You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
536 lines
12 KiB
536 lines
12 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// Message.cpp |
|
// |
|
// implementation of CHudMessage class |
|
// |
|
|
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include <string.h> |
|
#include <stdio.h> |
|
#include "parsemsg.h" |
|
|
|
DECLARE_MESSAGE( m_Message, HudText ) |
|
DECLARE_MESSAGE( m_Message, GameTitle ) |
|
|
|
// 1 Global client_textmessage_t for custom messages that aren't in the titles.txt |
|
client_textmessage_t g_pCustomMessage; |
|
char *g_pCustomName = "Custom"; |
|
char g_pCustomText[1024]; |
|
|
|
int CHudMessage::Init(void) |
|
{ |
|
HOOK_MESSAGE( HudText ); |
|
HOOK_MESSAGE( GameTitle ); |
|
|
|
gHUD.AddHudElem(this); |
|
|
|
Reset(); |
|
|
|
return 1; |
|
} |
|
|
|
int CHudMessage::VidInit( void ) |
|
{ |
|
m_HUD_title_half = gHUD.GetSpriteIndex( "title_half" ); |
|
m_HUD_title_life = gHUD.GetSpriteIndex( "title_life" ); |
|
|
|
return 1; |
|
} |
|
|
|
|
|
void CHudMessage::Reset( void ) |
|
{ |
|
memset( m_pMessages, 0, sizeof( m_pMessages[0] ) * maxHUDMessages ); |
|
memset( m_startTime, 0, sizeof( m_startTime[0] ) * maxHUDMessages ); |
|
|
|
m_gameTitleTime = 0; |
|
m_pGameTitle = NULL; |
|
} |
|
|
|
|
|
float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float localTime ) |
|
{ |
|
float fadeTime = fadein + hold; |
|
float fadeBlend; |
|
|
|
if ( localTime < 0 ) |
|
return 0; |
|
|
|
if ( localTime < fadein ) |
|
{ |
|
fadeBlend = 1 - ((fadein - localTime) / fadein); |
|
} |
|
else if ( localTime > fadeTime ) |
|
{ |
|
if ( fadeout > 0 ) |
|
fadeBlend = 1 - ((localTime - fadeTime) / fadeout); |
|
else |
|
fadeBlend = 0; |
|
} |
|
else |
|
fadeBlend = 1; |
|
|
|
return fadeBlend; |
|
} |
|
|
|
|
|
int CHudMessage::XPosition( float x, int width, int totalWidth ) |
|
{ |
|
int xPos; |
|
|
|
if ( x == -1 ) |
|
{ |
|
xPos = (ScreenWidth - width) / 2; |
|
} |
|
else |
|
{ |
|
if ( x < 0 ) |
|
xPos = (1.0 + x) * ScreenWidth - totalWidth; // Alight right |
|
else |
|
xPos = x * ScreenWidth; |
|
} |
|
|
|
if ( xPos + width > ScreenWidth ) |
|
xPos = ScreenWidth - width; |
|
else if ( xPos < 0 ) |
|
xPos = 0; |
|
|
|
return xPos; |
|
} |
|
|
|
|
|
int CHudMessage::YPosition( float y, int height ) |
|
{ |
|
int yPos; |
|
|
|
if ( y == -1 ) // Centered? |
|
yPos = (ScreenHeight - height) * 0.5; |
|
else |
|
{ |
|
// Alight bottom? |
|
if ( y < 0 ) |
|
yPos = (1.0 + y) * ScreenHeight - height; // Alight bottom |
|
else // align top |
|
yPos = y * ScreenHeight; |
|
} |
|
|
|
if ( yPos + height > ScreenHeight ) |
|
yPos = ScreenHeight - height; |
|
else if ( yPos < 0 ) |
|
yPos = 0; |
|
|
