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1818 lines
46 KiB
1818 lines
46 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD ) |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#define N_SCALE 15 |
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#define N_SPHERES 20 |
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class CNihilanth : public CBaseMonster |
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{ |
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public: |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void Spawn( void ); |
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void Precache( void ); |
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void UpdateOnRemove(); |
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int Classify( void ) { return CLASS_ALIEN_MILITARY; }; |
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int BloodColor( void ) { return BLOOD_COLOR_YELLOW; } |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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void GibMonster( void ); |
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void SetObjectCollisionBox( void ) |
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{ |
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pev->absmin = pev->origin + Vector( -16 * N_SCALE, -16 * N_SCALE, -48 * N_SCALE ); |
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pev->absmax = pev->origin + Vector( 16 * N_SCALE, 16 * N_SCALE, 28 * N_SCALE ); |
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} |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void EXPORT StartupThink( void ); |
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void EXPORT HuntThink( void ); |
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void EXPORT CrashTouch( CBaseEntity *pOther ); |
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void EXPORT DyingThink( void ); |
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void EXPORT StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT NullThink( void ); |
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void EXPORT CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void FloatSequence( void ); |
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void NextActivity( void ); |
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void Flight( void ); |
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BOOL AbsorbSphere( void ); |
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BOOL EmitSphere( void ); |
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void TargetSphere( USE_TYPE useType, float value ); |
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CBaseEntity *RandomTargetname( const char *szName ); |
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void ShootBalls( void ); |
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void MakeFriend( Vector vecPos ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); |
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void PainSound( void ); |
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void DeathSound( void ); |
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static const char *pAttackSounds[]; // vocalization: play sometimes when he launches an attack |
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static const char *pBallSounds[]; // the sound of the lightening ball launch |
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static const char *pShootSounds[]; // grunting vocalization: play sometimes when he launches an attack |
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static const char *pRechargeSounds[]; // vocalization: play when he recharges |
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static const char *pLaughSounds[]; // vocalization: play sometimes when hit and still has lots of health |
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static const char *pPainSounds[]; // vocalization: play sometimes when hit and has much less health and no more chargers |
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static const char *pDeathSounds[]; // vocalization: play as he dies |
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// x_teleattack1.wav the looping sound of the teleport attack ball. |
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float m_flForce; |
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float m_flNextPainSound; |
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Vector m_velocity; |
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Vector m_avelocity; |
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Vector m_vecTarget; |
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Vector m_posTarget; |
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Vector m_vecDesired; |
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Vector m_posDesired; |
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float m_flMinZ; |
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float m_flMaxZ; |
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Vector m_vecGoal; |
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float m_flLastSeen; |
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float m_flPrevSeen; |
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int m_irritation; |
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int m_iLevel; |
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int m_iTeleport; |
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EHANDLE m_hRecharger; |
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EHANDLE m_hSphere[N_SPHERES]; |
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int m_iActiveSpheres; |
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float m_flAdj; |
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CSprite *m_pBall; |
