You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
396 lines
8.9 KiB
396 lines
8.9 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
#if !OEM_BUILD && !HLDEMO_BUILD |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "weapons.h" |
|
#include "nodes.h" |
|
#include "player.h" |
|
#include "gamerules.h" |
|
|
|
#if !CLIENT_DLL |
|
#define STAR_AIR_VELOCITY 1500 |
|
#define STAR_WATER_VELOCITY 150 |
|
|
|
// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS() |
|
// |
|
// OVERLOADS SOME ENTVARS: |
|
// |
|
// speed - the ideal magnitude of my velocity |
|
class CNinjaStar : public CBaseEntity |
|
{ |
|
void Spawn( void ); |
|
void Precache( void ); |
|
int Classify ( void ); |
|
void EXPORT BubbleThink( void ); |
|
void EXPORT StarTouch( CBaseEntity *pOther ); |
|
void EXPORT ExplodeThink( void ); |
|
|
|
int m_iTrail; |
|
|
|
public: |
|
static CNinjaStar *StarCreate( void ); |
|
}; |
|
LINK_ENTITY_TO_CLASS( ninja_star, CNinjaStar ); |
|
|
|
CNinjaStar *CNinjaStar::StarCreate( void ) |
|
{ |
|
// Create a new entity with CCrossbowBolt private data |
|
CNinjaStar *pStar = GetClassPtr( (CNinjaStar *)NULL ); |
|
pStar->pev->classname = MAKE_STRING("star"); |
|
pStar->Spawn(); |
|
|
|
return pStar; |
|
} |
|
|
|
void CNinjaStar::Spawn( ) |
|
{ |
|
Precache( ); |
|
pev->movetype = MOVETYPE_FLY; |
|
pev->solid = SOLID_BBOX; |
|
|
|
pev->gravity = 0.5; |
|
|
|
SET_MODEL(ENT(pev), "models/nstar.mdl"); |
|
|
|
UTIL_SetOrigin( pev, pev->origin ); |
|
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); |
|
|
|
SetTouch( &CNinjaStar::StarTouch ); |
|
SetThink( &CNinjaStar::BubbleThink ); |
|
pev->nextthink = gpGlobals->time + 0.2f; |
|
} |
|
|
|
|
|
void CNinjaStar::Precache( ) |
|
{ |
|
PRECACHE_MODEL ("models/nstar.mdl"); |
|
PRECACHE_SOUND("weapons/nstar_hitbod.wav"); |
|
PRECACHE_SOUND("weapons/nstar_hit.wav"); |
|
PRECACHE_SOUND("weapons/nstar_fire.wav"); |
|
PRECACHE_SOUND("fvox/beep.wav"); |
|
m_iTrail = PRECACHE_MODEL("sprites/streak.spr"); |
|
} |
|
|
|
|
|
int CNinjaStar :: Classify ( void ) |
|
{ |
|
return CLASS_NONE; |
|
} |
|
|
|
void CNinjaStar::StarTouch( CBaseEntity *pOther ) |
|
{ |
|
SetTouch( NULL ); |
|
SetThink( NULL ); |
|
|
|
if (pOther->pev->takedamage) |
|
{ |
|
TraceResult tr = UTIL_GetGlobalTrace( ); |
|
entvars_t *pevOwner; |
|
|
|
pevOwner = VARS( pev->owner ); |
|
|
|
// UNDONE: this needs to call TraceAttack instead |
|
ClearMultiDamage( ); |
|
|
|
pOther->TraceAttack(pevOwner, gSkillData.plrDmgStar, pev->velocity.Normalize(), &tr, DMG_BULLET | DMG_NEVERGIB ); |
|
|
|
ApplyMultiDamage( pev, pevOwner ); |
|
|
|
pev->velocity = Vector( 0, 0, 0 ); |
|
// play body "errgh" sound |
|
EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/nstar_hitbod.wav", 1, ATTN_NORM); |
|
|
|
if ( !g_pGameRules->IsMultiplayer() ) |
|
{ |
|
switch (RANDOM_LONG(1,2)) |
|
{ |
|
case 1: |
|
Killed( pev, GIB_ALWAYS ); // Victim is lucky to have a heart at this point |
|
break; |
|
case 2: |
|
Killed( pev, GIB_NEVER ); // Victim is lucky and keeps his organs in his corpse |
|
break; |
|
} |
|
} |
|
|
|
UTIL_Remove( this ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_BODY, "weapons/nstar_hit.wav", RANDOM_FLOAT(0.95, 1.0), ATTN_NORM, 0, 98 + RANDOM_LONG(0,7)); |
