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180 lines
5.9 KiB
180 lines
5.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef TALKMONSTER_H |
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#define TALKMONSTER_H |
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#ifndef MONSTERS_H |
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#include "monsters.h" |
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#endif |
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//========================================================= |
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// Talking monster base class |
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// Used for scientists and barneys |
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//========================================================= |
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#define TALKRANGE_MIN 500.0 // don't talk to anyone farther away than this |
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#define TLK_STARE_DIST 128 // anyone closer than this and looking at me is probably staring at me. |
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#define bit_saidDamageLight (1<<0) // bits so we don't repeat key sentences |
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#define bit_saidDamageMedium (1<<1) |
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#define bit_saidDamageHeavy (1<<2) |
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#define bit_saidHelloPlayer (1<<3) |
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#define bit_saidWoundLight (1<<4) |
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#define bit_saidWoundHeavy (1<<5) |
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#define bit_saidHeard (1<<6) |
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#define bit_saidSmelled (1<<7) |
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#define TLK_CFRIENDS 3 |
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typedef enum |
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{ |
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TLK_ANSWER = 0, |
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TLK_QUESTION, |
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TLK_IDLE, |
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TLK_STARE, |
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TLK_USE, |
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TLK_UNUSE, |
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TLK_STOP, |
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TLK_NOSHOOT, |
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TLK_HELLO, |
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TLK_PHELLO, |
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TLK_PIDLE, |
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TLK_PQUESTION, |
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TLK_PLHURT1, |
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TLK_PLHURT2, |
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TLK_PLHURT3, |
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TLK_SMELL, |
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TLK_WOUND, |
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TLK_MORTAL, |
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TLK_CGROUPS // MUST be last entry |
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} TALKGROUPNAMES; |
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enum |
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{ |
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SCHED_CANT_FOLLOW = LAST_COMMON_SCHEDULE + 1, |
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SCHED_MOVE_AWAY, // Try to get out of the player's way |
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SCHED_MOVE_AWAY_FOLLOW, // same, but follow afterward |
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SCHED_MOVE_AWAY_FAIL, // Turn back toward player |
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LAST_TALKMONSTER_SCHEDULE // MUST be last |
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}; |
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enum |
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{ |
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TASK_CANT_FOLLOW = LAST_COMMON_TASK + 1, |
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TASK_MOVE_AWAY_PATH, |
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TASK_WALK_PATH_FOR_UNITS, |
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TASK_TLK_RESPOND, // say my response |
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TASK_TLK_SPEAK, // question or remark |
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TASK_TLK_HELLO, // Try to say hello to player |
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TASK_TLK_HEADRESET, // reset head position |
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TASK_TLK_STOPSHOOTING, // tell player to stop shooting friend |
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TASK_TLK_STARE, // let the player know I know he's staring at me. |
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TASK_TLK_LOOK_AT_CLIENT,// faces player if not moving and not talking and in idle. |
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TASK_TLK_CLIENT_STARE, // same as look at client, but says something if the player stares. |
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TASK_TLK_EYECONTACT, // maintain eyecontact with person who I'm talking to |
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TASK_TLK_IDEALYAW, // set ideal yaw to face who I'm talking to |
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TASK_FACE_PLAYER, // Face the player |
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LAST_TALKMONSTER_TASK // MUST be last |
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}; |
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class CTalkMonster : public CBaseMonster |
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{ |
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public: |
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void TalkInit( void ); |
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CBaseEntity *FindNearestFriend(BOOL fPlayer); |
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float TargetDistance( void ); |
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void StopTalking( void ) { SentenceStop(); } |
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// Base Monster functions |
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void Precache( void ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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void Touch( CBaseEntity *pOther ); |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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int IRelationship ( CBaseEntity *pTarget ); |
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virtual int CanPlaySentence( BOOL fDisregardState ); |
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virtual void PlaySentence( const char *pszSentence, float duration, float volume, float attenuation ); |
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void PlayScriptedSentence( const char *pszSentence, float duration, float volume, float attenuation, BOOL bConcurrent, CBaseEntity *pListener ); |
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void KeyValue( KeyValueData *pkvd ); |
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// AI functions |
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void SetActivity ( Activity newActivity ); |
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Schedule_t *GetScheduleOfType ( int Type ); |
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void StartTask( Task_t *pTask ); |
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void RunTask( Task_t *pTask ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void PrescheduleThink( void ); |
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// Conversations / communication |
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int GetVoicePitch( void ); |
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void IdleRespond( void ); |
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int FIdleSpeak( void ); |
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int FIdleStare( void ); |
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int FIdleHello( void ); |
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void IdleHeadTurn( Vector &vecFriend ); |
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int FOkToSpeak( void ); |
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void TrySmellTalk( void ); |
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CBaseEntity *EnumFriends( CBaseEntity *pentPrevious, int listNumber, BOOL bTrace ); |
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void AlertFriends( void ); |
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void ShutUpFriends( void ); |
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BOOL IsTalking( void ); |
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void Talk( float flDuration ); |
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// For following |
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BOOL CanFollow( void ); |
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BOOL IsFollowing( void ) { return m_hTargetEnt != NULL && m_hTargetEnt->IsPlayer(); } |
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void StopFollowing( BOOL clearSchedule ); |
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void StartFollowing( CBaseEntity *pLeader ); |
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virtual void DeclineFollowing( void ) {} |
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void LimitFollowers( CBaseEntity *pPlayer, int maxFollowers ); |
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void EXPORT FollowerUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual void SetAnswerQuestion( CTalkMonster *pSpeaker ); |
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virtual int FriendNumber( int arrayNumber ) { return arrayNumber; } |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static char *m_szFriends[TLK_CFRIENDS]; // array of friend names |
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static float g_talkWaitTime; |
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int m_bitsSaid; // set bits for sentences we don't want repeated |
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int m_nSpeak; // number of times initiated talking |
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int m_voicePitch; // pitch of voice for this head |
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const char *m_szGrp[TLK_CGROUPS]; // sentence group names |
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float m_useTime; // Don't allow +USE until this time |
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int m_iszUse; // Custom +USE sentence group (follow) |
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int m_iszUnUse; // Custom +USE sentence group (stop following) |
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float m_flLastSaidSmelled;// last time we talked about something that stinks |
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float m_flStopTalkTime;// when in the future that I'll be done saying this sentence. |
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EHANDLE m_hTalkTarget; // who to look at while talking |
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CUSTOM_SCHEDULES |
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}; |
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// Clients can push talkmonsters out of their way |
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#define bits_COND_CLIENT_PUSH ( bits_COND_SPECIAL1 ) |
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// Don't see a client right now. |
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#define bits_COND_CLIENT_UNSEEN ( bits_COND_SPECIAL2 ) |
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#endif //TALKMONSTER_H
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