|
return yPos; |
|
} |
|
|
|
|
|
void CHudMessage::MessageScanNextChar( void ) |
|
{ |
|
int srcRed, srcGreen, srcBlue, destRed = 0, destGreen = 0, destBlue = 0; |
|
int blend; |
|
|
|
srcRed = m_parms.pMessage->r1; |
|
srcGreen = m_parms.pMessage->g1; |
|
srcBlue = m_parms.pMessage->b1; |
|
blend = 0; // Pure source |
|
|
|
switch( m_parms.pMessage->effect ) |
|
{ |
|
// Fade-in / Fade-out |
|
case 0: |
|
case 1: |
|
destRed = destGreen = destBlue = 0; |
|
blend = m_parms.fadeBlend; |
|
break; |
|
|
|
case 2: |
|
m_parms.charTime += m_parms.pMessage->fadein; |
|
if ( m_parms.charTime > m_parms.time ) |
|
{ |
|
srcRed = srcGreen = srcBlue = 0; |
|
blend = 0; // pure source |
|
} |
|
else |
|
{ |
|
float deltaTime = m_parms.time - m_parms.charTime; |
|
|
|
destRed = destGreen = destBlue = 0; |
|
if ( m_parms.time > m_parms.fadeTime ) |
|
{ |
|
blend = m_parms.fadeBlend; |
|
} |
|
else if ( deltaTime > m_parms.pMessage->fxtime ) |
|
blend = 0; // pure dest |
|
else |
|
{ |
|
destRed = m_parms.pMessage->r2; |
|
destGreen = m_parms.pMessage->g2; |
|
destBlue = m_parms.pMessage->b2; |
|
blend = 255 - (deltaTime * (1.0/m_parms.pMessage->fxtime) * 255.0 + 0.5); |
|
} |
|
} |
|
break; |
|
} |
|
if ( blend > 255 ) |
|
blend = 255; |
|
else if ( blend < 0 ) |
|
blend = 0; |
|
|
|
m_parms.r = ((srcRed * (255-blend)) + (destRed * blend)) >> 8; |
|
m_parms.g = ((srcGreen * (255-blend)) + (destGreen * blend)) >> 8; |
|
m_parms.b = ((srcBlue * (255-blend)) + (destBlue * blend)) >> 8; |
|
|
|
if ( m_parms.pMessage->effect == 1 && m_parms.charTime != 0 ) |
|
{ |
|
if ( m_parms.x >= 0 && m_parms.y >= 0 && (m_parms.x + gHUD.m_scrinfo.charWidths[ m_parms.text ]) <= ScreenWidth ) |
|
TextMessageDrawChar( m_parms.x, m_parms.y, m_parms.text, m_parms.pMessage->r2, m_parms.pMessage->g2, m_parms.pMessage->b2 ); |
|
} |
|
} |
|
|
|
|
|
void CHudMessage::MessageScanStart( void ) |
|
{ |
|
switch( m_parms.pMessage->effect ) |
|
{ |
|
// Fade-in / out with flicker |
|
case 1: |
|
case 0: |
|
m_parms.fadeTime = m_parms.pMessage->fadein + m_parms.pMessage->holdtime; |
|
|
|
|
|
if ( m_parms.time < m_parms.pMessage->fadein ) |
|
{ |
|
m_parms.fadeBlend = ((m_parms.pMessage->fadein - m_parms.time) * (1.0/m_parms.pMessage->fadein) * 255); |
|
} |
|
else if ( m_parms.time > m_parms.fadeTime ) |
|
{ |
|
if ( m_parms.pMessage->fadeout > 0 ) |
|
m_parms.fadeBlend = (((m_parms.time - m_parms.fadeTime) / m_parms.pMessage->fadeout) * 255); |
|
else |
|
m_parms.fadeBlend = 255; // Pure dest (off) |
|
} |
|
else |
|
m_parms.fadeBlend = 0; // Pure source (on) |
|
m_parms.charTime = 0; |
|
|
|
if ( m_parms.pMessage->effect == 1 && (rand()%100) < 10 ) |
|