|
|
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
pev->nextthink = gpGlobals->time;// this will get changed below if the bolt is allowed to stick in what it hit. |
|
|
|
if ( FClassnameIs( pOther->pev, "worldspawn" ) ) |
|
{ |
|
// if what we hit is static architecture, can stay around for a while. |
|
Vector vecDir = pev->velocity.Normalize( ); |
|
UTIL_SetOrigin( pev, pev->origin - vecDir * 12 ); |
|
pev->angles = UTIL_VecToAngles( vecDir ); |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_FLY; |
|
pev->velocity = Vector( 0, 0, 0 ); |
|
pev->avelocity.z = 0; |
|
pev->angles.z = RANDOM_LONG(0,360); |
|
pev->nextthink = gpGlobals->time + 10.0f; |
|
} |
|
|
|
if (UTIL_PointContents(pev->origin) != CONTENTS_WATER) |
|
{ |
|
UTIL_Sparks( pev->origin ); |
|
} |
|
} |
|
} |
|
|
|
void CNinjaStar::BubbleThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1f; |
|
|
|
if (pev->waterlevel == 0) |
|
return; |
|
|
|
UTIL_BubbleTrail( pev->origin - pev->velocity * 0.1f, pev->origin, 20 ); |
|
} |
|
|
|
void CNinjaStar::ExplodeThink( void ) |
|
{ |
|
int iContents = UTIL_PointContents ( pev->origin ); |
|
int iScale; |
|
|
|
pev->dmg = 40; |
|
iScale = 10; |
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
|
WRITE_BYTE( TE_EXPLOSION); |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
if (iContents != CONTENTS_WATER) |
|
{ |
|
WRITE_SHORT( g_sModelIndexFireball ); |
|
} |
|
else |
|
{ |
|
WRITE_SHORT( g_sModelIndexWExplosion ); |
|
} |
|
WRITE_BYTE( iScale ); // scale * 10 |
|
WRITE_BYTE( 15 ); // framerate |
|
WRITE_BYTE( TE_EXPLFLAG_NONE ); |
|
MESSAGE_END(); |
|
|
|
entvars_t *pevOwner; |
|
|
|
if ( pev->owner ) |
|
pevOwner = VARS( pev->owner ); |
|
else |
|
pevOwner = NULL; |
|
|
|
pev->owner = NULL; // can't traceline attack owner if this is set |
|
|
|
::RadiusDamage( pev->origin, pev, pevOwner, pev->dmg, 128, CLASS_NONE, DMG_BLAST | DMG_ALWAYSGIB ); |
|
|
|
UTIL_Remove(this); |
|
} |
|
#endif |
|
|
|
enum star_e { // Do this!@ |
|
NSTAR_IDLE = 0, // full |
|
NSTAR_FIRE, // full |
|
NSTAR_DRAW, // full |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( weapon_nstar, CNStar ); |
|
|
|
void CNStar::Spawn( ) |
|
{ |
|
Precache( ); |
|
m_iId = WEAPON_NSTAR; |
|
SET_MODEL(ENT(pev), "models/w_nstar.mdl"); |
|
|
|
m_iDefaultAmmo = NSTAR_DEFAULT_GIVE; |
|
|
|
FallInit();// get ready to fall down. |
|
} |
|
|
|
int CNStar::AddToPlayer( CBasePlayer *pPlayer ) |
|
{ |
|
if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
|
WRITE_BYTE( m_iId ); |
|
MESSAGE_END(); |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
void CNStar::Precache( void ) |
|
{ |
|
PRECACHE_MODEL("models/w_nstar.mdl"); |
|
PRECACHE_MODEL("models/v_nstar.mdl"); |
|
PRECACHE_MODEL("models/p_nstar.mdl"); |
|
|
|
UTIL_PrecacheOther( "ninja_star" ); |
|
|
|
m_usNStar = PRECACHE_EVENT( 1, "events/nstar.sc" ); |
|
} |
|
|
|
|
|
int CNStar::GetItemInfo(ItemInfo *p) |
|
{ |
|
p->pszName = STRING(pev->classname); |
|
p->pszAmmo1 = "stars"; |
|
p->iMaxAmmo1 = NSTAR_MAX_CARRY; |
|
p->pszAmmo2 = NULL; |
|
p->iMaxAmmo2 = -1; |
|
p->iMaxClip = NSTAR_MAX_CLIP; |
|
p->iSlot = 3; |
|
p->iPosition = 3; |
|
p->iId = WEAPON_NSTAR; |
|
p->iFlags = 0; |
|
p->iWeight = NSTAR_WEIGHT; |
|
return 1; |
|
} |
|