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char m_szRechargerTarget[64]; |
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char m_szDrawUse[64]; |
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char m_szTeleportUse[64]; |
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char m_szTeleportTouch[64]; |
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char m_szDeadUse[64]; |
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char m_szDeadTouch[64]; |
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float m_flShootEnd; |
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float m_flShootTime; |
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EHANDLE m_hFriend[3]; |
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}; |
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LINK_ENTITY_TO_CLASS( monster_nihilanth, CNihilanth ) |
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TYPEDESCRIPTION CNihilanth::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CNihilanth, m_flForce, FIELD_FLOAT ), |
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DEFINE_FIELD( CNihilanth, m_flNextPainSound, FIELD_TIME ), |
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DEFINE_FIELD( CNihilanth, m_velocity, FIELD_VECTOR ), |
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DEFINE_FIELD( CNihilanth, m_avelocity, FIELD_VECTOR ), |
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DEFINE_FIELD( CNihilanth, m_vecTarget, FIELD_VECTOR ), |
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DEFINE_FIELD( CNihilanth, m_posTarget, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CNihilanth, m_vecDesired, FIELD_VECTOR ), |
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DEFINE_FIELD( CNihilanth, m_posDesired, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CNihilanth, m_flMinZ, FIELD_FLOAT ), |
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DEFINE_FIELD( CNihilanth, m_flMaxZ, FIELD_FLOAT ), |
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DEFINE_FIELD( CNihilanth, m_vecGoal, FIELD_VECTOR ), |
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DEFINE_FIELD( CNihilanth, m_flLastSeen, FIELD_TIME ), |
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DEFINE_FIELD( CNihilanth, m_flPrevSeen, FIELD_TIME ), |
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DEFINE_FIELD( CNihilanth, m_irritation, FIELD_INTEGER ), |
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DEFINE_FIELD( CNihilanth, m_iLevel, FIELD_INTEGER ), |
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DEFINE_FIELD( CNihilanth, m_iTeleport, FIELD_INTEGER ), |
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DEFINE_FIELD( CNihilanth, m_hRecharger, FIELD_EHANDLE ), |
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DEFINE_ARRAY( CNihilanth, m_hSphere, FIELD_EHANDLE, N_SPHERES ), |
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DEFINE_FIELD( CNihilanth, m_iActiveSpheres, FIELD_INTEGER ), |
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DEFINE_FIELD( CNihilanth, m_flAdj, FIELD_FLOAT ), |
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DEFINE_FIELD( CNihilanth, m_pBall, FIELD_CLASSPTR ), |
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DEFINE_ARRAY( CNihilanth, m_szRechargerTarget, FIELD_CHARACTER, 64 ), |
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DEFINE_ARRAY( CNihilanth, m_szDrawUse, FIELD_CHARACTER, 64 ), |
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DEFINE_ARRAY( CNihilanth, m_szTeleportUse, FIELD_CHARACTER, 64 ), |
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DEFINE_ARRAY( CNihilanth, m_szTeleportTouch, FIELD_CHARACTER, 64 ), |
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DEFINE_ARRAY( CNihilanth, m_szDeadUse, FIELD_CHARACTER, 64 ), |
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DEFINE_ARRAY( CNihilanth, m_szDeadTouch, FIELD_CHARACTER, 64 ), |
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DEFINE_FIELD( CNihilanth, m_flShootEnd, FIELD_TIME ), |
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DEFINE_FIELD( CNihilanth, m_flShootTime, FIELD_TIME ), |
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DEFINE_ARRAY( CNihilanth, m_hFriend, FIELD_EHANDLE, 3 ), |
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}; |
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IMPLEMENT_SAVERESTORE( CNihilanth, CBaseMonster ) |
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class CNihilanthHVR : public CBaseMonster |
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{ |
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public: |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void Spawn( void ); |
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void Precache( void ); |
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void CircleInit( CBaseEntity *pTarget ); |
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void AbsorbInit( void ); |
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void TeleportInit( CNihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch ); |
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void GreenBallInit( void ); |
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void ZapInit( CBaseEntity *pEnemy ); |
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void EXPORT HoverThink( void ); |
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BOOL CircleTarget( Vector vecTarget ); |
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void EXPORT DissipateThink( void ); |
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void EXPORT ZapThink( void ); |
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void EXPORT TeleportThink( void ); |
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void EXPORT TeleportTouch( CBaseEntity *pOther ); |
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void EXPORT RemoveTouch( CBaseEntity *pOther ); |
