
|
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); |
|
|
|
if (!(pev->spawnflags & SF_BEAMTRAIL_OFF)) |
|
{ |
|
SetThink(&CEnvBeamTrail::StartTrailThink); |
|
UTIL_DesiredThink( this ); |
|
} |
|
} |
|
|
|
|
|
//========================================================= |
|
// LRC - custom footstep sounds |
|
//========================================================= |
|
#define SF_FOOTSTEPS_SET 1 |
|
#define SF_FOOTSTEPS_ONCE 2 |
|
|
|
class CEnvFootsteps : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
STATE GetState( void ); |
|
STATE GetState( CBaseEntity* pEnt ); |
|
void PrecacheNoise ( const char* szNoise ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_footsteps, CEnvFootsteps ); |
|
|
|
void CEnvFootsteps::Spawn( void ) |
|
{ |
|
Precache(); |
|
} |
|
|
|
void CEnvFootsteps :: PrecacheNoise ( const char* szNoise ) |
|
{ |
|
static char szBuf[128]; |
|
int i = 0, j = 0; |
|
for (i = 0; szNoise[i]; i++) |
|
{ |
|
if (szNoise[i] == '?') |
|
{ |
|
strcpy(szBuf, szNoise); |
|
for (j = 0; j < 4; j++) |
|
{ |
|
szBuf[i] = j+'1'; |
|
PRECACHE_SOUND ( szBuf ); |
|
} |
|
} |
|
} |
|
if (!j) |
|
PRECACHE_SOUND ( szNoise ); |
|
} |
|
|
|
void CEnvFootsteps :: Precache ( void ) |
|
{ |
|
if (pev->noise) |
|
PrecacheNoise(STRING(pev->noise)); |
|
if (pev->noise1) |
|
PrecacheNoise(STRING(pev->noise1)); |
|
if (pev->noise2) |
|
PrecacheNoise(STRING(pev->noise2)); |
|
if (pev->noise3) |
|
PrecacheNoise(STRING(pev->noise3)); |
|
} |
|
|
|
STATE CEnvFootsteps::GetState() |
|
{ |
|
if (pev->spawnflags & SF_FOOTSTEPS_SET) return STATE_OFF; |
|
return pev->impulse ? STATE_ON : STATE_OFF; |
|
} |
|
|
|
STATE CEnvFootsteps::GetState(CBaseEntity* pEnt) |
|
{ |
|
if (pev->spawnflags & SF_FOOTSTEPS_SET) |
|
return STATE_OFF; |
|
if (pEnt->IsPlayer()) |
|
{ |
|
// based on trigger_hurt code |
|
int playerMask = 1 << (pEnt->entindex() - 1); |
|
|
|
if ( pev->impulse & playerMask ) |
|
return STATE_ON; |
|
else |
|
return STATE_OFF; |
|
} |
|
else return GetState(); |
|
} |
|
|
|
void CEnvFootsteps::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
// union floatToString ftsTemp; |
|
|
|
//CONSIDER: add an "all players" spawnflag, like game_text? |
|
if (pActivator && pActivator->IsPlayer()) |
|
{ |
|
int playerMask = 1 << (pActivator->entindex() - 1); |
|
|
|
if (pev->spawnflags & SF_FOOTSTEPS_SET || ( !(pev->impulse & playerMask) && (useType == USE_ON || useType == USE_TOGGLE))) |
|
{ |
|
pev->impulse |= playerMask; |
|
if (pev->frags) |
|
{ |
|
char sTemp[4]; |
|
sprintf(sTemp, "%d", (int)pev->frags); |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "stype", sTemp ); |
|
//pActivator->pev->iFootstepType = pev->frags; |
|
} |
|
else if (pev->noise) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "ssnd", STRING(pev->noise) ); |
|
} |
|
if (pev->noise1) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "lsnd", STRING(pev->noise1) ); |
|
} |
|
if (pev->noise2) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "wsnd", STRING(pev->noise2) ); |
|
} |
|
if (pev->noise3) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "psnd", STRING(pev->noise3) ); |
|
} |
|
// workaround for physinfo string bug: force the engine to null-terminate it |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "x", "0" ); |
|
//ALERT(at_console, "ON, InfoString = %s\n", g_engfuncs.pfnGetPhysicsInfoString(pActivator->edict())); |
|
if (pev->spawnflags & SF_FOOTSTEPS_SET && pev->spawnflags & SF_FOOTSTEPS_ONCE) |
|
{ |
|
UTIL_Remove(this); |
|
} |
|
} |
|
else if ( (pev->impulse & playerMask) && (useType == USE_OFF || useType == USE_TOGGLE)) |
|
{ |
|
pev->impulse &= ~playerMask; |
|
if (pev->frags) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "stype", "0" ); |
|
} |
|
else if (pev->noise) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "ssnd", "0" ); |
|
} |
|
if (pev->noise1) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "lsnd", "0" ); |
|
} |
|
if (pev->noise2) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "wsnd", "0" ); |
|
} |
|
if (pev->noise3) |
|
{ |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "psnd", "0" ); |
|
} |
|
// workaround for physinfo string bug: force the engine to null-terminate it |
|
g_engfuncs.pfnSetPhysicsKeyValue( pActivator->edict(), "x", "0" ); |
|
//ALERT(at_console, "OFF, InfoString = %s\n", g_engfuncs.pfnGetPhysicsInfoString(pActivator->edict())); |
|
if (pev->spawnflags & SF_FOOTSTEPS_ONCE) |
|
{ |
|
UTIL_Remove(this); |
|
} |
|
} |
|
else |
|
{ |
|
//ALERT(at_console, "NO EFFECT\n"); |
|
} |
|
} |
|
} |
|
|
|
//========================================================= |
|
//LRC- the long-awaited effect. (Rain, in the desert? :) |
|
// |
|
//FIXME: give designers a _lot_ more control. |
|
//========================================================= |
|
#define MAX_RAIN_BEAMS 32 |
|
|
|
#define AXIS_X 1 |
|
#define AXIS_Y 2 |
|
#define AXIS_Z 0 |
|
|
|
#define EXTENT_OBSTRUCTED 1 |
|
#define EXTENT_ARCING 2 |
|
#define EXTENT_OBSTRUCTED_REVERSE 3 |
|
#define EXTENT_ARCING_REVERSE 4 |
|
|
|
