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195 lines
5.2 KiB
195 lines
5.2 KiB
/*** |
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* |
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Creepers blow. |
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*/ |
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//========================================================= |
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// Creeper |
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//========================================================= |
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// UNDONE: Don't flinch every time you get hit |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "explode.h" |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define CREEP_AE_ATTACK_RIGHT 0x01 |
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#define CREEP_FLINCH_DELAY 1 // at most one flinch every n secs |
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class CCreeper : public CBaseMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void SetYawSpeed( void ); |
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int Classify ( void ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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int IgnoreConditions ( void ); |
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float m_flNextFlinch; |
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void AlertSound( void ); |
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static const char *pAlertSounds[]; |
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// No range attacks |
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BOOL CheckRangeAttack1 ( float flDot, float flDist ) { return FALSE; } |
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BOOL CheckRangeAttack2 ( float flDot, float flDist ) { return FALSE; } |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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}; |
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LINK_ENTITY_TO_CLASS( monster_creeper, CCreeper ); |
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const char *CCreeper::pAlertSounds[] = |
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{ |
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"fuse.wav", //ssssssssssssssss |
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}; |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CCreeper :: Classify ( void ) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// SetYawSpeed - allows each sequence to have a different |
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// turn rate associated with it. |
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//========================================================= |
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void CCreeper :: SetYawSpeed ( void ) |
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{ |
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int ys; |
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ys = 120; |
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#if 0 |
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switch ( m_Activity ) |
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{ |
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} |
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#endif |
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pev->yaw_speed = ys; |
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} |
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int CCreeper :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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// Take 70% damage from bullets |
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if ( bitsDamageType == DMG_BULLET ) |
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{ |
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Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5; |
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vecDir = vecDir.Normalize(); |
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float flForce = DamageForce( flDamage ); |
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pev->velocity = pev->velocity + vecDir * flForce; |
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flDamage *= 0.7; |
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} |
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// HACK HACK -- until we fix this. |
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if ( IsAlive() ) |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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void CCreeper :: AlertSound( void ) |
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{ |
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// Play a random attack sound |
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EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAlertSounds[ RANDOM_LONG(0,ARRAYSIZE(pAlertSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) ); |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CCreeper :: HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case CREEP_AE_ATTACK_RIGHT: |
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{ |
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pev->health = 1; // Hack because Creeper has an insane amount of health, this lasts for .1 seconds |
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ExplosionCreate( Center(), pev->angles, edict(), 128, TRUE ); // BOOM! |
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} |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CCreeper :: Spawn() |
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{ |
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Precache( ); |
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if (CVAR_GET_FLOAT("mp_testzom") == 1) |
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SET_MODEL(ENT(pev), "models/zombie.mdl"); |
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else |
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SET_MODEL(ENT(pev), "models/creeper.mdl"); |
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UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX ); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_LAVENDER; |
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pev->health = CBaseMonster::GetHealth( gSkillData.creeperHealth, 3 ); |
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. |
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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m_afCapability = bits_CAP_DOORS_GROUP; |
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MonsterInit(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CCreeper :: Precache() |
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{ |
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int i; |
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PRECACHE_MODEL("models/creeper.mdl"); |
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for ( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ ) |
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PRECACHE_SOUND((char *)pAlertSounds[i]); |
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} |
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//========================================================= |
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// AI Schedules Specific to this monster |
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//========================================================= |
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int CCreeper::IgnoreConditions ( void ) |
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{ |
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int iIgnore = CBaseMonster::IgnoreConditions(); |
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if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK1)) |
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{ |
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#if 0 |
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if (pev->health < 20) |
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iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE); |
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else |
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#endif |
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if (m_flNextFlinch >= gpGlobals->time) |
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iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE); |
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} |
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if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH)) |
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{ |
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if (m_flNextFlinch < gpGlobals->time) |
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m_flNextFlinch = gpGlobals->time + CREEP_FLINCH_DELAY; |
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} |
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return iIgnore; |
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} |