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void EXPORT BounceTouch( CBaseEntity *pOther ); |
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void EXPORT ZapTouch( CBaseEntity *pOther ); |
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CBaseEntity *RandomClassname( const char *szName ); |
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// void EXPORT SphereUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void MovetoTarget( Vector vecTarget ); |
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virtual void Crawl( void ); |
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void Zap( void ); |
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void Teleport( void ); |
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float m_flIdealVel; |
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Vector m_vecIdeal; |
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CNihilanth *m_pNihilanth; |
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EHANDLE m_hTouch; |
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int m_nFrames; |
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}; |
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LINK_ENTITY_TO_CLASS( nihilanth_energy_ball, CNihilanthHVR ) |
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TYPEDESCRIPTION CNihilanthHVR::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CNihilanthHVR, m_flIdealVel, FIELD_FLOAT ), |
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DEFINE_FIELD( CNihilanthHVR, m_vecIdeal, FIELD_VECTOR ), |
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DEFINE_FIELD( CNihilanthHVR, m_pNihilanth, FIELD_CLASSPTR ), |
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DEFINE_FIELD( CNihilanthHVR, m_hTouch, FIELD_EHANDLE ), |
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DEFINE_FIELD( CNihilanthHVR, m_nFrames, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CNihilanthHVR, CBaseMonster ) |
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//========================================================= |
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// Nihilanth, final Boss monster |
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//========================================================= |
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const char *CNihilanth::pAttackSounds[] = |
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{ |
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"X/x_attack1.wav", |
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"X/x_attack2.wav", |
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"X/x_attack3.wav", |
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}; |
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const char *CNihilanth::pBallSounds[] = |
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{ |
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"X/x_ballattack1.wav", |
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}; |
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const char *CNihilanth::pShootSounds[] = |
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{ |
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"X/x_shoot1.wav", |
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}; |
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const char *CNihilanth::pRechargeSounds[] = |
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{ |
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"X/x_recharge1.wav", |
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"X/x_recharge2.wav", |
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"X/x_recharge3.wav", |
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}; |
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const char *CNihilanth::pLaughSounds[] = |
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{ |
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"X/x_laugh1.wav", |
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"X/x_laugh2.wav", |
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}; |
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const char *CNihilanth::pPainSounds[] = |
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{ |
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"X/x_pain1.wav", |
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"X/x_pain2.wav", |
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}; |
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const char *CNihilanth::pDeathSounds[] = |
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{ |
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"X/x_die1.wav", |
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}; |
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void CNihilanth::Spawn( void ) |
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{ |
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Precache(); |
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// motor |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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SET_MODEL( edict(), "models/nihilanth.mdl" ); |
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// UTIL_SetSize(pev, Vector( -300, -300, 0), Vector(300, 300, 512)); |
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UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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pev->flags |= FL_MONSTER; |
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pev->takedamage = DAMAGE_AIM; |
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pev->health = gSkillData.nihilanthHealth; |
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pev->view_ofs = Vector( 0, 0, 300 ); |
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m_flFieldOfView = -1; // 360 degrees |
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pev->sequence = 0; |