class CEnvRain : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void Think( void ); |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
STATE m_iState; |
|
int m_spriteTexture; |
|
int m_iszSpriteName; // have to saverestore this, the beams keep a link to it |
|
int m_dripSize; |
|
int m_minDripSpeed; |
|
int m_maxDripSpeed; |
|
int m_burstSize; |
|
int m_brightness; |
|
int m_pitch; // don't saverestore this |
|
float m_flUpdateTime; |
|
float m_flMaxUpdateTime; |
|
// CBeam* m_pBeams[MAX_RAIN_BEAMS]; |
|
int m_axis; |
|
int m_iExtent; |
|
float m_fLifeTime; |
|
int m_iNoise; |
|
|
|
virtual STATE GetState( void ) { return m_iState; }; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_rain, CEnvRain ); |
|
|
|
TYPEDESCRIPTION CEnvRain::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CEnvRain, m_iState, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_spriteTexture, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_dripSize, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_minDripSpeed, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_maxDripSpeed, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_burstSize, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_brightness, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_flUpdateTime, FIELD_FLOAT ), |
|
DEFINE_FIELD( CEnvRain, m_flMaxUpdateTime, FIELD_FLOAT ), |
|
DEFINE_FIELD( CEnvRain, m_iszSpriteName, FIELD_STRING ), |
|
DEFINE_FIELD( CEnvRain, m_axis, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_iExtent, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvRain, m_fLifeTime, FIELD_FLOAT ), |
|
DEFINE_FIELD( CEnvRain, m_iNoise, FIELD_INTEGER ), |
|
// DEFINE_FIELD( CEnvRain, m_pBeams, FIELD_CLASSPTR, MAX_RAIN_BEAMS ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CEnvRain, CBaseEntity ); |
|
|
|
void CEnvRain::Precache( void ) |
|
{ |
|
m_spriteTexture = PRECACHE_MODEL( (char *)STRING(m_iszSpriteName) ); |
|
} |
|
|
|
void CEnvRain::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "m_dripSize")) |
|
{ |
|
m_dripSize = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_burstSize")) |
|
{ |
|
m_burstSize = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_dripSpeed")) |
|
{ |
|
int temp = atoi(pkvd->szValue); |
|
m_maxDripSpeed = temp + (temp/4); |
|
m_minDripSpeed = temp - (temp/4); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_brightness")) |
|
{ |
|
m_brightness = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_flUpdateTime")) |
|
{ |
|
m_flUpdateTime = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_flMaxUpdateTime")) |
|
{ |
|
m_flMaxUpdateTime = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "pitch")) |
|
{ |
|
m_pitch = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "texture")) |
|
{ |
|
m_iszSpriteName = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_axis")) |
|
{ |
|
m_axis = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iExtent")) |
|
{ |
|
m_iExtent = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_fLifeTime")) |
|
{ |
|
m_fLifeTime = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iNoise")) |
|
{ |
|
m_iNoise = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CEnvRain::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if (!ShouldToggle(useType)) return; |
|
|
|
if (m_iState == STATE_ON) |
|
{ |
|
m_iState = STATE_OFF; |
|
DontThink(); |
|
} |
|
else |
|
{ |
|
m_iState = STATE_ON; |
|
SetNextThink( 0.1 ); |
|
} |
|
} |
|
|
|
#define SF_RAIN_START_OFF 1 |
|
|
|
void CEnvRain::Spawn( void ) |
|
{ |
|
Precache(); |
|
SET_MODEL( ENT(pev), STRING(pev->model) ); // Set size |
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
|
|
if (pev->rendercolor == g_vecZero) |
|
pev->rendercolor = Vector(255,255,255); |
|
|
|
if (m_pitch) |
|
pev->angles.x = m_pitch; |
|
else if (pev->angles.x == 0) // don't allow horizontal rain. |
|
pev->angles.x = 90; |
|
|
|
if (m_burstSize == 0) // in case the level designer forgot to set it. |
|
m_burstSize = 2; |
|
|
|
if (pev->spawnflags & SF_RAIN_START_OFF) |
|
m_iState = STATE_OFF; |
|
else |
|
{ |
|
m_iState = STATE_ON; |
|
SetNextThink( 0.1 ); |
|
} |
|
} |
|
|
|
void CEnvRain::Think( void ) |
|
{ |
|
// ALERT(at_console,"RainThink %d %d %d %s\n",m_spriteTexture,m_dripSize,m_brightness,STRING(m_iszSpriteName)); |
|
Vector vecSrc; |
|
Vector vecDest; |
|
|
|
UTIL_MakeVectors(pev->angles); |
|
Vector vecOffs = gpGlobals->v_forward; |
|
switch (m_axis) |
|
{ |
|
case AXIS_X: |
|
vecOffs = vecOffs * (pev->size.x / vecOffs.x); |
|
break; |
|
case AXIS_Y: |
|
vecOffs = vecOffs * (pev->size.y / vecOffs.y); |
|
break; |
|
case AXIS_Z: |
|
vecOffs = vecOffs * (pev->size.z / vecOffs.z); |
|
break; |
|
} |
|
|
|
// ALERT(at_console,"RainThink offs.z = %f, size.z = %f\n",vecOffs.z,pev->size.z); |
|
|
|
int repeats; |
|
if (!m_fLifeTime && !m_flUpdateTime && !m_flMaxUpdateTime) |
|
repeats = m_burstSize * 3; |
|
else |
|
repeats = m_burstSize; |
|
|
|
int drawn = 0; |
|
int tries = 0; |
|
TraceResult tr; |
|
BOOL bDraw; |
|
|
|
while (drawn < repeats && tries < (repeats*3)) |
|
{ |
|
tries++; |
|
if (m_axis == AXIS_X) |
