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131 lines
3.3 KiB
131 lines
3.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// heavyrain_gamerules.cpp |
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// |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "cod_gamerules.h" |
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#include "game.h" |
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extern DLL_GLOBAL BOOL g_fGameOver; |
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extern int gmsgScoreInfo; |
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extern int gmsgCOD; |
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extern int gmsgPlayMP3; //AJH - Killars MP3player |
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CCodplay :: CCodplay() |
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{ |
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//Genfulect |
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} |
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BOOL CCodplay::IsCOD() |
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{ |
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return TRUE; |
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} |
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void CCodplay::PlayerSpawn( CBasePlayer *pPlayer ) |
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{ |
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BOOL addDefault; |
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CBaseEntity *pWeaponEntity = NULL; |
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pPlayer->pev->weapons |= (1<<WEAPON_SUIT); |
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addDefault = TRUE; |
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edict_t *pClient = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
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while( ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ) ) ) |
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{ |
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pWeaponEntity->Touch( pPlayer ); |
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addDefault = FALSE; |
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} |
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if ( addDefault ) |
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{ |
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pPlayer->GiveNamedItem( "weapon_mw2" ); |
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} |
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} |
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void CCodplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) |
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{ |
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DeathNotice( pVictim, pKiller, pInflictor ); |
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pVictim->m_iDeaths += 1; |
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FireTargets( "game_playerdie", pVictim, pVictim, USE_TOGGLE, 0 ); |
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CBasePlayer *peKiller = NULL; |
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CBaseEntity *ktmp = CBaseEntity::Instance( pKiller ); |
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if ( ktmp && (ktmp->Classify() == CLASS_PLAYER) ) |
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peKiller = (CBasePlayer*)ktmp; |
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if ( pVictim->pev == pKiller ) |
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{ // killed self |
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pKiller->frags -= 1; |
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} |
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else if ( ktmp && ktmp->IsPlayer() ) |
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{ |
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// if a player dies in a deathmatch game and the killer is a client, award the killer some points |
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pKiller->frags += IPointsForKill( peKiller, pVictim ); |
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FireTargets( "game_playerkill", ktmp, ktmp, USE_TOGGLE, 0 ); |
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} |
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else |
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{ // killed by the world |
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pKiller->frags -= 1; |
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} |
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// update the scores |
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// killed scores |
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
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WRITE_BYTE( ENTINDEX(pVictim->edict()) ); |
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WRITE_SHORT( pVictim->pev->frags ); |
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WRITE_SHORT( pVictim->m_iDeaths ); |
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WRITE_SHORT( 0 ); |
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WRITE_SHORT( GetTeamIndex( pVictim->m_szTeamName ) + 1 ); |
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WRITE_SHORT( pVictim->m_fHSDev ); |
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MESSAGE_END(); |
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// killers score, if it's a player |
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CBaseEntity *ep = CBaseEntity::Instance( pKiller ); |
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if ( ep && ep->Classify() == CLASS_PLAYER ) |
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{ |
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CBasePlayer *PK = (CBasePlayer*)ep; |
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
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WRITE_BYTE( ENTINDEX(PK->edict()) ); |
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WRITE_SHORT( PK->pev->frags ); |
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WRITE_SHORT( PK->m_iDeaths ); |
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WRITE_SHORT( 0 ); |
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WRITE_SHORT( GetTeamIndex( PK->m_szTeamName) + 1 ); |
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WRITE_SHORT( PK->m_fHSDev ); |
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MESSAGE_END(); |
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MESSAGE_BEGIN( MSG_ONE, gmsgCOD, NULL, PK->pev ); |
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WRITE_BYTE( PK->pev->frags ); |
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MESSAGE_END(); |
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// let the killer paint another decal as soon as he'd like. |
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PK->m_flNextDecalTime = gpGlobals->time; |
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} |
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#if !HLDEMO_BUILD |
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if ( pVictim->HasNamedPlayerItem("weapon_satchel") ) |
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{ |
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DeactivateSatchels( pVictim ); |
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} |
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#endif |
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}
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