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ResetSequenceInfo(); |
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InitBoneControllers(); |
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SetThink( &CNihilanth::StartupThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_vecDesired = Vector( 1, 0, 0 ); |
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m_posDesired = Vector( pev->origin.x, pev->origin.y, 512 ); |
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m_iLevel = 1; |
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m_iTeleport = 1; |
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if( m_szRechargerTarget[0] == '\0' ) |
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strcpy( m_szRechargerTarget, "n_recharger" ); |
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if( m_szDrawUse[0] == '\0' ) |
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strcpy( m_szDrawUse, "n_draw" ); |
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if( m_szTeleportUse[0] == '\0' ) |
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strcpy( m_szTeleportUse, "n_leaving" ); |
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if( m_szTeleportTouch[0] == '\0' ) |
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strcpy( m_szTeleportTouch, "n_teleport" ); |
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if( m_szDeadUse[0] == '\0' ) |
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strcpy( m_szDeadUse, "n_dead" ); |
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if( m_szDeadTouch[0] == '\0' ) |
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strcpy( m_szDeadTouch, "n_ending" ); |
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// near death |
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/* |
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m_iTeleport = 10; |
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m_iLevel = 10; |
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m_irritation = 2; |
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pev->health = 100; |
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*/ |
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} |
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void CNihilanth::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/nihilanth.mdl" ); |
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// PRECACHE_MODEL( "sprites/lgtning.spr" ); |
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UTIL_PrecacheOther( "nihilanth_energy_ball" ); |
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UTIL_PrecacheOther( "monster_alien_controller" ); |
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UTIL_PrecacheOther( "monster_alien_slave" ); |
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PRECACHE_SOUND_ARRAY( pAttackSounds ); |
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PRECACHE_SOUND_ARRAY( pBallSounds ); |
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PRECACHE_SOUND_ARRAY( pShootSounds ); |
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PRECACHE_SOUND_ARRAY( pRechargeSounds ); |
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PRECACHE_SOUND_ARRAY( pLaughSounds ); |
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PRECACHE_SOUND_ARRAY( pPainSounds ); |
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PRECACHE_SOUND_ARRAY( pDeathSounds ); |
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PRECACHE_SOUND( "debris/beamstart7.wav" ); |
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} |
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void CNihilanth::UpdateOnRemove() |
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{ |
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CBaseEntity::UpdateOnRemove(); |
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if( m_pBall ) |
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{ |
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UTIL_Remove( m_pBall ); |
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m_pBall = 0; |
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} |
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for( int i = 0; i < N_SPHERES; i++ ) |
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{ |
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if( CBaseEntity* pSphere = (CBaseEntity *)m_hSphere[i] ) |
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{ |
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UTIL_Remove( pSphere ); |
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m_hSphere[i] = 0; |
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} |
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} |
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} |
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void CNihilanth::PainSound( void ) |
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{ |
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if( m_flNextPainSound > gpGlobals->time ) |
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return; |
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m_flNextPainSound = gpGlobals->time + RANDOM_FLOAT( 2, 5 ); |
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if( pev->health > gSkillData.nihilanthHealth / 2 ) |
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{ |
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EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pLaughSounds ), 1.0, 0.2 ); |
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} |
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else if( m_irritation >= 2 ) |
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{ |
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EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), 1.0, 0.2 ); |
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} |
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} |
