You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
634 lines
16 KiB
634 lines
16 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// teamplay_gamerules.cpp |
|
// |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "player.h" |
|
#include "weapons.h" |
|
#include "gamerules.h" |
|
#include "teamplay_gamerules.h" |
|
//#include "ctf_gameplay.h" |
|
#include "game.h" |
|
|
|
static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH]; |
|
static int team_scores[MAX_TEAMS]; |
|
static int num_teams = 0; |
|
|
|
extern int gmsgTimer; |
|
|
|
extern DLL_GLOBAL BOOL g_fGameOver; |
|
|
|
CHalfLifeTeamplay::CHalfLifeTeamplay() |
|
{ |
|
m_DisableDeathMessages = FALSE; |
|
m_DisableDeathPenalty = FALSE; |
|
|
|
memset( team_names, 0, sizeof(team_names) ); |
|
memset( team_scores, 0, sizeof(team_scores) ); |
|
num_teams = 0; |
|
|
|
// Copy over the team from the server config |
|
m_szTeamList[0] = 0; |
|
|
|
// Cache this because the team code doesn't want to deal with changing this in the middle of a game |
|
strncpy( m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH ); |
|
|
|
edict_t *pWorld = INDEXENT( 0 ); |
|
if( pWorld && pWorld->v.team ) |
|
{ |
|
if( teamoverride.value ) |
|
{ |
|
const char *pTeamList = STRING( pWorld->v.team ); |
|
if( pTeamList && pTeamList[0] != '\0' ) |
|
{ |
|
strncpy( m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH ); |
|
} |
|
} |
|
} |
|
// Has the server set teams |
|
if( m_szTeamList[0] != '\0' ) |
|
m_teamLimit = TRUE; |
|
else |
|
m_teamLimit = FALSE; |
|
|
|
RecountTeams(); |
|
} |
|
|
|
extern cvar_t timeleft, fragsleft; |
|
|
|
#ifndef NO_VOICEGAMEMGR |
|
#include "voice_gamemgr.h" |
|
extern CVoiceGameMgr g_VoiceGameMgr; |
|
#endif |
|
void CHalfLifeTeamplay::Think( void ) |
|
{ |
|
///// Check game rules ///// |
|
static int last_frags; |
|
static int last_time; |
|
|
|
int frags_remaining = 0; |
|
int time_remaining = 0; |
|
|
|
#ifndef NO_VOICEGAMEMGR |
|
g_VoiceGameMgr.Update(gpGlobals->frametime); |
|
#endif |
|
if( g_fGameOver ) // someone else quit the game already |
|
{ |
|
CHalfLifeMultiplay::Think(); |
|
return; |
|
} |
|
|
|
float flTimeLimit = CVAR_GET_FLOAT( "mp_timelimit" ) * 60; |
|
|
|
time_remaining = (int)( flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0 ); |
|
|
|
if( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit ) |
|
{ |
|
GoToIntermission(); |
|
return; |
|
} |
|
|
|
float flFragLimit = fraglimit.value; |
|
if( flFragLimit ) |
|
{ |
|
int bestfrags = 9999; |
|
int remain; |
|
|
|
// check if any team is over the frag limit |
|
for( int i = 0; i < num_teams; i++ ) |
|
{ |
|
if( team_scores[i] >= flFragLimit ) |
|
{ |
|
GoToIntermission(); |
|
return; |
|
} |
|
|
|
remain = (int)( flFragLimit - team_scores[i] ); |
|
if( remain < bestfrags ) |
|
{ |
|
bestfrags = remain; |
|
} |
|
} |
|
frags_remaining = bestfrags; |
|
} |
|
|
|
// Updates when frags change |
|
if( frags_remaining != last_frags ) |
|
{ |
|
g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) ); |
|
//MESSAGE_BEGIN( MSG_ALL, gmsgTimer, NULL ); |
|
//WRITE_LONG( time_remaining ); |
|
//MESSAGE_END(); |
|
} |
|
|
|
// Updates once per second |
|
if( timeleft.value != last_time ) |
|
{ |
|
g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) ); |
|
} |
|
|
|
last_frags = frags_remaining; |
