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279 lines
7.9 KiB
279 lines
7.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// rat - environmental monster |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "headcrab.h" |
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#include "game.h" |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define RAT_AE_JUMPATTACK ( 2 ) |
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class CRat : public CHeadCrab |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int Classify( void ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void EXPORT RatLeapTouch( CBaseEntity *pOther ); |
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void StartTask( Task_t *pTask ); |
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void PainSound( void ); |
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void DeathSound( void ); |
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void IdleSound( void ); |
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void AlertSound( void ); |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pAttackSounds[]; |
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static const char *pDeathSounds[]; |
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static const char *pBiteSounds[]; |
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}; |
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LINK_ENTITY_TO_CLASS( monster_rat, CRat ) |
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const char *CRat::pIdleSounds[] = |
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{ |
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"rat/rat_idle.wav" |
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}; |
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const char *CRat::pAlertSounds[] = |
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{ |
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"rat/rat_alert.wav" |
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}; |
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const char *CRat::pPainSounds[] = |
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{ |
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"rat/rat_pain.wav" |
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}; |
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const char *CRat::pAttackSounds[] = |
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{ |
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"rat/rat_attack.wav" |
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}; |
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const char *CRat::pDeathSounds[] = |
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{ |
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"rat/rat_die.wav" |
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}; |
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const char *CRat::pBiteSounds[] = |
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{ |
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"rat/rat_headbite.wav" |
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}; |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CRat::Classify( void ) |
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{ |
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return CLASS_HUMAN_MILITARY; |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CRat::Spawn() |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/bigrat.mdl" ); |
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if( !strncmp( STRING( gpGlobals->mapname ), "asmap", 5 ) ) |
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UTIL_SetSize( pev, Vector( -12, -12, 0 ), Vector( 12, 12, 24 ) ); |
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else |
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UTIL_SetSize( pev, g_vecZero, g_vecZero ); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_RED; |
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pev->health = 8; |
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pev->view_ofs = Vector( 0, 0, 6 );// position of the eyes relative to monster's origin. |
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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MonsterInit(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CRat::Precache() |
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{ |
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PRECACHE_SOUND_ARRAY( pIdleSounds ); |
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PRECACHE_SOUND_ARRAY( pAlertSounds ); |
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PRECACHE_SOUND_ARRAY( pPainSounds ); |
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PRECACHE_SOUND_ARRAY( pAttackSounds ); |
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PRECACHE_SOUND_ARRAY( pDeathSounds ); |
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PRECACHE_SOUND_ARRAY( pBiteSounds ); |
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PRECACHE_MODEL( "models/bigrat.mdl" ); |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CRat::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case RAT_AE_JUMPATTACK: |
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{ |
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ClearBits( pev->flags, FL_ONGROUND ); |
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UTIL_SetOrigin( pev, pev->origin + Vector( 0, 0, 1 ) );// take him off ground so engine doesn't instantly reset onground |
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UTIL_MakeVectors( pev->angles ); |
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Vector vecJumpDir; |
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if( m_hEnemy != 0 ) |
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{ |
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float gravity = g_psv_gravity->value; |
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if( gravity <= 1 ) |
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gravity = 1; |
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// How fast does the headcrab need to travel to reach that height given gravity? |
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float height = m_hEnemy->pev->origin.z + m_hEnemy->pev->view_ofs.z - pev->origin.z; |
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if( height < 16 ) |
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height = 16; |
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float speed = sqrt( 2 * gravity * height ); |
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float time = speed / gravity; |
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// Scale the sideways velocity to get there at the right time |
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vecJumpDir = m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs - pev->origin; |
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vecJumpDir = vecJumpDir * ( 1.0 / time ); |
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// Speed to offset gravity at the desired height |
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vecJumpDir.z = speed; |
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// Don't jump too far/fast |
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float distance = vecJumpDir.Length(); |
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if( distance > 650 ) |
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{ |
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vecJumpDir = vecJumpDir * ( 650.0 / distance ); |
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} |
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} |
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else |
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{ |
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// jump hop, don't care where |
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vecJumpDir = Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, gpGlobals->v_up.z ) * 350; |
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} |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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pev->velocity = vecJumpDir; |
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m_flNextAttack = gpGlobals->time + 2; |
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} |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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} |
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//========================================================= |
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// LeapTouch - this is the rat's touch function when it |
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// is in the air |
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//========================================================= |
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void CRat::RatLeapTouch( CBaseEntity *pOther ) |
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{ |
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if( !pOther->pev->takedamage ) |
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{ |
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return; |
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} |
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if( pOther->Classify() == Classify() ) |
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{ |
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return; |
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} |
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// Don't hit if back on ground |
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if( !FBitSet( pev->flags, FL_ONGROUND ) ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBiteSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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pOther->TakeDamage( pev, pev, GetDamageAmount(), DMG_SLASH ); |
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} |
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SetTouch( NULL ); |
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} |
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void CRat::StartTask( Task_t *pTask ) |
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{ |
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m_iTaskStatus = TASKSTATUS_RUNNING; |
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switch( pTask->iTask ) |
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{ |
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case TASK_RANGE_ATTACK1: |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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m_IdealActivity = ACT_RANGE_ATTACK1; |
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SetTouch( &CRat::RatLeapTouch ); |
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break; |
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} |
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default: |
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{ |
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CBaseMonster::StartTask( pTask ); |
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} |
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} |
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} |
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//========================================================= |
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// IdleSound |
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//========================================================= |
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void CRat::IdleSound( void ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pIdleSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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} |
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//========================================================= |
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// AlertSound |
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//========================================================= |
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void CRat::AlertSound( void ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAlertSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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} |
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//========================================================= |
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// AlertSound |
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//========================================================= |
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void CRat::PainSound( void ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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} |
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//========================================================= |
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// DeathSound |
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//========================================================= |
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void CRat::DeathSound( void ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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} |
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//========================================================= |
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// AI Schedules Specific to this monster |
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//=========================================================
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