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304 lines
8.1 KiB
304 lines
8.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// death notice |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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#include <stdio.h> |
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DECLARE_MESSAGE( m_DeathNotice, DeathMsg ); |
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struct DeathNoticeItem { |
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char szKiller[MAX_PLAYER_NAME_LENGTH*2]; |
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char szVictim[MAX_PLAYER_NAME_LENGTH*2]; |
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int iId; // the index number of the associated sprite |
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int iSuicide; |
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int iTeamKill; |
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int iNonPlayerKill; |
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float flDisplayTime; |
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float *KillerColor; |
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float *VictimColor; |
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}; |
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#define MAX_DEATHNOTICES 4 |
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static int DEATHNOTICE_DISPLAY_TIME = 6; |
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#define DEATHNOTICE_TOP 32 |
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DeathNoticeItem rgDeathNoticeList[ MAX_DEATHNOTICES + 1 ]; |
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float g_ColorBlue[3] = { 0.6, 0.8, 1.0 }; |
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float g_ColorRed[3] = { 1.0, 0.25, 0.25 }; |
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float g_ColorGreen[3] = { 0.6, 1.0, 0.6 }; |
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float g_ColorYellow[3] = { 1.0, 0.7, 0.0 }; |
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float g_ColorGrey[3] = { 0.8, 0.8, 0.8 }; |
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float *GetClientColor( int clientIndex ) |
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{ |
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switch ( g_PlayerExtraInfo[clientIndex].teamnumber ) |
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{ |
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case 1: return g_ColorBlue; |
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case 2: return g_ColorRed; |
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case 3: return g_ColorYellow; |
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case 4: return g_ColorGreen; |
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case 0: return g_ColorYellow; |
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default : return g_ColorGrey; |
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} |
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return NULL; |
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} |
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int CHudDeathNotice :: Init( void ) |
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{ |
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gHUD.AddHudElem( this ); |
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HOOK_MESSAGE( DeathMsg ); |
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CVAR_CREATE( "hud_deathnotice_time", "6", 0 ); |
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return 1; |
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} |
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void CHudDeathNotice :: InitHUDData( void ) |
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{ |
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memset( rgDeathNoticeList, 0, sizeof(rgDeathNoticeList) ); |
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} |
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int CHudDeathNotice :: VidInit( void ) |
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{ |
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m_HUD_d_skull = gHUD.GetSpriteIndex( "d_skull" ); |
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return 1; |
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} |
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int CHudDeathNotice :: Draw( float flTime ) |
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{ |
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int x, y, r, g, b; |
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for ( int i = 0; i < MAX_DEATHNOTICES; i++ ) |
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{ |
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if ( rgDeathNoticeList[i].iId == 0 ) |
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break; // we've gone through them all |
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if ( rgDeathNoticeList[i].flDisplayTime < flTime ) |
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{ // display time has expired |
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// remove the current item from the list |
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memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i+1], sizeof(DeathNoticeItem) * (MAX_DEATHNOTICES - i) ); |
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i--; // continue on the next item; stop the counter getting incremented |
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continue; |
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} |
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rgDeathNoticeList[i].flDisplayTime = min( rgDeathNoticeList[i].flDisplayTime, gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME ); |
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// Only draw if the viewport will let me |
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// vgui dropped out |
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//if ( gViewPort && gViewPort->AllowedToPrintText() ) |
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{ |
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// Draw the death notice |
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y = YRES(DEATHNOTICE_TOP) + 2 + (20 * i); //!!! |
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int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId; |
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x = ScreenWidth - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); |
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if ( !rgDeathNoticeList[i].iSuicide ) |
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{ |
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x -= (5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) ); |
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// Draw killers name |
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if ( rgDeathNoticeList[i].KillerColor ) |
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DrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] ); |
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x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller ); |
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} |
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r = 255; g = 80; b = 0; |
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if ( rgDeathNoticeList[i].iTeamKill ) |
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{ |
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r = 10; g = 240; b = 10; // display it in sickly green |
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} |
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// Draw death weapon |
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SPR_Set( gHUD.GetSprite(id), r, g, b ); |
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SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(id) ); |
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x += (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); |
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// Draw victims name (if it was a player that was killed) |
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if (rgDeathNoticeList[i].iNonPlayerKill == FALSE) |
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{ |
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if ( rgDeathNoticeList[i].VictimColor ) |
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DrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] ); |
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x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim ); |
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} |
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} |
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} |
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return 1; |
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} |
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// This message handler may be better off elsewhere |
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int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf ) |
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{ |
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int i; |
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m_iFlags |= HUD_ACTIVE; |
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BEGIN_READ( pbuf, iSize ); |
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int killer = READ_BYTE(); |
