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189 lines
5.1 KiB
189 lines
5.1 KiB
//=========== (C) Copyright 1996-2002, Valve, L.L.C. All rights reserved. =========== |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: Quake rocket entity |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#define GRENADE_TRAIL 1 |
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#define ROCKET_TRAIL 2 |
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extern unsigned short g_sTrail; |
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extern unsigned short g_sExplosion; |
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LINK_ENTITY_TO_CLASS( quake_rocket, CQuakeRocket ); |
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//========================================================= |
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CQuakeRocket *CQuakeRocket::CreateRocket( Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner ) |
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{ |
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CQuakeRocket *pRocket = GetClassPtr( (CQuakeRocket *)NULL ); |
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UTIL_SetOrigin( pRocket->pev, vecOrigin ); |
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SET_MODEL(ENT(pRocket->pev), "models/rocket.mdl"); |
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pRocket->Spawn(); |
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pRocket->pev->classname = MAKE_STRING("missile"); |
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pRocket->pev->owner = pOwner->edict(); |
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// Setup |
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pRocket->pev->movetype = MOVETYPE_FLYMISSILE; |
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pRocket->pev->solid = SOLID_BBOX; |
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// Velocity |
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pRocket->pev->velocity = vecAngles * 1000; |
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pRocket->pev->angles = UTIL_VecToAngles( vecAngles ); |
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// Touch |
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pRocket->SetTouch( &CQuakeRocket::RocketTouch ); |
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// Safety Remove |
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pRocket->pev->nextthink = gpGlobals->time + 5; |
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pRocket->SetThink( &CBaseEntity::SUB_Remove ); |
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// Effects |
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// pRocket->pev->effects |= EF_LIGHT; |
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PLAYBACK_EVENT_FULL (FEV_GLOBAL, pRocket->edict(), g_sTrail, 0.0, |
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pRocket->pev->origin, pRocket->pev->angles, 0.7, 0.0, pRocket->entindex(), ROCKET_TRAIL, 0, 0); |
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return pRocket; |
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} |
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//========================================================= |
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CQuakeRocket *CQuakeRocket::CreateGrenade( Vector vecOrigin, Vector vecVelocity, CBaseEntity *pOwner ) |
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{ |
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CQuakeRocket *pRocket = GetClassPtr( (CQuakeRocket *)NULL ); |
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UTIL_SetOrigin( pRocket->pev, vecOrigin ); |
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SET_MODEL(ENT(pRocket->pev), "models/grenade.mdl"); |
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pRocket->Spawn(); |
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pRocket->pev->classname = MAKE_STRING("grenade"); |
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pRocket->pev->owner = pOwner->edict(); |
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// Setup |
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pRocket->pev->movetype = MOVETYPE_BOUNCE; |
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pRocket->pev->solid = SOLID_BBOX; |
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pRocket->pev->avelocity = Vector(300,300,300); |
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// Velocity |
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pRocket->pev->velocity = vecVelocity; |
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pRocket->pev->angles = UTIL_VecToAngles(vecVelocity); |
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pRocket->pev->friction = 0.5; |
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// Touch |
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pRocket->SetTouch( &CQuakeRocket::GrenadeTouch ); |
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// set newmis duration |
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if ( gpGlobals->deathmatch == 4 ) |
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{ |
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pRocket->m_flAttackFinished = gpGlobals->time + 1.1f; // What's this used for? |
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if (pOwner) |
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pOwner->TakeDamage( pOwner->pev, pOwner->pev, 10, DMG_GENERIC ); |
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} |
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pRocket->pev->nextthink = gpGlobals->time + 2.5f; |
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pRocket->SetThink( &CQuakeRocket::GrenadeExplode ); |
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PLAYBACK_EVENT_FULL (FEV_GLOBAL, pRocket->edict(), g_sTrail, 0.0, |
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g_vecZero, g_vecZero, 0.7, 0.0, pRocket->entindex(), GRENADE_TRAIL, 0, 0); |
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return pRocket; |
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} |
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//========================================================= |
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void CQuakeRocket::Spawn( void ) |
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{ |
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Precache(); |
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UTIL_SetSize(pev, g_vecZero, g_vecZero ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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} |
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//========================================================= |
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void CQuakeRocket::Precache( void ) |
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{ |
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m_iTrail = PRECACHE_MODEL("sprites/smoke.spr"); |
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} |
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//========================================================= |
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void CQuakeRocket::RocketTouch ( CBaseEntity *pOther ) |
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{ |
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// Remove if we've hit skybrush |
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if ( UTIL_PointContents(pev->origin) == CONTENT_SKY ) |
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{ |
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UTIL_Remove( this ); |
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return; |
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} |
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// Do touch damage |
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float flDmg = RANDOM_FLOAT( 100, 120 ); |
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CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner); |
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if (pOther->pev->health) |
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pOther->TakeDamage( pev, pOwner->pev, flDmg, DMG_BULLET ); |
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// Don't do radius damage to the other, because all the damage was done in the impact |
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Q_RadiusDamage(this, pOwner, 120, pOther); |
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// Finish and remove |
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Explode(); |
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} |
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//========================================================= |
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void CQuakeRocket::GrenadeTouch( CBaseEntity *pOther ) |
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{ |
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if (pOther->pev->takedamage == DAMAGE_AIM) |
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{ |
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GrenadeExplode(); |
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return; |
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} |
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if (pev->flags & FL_ONGROUND) |
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{ |
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// add a bit of static friction |
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pev->velocity = pev->velocity * 0.75; |
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if (pev->velocity.Length() <= 20) |
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{ |
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pev->avelocity = g_vecZero; |
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} |
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} |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); |
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if (pev->velocity == g_vecZero) |
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pev->avelocity = g_vecZero; |
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} |
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//========================================================= |
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void CQuakeRocket::GrenadeExplode() |
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{ |
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CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner); |
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Q_RadiusDamage(this, pOwner, 120, NULL); |
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// Finish and remove |
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Explode(); |
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} |
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//========================================================= |
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void CQuakeRocket::Explode() |
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{ |
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//We use the angles field to send the rocket velocity. |
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PLAYBACK_EVENT_FULL( FEV_GLOBAL, edict(), g_sExplosion, 0.0, pev->origin, pev->velocity, 0.0, 0.0, 0, 0, 0, 0 ); |
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UTIL_Remove( this ); |
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}
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