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void CNihilanth::DeathSound( void ) |
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{ |
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EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), 1.0, 0.1 ); |
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} |
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void CNihilanth::NullThink( void ) |
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{ |
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StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.5; |
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} |
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void CNihilanth::StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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SetThink( &CNihilanth::HuntThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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SetUse( &CNihilanth::CommandUse ); |
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} |
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void CNihilanth::StartupThink( void ) |
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{ |
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m_irritation = 0; |
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m_flAdj = 512; |
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CBaseEntity *pEntity; |
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pEntity = UTIL_FindEntityByTargetname( NULL, "n_min" ); |
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if( pEntity ) |
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m_flMinZ = pEntity->pev->origin.z; |
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else |
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m_flMinZ = -4096; |
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pEntity = UTIL_FindEntityByTargetname( NULL, "n_max" ); |
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if( pEntity ) |
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m_flMaxZ = pEntity->pev->origin.z; |
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else |
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m_flMaxZ = 4096; |
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m_hRecharger = this; |
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for( int i = 0; i < N_SPHERES; i++ ) |
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{ |
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EmitSphere(); |
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} |
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m_hRecharger = NULL; |
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SetThink( &CNihilanth::HuntThink ); |
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SetUse( &CNihilanth::CommandUse ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void CNihilanth::Killed( entvars_t *pevAttacker, int iGib ) |
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{ |
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CBaseMonster::Killed( pevAttacker, iGib ); |
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} |
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void CNihilanth::DyingThink( void ) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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DispatchAnimEvents(); |
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StudioFrameAdvance(); |
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if( pev->deadflag == DEAD_NO ) |
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{ |
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DeathSound(); |
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pev->deadflag = DEAD_DYING; |
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m_posDesired.z = m_flMaxZ; |
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} |
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if( pev->deadflag == DEAD_DYING ) |
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{ |
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Flight(); |
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if( fabs( pev->origin.z - m_flMaxZ ) < 16 ) |
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{ |
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pev->velocity = Vector( 0, 0, 0 ); |
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FireTargets( m_szDeadUse, this, this, USE_ON, 1.0 ); |
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pev->deadflag = DEAD_DEAD; |
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} |
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} |
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if( m_fSequenceFinished ) |
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{ |
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pev->avelocity.y += RANDOM_FLOAT( -100, 100 ); |
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if( pev->avelocity.y < -100 ) |
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pev->avelocity.y = -100; |
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if( pev->avelocity.y > 100 ) |
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pev->avelocity.y = 100; |
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pev->sequence = LookupSequence( "die1" ); |
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} |
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if( m_pBall ) |
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{ |
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if( m_pBall->pev->renderamt > 0 ) |
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{ |
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m_pBall->pev->renderamt = Q_max( 0, m_pBall->pev->renderamt - 2 ); |
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} |
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else |