|
vecSrc.x = pev->maxs.x; |
|
else |
|
vecSrc.x = pev->mins.x + RANDOM_LONG(0, pev->size.x); |
|
if (m_axis == AXIS_Y) |
|
vecSrc.y = pev->maxs.y; |
|
else |
|
vecSrc.y = pev->mins.y + RANDOM_LONG(0, pev->size.y); |
|
if (m_axis == AXIS_Z) |
|
vecSrc.z = pev->maxs.z; |
|
else |
|
vecSrc.z = pev->mins.z + RANDOM_LONG(0, pev->size.z); |
|
vecDest = vecSrc - vecOffs; |
|
bDraw = TRUE; |
|
|
|
switch (m_iExtent) |
|
{ |
|
case EXTENT_OBSTRUCTED: |
|
UTIL_TraceLine( vecSrc, vecDest, ignore_monsters, NULL, &tr); |
|
vecDest = tr.vecEndPos; |
|
break; |
|
case EXTENT_OBSTRUCTED_REVERSE: |
|
UTIL_TraceLine( vecDest, vecSrc, ignore_monsters, NULL, &tr); |
|
vecSrc = tr.vecEndPos; |
|
break; |
|
case EXTENT_ARCING: |
|
UTIL_TraceLine( vecSrc, vecDest, ignore_monsters, NULL, &tr); |
|
if (tr.flFraction == 1.0) bDraw = FALSE; |
|
vecDest = tr.vecEndPos; |
|
break; |
|
case EXTENT_ARCING_REVERSE: |
|
UTIL_TraceLine( vecDest, vecSrc, ignore_monsters, NULL, &tr); |
|
if (tr.flFraction == 1.0) bDraw = FALSE; |
|
vecSrc = tr.vecEndPos; |
|
break; |
|
} |
|
// vecDest.z = pev->mins.z; |
|
if (!bDraw) continue; |
|
|
|
drawn++; |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMPOINTS ); |
|
WRITE_COORD(vecDest.x); |
|
WRITE_COORD(vecDest.y); |
|
WRITE_COORD(vecDest.z); |
|
WRITE_COORD(vecSrc.x); |
|
WRITE_COORD(vecSrc.y); |
|
WRITE_COORD(vecSrc.z); |
|
WRITE_SHORT( m_spriteTexture ); |
|
WRITE_BYTE( (int)0 ); // framestart |
|
WRITE_BYTE( (int)0 ); // framerate |
|
if (m_fLifeTime) // life |
|
WRITE_BYTE( (int)(m_fLifeTime*10) ); |
|
else if (m_flMaxUpdateTime) |
|
WRITE_BYTE( (int)( RANDOM_FLOAT(m_flUpdateTime, m_flMaxUpdateTime)*30 )); |
|
else |
|
WRITE_BYTE( (int)(m_flUpdateTime * 30) ); // life |
|
WRITE_BYTE( m_dripSize ); // width |
|
WRITE_BYTE( m_iNoise ); // noise |
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, |
|
WRITE_BYTE( (int)pev->rendercolor.y ); // g, |
|
WRITE_BYTE( (int)pev->rendercolor.z ); // b |
|
WRITE_BYTE( m_brightness ); // brightness |
|
WRITE_BYTE( (int)RANDOM_LONG(m_minDripSpeed,m_maxDripSpeed) ); // speed |
|
MESSAGE_END(); |
|
} |
|
|
|
// drawn will be false if we didn't draw anything. |
|
if (pev->target && drawn) |
|
FireTargets(STRING(pev->target), this, this, USE_TOGGLE, 0); |
|
|
|
if (m_flMaxUpdateTime) |
|
SetNextThink( RANDOM_FLOAT(m_flMaxUpdateTime, m_flUpdateTime) ); |
|
else if (m_flUpdateTime) |
|
SetNextThink( m_flUpdateTime ); |
|
} |
|
|
|
//================================================================== |
|
//LRC- Xen monsters' warp-in effect, for those too lazy to build it. :) |
|
//================================================================== |
|
class CEnvWarpBall : public CBaseEntity |
|
{ |
|
public: |
|
void Precache( void ); |
|
void Spawn( void ) { Precache(); } |
|
void Think( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_warpball, CEnvWarpBall ); |
|
|
|
void CEnvWarpBall::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "sprites/lgtning.spr" ); |
|
PRECACHE_MODEL( "sprites/Fexplo1.spr" ); |
|
PRECACHE_MODEL( "sprites/XFlare1.spr" ); |
|
PRECACHE_SOUND( "debris/beamstart2.wav" ); |
|
PRECACHE_SOUND( "debris/beamstart7.wav" ); |
|
} |
|
|
|
void CEnvWarpBall::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int iTimes = 0; |
|
int iDrawn = 0; |
|
TraceResult tr; |
|
Vector vecDest; |
|
CBeam *pBeam; |
|
while (iDrawn<pev->frags && iTimes<(pev->frags * 3)) // try to draw <frags> beams, but give up after 3x<frags> tries. |
|
{ |
|
vecDest = pev->health * (Vector(RANDOM_FLOAT(-1,1), RANDOM_FLOAT(-1,1), RANDOM_FLOAT(-1,1)).Normalize()); |
|
UTIL_TraceLine( pev->origin, pev->origin + vecDest, ignore_monsters, NULL, &tr); |
|
if (tr.flFraction != 1.0) |
|
{ |
|
// we hit something. |
|
iDrawn++; |
|
pBeam = CBeam::BeamCreate("sprites/lgtning.spr",200); |
|
pBeam->PointsInit( pev->origin, tr.vecEndPos ); |
|
pBeam->SetColor( 197, 243, 169 ); |
|
pBeam->SetNoise( 65 ); |
|
pBeam->SetBrightness( 150 ); |
|
pBeam->SetWidth( 18 ); |
|
pBeam->SetScrollRate( 35 ); |
|
pBeam->SetThink(&CBeam:: SUB_Remove ); |
|
pBeam->SetNextThink( 1 ); |
|
} |
|
iTimes++; |
|
} |
|
EMIT_SOUND( edict(), CHAN_BODY, "debris/beamstart2.wav", 1, ATTN_NORM ); |
|
|
|
CSprite *pSpr = CSprite::SpriteCreate( "sprites/Fexplo1.spr", pev->origin, TRUE ); |
|
pSpr->AnimateAndDie( 10 ); |
|
pSpr->SetTransparency(kRenderGlow, 77, 210, 130, 255, kRenderFxNoDissipation); |
|
|
|
pSpr = CSprite::SpriteCreate( "sprites/XFlare1.spr", pev->origin, TRUE ); |
|
pSpr->AnimateAndDie( 10 ); |
|
pSpr->SetTransparency(kRenderGlow, 184, 250, 214, 255, kRenderFxNoDissipation); |
|
|
|
SetNextThink( 0.5 ); |
|
} |
|
|
|
void CEnvWarpBall::Think( void ) |
|
{ |
|
EMIT_SOUND( edict(), CHAN_ITEM, "debris/beamstart7.wav", 1, ATTN_NORM ); |
|
SUB_UseTargets( this, USE_TOGGLE, 0); |
|
} |
|
|
|
//================================================================== |
|
//LRC- Shockwave effect, like when a Houndeye attacks. |
|
//================================================================== |
|
#define SF_SHOCKWAVE_CENTERED 1 |
|
#define SF_SHOCKWAVE_REPEATABLE 2 |