|
last_time = time_remaining; |
|
} |
|
|
|
//========================================================= |
|
// ClientCommand |
|
// the user has typed a command which is unrecognized by everything else; |
|
// this check to see if the gamerules knows anything about the command |
|
//========================================================= |
|
BOOL CHalfLifeTeamplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) |
|
{ |
|
#ifndef NO_VOICEGAMEMGR |
|
if( g_VoiceGameMgr.ClientCommand( pPlayer, pcmd ) ) |
|
return TRUE; |
|
#endif |
|
if( FStrEq( pcmd, "menuselect" ) ) |
|
{ |
|
if( CMD_ARGC() < 2 ) |
|
return TRUE; |
|
|
|
//int slot = atoi( CMD_ARGV( 1 ) ); |
|
|
|
// select the item from the current menu |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
extern int gmsgGameMode; |
|
extern int gmsgSayText; |
|
extern int gmsgTeamInfo; |
|
extern int gmsgTeamNames; |
|
extern int gmsgScoreInfo; |
|
|
|
void CHalfLifeTeamplay::UpdateGameMode( CBasePlayer *pPlayer ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() ); |
|
WRITE_BYTE( 1 ); // game mode teamplay |
|
MESSAGE_END(); |
|
} |
|
|
|
const char *CHalfLifeTeamplay::SetDefaultPlayerTeam( CBasePlayer *pPlayer ) |
|
{ |
|
// copy out the team name from the model |
|
char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" ); |
|
strncpy( pPlayer->m_szTeamName, mdls, TEAM_NAME_LENGTH ); |
|
|
|
RecountTeams(); |
|
|
|
// update the current player of the team he is joining |
|
if( pPlayer->m_szTeamName[0] == '\0' || !IsValidTeam( pPlayer->m_szTeamName ) || defaultteam.value ) |
|
{ |
|
const char *pTeamName = NULL; |
|
|
|
if( defaultteam.value ) |
|
{ |
|
pTeamName = team_names[0]; |
|
} |
|
else |
|
{ |
|
pTeamName = TeamWithFewestPlayers(); |
|
} |
|
strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH ); |
|
} |
|
|
|
return pPlayer->m_szTeamName; |
|
} |
|
|
|
//========================================================= |
|
// InitHUD |
|
//========================================================= |
|
void CHalfLifeTeamplay::InitHUD( CBasePlayer *pPlayer ) |
|
{ |
|
int i; |
|
|
|
SetDefaultPlayerTeam( pPlayer ); |
|
CHalfLifeMultiplay::InitHUD( pPlayer ); |
|
|
|
// Send down the team names |
|
MESSAGE_BEGIN( MSG_ONE, gmsgTeamNames, NULL, pPlayer->edict() ); |
|
WRITE_BYTE( num_teams ); |
|
for( i = 0; i < num_teams; i++ ) |
|
{ |
|
WRITE_STRING( team_names[i] ); |
|
} |
|
MESSAGE_END(); |
|
|
|
RecountTeams(); |
|
|
|
char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" ); |
|
// update the current player of the team he is joining |
|
char text[1024]; |
|
if( !strcmp( mdls, pPlayer->m_szTeamName ) ) |
|
{ |
|
sprintf( text, "* you are on team \'%s\'\n", pPlayer->m_szTeamName ); |
|
} |
|
else |
|
{ |
|
sprintf( text, "* assigned to team %s\n", pPlayer->m_szTeamName ); |
|
} |
|
|
|
ChangePlayerTeam( pPlayer, pPlayer->m_szTeamName, FALSE, FALSE ); |
|
UTIL_SayText( text, pPlayer ); |
|
//int clientIndex = pPlayer->entindex(); |
|
RecountTeams(); |
|
// update this player with all the other players team info |
|
// loop through all active players and send their team info to the new client |
|
for( i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
|
if( plr && IsValidTeam( plr->TeamID() ) ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() ); |
|
