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446 lines
13 KiB
446 lines
13 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// Bad David Monster |
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//========================================================= |
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#include "zombie.h" |
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#include "shake.h" |
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#include "effects.h" |
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#include "player.h" |
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#define BADDAVID_AE_ATTACK 1 |
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#define BADDAVID_AE_FLINCH 1013 |
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#define BADDAVID_FLINCH_DELAY 15.0 |
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#define BADDAVID_HEALTH 1800 |
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#define SF_NOELECTROCUTE ( 1 << 5 ) |
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class CDavidMonster : public CZombie |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void MonsterThink(); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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int IgnoreConditions( void ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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BOOL StartFlame; |
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BOOL HasTurnedOffFlameSound; |
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float m_flNextFlinchForget; |
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float NextFlame; |
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float NextFlameBurn; |
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float TurnOffFlames; |
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void PainSound( void ); |
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void AlertSound( void ); |
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void AttackSound( void ); |
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void ThunderAttackSound(); |
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void DavidHurtSound(); |
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BOOL CheckMeleeAttack1 ( float flDot, float flDist ); |
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BOOL CheckMeleeAttack2 ( float flDot, float flDist ); |
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static const char *pAttackSounds[]; |
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static const char *pFireSounds[]; |
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static const char *pAxeHitSounds[]; |
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static const char *pAxeGrabSounds[]; |
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static const char *pThunderAttackSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pHurtSounds[]; |
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}; |
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LINK_ENTITY_TO_CLASS( monster_david, CDavidMonster ); |
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TYPEDESCRIPTION CDavidMonster::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CDavidMonster, StartFlame, FIELD_BOOLEAN ), |
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DEFINE_FIELD( CDavidMonster, HasTurnedOffFlameSound, FIELD_BOOLEAN ), |
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DEFINE_FIELD( CDavidMonster, m_flNextFlinchForget, FIELD_TIME ), |
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DEFINE_FIELD( CDavidMonster, NextFlame, FIELD_TIME ), |
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DEFINE_FIELD( CDavidMonster, NextFlameBurn, FIELD_TIME ), |
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DEFINE_FIELD( CDavidMonster, TurnOffFlames, FIELD_TIME ), |
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}; |
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IMPLEMENT_SAVERESTORE( CDavidMonster, CZombie ) |
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const char *CDavidMonster::pAttackSounds[] = |
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{ |
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"davidbad/david_attack.wav" |
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}; |
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const char *CDavidMonster::pFireSounds[] = |
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{ |
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"davidbad/fire_ignite.wav", |
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"davidbad/fire_loop.wav", |
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"davidbad/fire_off.wav" |
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}; |
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const char *CDavidMonster::pAxeHitSounds[] = |
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{ |
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"davidbad/axe_hit.wav", |
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"davidbad/axe_hitbody.wav", |
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"davidbad/axe_swing.wav" |
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}; |
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const char *CDavidMonster::pAxeGrabSounds[] = |
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{ |
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"davidbad/david_axegrab.wav" |
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}; |
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const char *CDavidMonster::pThunderAttackSounds[] = |
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{ |
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"davidbad/thunder_attack1.wav", |
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"davidbad/thunder_attack2.wav", |
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"davidbad/thunder_attack3.wav" |
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}; |
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const char *CDavidMonster::pAlertSounds[] = |
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{ |
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"davidbad/db_alert10.wav", |
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"davidbad/db_alert20.wav", |
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"davidbad/db_alert30.wav" |
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}; |
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const char *CDavidMonster::pPainSounds[] = |
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{ |
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"davidbad/db_pain1.wav", |
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"davidbad/db_pain2.wav" |
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}; |
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const char *CDavidMonster::pHurtSounds[] = |
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{ |
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"davidbad/david_hurt.wav", |
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"davidbad/david_hurt2.wav", |
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"davidbad/david_hurt3.wav" |
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}; |
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int CDavidMonster :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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if( bitsDamageType == DMG_SPEAR ) |
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{ |
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if( m_flNextFlinchForget < gpGlobals->time) |
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{ |
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if( RANDOM_LONG( 0, 1 ) ) |
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ClearBits( m_afMemory, bits_MEMORY_FLINCHED ); |
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m_flNextFlinchForget = gpGlobals->time + BADDAVID_FLINCH_DELAY; |
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} |
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// HACK HACK -- until we fix this. |
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if( IsAlive() ) |
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PainSound(); |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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if( pevAttacker->flags & FL_CLIENT ) |
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{ |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
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if( pPlayer ) |
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{ |
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UTIL_ScreenFade( pPlayer, Vector( 255, 0, 0 ), 0.5, 0.0, 100, FFADE_IN ); |
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pPlayer->TakeDamage( pev, pev, flDamage / 4, bitsDamageType ); |
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} |
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} |
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} |
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return 0; |
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} |