|
|
|
class CEnvShockwave : public CPointEntity |
|
{ |
|
public: |
|
void Precache( void ); |
|
void Spawn( void ) { Precache(); } |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
void DoEffect( Vector vecPos ); |
|
|
|
int m_iTime; |
|
int m_iRadius; |
|
int m_iHeight; |
|
int m_iScrollRate; |
|
int m_iNoise; |
|
int m_iFrameRate; |
|
int m_iStartFrame; |
|
int m_iSpriteTexture; |
|
char m_cType; |
|
int m_iszPosition; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_shockwave, CEnvShockwave ); |
|
|
|
TYPEDESCRIPTION CEnvShockwave::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CEnvShockwave, m_iHeight, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvShockwave, m_iTime, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvShockwave, m_iRadius, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvShockwave, m_iScrollRate, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvShockwave, m_iNoise, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvShockwave, m_iFrameRate, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvShockwave, m_iStartFrame, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvShockwave, m_iSpriteTexture, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvShockwave, m_cType, FIELD_CHARACTER ), |
|
DEFINE_FIELD( CEnvShockwave, m_iszPosition, FIELD_STRING ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CEnvShockwave, CBaseEntity ); |
|
|
|
void CEnvShockwave::Precache( void ) |
|
{ |
|
m_iSpriteTexture = PRECACHE_MODEL( (char *)STRING(pev->netname) ); |
|
} |
|
|
|
void CEnvShockwave::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "m_iTime")) |
|
{ |
|
m_iTime = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iRadius")) |
|
{ |
|
m_iRadius = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iHeight")) |
|
{ |
|
m_iHeight = atoi(pkvd->szValue)/2; //LRC- the actual height is doubled when drawn |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iScrollRate")) |
|
{ |
|
m_iScrollRate = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iNoise")) |
|
{ |
|
m_iNoise = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iFrameRate")) |
|
{ |
|
m_iFrameRate = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iStartFrame")) |
|
{ |
|
m_iStartFrame = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszPosition")) |
|
{ |
|
m_iszPosition = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_cType")) |
|
{ |
|
m_cType = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CEnvShockwave::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
Vector vecPos; |
|
if (m_iszPosition) |
|
vecPos = CalcLocus_Position( this, pActivator, STRING(m_iszPosition) ); |
|
else |
|
vecPos = pev->origin; |
|
|
|
if (!(pev->spawnflags & SF_SHOCKWAVE_CENTERED)) |
|
vecPos.z += m_iHeight; |
|
|
|
// blast circle |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
|
if (m_cType) |
|
WRITE_BYTE( m_cType ); |
|
else |
|
WRITE_BYTE( TE_BEAMCYLINDER ); |
|
WRITE_COORD( vecPos.x );// coord coord coord (center position) |
|
WRITE_COORD( vecPos.y ); |
|
WRITE_COORD( vecPos.z ); |
|
WRITE_COORD( vecPos.x );// coord coord coord (axis and radius) |
|
WRITE_COORD( vecPos.y ); |
|
WRITE_COORD( vecPos.z + m_iRadius ); |
|
WRITE_SHORT( m_iSpriteTexture ); // short (sprite index) |
|
WRITE_BYTE( m_iStartFrame ); // byte (starting frame) |
|
WRITE_BYTE( m_iFrameRate ); // byte (frame rate in 0.1's) |
|
WRITE_BYTE( m_iTime ); // byte (life in 0.1's) |
|
WRITE_BYTE( m_iHeight ); // byte (line width in 0.1's) |
|
WRITE_BYTE( m_iNoise ); // byte (noise amplitude in 0.01's) |
|
WRITE_BYTE( pev->rendercolor.x ); // byte,byte,byte (color) |
|
WRITE_BYTE( pev->rendercolor.y ); |
|
WRITE_BYTE( pev->rendercolor.z ); |
|
WRITE_BYTE( pev->renderamt ); // byte (brightness) |
|
WRITE_BYTE( m_iScrollRate ); // byte (scroll speed in 0.1's) |
|
MESSAGE_END(); |
|
|
|
if (!(pev->spawnflags & SF_SHOCKWAVE_REPEATABLE)) |
|
{ |
|
SetThink(&CEnvShockwave:: SUB_Remove ); |
|
SetNextThink( 0 ); |
|
} |
|
} |
|
|
|
//================================================================== |
|
//LRC- env_dlight; Dynamic Entity Light creator |
|
//================================================================== |
|
#define SF_DLIGHT_ONLYONCE 1 |
|
#define SF_DLIGHT_STARTON 2 |
|
class CEnvDLight : public CPointEntity |
|
{ |
|
public: |
|
void PostSpawn( void ); |
|
virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void Think( void ); |
|
void DesiredAction( void ); |
|
virtual void MakeLight( int iTime ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
STATE GetState( void ) |
|
{ |
|
if (pev->spawnflags & SF_DLIGHT_STARTON) |
|
return STATE_ON; |
|
else |
|
return STATE_OFF; |
|
} |
|
|
|
Vector m_vecPos; |
|
int m_iKey; |
|
static int ms_iNextFreeKey; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_dlight, CEnvDLight ); |
|
|
|
TYPEDESCRIPTION CEnvDLight::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CEnvDLight, m_vecPos, FIELD_VECTOR ), |
|
DEFINE_FIELD( CEnvDLight, m_iKey, FIELD_INTEGER ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CEnvDLight, CPointEntity ); |
