Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef _INC_BUMPLIGHT_H
#define _INC_BUMPLIGHT_H
#define BUMPLIGHT_SPAWNFLAG_START_OFF (1<<0)
class CBumpLight : public CPointEntity
{
public:
CBumpLight(void);
virtual void KeyValue( KeyValueData* pkvd );
virtual void Spawn( void );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT CreateOnClient(void);
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
private:
float m_fStrength, m_fRadius;
Vector m_vColour;
bool m_bEnabled;
char m_szMovewithEnt[64];
bool m_bMovewith;
int m_iStyle;
};
#endif