Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//=========================================================
// Hornets
//=========================================================
//=========================================================
// Hornet Defines
//=========================================================
#define HORNET_TYPE_RED 0
#define HORNET_TYPE_ORANGE 1
#define HORNET_RED_SPEED (float)600
#define HORNET_ORANGE_SPEED (float)800
#define HORNET_BUZZ_VOLUME (float)0.8
extern int iHornetPuff;
//=========================================================
// Hornet - this is the projectile that the Alien Grunt fires.
//=========================================================
class CHornet : public CBaseMonster
{
public:
void Spawn( void );
void Precache( void );
int Classify( void );
int IRelationship( CBaseEntity *pTarget );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
void IgniteTrail( void );
void EXPORT StartTrack( void );
void EXPORT StartDart( void );
void EXPORT TrackTarget( void );
void EXPORT TrackTouch( CBaseEntity *pOther );
void EXPORT DartTouch( CBaseEntity *pOther );
void EXPORT DieTouch( CBaseEntity *pOther );
virtual float TouchGravGun( CBaseEntity *attacker, int stage )
{
pev->owner = attacker->edict();
pev->dmg *= 2;
if( m_pfnThink == &CBaseEntity::SUB_Remove )
pev->nextthink = gpGlobals->time + 1;
return 1000;
}
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
float m_flStopAttack;
int m_iHornetType;
float m_flFlySpeed;
};