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65 lines
1.6 KiB
65 lines
1.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "player.h" |
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#include "skill.h" |
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#include "items.h" |
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#include "gamerules.h" |
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extern int gmsgItemPickup; |
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class CItemKevlar : public CItem |
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{ |
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void Spawn(void) |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/w_kevlar.mdl"); |
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CItem::Spawn(); |
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} |
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void Precache(void) |
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{ |
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PRECACHE_MODEL("models/w_kevlar.mdl"); |
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PRECACHE_SOUND("player/kevlar_zipper.wav"); |
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} |
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BOOL MyTouch(CBasePlayer *pPlayer) |
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{ |
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if (pPlayer->pev->deadflag != DEAD_NO) |
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{ |
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return FALSE; |
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} |
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if ((pPlayer->pev->armorvalue < MAX_NORMAL_BATTERY) && |
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(pPlayer->pev->weapons & (1 << WEAPON_SUIT))) |
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{ |
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pPlayer->pev->armorvalue += MAX_NORMAL_BATTERY; |
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pPlayer->pev->armorvalue = min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY); |
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EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "player/kevlar_zipper.wav", 1, ATTN_NORM); |
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MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev); |
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WRITE_STRING(STRING(pev->classname)); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS(item_bodyarmour, CItemKevlar);
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