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41 lines
1.2 KiB
41 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef USERCMD_H |
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#define USERCMD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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typedef struct usercmd_s |
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{ |
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short lerp_msec; // Interpolation time on client |
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byte msec; // Duration in ms of command |
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vec3_t viewangles; // Command view angles. |
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// intended velocities |
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float forwardmove; // Forward velocity. |
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float sidemove; // Sideways velocity. |
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float upmove; // Upward velocity. |
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byte lightlevel; // Light level at spot where we are standing. |
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unsigned short buttons; // Attack buttons |
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byte impulse; // Impulse command issued. |
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byte weaponselect; // Current weapon id |
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// Experimental player impact stuff. |
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int impact_index; |
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vec3_t impact_position; |
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} usercmd_t; |
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#endif // USERCMD_H
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