Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "schedule.h"
#include "nodes.h"
#include "effects.h"
#include "decals.h"
#include "soundent.h"
#include "game.h"
#include "xenspit.h"
LINK_ENTITY_TO_CLASS(xensmallspit, CXenSmallSpit);
TYPEDESCRIPTION CXenSmallSpit::m_SaveData[] =
{
DEFINE_FIELD(CXenSmallSpit, m_iTrail, FIELD_INTEGER),
DEFINE_FIELD(CXenSmallSpit, m_flCycle, FIELD_FLOAT),
DEFINE_FIELD(CXenSmallSpit, m_pBeam, FIELD_CLASSPTR),
DEFINE_FIELD(CXenSmallSpit, m_vecOldVelocity, FIELD_VECTOR),
};
IMPLEMENT_SAVERESTORE(CXenSmallSpit, CBaseEntity);
void CXenSmallSpit::Spawn(void)
{
Precache();
pev->movetype = MOVETYPE_FLY;
pev->classname = MAKE_STRING("xensmallspit");
pev->solid = SOLID_BBOX;
pev->rendermode = kRenderTransAdd;
pev->renderamt = 255;
SET_MODEL(ENT(pev), "sprites/hotglow.spr");
pev->frame = 0;
pev->scale = 0.5;
pev->gravity = 0;
pev->dmg = gSkillData.plrDmgGauss;
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
// trail
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMFOLLOW );
WRITE_SHORT( entindex() ); // entity
WRITE_SHORT( m_iTrail ); // model
WRITE_BYTE( 10 ); // life
WRITE_BYTE( 4 ); // width
WRITE_BYTE( 161 ); // r, g, b
WRITE_BYTE( 188 ); // r, g, b
WRITE_BYTE( 0 ); // r, g, b
WRITE_BYTE( 128 ); // brightness
MESSAGE_END();
m_pBeam = NULL;
m_pParent = NULL;
}
void CXenSmallSpit::Precache()
{
PRECACHE_MODEL("sprites/hotglow.spr");
m_iTrail = PRECACHE_MODEL("sprites/laserbeam.spr");
PRECACHE_MODEL("sprites/laserbeam.spr");
}
CXenSmallSpit* CXenSmallSpit::ShootStraight(entvars_t *pevOwner, Vector vecStart, Vector vecAngles, Vector vecVelocity)
{
CXenSmallSpit *pSpit = GetClassPtr((CXenSmallSpit *)NULL);
pSpit->Spawn();
UTIL_SetOrigin(pSpit->pev, vecStart);
pSpit->pev->angles = vecAngles;
pSpit->pev->velocity = vecVelocity;
pSpit->pev->owner = ENT(pevOwner);
pSpit->m_vecOldVelocity = vecVelocity;
pSpit->m_flCycle = 0.0f;
pSpit->m_pParent = NULL;
pSpit->SetThink(&CXenSmallSpit::StraightThink);
pSpit->pev->nextthink = gpGlobals->time + 0.01;
return pSpit;
}
CXenSmallSpit* CXenSmallSpit::ShootCycle(entvars_t *pevOwner, Vector vecStart, Vector vecAngles, Vector vecVelocity, CBaseEntity* pParent, float flCycle)
{
CXenSmallSpit *pSpit = GetClassPtr((CXenSmallSpit *)NULL);
pSpit->Spawn();
UTIL_SetOrigin(pSpit->pev, vecStart);
pSpit->pev->angles = vecAngles;
pSpit->pev->velocity = vecVelocity;
pSpit->pev->owner = ENT(pevOwner);
pSpit->m_vecOldVelocity = vecVelocity;
pSpit->m_flCycle = flCycle;
pSpit->m_pParent = pParent;
pSpit->SetThink(&CXenSmallSpit::CycleThink);
pSpit->pev->nextthink = gpGlobals->time + 0.01;
return pSpit;
}
void CXenSmallSpit::Touch(CBaseEntity *pOther)
{
if (m_pParent != NULL)
return;
if (FClassnameIs(pOther->pev, STRING(pev->classname)))
return;
// ALERT(at_console, " CXenSmallSpit::Touch START\n");
TraceResult tr;
RadiusDamage(pev->origin, pev, pev, pev->dmg, 80, CLASS_NONE, DMG_POISON | DMG_ALWAYSGIB);
if (!pOther->pev->takedamage)
{
// make a splat on the wall
UTIL_TraceLine(pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT(pev), &tr);
UTIL_DecalTrace(&tr, DECAL_SMALLSCORCH1 + RANDOM_LONG(0, 2));
}
if (m_pBeam)
{
UTIL_Remove(m_pBeam);
m_pBeam = NULL;
}
// light.