m_parms.charTime = 1; |
|
break; |
|
|
|
case 2: |
|
m_parms.fadeTime = (m_parms.pMessage->fadein * m_parms.length) + m_parms.pMessage->holdtime; |
|
|
|
if ( m_parms.time > m_parms.fadeTime && m_parms.pMessage->fadeout > 0 ) |
|
m_parms.fadeBlend = (((m_parms.time - m_parms.fadeTime) / m_parms.pMessage->fadeout) * 255); |
|
else |
|
m_parms.fadeBlend = 0; |
|
break; |
|
} |
|
} |
|
|
|
|
|
void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time ) |
|
{ |
|
int i, j, length, width; |
|
const char *pText; |
|
unsigned char line[80]; |
|
|
|
pText = pMessage->pMessage; |
|
// Count lines |
|
m_parms.lines = 1; |
|
m_parms.time = time; |
|
m_parms.pMessage = pMessage; |
|
length = 0; |
|
width = 0; |
|
m_parms.totalWidth = 0; |
|
while ( *pText ) |
|
{ |
|
if ( *pText == '\n' ) |
|
{ |
|
m_parms.lines++; |
|
if ( width > m_parms.totalWidth ) |
|
m_parms.totalWidth = width; |
|
width = 0; |
|
} |
|
else |
|
width += gHUD.m_scrinfo.charWidths[*pText]; |
|
pText++; |
|
length++; |
|
} |
|
m_parms.length = length; |
|
m_parms.totalHeight = (m_parms.lines * gHUD.m_scrinfo.iCharHeight); |
|
|
|
|
|
m_parms.y = YPosition( pMessage->y, m_parms.totalHeight ); |
|
pText = pMessage->pMessage; |
|
|
|
m_parms.charTime = 0; |
|
|
|
MessageScanStart(); |
|
|
|
for ( i = 0; i < m_parms.lines; i++ ) |
|
{ |
|
m_parms.lineLength = 0; |
|
m_parms.width = 0; |
|
while ( *pText && *pText != '\n' ) |
|
{ |
|
unsigned char c = *pText; |
|
line[m_parms.lineLength] = c; |
|
m_parms.width += gHUD.m_scrinfo.charWidths[c]; |
|
m_parms.lineLength++; |
|
pText++; |
|
} |
|
pText++; // Skip LF |
|
line[m_parms.lineLength] = 0; |
|
|
|
m_parms.x = XPosition( pMessage->x, m_parms.width, m_parms.totalWidth ); |
|
|
|
for ( j = 0; j < m_parms.lineLength; j++ ) |
|
{ |
|
m_parms.text = line[j]; |
|
int next = m_parms.x + gHUD.m_scrinfo.charWidths[ m_parms.text ]; |
|
MessageScanNextChar(); |
|
|
|
if ( m_parms.x >= 0 && m_parms.y >= 0 && next <= ScreenWidth ) |
|
TextMessageDrawChar( m_parms.x, m_parms.y, m_parms.text, m_parms.r, m_parms.g, m_parms.b ); |
|
m_parms.x = next; |
|
} |
|
|
|
m_parms.y += gHUD.m_scrinfo.iCharHeight; |
|
} |
|
} |
|
|
|
|
|
int CHudMessage::Draw( float fTime ) |
|
{ |
|
int i, drawn; |
|
client_textmessage_t *pMessage; |
|
float endTime; |
|
|
|
drawn = 0; |
|
|
|
if ( m_gameTitleTime > 0 ) |
|
{ |
|
float localTime = gHUD.m_flTime - m_gameTitleTime; |
|
float brightness; |
|
|
|
// Maybe timer isn't set yet |
|
if ( m_gameTitleTime > gHUD.m_flTime ) |
|
m_gameTitleTime = gHUD.m_flTime; |
|
|
|
if ( localTime > (m_pGameTitle->fadein + m_pGameTitle->holdtime + m_pGameTitle->fadeout) ) |
|
m_gameTitleTime = 0; |
|
else |
|
{ |
|