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void CDavidMonster :: PainSound( void ) |
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{ |
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int pitch = PITCH_LOW + RANDOM_LONG(0,9); |
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if (RANDOM_LONG(0,5) < 2) |
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EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pPainSounds[ RANDOM_LONG(0,ARRAYSIZE(pPainSounds)-1) ], 1.0, ATTN_NORM, 0, pitch ); |
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} |
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void CDavidMonster :: AlertSound( void ) |
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{ |
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int pitch = PITCH_LOW + RANDOM_LONG(0,9); |
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EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAlertSounds[ RANDOM_LONG(0,ARRAYSIZE(pAlertSounds)-1) ], 1.0, ATTN_NORM, 0, pitch ); |
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} |
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void CDavidMonster :: AttackSound( void ) |
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{ |
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// Play a random attack sound |
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EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
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} |
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void CDavidMonster :: ThunderAttackSound( void ) |
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{ |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
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if( pPlayer ) |
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// Play a random thunder attack sound |
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EMIT_SOUND_DYN ( ENT(pPlayer->pev), CHAN_AUTO, pThunderAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pThunderAttackSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
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} |
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CBaseEntity::Create( "lightning_effect_boss", g_vecZero, g_vecZero, NULL ); |
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} |
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void CDavidMonster :: DavidHurtSound( void ) |
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{ |
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// Play a random hurt sound |
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EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pHurtSounds[ RANDOM_LONG(0,ARRAYSIZE(pHurtSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CDavidMonster :: HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case BADDAVID_AE_ATTACK: |
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{ |
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// do stuff for this event. |
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CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgOneSlash, DMG_SLASH ); |
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if ( pHurt ) |
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{ |
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if ( pHurt->pev->flags & (FL_MONSTER|FL_CLIENT) ) |
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{ |
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pHurt->pev->punchangle.z = 18; |
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pHurt->pev->punchangle.x = 5; |
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pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100; |
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if(pev->body) |
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{ |
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EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_hitbody.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
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} |
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else |
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{ |
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DavidHurtSound(); |
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UTIL_ScreenFade( pHurt, Vector( 255, 0, 0 ), 0.5, 0.0, 100, FFADE_IN ); |
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} |
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} |
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else if( pev->body ) // Play attack hit sound |
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EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_hit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
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} |
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else if( pev->body ) // Play attack miss sound |
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EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_swing.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
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if( RANDOM_LONG( 0, 1 ) ) |
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AttackSound(); |
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} |
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break; |
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case BADDAVID_AE_FLINCH: |
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pev->body = pev->body ? 0 : 1; |
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// EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/david_axegrab.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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} |
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//========================================================= |
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// CheckRangeAttack1 |
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//========================================================= |
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BOOL CDavidMonster :: CheckMeleeAttack1 ( float flDot, float flDist ) |
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{ |
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if(!pev->body) |
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return CBaseMonster::CheckMeleeAttack1( flDot, flDist ); |
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return FALSE; |
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} |
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//========================================================= |
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// CheckMeleeAttack2 |
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//========================================================= |
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BOOL CDavidMonster :: CheckMeleeAttack2 ( float flDot, float flDist ) |
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{ |
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return CBaseMonster::CheckMeleeAttack2( flDot, flDist ); |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CDavidMonster :: Spawn() |
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{ |
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Precache( ); |
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if (pev->model) |
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SET_MODEL(ENT(pev), STRING(pev->model)); //LRC |
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else |
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SET_MODEL(ENT(pev), "models/david_monster.mdl"); |
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UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX ); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_RED; |
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if (pev->health == 0) |
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pev->health = BADDAVID_HEALTH; |
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. |
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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m_afCapability = bits_CAP_DOORS_GROUP; |
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MonsterInit(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CDavidMonster :: Precache() |
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{ |
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int i; |
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if (pev->model) |
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PRECACHE_MODEL(STRING(pev->model)); //LRC |
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else |
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PRECACHE_MODEL("models/david_monster.mdl"); |
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PRECACHE_MODEL("sprites/xffloor.spr"); |
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for( i = 0; i < ARRAYSIZE( pAxeHitSounds ); i++ ) |
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PRECACHE_SOUND(pAxeHitSounds[i]); |
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for( i = 0; i < ARRAYSIZE( pFireSounds ); i++ ) |
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PRECACHE_SOUND(pFireSounds[i]); |