|
|
|
|
BOOL CNStar::Deploy( ) |
|
{ |
|
return DefaultDeploy( "models/v_nstar.mdl", "models/p_nstar.mdl", NSTAR_DRAW, "nstar" ); |
|
} |
|
|
|
void CNStar::Holster( int skiplocal /* = 0 */ ) |
|
{ |
|
m_fInReload = FALSE;// cancel any reload in progress. |
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; |
|
} |
|
|
|
void CNStar::PrimaryAttack( void ) |
|
{ |
|
if (m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ] > 0) |
|
{ |
|
FireStar(); |
|
} |
|
} |
|
|
|
void CNStar::FireStar() |
|
{ |
|
TraceResult tr; |
|
|
|
if (m_iClip == 0) |
|
{ |
|
PlayEmptySound( ); |
|
return; |
|
} |
|
|
|
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; |
|
|
|
//m_iClip--; |
|
m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ]--; |
|
|
|
int flags; |
|
#if CLIENT_WEAPONS |
|
flags = FEV_NOTHOST; |
|
#else |
|
flags = 0; |
|
#endif |
|
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usNStar, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, 0, 0, 0 ); |
|
|
|
// player "shoot" animation |
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
|
|
|
Vector anglesAim = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle; |
|
UTIL_MakeVectors( anglesAim ); |
|
|
|
anglesAim.x = -anglesAim.x; |
|
Vector vecSrc = m_pPlayer->GetGunPosition( ) - gpGlobals->v_up * 2; |
|
Vector vecDir = gpGlobals->v_forward; |
|
|
|
#if !CLIENT_DLL |
|
CNinjaStar *pStar = CNinjaStar::StarCreate(); |
|
pStar->pev->origin = vecSrc; |
|
pStar->pev->angles = anglesAim; |
|
pStar->pev->owner = m_pPlayer->edict(); |
|
|
|
if (m_pPlayer->pev->waterlevel == 3) |
|
{ |
|
pStar->pev->velocity = vecDir * STAR_WATER_VELOCITY; |
|
pStar->pev->speed = STAR_WATER_VELOCITY; |
|
} |
|
else |
|
{ |
|
pStar->pev->velocity = vecDir * STAR_AIR_VELOCITY; |
|
pStar->pev->speed = STAR_AIR_VELOCITY; |
|
} |
|
pStar->pev->avelocity.z = 10; |
|
#endif |
|
|
|
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) |
|
// HEV suit - indicate out of ammo condition |
|
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); |
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3f; |
|
|
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75f; |
|
|
|
if (m_iClip != 0) |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 5.0f; |
|
else |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.75f; |
|
} |
|
|
|
void CNStar::WeaponIdle( void ) |
|
{ |
|
m_pPlayer->GetAutoaimVector( AUTOAIM_2DEGREES ); // get the autoaim vector but ignore it; used for autoaim crosshair in DM |
|
|
|
ResetEmptySound( ); |
|
|
|
SendWeaponAnim( NSTAR_IDLE ); |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 80.0f / 30.0f; |
|
} |
|
|
|
|
|
|
|
class CNStarAmmo : public CBasePlayerAmmo |
|
{ |
|
void Spawn( void ) |
|
{ |
|
Precache( ); |
|
SET_MODEL(ENT(pev), "models/w_nstar.mdl"); |
|
CBasePlayerAmmo::Spawn( ); |
|
} |
|
void Precache( void ) |
|
{ |
|
PRECACHE_MODEL ("models/w_nstar.mdl"); |
|
PRECACHE_SOUND("items/9mmclip1.wav"); |
|
} |
|
BOOL AddAmmo( CBaseEntity *pOther ) |
|
{ |
|
if (pOther->GiveAmmo( 30, "stars", NSTAR_MAX_CARRY ) != -1) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM); |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
}; |
|
LINK_ENTITY_TO_CLASS( ammo_nstar, CNStarAmmo ); |
|
|
|
#endif
|
|
|