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150 lines
3.0 KiB
150 lines
3.0 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// CBaseSpectator |
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// YWB: UNDONE |
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// Spectator functions |
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// |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "spectator.h" |
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/* |
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=========== |
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SpectatorConnect |
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called when a spectator connects to a server |
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============ |
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*/ |
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void CBaseSpectator::SpectatorConnect(void) |
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{ |
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pev->flags = FL_SPECTATOR; |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NOCLIP; |
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m_pGoalEnt = NULL; |
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} |
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/* |
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=========== |
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SpectatorDisconnect |
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called when a spectator disconnects from a server |
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============ |
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*/ |
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void CBaseSpectator::SpectatorDisconnect(void) |
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{ |
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} |
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/* |
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================ |
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SpectatorImpulseCommand |
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Called by SpectatorThink if the spectator entered an impulse |
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================ |
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*/ |
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void CBaseSpectator::SpectatorImpulseCommand(void) |
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{ |
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static edict_t *pGoal = NULL; |
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edict_t *pPreviousGoal; |
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edict_t *pCurrentGoal; |
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BOOL bFound; |
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switch (pev->impulse) |
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{ |
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case 1: |
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// teleport the spectator to the next spawn point |
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// note that if the spectator is tracking, this doesn't do |
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// much |
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pPreviousGoal = pGoal; |
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pCurrentGoal = pGoal; |
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// Start at the current goal, skip the world, and stop if we looped |
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// back around |
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bFound = FALSE; |
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while (1) |
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{ |
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pCurrentGoal = FIND_ENTITY_BY_CLASSNAME(pCurrentGoal, "info_player_deathmatch"); |
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// Looped around, failure |
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if (pCurrentGoal == pPreviousGoal) |
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{ |
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ALERT(at_console, "Could not find a spawn spot.\n"); |
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break; |
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} |
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// Found a non-world entity, set success, otherwise, look for the next one. |
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if (!FNullEnt(pCurrentGoal)) |
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{ |
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bFound = TRUE; |
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break; |
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} |
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} |
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if (!bFound) // Didn't find a good spot. |
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break; |
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pGoal = pCurrentGoal; |
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UTIL_SetOrigin( pev, pGoal->v.origin ); |
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pev->angles = pGoal->v.angles; |
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pev->fixangle = FALSE; |
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break; |
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default: |
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ALERT(at_console, "Unknown spectator impulse\n"); |
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break; |
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} |
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pev->impulse = 0; |
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} |
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/* |
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================ |
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SpectatorThink |
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Called every frame after physics are run |
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================ |
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*/ |
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void CBaseSpectator::SpectatorThink(void) |
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{ |
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if (!(pev->flags & FL_SPECTATOR)) |
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{ |
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pev->flags = FL_SPECTATOR; |
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} |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NOCLIP; |
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if (pev->impulse) |
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SpectatorImpulseCommand(); |
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} |
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/* |
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=========== |
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Spawn |
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Called when spectator is initialized: |
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UNDONE: Is this actually being called because spectators are not allocated in normal fashion? |
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============ |
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*/ |
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void CBaseSpectator::Spawn() |
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{ |
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pev->flags = FL_SPECTATOR; |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NOCLIP; |
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m_pGoalEnt = NULL; |
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}
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