WRITE_BYTE( plr->entindex() ); |
|
WRITE_STRING( plr->TeamID() ); |
|
MESSAGE_END(); |
|
} |
|
} |
|
} |
|
|
|
void CHalfLifeTeamplay::ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib ) |
|
{ |
|
int damageFlags = DMG_GENERIC; |
|
int clientIndex = pPlayer->entindex(); |
|
|
|
if( !bGib ) |
|
{ |
|
damageFlags |= DMG_NEVERGIB; |
|
} |
|
else |
|
{ |
|
damageFlags |= DMG_ALWAYSGIB; |
|
} |
|
|
|
if( bKill ) |
|
{ |
|
// kill the player, remove a death, and let them start on the new team |
|
m_DisableDeathMessages = TRUE; |
|
m_DisableDeathPenalty = TRUE; |
|
|
|
entvars_t *pevWorld = VARS( INDEXENT( 0 ) ); |
|
pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags ); |
|
|
|
m_DisableDeathMessages = FALSE; |
|
m_DisableDeathPenalty = FALSE; |
|
} |
|
|
|
// copy out the team name from the model |
|
if( pPlayer->m_szTeamName != pTeamName ) |
|
strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH ); |
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName ); |
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName ); |
|
|
|
// notify everyone's HUD of the team change |
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo ); |
|
WRITE_BYTE( clientIndex ); |
|
WRITE_STRING( pPlayer->m_szTeamName ); |
|
MESSAGE_END(); |
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
|
WRITE_BYTE( clientIndex ); |
|
WRITE_SHORT( (int)pPlayer->pev->frags ); |
|
WRITE_SHORT( pPlayer->m_iDeaths ); |
|
WRITE_SHORT( 0 ); |
|
WRITE_SHORT( g_pGameRules->GetTeamIndex( pPlayer->m_szTeamName ) + 1 ); |
|
WRITE_SHORT( pPlayer->m_fHSDev ); |
|
MESSAGE_END(); |
|
} |
|
|
|
//========================================================= |
|
// ClientUserInfoChanged |
|
//========================================================= |
|
void CHalfLifeTeamplay::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer ) |
|
{ |
|
char text[1024]; |
|
|
|
// prevent skin/color/model changes |
|
char *mdls = g_engfuncs.pfnInfoKeyValue( infobuffer, "model" ); |
|
|
|
if( !stricmp( mdls, pPlayer->m_szTeamName ) ) |
|
return; |
|
|
|
if( defaultteam.value ) |
|
{ |
|
int clientIndex = pPlayer->entindex(); |
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName ); |
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName ); |
|
sprintf( text, "* Not allowed to change teams in this game!\n" ); |
|
UTIL_SayText( text, pPlayer ); |
|
return; |
|
} |
|
|
|
if( defaultteam.value || !IsValidTeam( mdls ) ) |
|
{ |
|
int clientIndex = pPlayer->entindex(); |
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName ); |
|
sprintf( text, "* Can't change team to \'%s\'\n", mdls ); |
|
UTIL_SayText( text, pPlayer ); |
|
sprintf( text, "* Server limits teams to \'%s\'\n", m_szTeamList ); |
|
UTIL_SayText( text, pPlayer ); |
|
return; |
|
} |
|
// notify everyone of the team change |
|
sprintf( text, "* %s has changed to team \'%s\'\n", STRING(pPlayer->pev->netname), mdls ); |
|
UTIL_SayTextAll( text, pPlayer ); |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n", |
|
STRING( pPlayer->pev->netname ), |
|
GETPLAYERUSERID( pPlayer->edict() ), |
|
GETPLAYERAUTHID( pPlayer->edict() ), |
|
pPlayer->m_szTeamName, |
|
mdls ); |
|
|
|
ChangePlayerTeam( pPlayer, mdls, TRUE, TRUE ); |
|
|
|
// recound stuff |
|
RecountTeams( TRUE ); |
|
|
|
pPlayer->SetPrefsFromUserinfo( infobuffer ); |
