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44 lines
1.1 KiB
44 lines
1.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== quake_gun.h ======================================================== |
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This is a half-life weapon that fires every one of the quake weapons. |
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It's automatically given to all players. |
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*/ |
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#include "effects.h" |
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class CQuakeGun : public CBasePlayerWeapon |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int iItemSlot( void ) { return 1; } |
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int GetItemInfo(ItemInfo *p); |
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int SuperDamageSound( void ); |
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void PrimaryAttack( void ); |
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BOOL Deploy( void ); |
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void UpdateEffect( void ); |
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void CreateEffect ( void ); |
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void DestroyEffect ( void ); |
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CBeam *m_pBeam; |
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};
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