brightness = FadeBlend( m_pGameTitle->fadein, m_pGameTitle->fadeout, m_pGameTitle->holdtime, localTime ); |
|
|
|
int halfWidth = gHUD.GetSpriteRect(m_HUD_title_half).right - gHUD.GetSpriteRect(m_HUD_title_half).left; |
|
int fullWidth = halfWidth + gHUD.GetSpriteRect(m_HUD_title_life).right - gHUD.GetSpriteRect(m_HUD_title_life).left; |
|
int fullHeight = gHUD.GetSpriteRect(m_HUD_title_half).bottom - gHUD.GetSpriteRect(m_HUD_title_half).top; |
|
|
|
int x = XPosition( m_pGameTitle->x, fullWidth, fullWidth ); |
|
int y = YPosition( m_pGameTitle->y, fullHeight ); |
|
|
|
|
|
SPR_Set( gHUD.GetSprite(m_HUD_title_half), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 ); |
|
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(m_HUD_title_half) ); |
|
|
|
SPR_Set( gHUD.GetSprite(m_HUD_title_life), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 ); |
|
SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect(m_HUD_title_life) ); |
|
|
|
drawn = 1; |
|
} |
|
} |
|
// Fixup level transitions |
|
for ( i = 0; i < maxHUDMessages; i++ ) |
|
{ |
|
// Assume m_parms.time contains last time |
|
if ( m_pMessages[i] ) |
|
{ |
|
pMessage = m_pMessages[i]; |
|
if ( m_startTime[i] > gHUD.m_flTime ) |
|
m_startTime[i] = gHUD.m_flTime + m_parms.time - m_startTime[i] + 0.2; // Server takes 0.2 seconds to spawn, adjust for this |
|
} |
|
} |
|
|
|
for ( i = 0; i < maxHUDMessages; i++ ) |
|
{ |
|
if ( m_pMessages[i] ) |
|
{ |
|
pMessage = m_pMessages[i]; |
|
|
|
// This is when the message is over |
|
switch( pMessage->effect ) |
|
{ |
|
case 0: |
|
case 1: |
|
endTime = m_startTime[i] + pMessage->fadein + pMessage->fadeout + pMessage->holdtime; |
|
break; |
|
|
|
// Fade in is per character in scanning messages |
|
case 2: |
|
endTime = m_startTime[i] + (pMessage->fadein * strlen( pMessage->pMessage )) + pMessage->fadeout + pMessage->holdtime; |
|
break; |
|
} |
|
|
|
if ( fTime <= endTime ) |
|
{ |
|
float messageTime = fTime - m_startTime[i]; |
|
|
|
// Draw the message |
|
// effect 0 is fade in/fade out |
|
// effect 1 is flickery credits |
|
// effect 2 is write out (training room) |
|
MessageDrawScan( pMessage, messageTime ); |
|
|
|
drawn++; |
|
} |
|
else |
|
{ |
|
// The message is over |
|
m_pMessages[i] = NULL; |
|
} |
|
} |
|
} |
|
|
|
// Remember the time -- to fix up level transitions |
|
m_parms.time = gHUD.m_flTime; |
|
// Don't call until we get another message |
|
if ( !drawn ) |
|
m_iFlags &= ~HUD_ACTIVE; |
|
|
|
return 1; |
|
} |
|
|
|
|
|
void CHudMessage::MessageAdd( const char *pName, float time ) |
|
{ |
|
int i,j; |
|
client_textmessage_t *tempMessage; |
|
|
|
for ( i = 0; i < maxHUDMessages; i++ ) |
|
{ |
|