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{ |
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UTIL_Remove( m_pBall ); |
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m_pBall = NULL; |
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} |
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} |
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Vector vecDir, vecSrc, vecAngles; |
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UTIL_MakeAimVectors( pev->angles ); |
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int iAttachment = RANDOM_LONG( 1, 4 ); |
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do { |
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vecDir = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ) ); |
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} while( DotProduct( vecDir, vecDir ) > 1.0 ); |
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switch( RANDOM_LONG( 1, 4 ) ) |
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{ |
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case 1: |
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// head |
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vecDir.z = fabs( vecDir.z ) * 0.5; |
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vecDir = vecDir + 2 * gpGlobals->v_up; |
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break; |
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case 2: |
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// eyes |
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if( DotProduct( vecDir, gpGlobals->v_forward ) < 0 ) |
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vecDir = vecDir * -1; |
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vecDir = vecDir + 2 * gpGlobals->v_forward; |
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break; |
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case 3: |
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// left hand |
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if( DotProduct( vecDir, gpGlobals->v_right ) > 0 ) |
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vecDir = vecDir * -1; |
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vecDir = vecDir - 2 * gpGlobals->v_right; |
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break; |
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case 4: |
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// right hand |
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if( DotProduct( vecDir, gpGlobals->v_right ) < 0 ) |
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vecDir = vecDir * -1; |
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vecDir = vecDir + 2 * gpGlobals->v_right; |
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break; |
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} |
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GetAttachment( iAttachment - 1, vecSrc, vecAngles ); |
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TraceResult tr; |
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UTIL_TraceLine( vecSrc, vecSrc + vecDir * 4096, ignore_monsters, ENT( pev ), &tr ); |
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
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WRITE_BYTE( TE_BEAMENTPOINT ); |
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WRITE_SHORT( entindex() + 0x1000 * iAttachment ); |
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WRITE_COORD( tr.vecEndPos.x); |
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WRITE_COORD( tr.vecEndPos.y); |
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WRITE_COORD( tr.vecEndPos.z); |
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WRITE_SHORT( g_sModelIndexLaser ); |
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WRITE_BYTE( 0 ); // frame start |
|
WRITE_BYTE( 10 ); // framerate |
|
WRITE_BYTE( 5 ); // life |
|
WRITE_BYTE( 100 ); // width |
|
WRITE_BYTE( 120 ); // noise |
|
WRITE_BYTE( 64 ); // r, g, b |
|
WRITE_BYTE( 128 ); // r, g, b |
|
WRITE_BYTE( 255); // r, g, b |
|
WRITE_BYTE( 255 ); // brightness |
|
WRITE_BYTE( 10 ); // speed |
|
MESSAGE_END(); |
|
|
|
GetAttachment( 0, vecSrc, vecAngles ); |
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); |
|
pEntity->pev->velocity = Vector( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0; |
|
pEntity->GreenBallInit(); |
|
|
|
return; |
|
} |
|
|
|
void CNihilanth::CrashTouch( CBaseEntity *pOther ) |
|
{ |
|
// only crash if we hit something solid |
|
if( pOther->pev->solid == SOLID_BSP ) |
|
{ |
|
SetTouch( NULL ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
} |
|
|
|
void CNihilanth::GibMonster( void ) |
|
{ |
|
// EMIT_SOUND_DYN( edict(), CHAN_VOICE, "common/bodysplat.wav", 0.75, ATTN_NORM, 0, 200 ); |
|
} |
|
|
|
void CNihilanth::FloatSequence( void ) |
|
{ |
|
if( m_irritation >= 2 ) |
|
{ |
|
pev->sequence = LookupSequence( "float_open" ); |
|
} |
|
else if( m_avelocity.y > 30 ) |
|
{ |
|
pev->sequence = LookupSequence( "walk_r" ); |
|
} |
|
else if( m_avelocity.y < -30 ) |
|
{ |
|
pev->sequence = LookupSequence( "walk_l" ); |
|
} |
|
else if( m_velocity.z > 30 ) |
|
{ |
|
pev->sequence = LookupSequence( "walk_u" ); |
|
} |
|
else if( m_velocity.z < -30 ) |
|
{ |
|
pev->sequence = LookupSequence( "walk_d" ); |
|
} |
|
else |
|
{ |
|
pev->sequence = LookupSequence( "float" ); |
|
} |
|
} |
|
|
|
void CNihilanth::ShootBalls( void ) |
|
{ |
|
if( m_flShootEnd > gpGlobals->time ) |
|
{ |
|
Vector vecHand, vecAngle; |
|
|
|
while( m_flShootTime < m_flShootEnd && m_flShootTime < gpGlobals->time ) |
|
{ |
|
if( m_hEnemy != 0 ) |
|
{ |
|
Vector vecSrc, vecDir; |
|
CNihilanthHVR *pEntity; |
|
|
|
GetAttachment( 2, vecHand, vecAngle ); |
|
vecSrc = vecHand + pev->velocity * ( m_flShootTime - gpGlobals->time ); |
|
// vecDir = ( m_posTarget - vecSrc ).Normalize(); |
