Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef AGVGUIMAPBROWSER_H
#define AGVGUIMAPBROWSER_H
#include<VGUI_Panel.h>
class AgVGuiMapBrowser : public vgui::Panel
{
private:
vgui::HeaderPanel * m_pHeaderPanel;
vgui::TablePanel* m_pTablePanel;
CTransparentPanel* m_pBackgroundPanel;
Label* m_pLabel;
vgui::ScrollPanel* m_pTextScrollPanel;
vgui::TextPanel* m_pTextPanel;
public:
AgVGuiMapBrowser(int x,int y,int wide,int tall);
public:
virtual void paintBackground();
virtual int KeyInput(int down, int keynum, const char *pszCurrentBinding);
int MsgFunc_MapList(const char *pszName, int iSize, void *pbuf);
void GetMaps();
void GetLocalMaps();
void UpdateMap(const char* pszMap);
};
/*
namespace vgui
{
class Button;
class TablePanel;
class HeaderPanel;
}
class CTransparentPanel;
class CommandButton;
// Scoreboard positions
#define SB_X_INDENT (20 * ((float)ScreenHeight / 640))
#define SB_Y_INDENT (20 * ((float)ScreenHeight / 480))
class AgVGuiMapBrowser : public CTransparentPanel
{
private:
HeaderPanel * _headerPanel;
TablePanel* _tablePanel;
ScrollPanel* _scrollPanel;
CommandButton* _ChangeMapButton;
CommandButton* _ChangeNextMapButton;
CommandButton* _InfoButton;
CommandButton* _CancelButton;
CommandButton* _NextPageButton;
void DoNext();
public:
AgVGuiMapBrowser(int x,int y,int wide,int tall);
public:
virtual void setSize(int wide,int tall);
virtual int KeyInput(int down, int keynum, const char *pszCurrentBinding);
int MsgFunc_MapList(const char *pszName, int iSize, void *pbuf);
void GetMaps();
};
*/
#endif