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for( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ ) |
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PRECACHE_SOUND(pAlertSounds[i]); |
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for( i = 0; i < ARRAYSIZE( pPainSounds ); i++ ) |
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PRECACHE_SOUND(pPainSounds[i]); |
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for( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ ) |
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PRECACHE_SOUND(pAttackSounds[i]); |
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for( i = 0; i < ARRAYSIZE( pAxeGrabSounds ); i++ ) |
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PRECACHE_SOUND(pAxeGrabSounds[i]); |
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for( i = 0; i < ARRAYSIZE( pThunderAttackSounds ); i++ ) |
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PRECACHE_SOUND(pThunderAttackSounds[i]); |
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for( i = 0; i < ARRAYSIZE( pHurtSounds ); i++ ) |
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PRECACHE_SOUND(pHurtSounds[i]); |
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} |
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void CDavidMonster::MonsterThink() |
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{ |
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if( !( pev->spawnflags & SF_NOELECTROCUTE ) && m_hEnemy != 0 |
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&& m_flNextAttack < gpGlobals->time && pev->health ) |
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{ |
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// thunder attack |
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float flDist = ( pev->origin - m_hEnemy->pev->origin ).Length2D(); |
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if( flDist > 128.0f ) |
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{ |
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ThunderAttackSound(); |
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m_flNextAttack = gpGlobals->time + 9.0f; |
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} |
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} |
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if( pev->health <= 300 && !StartFlame) |
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{ |
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EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "davidbad/fire_ignite.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
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EMIT_SOUND_DYN( ENT(pev), CHAN_AUTO, "davidbad/fire_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
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NextFlame = gpGlobals->time + 0.5f; |
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StartFlame = TRUE; |
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} |
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if( TurnOffFlames >= 15.0f && !HasTurnedOffFlameSound ) |
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{ |
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STOP_SOUND(ENT(pev), CHAN_AUTO, "davidbad/fire_loop.wav"); |
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EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "davidbad/fire_off.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
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HasTurnedOffFlameSound = TRUE; |
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} |
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if( pev->health <= 300 && NextFlame < gpGlobals->time && TurnOffFlames < 15.0f ) |
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{ |
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CSprite *m_Fire = CSprite::SpriteCreate( "sprites/xffloor.spr", pev->origin + Vector( 0, 0, 72 ), TRUE ); |
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m_Fire->AnimateAndDie( 20.0f ); |
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m_Fire->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxReflection ); |
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if( NextFlameBurn < gpGlobals->time ) |
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{ |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
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if( pPlayer && !FBitSet( pPlayer->pev->flags, FL_INWATER ) ) |
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{ |
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pPlayer->TakeDamage(pev, pev, DAMAGE_YES, DMG_BURN ); |
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} |
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} |
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NextFlameBurn = gpGlobals->time + 1.0f; |
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} |
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NextFlame = gpGlobals->time + 0.5f; |
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TurnOffFlames = TurnOffFlames + 0.5f; |
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} |
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CBaseMonster::MonsterThink(); |
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} |
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//========================================================= |
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// AI Schedules Specific to this monster |
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//========================================================= |
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int CDavidMonster::IgnoreConditions ( void ) |
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{ |
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int iIgnore = CBaseMonster::IgnoreConditions(); |
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if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK1)) |
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{ |
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#if 0 |
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if (pev->health < 20) |
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iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE); |
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else |
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#endif |
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if (m_flNextFlinch >= gpGlobals->time) |
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iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE); |
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} |
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if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH)) |
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{ |
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if (m_flNextFlinch < gpGlobals->time) |
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m_flNextFlinch = gpGlobals->time + BADDAVID_FLINCH_DELAY; |
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} |
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return iIgnore; |
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} |
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class CLightningEffect : public CBaseEntity |
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{ |
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public: |
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void Spawn(); |
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void EXPORT ElectricityAttack2(); |
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}; |
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LINK_ENTITY_TO_CLASS( lightning_effect_boss, CLightningEffect ) |
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void CLightningEffect::Spawn() |
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{ |
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SetThink( &CLightningEffect::ElectricityAttack2 ); |
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pev->nextthink = gpGlobals->time + 1.0; |
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} |
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void CLightningEffect::ElectricityAttack2() |
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{ |
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CBasePlayer *pPlayer = (CBasePlayer *)UTIL_FindEntityByClassname( 0, "player" ); |
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if( pPlayer ) |
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{ |
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pPlayer->ThunderAttack(); |
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if( pPlayer->pev->flags & FL_ONGROUND ) |
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{ |
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pPlayer->TakeDamage( pev, pev, 10, DMG_SHOCK ); |
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} |
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} |
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REMOVE_ENTITY(ENT(pev)); |
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}
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