|
|
|
int CEnvDLight::ms_iNextFreeKey = 1; |
|
|
|
void CEnvDLight::PostSpawn( void ) |
|
{ |
|
// each env_dlight uses its own key to reference the light on the client |
|
m_iKey = ms_iNextFreeKey; |
|
ms_iNextFreeKey++; |
|
|
|
if (FStringNull(pev->targetname) || pev->spawnflags & SF_DLIGHT_STARTON) |
|
{ |
|
UTIL_DesiredAction(this); |
|
} |
|
} |
|
|
|
void CEnvDLight::DesiredAction( void ) |
|
{ |
|
pev->spawnflags &= ~SF_DLIGHT_STARTON; |
|
Use(this, this, USE_ON, 0); |
|
} |
|
|
|
void CEnvDLight::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if (!ShouldToggle(useType)) |
|
{ |
|
return; |
|
} |
|
if (GetState() == STATE_ON) |
|
{ |
|
// turn off |
|
MakeLight(false); |
|
pev->spawnflags &= ~SF_DLIGHT_STARTON; |
|
DontThink(); |
|
return; |
|
} |
|
|
|
if (pev->message) |
|
{ |
|
m_vecPos = CalcLocus_Position( this, pActivator, STRING(pev->message) ); |
|
} |
|
else |
|
{ |
|
m_vecPos = pev->origin; |
|
} |
|
|
|
// turn on |
|
MakeLight(true); |
|
pev->spawnflags |= SF_DLIGHT_STARTON; |
|
|
|
if (pev->health) |
|
{ |
|
SetNextThink(pev->health); |
|
} |
|
else |
|
{ |
|
if (pev->spawnflags & SF_DLIGHT_ONLYONCE) |
|
{ |
|
SetThink( &CEnvDLight::SUB_Remove ); |
|
SetNextThink( 0 ); |
|
} |
|
} |
|
} |
|
|
|
extern int gmsgKeyedDLight; |
|
|
|
void CEnvDLight::MakeLight( BOOL bActive) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgKeyedDLight, NULL ); |
|
WRITE_BYTE( m_iKey ); |
|
WRITE_BYTE( bActive ); // visible? |
|
if (bActive) |
|
{ |
|
WRITE_COORD( m_vecPos.x ); // X |
|
WRITE_COORD( m_vecPos.y ); // Y |
|
WRITE_COORD( m_vecPos.z ); // Z |
|
WRITE_BYTE( pev->renderamt ); // radius * 0.1 |
|
WRITE_BYTE( pev->rendercolor.x ); // r |
|
WRITE_BYTE( pev->rendercolor.y ); // g |
|
WRITE_BYTE( pev->rendercolor.z ); // b |
|
} |
|
MESSAGE_END(); |
|
} |
|
|
|
void CEnvDLight::Think( void ) |
|
{ |
|
// turn off the light |
|
MakeLight( false ); |
|
pev->spawnflags &= ~SF_DLIGHT_STARTON; |
|
|
|
if (pev->spawnflags & SF_DLIGHT_ONLYONCE) |
|
{ |
|
SetThink( &CEnvDLight::SUB_Remove ); |
|
SetNextThink( 0 ); |
|
} |
|
} |
|
|
|
//================================================================== |
|
//LRC- env_elight; Dynamic Entity Light creator |
|
//================================================================== |
|
class CEnvELight : public CEnvDLight |
|
{ |
|
public: |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void MakeLight(int iTime); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
EHANDLE m_hAttach; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_elight, CEnvELight ); |
|
|
|
TYPEDESCRIPTION CEnvELight::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CEnvELight, m_hAttach, FIELD_EHANDLE ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CEnvELight, CEnvDLight ); |
|
|
|
void CEnvELight::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if (pev->target) |
|
{ |
|
m_hAttach = UTIL_FindEntityByTargetname( NULL, STRING(pev->target), pActivator); |
|
if (m_hAttach == 0) |
|
{ |
|
ALERT(at_console, "env_elight \"%s\" can't find target %s\n", STRING(pev->targetname), STRING(pev->target)); |
|
return; // error? |
|
} |
|
} |
|
else |
|
{ |
|
m_hAttach = this; |
|
} |
|
|
|
CEnvDLight::Use(pActivator, pCaller, useType, value); |
|
} |
|
|
|
void CEnvELight::MakeLight(int iTime) |
|
{ |
|
if (m_hAttach == 0) |
|
{ |
|
DontThink(); |
|
pev->takedamage = 0; |
|
return; |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( m_hAttach->entindex( ) + 0x1000 * pev->impulse ); // entity, attachment |
|
WRITE_COORD( m_vecPos.x ); // X |
|
WRITE_COORD( m_vecPos.y ); // Y |
|
WRITE_COORD( m_vecPos.z ); // Z |
|
WRITE_COORD( pev->renderamt ); // radius * 0.1 |
|
WRITE_BYTE( pev->rendercolor.x ); // r |
|
WRITE_BYTE( pev->rendercolor.y ); // g |
|
WRITE_BYTE( pev->rendercolor.z ); // b |
|
WRITE_BYTE( iTime ); // time * 10 |
|
WRITE_COORD( pev->frags ); // decay * 0.1 |
|
MESSAGE_END( ); |
|
} |
|
|
|
|
|
//========================================================= |
|
// LRC - Decal effect |
|
//========================================================= |
|
class CEnvDecal : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_decal, CEnvDecal ); |
|
|
|
void CEnvDecal::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int iTexture = 0; |
|
|
|
switch(pev->impulse) |
|
{ |
|
case 1: iTexture = DECAL_GUNSHOT1 + RANDOM_LONG(0,4); break; |
|
case 2: iTexture = DECAL_BLOOD1 + RANDOM_LONG(0,5); break; |
|
case 3: iTexture = DECAL_YBLOOD1 + RANDOM_LONG(0,5); break; |
|
case 4: iTexture = DECAL_GLASSBREAK1+ RANDOM_LONG(0,2); break; |
|
case 5: iTexture = DECAL_BIGSHOT1 + RANDOM_LONG(0,4); break; |
|
case 6: iTexture = DECAL_SCORCH1 + RANDOM_LONG(0,1); break; |
|
case 7: iTexture = DECAL_SPIT1 + RANDOM_LONG(0,1); break; |
|
} |
|
|
|
if (pev->impulse) |
|
iTexture = gDecals[ iTexture ].index; |
|
else |
|
iTexture = pev->skin; // custom texture |
|
|
|
Vector vecPos; |
|
if (!FStringNull(pev->target)) |
|
vecPos = CalcLocus_Position( this, pActivator, STRING(pev->target) ); |
|
else |
|
vecPos = pev->origin; |
|
|
|
