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38 lines
1.6 KiB
38 lines
1.6 KiB
#ifndef TEAMDM_H |
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#define TEAMDM_H |
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#define TEAM1 "Red" |
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#define TEAM2 "Blue" |
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class CRulesTeamDM : public CHalfLifeMultiplay |
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{ |
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public: |
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CRulesTeamDM( ); |
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virtual void ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib ); |
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virtual BOOL ClientCommand( CBasePlayer *pPlayer, const char *pcmd ); |
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virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor ); |
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virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ); |
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virtual const char *GetGameDescription( void ) { return "Team DM"; } // this is the game name that gets seen in the server browser |
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const char *GetIndexedTeamName( int teamIndex ); |
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virtual edict_t *GetPlayerSpawnSpot( CBasePlayer *pPlayer ); |
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const char *GetTeamID( CBaseEntity *pEntity ); |
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int GetTeamIndex( const char *pTeamName ); |
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virtual void InitHUD( CBasePlayer *pPlayer ); |
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virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ); |
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virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); |
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virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ); |
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virtual int PlayersOnTeam( const char *szTeamName ); |
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virtual void PlayerSpawn( CBasePlayer *pPlayer ); |
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virtual BOOL ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ); |
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virtual int TeamFrags( const char *szTeamName ); |
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virtual const char *TeamWithFewestPlayers( void ); |
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virtual void Think( void ); |
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virtual void UpdateGameMode( CBasePlayer *pPlayer ); // the client needs to be informed of the current game mode |
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private: |
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BOOL m_DisableDeathMessages; |
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BOOL m_DisableDeathPenalty; |
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}; |
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#endif |