|
vecDir = ( m_posTarget - pev->origin ).Normalize(); |
|
vecSrc = vecSrc + vecDir * ( gpGlobals->time - m_flShootTime ); |
|
pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); |
|
pEntity->pev->velocity = vecDir * 200.0; |
|
pEntity->ZapInit( m_hEnemy ); |
|
|
|
GetAttachment( 3, vecHand, vecAngle ); |
|
vecSrc = vecHand + pev->velocity * ( m_flShootTime - gpGlobals->time ); |
|
// vecDir = ( m_posTarget - vecSrc ).Normalize(); |
|
vecDir = ( m_posTarget - pev->origin ).Normalize(); |
|
vecSrc = vecSrc + vecDir * ( gpGlobals->time - m_flShootTime ); |
|
pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); |
|
pEntity->pev->velocity = vecDir * 200.0; |
|
pEntity->ZapInit( m_hEnemy ); |
|
} |
|
m_flShootTime += 0.2; |
|
} |
|
} |
|
} |
|
|
|
void CNihilanth::MakeFriend( Vector vecStart ) |
|
{ |
|
int i; |
|
|
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
if( m_hFriend[i] != 0 && !m_hFriend[i]->IsAlive() ) |
|
{ |
|
if( pev->rendermode == kRenderNormal ) // don't do it if they are already fading |
|
m_hFriend[i]->MyMonsterPointer()->FadeMonster(); |
|
m_hFriend[i] = NULL; |
|
} |
|
|
|
if( m_hFriend[i] == 0 ) |
|
{ |
|
if( RANDOM_LONG( 0, 1 ) == 0 ) |
|
{ |
|
int iNode = WorldGraph.FindNearestNode( vecStart, bits_NODE_AIR ); |
|
if( iNode != NO_NODE ) |
|
{ |
|
CNode &node = WorldGraph.Node( iNode ); |
|
TraceResult tr; |
|
UTIL_TraceHull( node.m_vecOrigin + Vector( 0, 0, 32 ), node.m_vecOrigin + Vector( 0, 0, 32 ), dont_ignore_monsters, large_hull, NULL, &tr ); |
|
if( tr.fStartSolid == 0 ) |
|
m_hFriend[i] = Create( "monster_alien_controller", node.m_vecOrigin, pev->angles ); |
|
} |
|
} |
|
else |
|
{ |
|
int iNode = WorldGraph.FindNearestNode( vecStart, bits_NODE_LAND | bits_NODE_WATER ); |
|
if( iNode != NO_NODE ) |
|
{ |
|
CNode &node = WorldGraph.Node( iNode ); |
|
TraceResult tr; |
|
UTIL_TraceHull( node.m_vecOrigin + Vector( 0, 0, 36 ), node.m_vecOrigin + Vector( 0, 0, 36 ), dont_ignore_monsters, human_hull, NULL, &tr ); |
|
if( tr.fStartSolid == 0 ) |
|
m_hFriend[i] = Create( "monster_alien_slave", node.m_vecOrigin, pev->angles ); |
|
} |
|
} |
|
if( m_hFriend[i] != 0 ) |
|
{ |
|
EMIT_SOUND( m_hFriend[i]->edict(), CHAN_WEAPON, "debris/beamstart7.wav", 1.0, ATTN_NORM ); |
|
} |
|
|
|
return; |
|
} |
|
} |
|
} |
|
|
|
void CNihilanth::NextActivity() |
|
{ |
|
UTIL_MakeAimVectors( pev->angles ); |
|
|
|
if( m_irritation >= 2 ) |
|
{ |
|
if( m_pBall == NULL ) |
|
{ |
|
m_pBall = CSprite::SpriteCreate( "sprites/tele1.spr", pev->origin, TRUE ); |
|
if( m_pBall ) |
|
{ |
|
m_pBall->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation ); |
|
m_pBall->SetAttachment( edict(), 1 ); |
|
m_pBall->SetScale( 4.0 ); |
|
m_pBall->pev->framerate = 10.0; |
|
m_pBall->TurnOn(); |
|
} |
|
} |
|
|
|
if( m_pBall ) |
|
{ |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( entindex() + 0x1000 ); // entity, attachment |
|
WRITE_COORD( pev->origin.x ); // origin |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_COORD( 256 ); // radius |
|
WRITE_BYTE( 255 ); // R |
|
WRITE_BYTE( 192 ); // G |
|
WRITE_BYTE( 64 ); // B |
|
WRITE_BYTE( 200 ); // life * 10 |
|
WRITE_COORD( 0 ); // decay |
|
MESSAGE_END(); |
|
} |
|
} |
|
|
|
if( ( pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2 ) && m_hRecharger == 0 && m_iLevel <= 9 ) |
|
{ |
|
char szName[64]; |
|
|
|
CBaseEntity *pEnt = NULL; |
|
CBaseEntity *pRecharger = NULL; |
|
float flDist = 8192; |
|
|
|
sprintf( szName, "%s%d", m_szRechargerTarget, m_iLevel ); |
|
|
|
while( ( pEnt = UTIL_FindEntityByTargetname( pEnt, szName ) ) != NULL ) |
|
{ |
|
float flLocal = (pEnt->pev->origin - pev->origin ).Length(); |
|
if( flLocal < flDist ) |
|
{ |
|
flDist = flLocal; |
|
pRecharger = pEnt; |
|
} |
|
} |
|
|
|
if( pRecharger ) |
|
{ |
|
m_hRecharger = pRecharger; |
|
m_posDesired = Vector( pev->origin.x, pev->origin.y, pRecharger->pev->origin.z ); |
|
m_vecDesired = ( pRecharger->pev->origin - m_posDesired ).Normalize(); |
|
m_vecDesired.z = 0; |
|
m_vecDesired = m_vecDesired.Normalize(); |
|
} |
|
else |
|
{ |
|
m_hRecharger = NULL; |
|
ALERT( at_aiconsole, "nihilanth can't find %s\n", szName ); |
|
m_iLevel++; |
|
if( m_iLevel > 9 ) |
|
m_irritation = 2; |
|
} |
|
} |
|
|
|
float flDist = ( m_posDesired - pev->origin ).Length(); |
|
float flDot = DotProduct( m_vecDesired, gpGlobals->v_forward ); |
|
|
|
if( m_hRecharger != 0 ) |
|
{ |
|
// at we at power up yet? |
|
if( flDist < 128.0 ) |
|
{ |
|
int iseq = LookupSequence( "recharge" ); |
|
|
|
if( iseq != pev->sequence ) |
|
{ |
|
char szText[64]; |
|
|
|
sprintf( szText, "%s%d", m_szDrawUse, m_iLevel ); |
|
FireTargets( szText, this, this, USE_ON, 1.0 ); |
|
|
|
ALERT( at_console, "fireing %s\n", szText ); |
|
} |
|
pev->sequence = LookupSequence( "recharge" ); |
|
} |
|
else |
|
{ |
|
FloatSequence(); |
|
} |
|
return; |
|
} |
|
|
|
if( m_hEnemy != 0 && !m_hEnemy->IsAlive() ) |
|
{ |
|
m_hEnemy = 0; |
|
} |
|
|
|
if( m_flLastSeen + 15 < gpGlobals->time ) |
|
{ |
|
m_hEnemy = 0; |
|
} |
|
|
|
if( m_hEnemy == 0 ) |
|
{ |
|
Look( 4096 ); |
|
m_hEnemy = BestVisibleEnemy(); |
|
} |
|
|
|
if( m_hEnemy != 0 && m_irritation != 0 ) |
|
{ |
|
if( m_flLastSeen + 5 > gpGlobals->time && flDist < 256 && flDot > 0 ) |
|
{ |
|
if( m_irritation >= 2 && pev->health < gSkillData.nihilanthHealth / 2.0 ) |
|
{ |
|
pev->sequence = LookupSequence( "attack1_open" ); |
|
} |
|
else |
|
{ |
|
if( RANDOM_LONG( 0, 1 ) == 0 ) |
|
{ |
|
pev->sequence = LookupSequence( "attack1" ); // zap |
|
} |
|
else |
|
{ |
|
char szText[64]; |
|
|
|
sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); |
|
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); |
|
|
|
sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport ); |
|
CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText ); |
|
|
|
if( pTrigger != NULL || pTouch != NULL ) |
|
{ |
|
pev->sequence = LookupSequence( "attack2" ); // teleport |