|
} |
|
|
|
extern int gmsgDeathMsg; |
|
|
|
//========================================================= |
|
// Deathnotice. |
|
//========================================================= |
|
void CHalfLifeTeamplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor ) |
|
{ |
|
if( m_DisableDeathMessages ) |
|
return; |
|
|
|
if( pVictim && pKiller && pKiller->flags & FL_CLIENT ) |
|
{ |
|
CBasePlayer *pk = (CBasePlayer*) CBaseEntity::Instance( pKiller ); |
|
|
|
if( pk ) |
|
{ |
|
if( ( pk != pVictim ) && ( PlayerRelationship( pVictim, pk ) == GR_TEAMMATE ) ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg ); |
|
WRITE_BYTE( ENTINDEX( ENT( pKiller ) ) ); // the killer |
|
WRITE_BYTE( ENTINDEX( pVictim->edict() ) ); // the victim |
|
WRITE_STRING( "teammate" ); // flag this as a teammate kill |
|
MESSAGE_END(); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
CHalfLifeMultiplay::DeathNotice( pVictim, pKiller, pevInflictor ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CHalfLifeTeamplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) |
|
{ |
|
if( !m_DisableDeathPenalty ) |
|
{ |
|
CHalfLifeMultiplay::PlayerKilled( pVictim, pKiller, pInflictor ); |
|
RecountTeams(); |
|
} |
|
} |
|
|
|
//========================================================= |
|
// IsTeamplay |
|
//========================================================= |
|
BOOL CHalfLifeTeamplay::IsTeamplay( void ) |
|
{ |
|
return TRUE; |
|
} |
|
|
|
BOOL CHalfLifeTeamplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) |
|
{ |
|
if( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE ) |
|
{ |
|
// my teammate hit me. |
|
if( ( friendlyfire.value == 0 ) && ( pAttacker != pPlayer ) ) |
|
{ |
|
// friendly fire is off, and this hit came from someone other than myself, then don't get hurt |
|
return FALSE; |
|
} |
|
} |
|
|
|
return CHalfLifeMultiplay::FPlayerCanTakeDamage( pPlayer, pAttacker ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CHalfLifeTeamplay::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ) |
|
{ |
|
// half life multiplay has a simple concept of Player Relationships. |
|
// you are either on another player's team, or you are not. |
|
if( !pPlayer || !pTarget || !pTarget->IsPlayer() ) |
|
return GR_NOTTEAMMATE; |
|
|
|
if( ( *GetTeamID( pPlayer ) != '\0' ) && ( *GetTeamID( pTarget ) != '\0' ) && !stricmp( GetTeamID( pPlayer ), GetTeamID( pTarget ) ) ) |
|
{ |
|
return GR_TEAMMATE; |
|
} |
|
|
|
return GR_NOTTEAMMATE; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
BOOL CHalfLifeTeamplay::ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ) |
|
{ |
|
// always autoaim, unless target is a teammate |
|
CBaseEntity *pTgt = CBaseEntity::Instance( target ); |
|
if( pTgt && pTgt->IsPlayer() ) |
|
{ |
|
if( PlayerRelationship( pPlayer, pTgt ) == GR_TEAMMATE ) |
|
return FALSE; // don't autoaim at teammates |
|
} |
|
|
|
return CHalfLifeMultiplay::ShouldAutoAim( pPlayer, target ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CHalfLifeTeamplay::IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ) |
|
{ |
|
if( !pKilled ) |
|
return 0; |
|
|
|
if( !pAttacker ) |
|
return 1; |
|
|
|
if( pAttacker != pKilled && PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE ) |
|
return -1; |
|
|
|
return 1; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
