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123 lines
2.5 KiB
123 lines
2.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "animation.h" |
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#include "weapons.h" |
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#include "player.h" |
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class CGenericModel : public CBaseAnimating |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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void KeyValue(KeyValueData* pkvd); |
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void EXPORT IdleThink(void); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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string_t m_iszSequence; |
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}; |
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LINK_ENTITY_TO_CLASS(model_generic, CGenericModel); |
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TYPEDESCRIPTION CGenericModel::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CGenericModel, m_iszSequence, FIELD_STRING), |
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}; |
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IMPLEMENT_SAVERESTORE(CGenericModel, CBaseAnimating); |
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void CGenericModel::KeyValue(KeyValueData* pkvd) |
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{ |
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// UNDONE_WC: explicitly ignoring these fields, but they shouldn't be in the map file! |
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if (FStrEq(pkvd->szKeyName, "sequencename")) |
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{ |
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m_iszSequence = ALLOC_STRING(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseDelay::KeyValue(pkvd); |
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} |
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void CGenericModel::Spawn(void) |
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{ |
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Precache(); |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NONE; |
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pev->takedamage = DAMAGE_NO; |
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SET_MODEL( ENT(pev), STRING(pev->model) ); |
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UTIL_SetSize( pev, Vector(0, 0, 0), Vector(0, 0, 0) ); |
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if (!FStringNull(m_iszSequence)) |
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{ |
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pev->sequence = LookupSequence(STRING(m_iszSequence)); |
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if (pev->sequence < 0) |
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{ |
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ALERT(at_warning, "Generic model %s: Unknown sequence named: %s\n", STRING(pev->model), STRING(m_iszSequence)); |
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pev->sequence = 0; |
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} |
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} |
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else |
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{ |
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pev->sequence = 0; |
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} |
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pev->frame = 0; |
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pev->framerate = 1.0f; |
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SetThink(&CGenericModel::IdleThink); |
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SetTouch(NULL); |
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SetUse(NULL); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void CGenericModel::Precache(void) |
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{ |
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PRECACHE_MODEL((char*)STRING(pev->model)); |
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} |
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void CGenericModel::IdleThink(void) |
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{ |
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float flInterval = StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.5; |
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DispatchAnimEvents(flInterval); |
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if (m_fSequenceFinished) |
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{ |
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if (m_fSequenceLoops) |
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{ |
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pev->frame = 0; |
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ResetSequenceInfo(); |
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} |
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else |
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{ |
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SetThink( NULL ); |
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} |
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} |
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} |