Vector vecOffs; |
|
if (!FStringNull(pev->netname)) |
|
vecOffs = CalcLocus_Velocity( this, pActivator, STRING(pev->netname) ); |
|
else |
|
{ |
|
UTIL_MakeVectors(pev->angles); |
|
vecOffs = gpGlobals->v_forward; |
|
} |
|
|
|
if (pev->message) |
|
vecOffs = vecOffs * CalcLocus_Ratio( pActivator, STRING(pev->message) ); |
|
else |
|
vecOffs = vecOffs.Normalize() * 4000; |
|
|
|
|
|
TraceResult trace; |
|
int entityIndex; |
|
|
|
UTIL_TraceLine( vecPos, vecPos+vecOffs, ignore_monsters, NULL, &trace ); |
|
|
|
if (trace.flFraction == 1.0) |
|
return; // didn't hit anything, oh well |
|
|
|
entityIndex = (short)ENTINDEX(trace.pHit); |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY); |
|
WRITE_BYTE( TE_BSPDECAL ); |
|
WRITE_COORD( trace.vecEndPos.x ); |
|
WRITE_COORD( trace.vecEndPos.y ); |
|
WRITE_COORD( trace.vecEndPos.z ); |
|
WRITE_SHORT( iTexture ); |
|
WRITE_SHORT( entityIndex ); |
|
if ( entityIndex ) |
|
WRITE_SHORT( (int)VARS(trace.pHit)->modelindex ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void CEnvDecal::Spawn( void ) |
|
{ |
|
if (pev->impulse == 0) |
|
{ |
|
pev->skin = DECAL_INDEX( STRING(pev->noise) ); |
|
|
|
if ( pev->skin == 0 ) |
|
ALERT( at_console, "locus_decal \"%s\" can't find decal \"%s\"\n", STRING(pev->noise) ); |
|
} |
|
} |
|
|
|
|
|
//========================================================= |
|
// Beverage Dispenser |
|
// overloaded pev->frags, is now a flag for whether or not a can is stuck in the dispenser. |
|
// overloaded pev->health, is now how many cans remain in the machine. |
|
//========================================================= |
|
class CEnvBeverage : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
// it's 'on' while there are cans left |
|
virtual STATE GetState( void ) { return (pev->health > 0)?STATE_ON:STATE_OFF; }; |
|
}; |
|
|
|
void CEnvBeverage::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "models/can.mdl" ); |
|
PRECACHE_SOUND( "weapons/g_bounce3.wav" ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_beverage, CEnvBeverage ) |
|
|
|
void CEnvBeverage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( pev->frags != 0 || pev->health <= 0 ) |
|
{ |
|
// no more cans while one is waiting in the dispenser, or if I'm out of cans. |
|
return; |
|
} |
|
|
|
Vector vecPos; |
|
if (pev->target) |
|
vecPos = CalcLocus_Position( this, pActivator, STRING(pev->target) ); |
|
else |
|
vecPos = pev->origin; |
|
|
|
CBaseEntity *pCan = CBaseEntity::Create( "item_sodacan", vecPos, pev->angles, edict() ); |
|
|
|
if( pev->skin == 6 ) |
|
{ |
|
// random |
|
pCan->pev->skin = RANDOM_LONG( 0, 5 ); |
|
} |
|
else |
|
{ |
|
pCan->pev->skin = pev->skin; |
|
} |
|
|
|
pev->frags = 1; |
|
pev->health--; |
|
|
|
//SetThink( &SUB_Remove ); |
|
//pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void CEnvBeverage::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
pev->frags = 0; |
|
|
|
if( pev->health == 0 ) |
|
{ |
|
pev->health = 10; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// Soda can |
|
//========================================================= |
|
class CItemSoda : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void EXPORT CanThink( void ); |
|
void EXPORT CanTouch( CBaseEntity *pOther ); |
|
}; |
|
|
|
void CItemSoda::Precache( void ) |
|
{ |
|
// added for Nemo1024 --LRC |
|
PRECACHE_MODEL( "models/can.mdl" ); |
|
PRECACHE_SOUND( "weapons/g_bounce3.wav" ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( item_sodacan, CItemSoda ) |
|
|
|
void CItemSoda::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
SET_MODEL( ENT( pev ), "models/can.mdl" ); |
|
UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); |
|
|
|
SetThink( &CItemSoda::CanThink ); |
|
SetNextThink( 0.5 ); |
|
} |
|
|
|
void CItemSoda::CanThink( void ) |
|
{ |
|
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/g_bounce3.wav", 1, ATTN_NORM ); |
|
|
|
pev->solid = SOLID_TRIGGER; |
|
UTIL_SetSize( pev, Vector( -8, -8, 0 ), Vector( 8, 8, 8 ) ); |
|
SetThink( NULL ); |
|
SetTouch( &CItemSoda::CanTouch ); |
|
} |
|
|
|
void CItemSoda::CanTouch( CBaseEntity *pOther ) |
|
{ |
|
if( !pOther->IsPlayer() ) |
|
{ |
|
return; |
|
} |
|
|
|
// spoit sound here |
|
pOther->TakeHealth( 1, DMG_GENERIC );// a bit of health. |
|
|
|
if( !FNullEnt( pev->owner ) ) |
|
{ |
|
// tell the machine the can was taken |
|
pev->owner->v.frags = 0; |
|
} |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = EF_NODRAW; |
|
SetTouch( NULL ); |
|
SetThink(&CItemSoda:: SUB_Remove ); |
|
SetNextThink( 0 ); |
|
} |
|
|
|
//========================================================= |
|
// LRC - env_fog, extended a bit from the DMC version |
|
//========================================================= |
|
#define SF_FOG_ACTIVE 1 |
|
#define SF_FOG_FADING 0x8000 |
|
|
|
class CEnvFog : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void EXPORT ResumeThink( void ); |
|
void EXPORT Resume2Think( void ); |
|
void EXPORT TurnOn( void ); |
|
void EXPORT TurnOff( void ); |
|
void EXPORT FadeInDone( void ); |
|
void EXPORT FadeOutDone( void ); |