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_DLIGHT);
WRITE_COORD(pev->origin.x); // X
WRITE_COORD(pev->origin.y); // Y
WRITE_COORD(pev->origin.z); // Z
WRITE_BYTE(8); // radius * 0.1
WRITE_BYTE(161); // r
WRITE_BYTE(188); // g
WRITE_BYTE(0); // b
WRITE_BYTE(10); // time * 10
WRITE_BYTE(2); // decay * 0.1
MESSAGE_END();
m_pParent = NULL;
SetThink(&CXenSmallSpit::SUB_Remove);
SetTouch(NULL);
pev->nextthink = gpGlobals->time;
// ALERT(at_console, " CXenSmallSpit::Touch END\n");
}
void CXenSmallSpit::StraightThink(void)
{
pev->nextthink = gpGlobals->time + 0.01f;
m_flCycle += 0.02f;
if (m_flCycle >= 1)
m_flCycle = 0;
pev->velocity.z = m_vecOldVelocity.z + sin(m_flCycle * 2 * M_PI) * 16;
}
void CXenSmallSpit::CycleThink(void)
{
pev->nextthink = gpGlobals->time + 0.01f;
m_flCycle += 0.02f;
if (m_flCycle >= 1)
m_flCycle = 0;
}
LINK_ENTITY_TO_CLASS(xenlargespit, CXenLargeSpit);
TYPEDESCRIPTION CXenLargeSpit::m_SaveData[] =
{
DEFINE_FIELD(CXenLargeSpit, m_iChildCount, FIELD_INTEGER),
DEFINE_ARRAY(CXenLargeSpit, m_pChildren, FIELD_CLASSPTR, XENSPIT_MAX_PROJECTILES),
};
IMPLEMENT_SAVERESTORE(CXenLargeSpit, CBaseEntity);
void CXenLargeSpit::Spawn(void)
{
Precache();
pev->movetype = MOVETYPE_FLY;
pev->classname = MAKE_STRING("xenlargespit");
pev->solid = SOLID_BBOX;
pev->rendermode = kRenderTransAdd;
pev->renderamt = 255;
SET_MODEL(ENT(pev), "sprites/glow02.spr");
pev->frame = 0;
pev->scale = 0.5;
pev->gravity = 0;
pev->dmg = gSkillData.plrDmgGauss;
pev->renderamt = 0;
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
for (int i = 0; i < XENSPIT_MAX_PROJECTILES; i++)
m_pChildren[i] = NULL;
}
void CXenLargeSpit::Precache()
{
PRECACHE_MODEL("sprites/glow02.spr");
}
CXenLargeSpit* CXenLargeSpit::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecAngles, Vector vecVelocity)
{
CXenLargeSpit *pSpit = GetClassPtr((CXenLargeSpit *)NULL);
pSpit->Spawn();
UTIL_SetOrigin(pSpit->pev, vecStart);
pSpit->pev->angles = vecAngles;
pSpit->pev->velocity = vecVelocity;
pSpit->pev->owner = ENT(pevOwner);
pSpit->SetThink(&CXenLargeSpit::CycleThink);
pSpit->pev->nextthink = gpGlobals->time + 0.01;
return pSpit;
}
void CXenLargeSpit::Touch(CBaseEntity *pOther)
{
// ALERT(at_console, " CXenLargeSpit::Touch START\n");
float damage = max(pev->dmg, pev->dmg * m_iChildCount);
RadiusDamage(pev->origin, pev, pev, damage, 110, CLASS_NONE, DMG_POISON | DMG_ALWAYSGIB);
TraceResult tr;
if (!pOther->pev->takedamage)
{
// make a splat on the wall
UTIL_TraceLine(pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT(pev), &tr);
UTIL_DecalTrace(&tr, DECAL_SMALLSCORCH1 + RANDOM_LONG(0, 2));
}
for (int i = 0; i < m_iChildCount; i++)
{
if (m_pChildren[i])
{
UTIL_Remove(m_pChildren[i]);
m_pChildren[i] = NULL;
}
}
m_iChildCount = 0;
// light.
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_DLIGHT);
WRITE_COORD(pev->origin.x); // X
WRITE_COORD(pev->origin.y); // Y
WRITE_COORD(pev->origin.z); // Z
WRITE_BYTE(12); // radius * 0.1
WRITE_BYTE(161); // r
WRITE_BYTE(188); // g
WRITE_BYTE(0); // b
WRITE_BYTE(10); // time * 10
WRITE_BYTE(2); // decay * 0.1
MESSAGE_END();
SetThink(&CXenLargeSpit::SUB_Remove);
SetTouch(NULL);
pev->nextthink = gpGlobals->time + 0.1f;
// ALERT(at_console, " CXenLargeSpit::Touch START\n");
}
void CXenLargeSpit::CycleThink(void)
{
pev->nextthink = gpGlobals->time + 0.1f;
Vector src, forward, right, up, cross;
forward = pev->velocity.Normalize();
Vector horizontal = Vector(pev->velocity.x, pev->velocity.y, 0).Normalize();
Vector direction = forward;
float flDot = DotProduct(direction, horizontal);
if (flDot < 0.5)
cross = Vector(1, 0, 0);
else
cross = Vector(0, 0, 1);
right = CrossProduct(direction, cross);
up = CrossProduct(right, direction);
for (int i = 0; i < m_iChildCount; i++)
{
CXenSmallSpit* pSpit = (CXenSmallSpit*)m_pChildren[i];
if (pSpit)
{
float cs, sn, dist;
cs = cos(pSpit->m_flCycle * 2 * M_PI);
sn = sin(pSpit->m_flCycle * 2 * M_PI);
dist = max(2, 2 * m_iChildCount);
// ALERT(at_console, "cs: %.2f. sn: %.2f\n", cs, sn);
Vector target = (right * cs * dist) + (up * sn * dist);
src = pev->origin + target * -2;
pSpit->pev->origin = src;
pSpit->pev->velocity = pev->velocity;
}
}
}