mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-13 00:18:06 +00:00
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#ifndef CROSSBOW_H
|
|
#define CROSSBOW_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#define BOLT_AIR_VELOCITY 2000
|
|
#define BOLT_WATER_VELOCITY 1000
|
|
|
|
// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS()
|
|
//
|
|
// OVERLOADS SOME ENTVARS:
|
|
//
|
|
// speed - the ideal magnitude of my velocity
|
|
class CCrossbowBolt : public CBaseEntity
|
|
{
|
|
void Spawn(void);
|
|
void Precache(void);
|
|
int Classify(void);
|
|
void EXPORT BubbleThink(void);
|
|
void EXPORT BoltTouch(CBaseEntity *pOther);
|
|
void EXPORT ExplodeThink(void);
|
|
|
|
int m_iTrail;
|
|
|
|
public:
|
|
static CCrossbowBolt *BoltCreate(void);
|
|
};
|
|
|
|
#endif // CROSSBOW_H
|