|
void SendData( Vector col, int fFadeTime, int StartDist, int iEndDist); |
|
void KeyValue( KeyValueData *pkvd ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
STATE GetState( void ); |
|
|
|
int m_iStartDist; |
|
int m_iEndDist; |
|
float m_iFadeIn; |
|
float m_iFadeOut; |
|
float m_fHoldTime; |
|
float m_fFadeStart; // if we're fading in/out, then when did the fade start? |
|
}; |
|
|
|
TYPEDESCRIPTION CEnvFog::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CEnvFog, m_iStartDist, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvFog, m_iEndDist, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvFog, m_iFadeIn, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvFog, m_iFadeOut, FIELD_INTEGER ), |
|
DEFINE_FIELD( CEnvFog, m_fHoldTime, FIELD_FLOAT ), |
|
DEFINE_FIELD( CEnvFog, m_fFadeStart, FIELD_TIME ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CEnvFog, CBaseEntity ); |
|
|
|
void CEnvFog :: KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "startdist")) |
|
{ |
|
m_iStartDist = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "enddist")) |
|
{ |
|
m_iEndDist = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "fadein")) |
|
{ |
|
m_iFadeIn = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "fadeout")) |
|
{ |
|
m_iFadeOut = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "holdtime")) |
|
{ |
|
m_fHoldTime = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseEntity::KeyValue( pkvd ); |
|
} |
|
|
|
STATE CEnvFog::GetState( void ) |
|
{ |
|
if (pev->spawnflags & SF_FOG_ACTIVE) |
|
{ |
|
if (pev->spawnflags & SF_FOG_FADING) |
|
return STATE_TURN_ON; |
|
else |
|
return STATE_ON; |
|
} |
|
else |
|
{ |
|
if (pev->spawnflags & SF_FOG_FADING) |
|
return STATE_TURN_OFF; |
|
else |
|
return STATE_OFF; |
|
} |
|
} |
|
|
|
void CEnvFog :: Spawn ( void ) |
|
{ |
|
pev->effects |= EF_NODRAW; |
|
|
|
if (pev->targetname == 0) |
|
pev->spawnflags |= SF_FOG_ACTIVE; |
|
|
|
if (pev->spawnflags & SF_FOG_ACTIVE) |
|
{ |
|
SetThink(&CEnvFog :: TurnOn ); |
|
UTIL_DesiredThink( this ); |
|
} |
|
|
|
// Precache is now used only to continue after a game has loaded. |
|
// Precache(); |
|
|
|
// things get messed up if we try to draw fog with a startdist |
|
// or an enddist of 0, so we don't allow it. |
|
if (m_iStartDist == 0) m_iStartDist = 1; |
|
if (m_iEndDist == 0) m_iEndDist = 1; |
|
} |
|
|
|
void CEnvFog :: Precache ( void ) |
|
{ |
|
if (pev->spawnflags & SF_FOG_ACTIVE) |
|
{ |
|
SetThink(&CEnvFog :: ResumeThink ); |
|
SetNextThink( 0.1 ); |
|
} |
|
} |
|
|
|
extern int gmsgSetFog; |
|
|
|
void CEnvFog :: TurnOn ( void ) |
|
{ |
|
// ALERT(at_console, "Fog turnon %f\n", gpGlobals->time); |
|
|
|
pev->spawnflags |= SF_FOG_ACTIVE; |
|
|
|
if( m_iFadeIn ) |
|
{ |
|
pev->spawnflags |= SF_FOG_FADING; |
|
SendData( pev->rendercolor, m_iFadeIn, m_iStartDist, m_iEndDist); |
|
SetNextThink( m_iFadeIn ); |
|
SetThink(&CEnvFog :: FadeInDone ); |
|
} |
|
else |
|
{ |
|
pev->spawnflags &= ~SF_FOG_FADING; |
|
SendData( pev->rendercolor, 0, m_iStartDist, m_iEndDist); |
|
if (m_fHoldTime) |
|
{ |
|
SetNextThink( m_fHoldTime ); |
|
SetThink(&CEnvFog :: TurnOff ); |
|
} |
|
} |
|
} |
|
|
|
void CEnvFog :: TurnOff ( void ) |
|
{ |
|
// ALERT(at_console, "Fog turnoff\n"); |
|
|
|
pev->spawnflags &= ~SF_FOG_ACTIVE; |
|
|
|
if( m_iFadeOut ) |
|
{ |
|
pev->spawnflags |= SF_FOG_FADING; |
|
SendData( pev->rendercolor, -m_iFadeOut, m_iStartDist, m_iEndDist); |
|
SetNextThink( m_iFadeOut ); |
|
SetThink(&CEnvFog :: FadeOutDone ); |
|
} |
|
else |
|
{ |
|
pev->spawnflags &= ~SF_FOG_FADING; |
|
SendData( g_vecZero, 0, 0, 0 ); |
|
DontThink(); |
|
} |
|
} |
|
|
|
//yes, this intermediate think function is necessary. |
|
// the engine seems to ignore the nextthink time when starting up. |
|
// So this function gets called immediately after the precache finishes, |
|
// regardless of what nextthink time is specified. |
|
void CEnvFog :: ResumeThink ( void ) |
|
{ |
|
// ALERT(at_console, "Fog resume %f\n", gpGlobals->time); |
|
SetThink(&CEnvFog ::FadeInDone); |
|
SetNextThink(0.1); |
|
} |
|
|
|
void CEnvFog :: FadeInDone ( void ) |
|
{ |
|
pev->spawnflags &= ~SF_FOG_FADING; |
|
SendData( pev->rendercolor, 0, m_iStartDist, m_iEndDist); |
|
|
|
if (m_fHoldTime) |
|
{ |
|
SetNextThink( m_fHoldTime ); |
|
SetThink(&CEnvFog :: TurnOff ); |
|
} |
|
} |
|
|
|
void CEnvFog :: FadeOutDone ( void ) |
|
{ |
|
pev->spawnflags &= ~SF_FOG_FADING; |
|
SendData( g_vecZero, 0, 0, 0); |
|
} |
|
|
|
void CEnvFog :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
// ALERT(at_console, "Fog use %s %s\n", GetStringForUseType(useType), GetStringForState(GetState())); |
|
if (ShouldToggle(useType)) |
|
{ |
|
if (pev->spawnflags & SF_FOG_ACTIVE) |
|
TurnOff(); |
|
else |
|
TurnOn(); |
|
} |
|
} |
|
|
|
void CEnvFog :: SendData ( Vector col, int iFadeTime, int iStartDist, int iEndDist ) |
|
{ |
|
// ALERT(at_console, "Fog send (%d %d %d), %d - %d\n", col.x, col.y, col.z, iStartDist, iEndDist); |
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i ); |
|
