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122 lines
3.0 KiB
122 lines
3.0 KiB
//=========== (C) Copyright 1996-2002, Valve, L.L.C. All rights reserved. =========== |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: Quake nail entity |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "decals.h" |
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#include "gamerules.h" |
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LINK_ENTITY_TO_CLASS( quake_nail, CQuakeNail ); |
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//========================================================= |
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CQuakeNail *CQuakeNail::CreateNail( Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner ) |
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{ |
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CQuakeNail *pNail = GetClassPtr( (CQuakeNail *)NULL ); |
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UTIL_SetOrigin( pNail->pev, vecOrigin ); |
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pNail->pev->velocity = vecAngles * 1000; |
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pNail->pev->angles = UTIL_VecToAngles(vecAngles); |
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pNail->pev->owner = pOwner->edict(); |
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pNail->Spawn(); |
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pNail->pev->classname = MAKE_STRING("spike"); |
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// don't send to clients. |
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pNail->pev->effects |= EF_NODRAW; |
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return pNail; |
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} |
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CQuakeNail *CQuakeNail::CreateSuperNail( Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner ) |
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{ |
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CQuakeNail *pNail = CreateNail( vecOrigin, vecAngles, pOwner ); |
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pNail->pev->classname = MAKE_STRING("superspike"); |
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// Super nails simply do more damage |
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pNail->pev->dmg = 18; |
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return pNail; |
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} |
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//========================================================= |
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void CQuakeNail::Spawn( void ) |
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{ |
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Precache(); |
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// Setup |
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pev->movetype = MOVETYPE_FLYMISSILE; |
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pev->solid = SOLID_BBOX; |
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// Safety removal |
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pev->nextthink = gpGlobals->time + 6; |
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SetThink( SUB_Remove ); |
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// Touch |
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SetTouch( NailTouch ); |
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// Model |
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SET_MODEL( ENT(pev), "models/spike.mdl" ); |
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UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0)); |
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UTIL_SetOrigin( pev, pev->origin ); |
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// Damage |
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pev->dmg = 9; |
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} |
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//========================================================= |
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void CQuakeNail::NailTouch( CBaseEntity *pOther ) |
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{ |
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if (pOther->pev->solid == SOLID_TRIGGER) |
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return; |
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// Remove if we've hit skybrush |
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if ( UTIL_PointContents(pev->origin) == CONTENT_SKY ) |
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{ |
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UTIL_Remove( this ); |
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return; |
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} |
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// Hit something that bleeds |
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if (pOther->pev->takedamage) |
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{ |
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CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner); |
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if ( g_pGameRules->PlayerRelationship( pOther, pOwner ) != GR_TEAMMATE ) |
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SpawnBlood( pev->origin, pOther->BloodColor(), pev->dmg ); |
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pOther->TakeDamage( pev, pOwner->pev, pev->dmg, DMG_GENERIC ); |
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} |
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else |
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{ |
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if ( pOther->pev->solid == SOLID_BSP || pOther->pev->movetype == MOVETYPE_PUSHSTEP ) |
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{ |
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TraceResult tr; |
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tr.vecEndPos = pev->origin; |
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tr.pHit = pOther->edict(); |
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//Arent we doing this client side? |
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//UTIL_GunshotDecalTrace( &tr, DECAL_GUNSHOT1 + RANDOM_LONG( 0, 4 ) ); |
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} |
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} |
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UTIL_Remove( this ); |
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} |
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