if ( !m_pMessages[i] ) |
|
{ |
|
// Trim off a leading # if it's there |
|
if ( pName[0] == '#' ) |
|
tempMessage = TextMessageGet( pName+1 ); |
|
else |
|
tempMessage = TextMessageGet( pName ); |
|
// If we couldnt find it in the titles.txt, just create it |
|
if ( !tempMessage ) |
|
{ |
|
g_pCustomMessage.effect = 2; |
|
g_pCustomMessage.r1 = g_pCustomMessage.g1 = g_pCustomMessage.b1 = g_pCustomMessage.a1 = 100; |
|
g_pCustomMessage.r2 = 240; |
|
g_pCustomMessage.g2 = 110; |
|
g_pCustomMessage.b2 = 0; |
|
g_pCustomMessage.a2 = 0; |
|
g_pCustomMessage.x = -1; // Centered |
|
g_pCustomMessage.y = 0.7; |
|
g_pCustomMessage.fadein = 0.01; |
|
g_pCustomMessage.fadeout = 1.5; |
|
g_pCustomMessage.fxtime = 0.25; |
|
g_pCustomMessage.holdtime = 5; |
|
g_pCustomMessage.pName = g_pCustomName; |
|
strcpy( g_pCustomText, pName ); |
|
g_pCustomMessage.pMessage = g_pCustomText; |
|
|
|
tempMessage = &g_pCustomMessage; |
|
} |
|
|
|
for ( j = 0; j < maxHUDMessages; j++ ) |
|
{ |
|
if ( m_pMessages[j] ) |
|
{ |
|
// is this message already in the list |
|
if ( !strcmp( tempMessage->pMessage, m_pMessages[j]->pMessage ) ) |
|
{ |
|
return; |
|
} |
|
|
|
// get rid of any other messages in same location (only one displays at a time) |
|
if ( fabs( tempMessage->y - m_pMessages[j]->y ) < 0.0001 ) |
|
{ |
|
if ( fabs( tempMessage->x - m_pMessages[j]->x ) < 0.0001 ) |
|
{ |
|
m_pMessages[j] = NULL; |
|
} |
|
} |
|
} |
|
} |
|
|
|
m_pMessages[i] = tempMessage; |
|
m_startTime[i] = time; |
|
return; |
|
} |
|
} |
|
} |
|
|
|
|
|
int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
BEGIN_READ( pbuf, iSize ); |
|
|
|
char *pString = READ_STRING(); |
|
|
|
MessageAdd( pString, gHUD.m_flTime ); |
|
// Remember the time -- to fix up level transitions |
|
m_parms.time = gHUD.m_flTime; |
|
|
|
// Turn on drawing |
|
if ( !(m_iFlags & HUD_ACTIVE) ) |
|
m_iFlags |= HUD_ACTIVE; |
|
|
|
return 1; |
|
} |
|
|
|
|
|
int CHudMessage::MsgFunc_GameTitle( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
m_pGameTitle = TextMessageGet( "GAMETITLE" ); |
|
if ( m_pGameTitle != NULL ) |
|
{ |
|
m_gameTitleTime = gHUD.m_flTime; |
|
|
|
// Turn on drawing |
|
if ( !(m_iFlags & HUD_ACTIVE) ) |
|
m_iFlags |= HUD_ACTIVE; |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
void CHudMessage::MessageAdd(client_textmessage_t * newMessage ) |
|
{ |
|
m_parms.time = gHUD.m_flTime; |
|
|
|
// Turn on drawing |
|
if ( !(m_iFlags & HUD_ACTIVE) ) |
|
m_iFlags |= HUD_ACTIVE; |
|
|
|
for ( int i = 0; i < maxHUDMessages; i++ ) |
|
{ |
|
if ( !m_pMessages[i] ) |
|
{ |
|
m_pMessages[i] = newMessage; |
|
m_startTime[i] = gHUD.m_flTime; |
|
return; |
|
} |
|
} |
|
|
|
}
|
|
|