if ( pPlayer ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgSetFog, NULL, pPlayer->pev ); |
|
WRITE_BYTE ( col.x ); |
|
WRITE_BYTE ( col.y ); |
|
WRITE_BYTE ( col.z ); |
|
WRITE_SHORT ( iFadeTime ); |
|
WRITE_SHORT ( iStartDist ); |
|
WRITE_SHORT ( iEndDist ); |
|
MESSAGE_END(); |
|
|
|
// pPlayer->m_iFogStartDist = iStartDist; |
|
// pPlayer->m_iFogEndDist = iEndDist; |
|
// pPlayer->m_vecFogColor = col; |
|
// pPlayer->m_bClientFogRefresh = FALSE; |
|
} |
|
} |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_fog, CEnvFog ); |
|
|
|
//========================================================= |
|
// LRC - env_sky, an unreal tournament-style sky effect |
|
//========================================================= |
|
class CEnvSky : public CBaseEntity |
|
{ |
|
public: |
|
void Activate( void ); |
|
void Think( void ); |
|
}; |
|
|
|
void CEnvSky :: Activate ( void ) |
|
{ |
|
pev->effects |= EF_NODRAW; |
|
pev->nextthink = gpGlobals->time + 1.0; |
|
} |
|
|
|
extern int gmsgSetSky; |
|
|
|
void CEnvSky :: Think () |
|
{ |
|
MESSAGE_BEGIN(MSG_BROADCAST, gmsgSetSky, NULL); |
|
WRITE_BYTE(1); // mode |
|
WRITE_COORD(pev->origin.x); // view position |
|
WRITE_COORD(pev->origin.y); |
|
WRITE_COORD(pev->origin.z); |
|
MESSAGE_END(); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_sky, CEnvSky ); |
|
|
|
|
|
|
|
//========================================================= |
|
// LRC - env_particle, uses the aurora particle system |
|
//========================================================= |
|
//extern int gmsgParticle = 0; |
|
#define SF_PARTICLE_ON 1 |
|
|
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class CParticle : public CPointEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Activate( void ); |
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void Precache( void ); |
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void DesiredAction( void ); |
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void EXPORT Think( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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}; |
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LINK_ENTITY_TO_CLASS( env_particle, CParticle ); |
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void CParticle::Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NONE; |
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pev->renderamt = 128; |
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pev->rendermode = kRenderTransTexture; |
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// 'body' determines whether the effect is active or not |
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pev->body = (pev->spawnflags & SF_PARTICLE_ON) != 0; |
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Precache(); |
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UTIL_SetOrigin(this, pev->origin); |
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SET_MODEL(edict(), "sprites/null.spr"); |
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} |
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void CParticle::Precache( void ) |
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{ |
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PRECACHE_MODEL("sprites/null.spr"); |
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} |
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void CParticle::Activate( void ) |
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{ |
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CPointEntity::Activate(); |
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UTIL_DesiredAction(this); |
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} |
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void CParticle::DesiredAction( void ) |
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{ |
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pev->nextthink = gpGlobals->time + 1; |
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} |
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void CParticle::Think( void ) |
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{ |
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MESSAGE_BEGIN( MSG_ALL, gmsgParticle ); |
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WRITE_BYTE( entindex() ); |
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WRITE_STRING( STRING(pev->message) ); |
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MESSAGE_END(); |
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} |
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void CParticle::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( ShouldToggle( useType, pev->body ) ) |
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{ |
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pev->body = !pev->body; |
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//ALERT(at_console, "Setting body %d\n", pev->body); |
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} |
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}
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