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int victim = READ_BYTE(); |
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char killedwith[32]; |
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strcpy( killedwith, "d_" ); |
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strncat( killedwith, READ_STRING(), 32 ); |
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gHUD.m_Spectator.DeathMessage(victim); |
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for ( i = 0; i < MAX_DEATHNOTICES; i++ ) |
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{ |
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if ( rgDeathNoticeList[i].iId == 0 ) |
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break; |
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} |
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if ( i == MAX_DEATHNOTICES ) |
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{ // move the rest of the list forward to make room for this item |
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memmove( rgDeathNoticeList, rgDeathNoticeList+1, sizeof(DeathNoticeItem) * MAX_DEATHNOTICES ); |
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i = MAX_DEATHNOTICES - 1; |
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} |
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//if (gViewPort) |
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// gViewPort->GetAllPlayersInfo(); |
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gHUD.m_Scoreboard.GetAllPlayersInfo(); |
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// Get the Killer's name |
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char *killer_name = g_PlayerInfoList[ killer ].name; |
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if ( !killer_name ) |
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{ |
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killer_name = ""; |
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rgDeathNoticeList[i].szKiller[0] = 0; |
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} |
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else |
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{ |
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rgDeathNoticeList[i].KillerColor = GetClientColor( killer ); |
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strncpy( rgDeathNoticeList[i].szKiller, killer_name, MAX_PLAYER_NAME_LENGTH ); |
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rgDeathNoticeList[i].szKiller[MAX_PLAYER_NAME_LENGTH-1] = 0; |
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} |
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// Get the Victim's name |
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char *victim_name = NULL; |
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// If victim is -1, the killer killed a specific, non-player object (like a sentrygun) |
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if ( ((char)victim) != -1 ) |
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victim_name = g_PlayerInfoList[ victim ].name; |
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if ( !victim_name ) |
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{ |
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victim_name = ""; |
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rgDeathNoticeList[i].szVictim[0] = 0; |
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} |
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else |
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{ |
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rgDeathNoticeList[i].VictimColor = GetClientColor( victim ); |
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strncpy( rgDeathNoticeList[i].szVictim, victim_name, MAX_PLAYER_NAME_LENGTH ); |
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rgDeathNoticeList[i].szVictim[MAX_PLAYER_NAME_LENGTH-1] = 0; |
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} |
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// Is it a non-player object kill? |
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if ( ((char)victim) == -1 ) |
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{ |
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rgDeathNoticeList[i].iNonPlayerKill = TRUE; |
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// Store the object's name in the Victim slot (skip the d_ bit) |
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strcpy( rgDeathNoticeList[i].szVictim, killedwith+2 ); |
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} |
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else |
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{ |
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if ( killer == victim || killer == 0 ) |
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rgDeathNoticeList[i].iSuicide = TRUE; |
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if ( !strcmp( killedwith, "d_teammate" ) ) |
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rgDeathNoticeList[i].iTeamKill = TRUE; |
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} |
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// Find the sprite in the list |
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int spr = gHUD.GetSpriteIndex( killedwith ); |
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rgDeathNoticeList[i].iId = spr; |
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DEATHNOTICE_DISPLAY_TIME = CVAR_GET_FLOAT( "hud_deathnotice_time" ); |
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rgDeathNoticeList[i].flDisplayTime = gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME; |
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if (rgDeathNoticeList[i].iNonPlayerKill) |
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{ |
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ConsolePrint( rgDeathNoticeList[i].szKiller ); |
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ConsolePrint( " killed a " ); |
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ConsolePrint( rgDeathNoticeList[i].szVictim ); |
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ConsolePrint( "\n" ); |
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} |
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else |
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{ |
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// record the death notice in the console |
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if ( rgDeathNoticeList[i].iSuicide ) |
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{ |
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ConsolePrint( rgDeathNoticeList[i].szVictim ); |
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if ( !strcmp( killedwith, "d_world" ) ) |
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{ |
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ConsolePrint( " died" ); |
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} |
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else |
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{ |
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ConsolePrint( " killed self" ); |
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} |
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} |
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else if ( rgDeathNoticeList[i].iTeamKill ) |
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{ |
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ConsolePrint( rgDeathNoticeList[i].szKiller ); |
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ConsolePrint( " killed his teammate " ); |
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ConsolePrint( rgDeathNoticeList[i].szVictim ); |
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} |
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else |
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{ |
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ConsolePrint( rgDeathNoticeList[i].szKiller ); |
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ConsolePrint( " killed " ); |
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ConsolePrint( rgDeathNoticeList[i].szVictim ); |
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} |
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if ( *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill ) |
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{ |
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ConsolePrint( " with " ); |
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// replace the code names with the 'real' names |
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if ( !strcmp( killedwith+2, "egon" ) ) |
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strcpy( killedwith, "d_gluon gun" ); |
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if ( !strcmp( killedwith+2, "gauss" ) ) |
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strcpy( killedwith, "d_tau cannon" ); |
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ConsolePrint( killedwith+2 ); // skip over the "d_" part |
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} |
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ConsolePrint( "\n" ); |
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} |
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return 1; |
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} |
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