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51 lines
1.4 KiB
51 lines
1.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// cdll_dll.h |
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// this file is included by both the game-dll and the client-dll, |
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#pragma once |
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#ifndef CDLL_DLL_H |
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#define CDLL_DLL_H |
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#define MAX_WEAPONS 32 // ??? |
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#define MAX_WEAPON_SLOTS 6 // hud item selection slots |
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#define MAX_ITEM_TYPES 6 // hud item selection slots |
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#define MAX_ITEMS 5 // hard coded item types |
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#define HIDEHUD_WEAPONS ( 1<<0 ) |
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#define HIDEHUD_FLASHLIGHT ( 1<<1 ) |
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#define HIDEHUD_ALL ( 1<<2 ) |
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#define HIDEHUD_HEALTH ( 1<<3 ) |
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#define HIDEHUD_CUSTOMCROSSHAIR ( 1<<4 ) //LRC - probably not the right way to do this, but it's just an experiment. |
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#define MAX_AMMO_TYPES 32 // ??? |
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#define MAX_AMMO_SLOTS 32 // not really slots |
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#define HUD_PRINTNOTIFY 1 |
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#define HUD_PRINTCONSOLE 2 |
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#define HUD_PRINTTALK 3 |
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#define HUD_PRINTCENTER 4 |
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#define WEAPON_SUIT 31 |
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// advanced NVG |
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#define NVG_DRAIN_PER_SECOND 0.75 |
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#define NVG_RECHARGE_PER_SECOND 7.5 |
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// advanced NVG |
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#endif
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