You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
131 lines
3.3 KiB
131 lines
3.3 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// heavyrain_gamerules.cpp |
|
// |
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "player.h" |
|
#include "weapons.h" |
|
#include "gamerules.h" |
|
#include "cod_gamerules.h" |
|
#include "game.h" |
|
|
|
extern DLL_GLOBAL BOOL g_fGameOver; |
|
extern int gmsgScoreInfo; |
|
extern int gmsgCOD; |
|
extern int gmsgPlayMP3; //AJH - Killars MP3player |
|
|
|
CCodplay :: CCodplay() |
|
{ |
|
//Genfulect |
|
} |
|
|
|
BOOL CCodplay::IsCOD() |
|
{ |
|
return TRUE; |
|
} |
|
|
|
void CCodplay::PlayerSpawn( CBasePlayer *pPlayer ) |
|
{ |
|
BOOL addDefault; |
|
CBaseEntity *pWeaponEntity = NULL; |
|
|
|
pPlayer->pev->weapons |= (1<<WEAPON_SUIT); |
|
|
|
addDefault = TRUE; |
|
|
|
edict_t *pClient = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
|
|
|
while( ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ) ) ) |
|
{ |
|
pWeaponEntity->Touch( pPlayer ); |
|
addDefault = FALSE; |
|
} |
|
|
|
if ( addDefault ) |
|
{ |
|
pPlayer->GiveNamedItem( "weapon_mw2" ); |
|
} |
|
} |
|
|
|
void CCodplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) |
|
{ |
|
DeathNotice( pVictim, pKiller, pInflictor ); |
|
|
|
pVictim->m_iDeaths += 1; |
|
|
|
FireTargets( "game_playerdie", pVictim, pVictim, USE_TOGGLE, 0 ); |
|
CBasePlayer *peKiller = NULL; |
|
CBaseEntity *ktmp = CBaseEntity::Instance( pKiller ); |
|
if ( ktmp && (ktmp->Classify() == CLASS_PLAYER) ) |
|
peKiller = (CBasePlayer*)ktmp; |
|
|
|
if ( pVictim->pev == pKiller ) |
|
{ // killed self |
|
pKiller->frags -= 1; |
|
} |
|
else if ( ktmp && ktmp->IsPlayer() ) |
|
{ |
|
// if a player dies in a deathmatch game and the killer is a client, award the killer some points |
|
pKiller->frags += IPointsForKill( peKiller, pVictim ); |
|
FireTargets( "game_playerkill", ktmp, ktmp, USE_TOGGLE, 0 ); |
|
} |
|
else |
|
{ // killed by the world |
|
pKiller->frags -= 1; |
|
} |
|
|
|
// update the scores |
|
// killed scores |
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
|
WRITE_BYTE( ENTINDEX(pVictim->edict()) ); |
|
WRITE_SHORT( pVictim->pev->frags ); |
|
WRITE_SHORT( pVictim->m_iDeaths ); |
|
WRITE_SHORT( 0 ); |
|
WRITE_SHORT( GetTeamIndex( pVictim->m_szTeamName ) + 1 ); |
|
WRITE_SHORT( pVictim->m_fHSDev ); |
|
MESSAGE_END(); |
|
|
|
// killers score, if it's a player |
|
CBaseEntity *ep = CBaseEntity::Instance( pKiller ); |
|
if ( ep && ep->Classify() == CLASS_PLAYER ) |
|
{ |
|
CBasePlayer *PK = (CBasePlayer*)ep; |
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
|
WRITE_BYTE( ENTINDEX(PK->edict()) ); |
|
WRITE_SHORT( PK->pev->frags ); |
|
WRITE_SHORT( PK->m_iDeaths ); |
|
WRITE_SHORT( 0 ); |
|
WRITE_SHORT( GetTeamIndex( PK->m_szTeamName) + 1 ); |
|
WRITE_SHORT( PK->m_fHSDev ); |
|
MESSAGE_END(); |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgCOD, NULL, PK->pev ); |
|
WRITE_BYTE( PK->pev->frags ); |
|
MESSAGE_END(); |
|
|
|
// let the killer paint another decal as soon as he'd like. |
|
PK->m_flNextDecalTime = gpGlobals->time; |
|
} |
|
#ifndef HLDEMO_BUILD |
|
if ( pVictim->HasNamedPlayerItem("weapon_satchel") ) |
|
{ |
|
DeactivateSatchels( pVictim ); |
|
} |
|
#endif |
|
}
|
|
|