const char *CHalfLifeTeamplay::GetTeamID( CBaseEntity *pEntity ) |
|
{ |
|
if( pEntity == NULL || pEntity->pev == NULL ) |
|
return ""; |
|
|
|
// return their team name |
|
return pEntity->TeamID(); |
|
} |
|
|
|
int CHalfLifeTeamplay::GetTeamIndex( const char *pTeamName ) |
|
{ |
|
if( pTeamName && *pTeamName != 0 ) |
|
{ |
|
// try to find existing team |
|
for( int tm = 0; tm < num_teams; tm++ ) |
|
{ |
|
if( !stricmp( team_names[tm], pTeamName ) ) |
|
return tm; |
|
} |
|
} |
|
|
|
return -1; // No match |
|
} |
|
|
|
const char *CHalfLifeTeamplay::GetIndexedTeamName( int teamIndex ) |
|
{ |
|
if( teamIndex < 0 || teamIndex >= num_teams ) |
|
return ""; |
|
|
|
return team_names[teamIndex]; |
|
} |
|
|
|
BOOL CHalfLifeTeamplay::IsValidTeam( const char *pTeamName ) |
|
{ |
|
if( !m_teamLimit ) // Any team is valid if the teamlist isn't set |
|
return TRUE; |
|
|
|
return ( GetTeamIndex( pTeamName ) != -1 ) ? TRUE : FALSE; |
|
} |
|
|
|
const char *CHalfLifeTeamplay::TeamWithFewestPlayers( void ) |
|
{ |
|
int i; |
|
int minPlayers = MAX_TEAMS; |
|
int teamCount[MAX_TEAMS] = {0}; |
|
char *pTeamName = NULL; |
|
|
|
// loop through all clients, count number of players on each team |
|
for( i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
|
|
|
if( plr ) |
|
{ |
|
int team = GetTeamIndex( plr->TeamID() ); |
|
if( team >= 0 ) |
|
teamCount[team]++; |
|
} |
|
} |
|
|
|
// Find team with least players |
|
for( i = 0; i < num_teams; i++ ) |
|
{ |
|
if( teamCount[i] < minPlayers ) |
|
{ |
|
minPlayers = teamCount[i]; |
|
pTeamName = team_names[i]; |
|
} |
|
} |
|
|
|
return pTeamName; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CHalfLifeTeamplay::RecountTeams( bool bResendInfo ) |
|
{ |
|
char *pName; |
|
char teamlist[TEAMPLAY_TEAMLISTLENGTH]; |
|
|
|
// loop through all teams, recounting everything |
|
num_teams = 0; |
|
|
|
// Copy all of the teams from the teamlist |
|
// make a copy because strtok is destructive |
|
strcpy( teamlist, m_szTeamList ); |
|
pName = teamlist; |
|
pName = strtok( pName, ";" ); |
|
while( pName != NULL && *pName ) |
|
{ |
|
if( GetTeamIndex( pName ) < 0 ) |
|
{ |
|
strcpy( team_names[num_teams], pName ); |
|
num_teams++; |
|
} |
|
pName = strtok( NULL, ";" ); |
|
} |
|
|
|
if( num_teams < 2 ) |
|
{ |
|
num_teams = 0; |
|
m_teamLimit = FALSE; |
|
} |
|
|
|
// Sanity check |
|
memset( team_scores, 0, sizeof(team_scores) ); |
|
|
|
// loop through all clients |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
|
|
|
if( plr ) |
|
{ |
|
const char *pTeamName = plr->TeamID(); |
|
|
|
// try add to existing team |
|
int tm = GetTeamIndex( pTeamName ); |
|
|
|
if( tm < 0 ) // no team match found |
|
{ |
|
if( !m_teamLimit ) |
|
{ |
|
// add to new team |
|
tm = num_teams; |
|
num_teams++; |
|
team_scores[tm] = 0; |
|
strncpy( team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH ); |
|
} |
|
} |
|
|
|
if( tm >= 0 ) |
|
{ |
|
team_scores[tm] += (int)plr->pev->frags; |
|
} |
|
|
|
if( bResendInfo ) //Someone's info changed, let's send the team info again. |
|
{ |
|
if( plr && IsValidTeam( plr->TeamID() ) ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo, NULL ); |
|
WRITE_BYTE( plr->entindex() ); |
|
WRITE_STRING( plr->TeamID() ); |
|
MESSAGE_END(); |
|
} |
|
} |
|
} |
|
} |
|
}
|
|
|