|
} |
|
else |
|
{ |
|
m_iTeleport++; |
|
pev->sequence = LookupSequence( "attack1" ); // zap |
|
} |
|
} |
|
} |
|
return; |
|
} |
|
} |
|
|
|
FloatSequence(); |
|
} |
|
|
|
void CNihilanth::HuntThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
DispatchAnimEvents(); |
|
StudioFrameAdvance(); |
|
|
|
ShootBalls(); |
|
|
|
// if dead, force cancelation of current animation |
|
if( pev->health <= 0 ) |
|
{ |
|
SetThink( &CNihilanth::DyingThink ); |
|
m_fSequenceFinished = TRUE; |
|
return; |
|
} |
|
|
|
// ALERT( at_console, "health %.0f\n", pev->health ); |
|
|
|
// if damaged, try to abosorb some spheres |
|
if( pev->health < gSkillData.nihilanthHealth && AbsorbSphere() ) |
|
{ |
|
pev->health += gSkillData.nihilanthHealth / N_SPHERES; |
|
} |
|
|
|
// get new sequence |
|
if( m_fSequenceFinished ) |
|
{ |
|
// if ( !m_fSequenceLoops ) |
|
pev->frame = 0; |
|
NextActivity(); |
|
ResetSequenceInfo(); |
|
pev->framerate = 2.0 - 1.0 * ( pev->health / gSkillData.nihilanthHealth ); |
|
} |
|
|
|
// look for current enemy |
|
if( m_hEnemy != 0 && m_hRecharger == 0 ) |
|
{ |
|
if( FVisible( m_hEnemy ) ) |
|
{ |
|
if( m_flLastSeen < gpGlobals->time - 5 ) |
|
m_flPrevSeen = gpGlobals->time; |
|
m_flLastSeen = gpGlobals->time; |
|
m_posTarget = m_hEnemy->pev->origin; |
|
m_vecTarget = ( m_posTarget - pev->origin ).Normalize(); |
|
m_vecDesired = m_vecTarget; |
|
m_posDesired = Vector( pev->origin.x, pev->origin.y, m_posTarget.z + m_flAdj ); |
|
} |
|
else |
|
{ |
|
m_flAdj = Q_min( m_flAdj + 10, 1000 ); |
|
} |
|
} |
|
|
|
// don't go too high |
|
if( m_posDesired.z > m_flMaxZ ) |
|
m_posDesired.z = m_flMaxZ; |
|
|
|
// don't go too low |
|
if( m_posDesired.z < m_flMinZ ) |
|
m_posDesired.z = m_flMinZ; |
|
|
|
Flight(); |
|
} |
|
|
|
void CNihilanth::Flight( void ) |
|
{ |
|
// estimate where I'll be facing in one seconds |
|
UTIL_MakeAimVectors( pev->angles + m_avelocity ); |
|
// Vector vecEst1 = pev->origin + m_velocity + gpGlobals->v_up * m_flForce - Vector( 0, 0, 384 ); |
|
// float flSide = DotProduct( m_posDesired - vecEst1, gpGlobals->v_right ); |
|
|
|
float flSide = DotProduct( m_vecDesired, gpGlobals->v_right ); |
|
|
|
if( flSide < 0 ) |
|
{ |
|
if( m_avelocity.y < 180 ) |
|
{ |
|
m_avelocity.y += 6; // 9 * ( 3.0 / 2.0 ); |
|
} |
|
} |
|
else |
|
{ |
|
if( m_avelocity.y > -180 ) |
|
{ |
|
m_avelocity.y -= 6; // 9 * ( 3.0 / 2.0 ); |
|
} |
|
} |
|
m_avelocity.y *= 0.98; |
|
|
|
// estimate where I'll be in two seconds |
|
Vector vecEst = pev->origin + m_velocity * 2.0 + gpGlobals->v_up * m_flForce * 20; |
|
|
|
// add immediate force |
|
UTIL_MakeAimVectors( pev->angles ); |
|
m_velocity.x += gpGlobals->v_up.x * m_flForce; |
|
m_velocity.y += gpGlobals->v_up.y * m_flForce; |
|
m_velocity.z += gpGlobals->v_up.z * m_flForce; |
|
|
|
float flSpeed = m_velocity.Length(); |
|
float flDir = DotProduct( Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, 0 ), Vector( m_velocity.x, m_velocity.y, 0 ) ); |
|
if( flDir < 0 ) |
|
flSpeed = -flSpeed; |
|
|
|
//float flDist = DotProduct( m_posDesired - vecEst, gpGlobals->v_forward ); |
|
|
|
// sideways drag |
|
m_velocity.x = m_velocity.x * ( 1.0 - fabs( gpGlobals->v_right.x ) * 0.05 ); |
|
m_velocity.y = m_velocity.y * ( 1.0 - fabs( gpGlobals->v_right.y ) * 0.05 ); |
|
m_velocity.z = m_velocity.z * ( 1.0 - fabs( gpGlobals->v_right.z ) * 0.05 ); |
|
|
|
// general drag |
|
m_velocity = m_velocity * 0.995; |
|
|
|
// apply power to stay correct height |
|
if( m_flForce < 100 && vecEst.z < m_posDesired.z ) |
|
{ |
|
m_flForce += 10; |
|
} |
|
else if( m_flForce > -100 && vecEst.z > m_posDesired.z ) |
|
{ |
|
if( vecEst.z > m_posDesired.z ) |
|
m_flForce -= 10; |
|
} |
|
|
|
UTIL_SetOrigin( pev, pev->origin + m_velocity * 0.1 ); |
|
pev->angles = pev->angles + m_avelocity * 0.1; |
|
|
|
// ALERT( at_console, "%5.0f %5.0f : %4.0f : %3.0f : %2.0f\n", m_posDesired.z, pev->origin.z, m_velocity.z, m_avelocity.y, m_flForce ); |
|
} |
|
|
|
BOOL CNihilanth::AbsorbSphere( void ) |
|
{ |
|
for( int i = 0; i < N_SPHERES; i++ ) |
|
{ |
|
if( m_hSphere[i] != 0 ) |
|
{ |
|
CNihilanthHVR *pSphere = (CNihilanthHVR *)( (CBaseEntity *)m_hSphere[i] ); |
|
pSphere->AbsorbInit(); |
|
m_hSphere[i] = NULL; |
|
m_iActiveSpheres--; |
|
return TRUE; |
|
} |
|
} |
|
return FALSE; |
|
} |
|
|
|
BOOL CNihilanth::EmitSphere( void ) |
|
{ |
|
m_iActiveSpheres = 0; |
|
int empty = 0; |
|
|
|
for( int i = 0; i < N_SPHERES; i++ ) |
|
{ |
|
if( m_hSphere[i] != 0 ) |
|
{ |
|
m_iActiveSpheres++; |
|
} |
|
else |
|
{ |
|
empty = i; |
|
} |
|
} |
|
|
|
if( m_iActiveSpheres >= N_SPHERES ) |
|
return FALSE; |
|
|
|
Vector vecSrc = m_hRecharger->pev->origin; |
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); |
|
pEntity->pev->velocity = pev->origin - vecSrc; |
|
pEntity->CircleInit( this ); |
|
|
|
m_hSphere[empty] = pEntity; |
|
return TRUE; |
|
} |
|
|
|
void CNihilanth::TargetSphere( USE_TYPE useType, float value ) |
|
{ |
|
int i; |
|
CBaseMonster *pSphere; |
|
|
|
for( i = 0; i < N_SPHERES; i++ ) |
|
{ |
|
if( m_hSphere[i] != 0 ) |
|
{ |
|
pSphere = m_hSphere[i]->MyMonsterPointer(); |
|
if( pSphere->m_hEnemy == 0 ) |
|
break; |
|
} |
|
} |
|
|
|
if( i == N_SPHERES ) |
|
{ |
|
return; |
|
} |
|
|
|
Vector vecSrc, vecAngles; |
|
GetAttachment( 2, vecSrc, vecAngles ); |
|
UTIL_SetOrigin( pSphere->pev, vecSrc ); |
|
pSphere->Use( this, this, useType, value ); |
|
pSphere->pev->velocity = m_vecDesired * RANDOM_FLOAT( 50, 100 ) + Vector( RANDOM_FLOAT( -50, 50 ), RANDOM_FLOAT( -50, 50 ), RANDOM_FLOAT( -50, 50 ) ); |
|
} |
|
|
|
void CNihilanth::HandleAnimEvent( MonsterEvent_t *pEvent ) |
|
{ |
|
switch( pEvent->event ) |
|
{ |
|
case 1: |
|
// shoot |
|
break; |
|
case 2: |
|
// zen |
|
if( m_hEnemy != 0 ) |
|
{ |
|
if( RANDOM_LONG( 0, 4 ) == 0 ) |
|
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 ); |
|
|
|
EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 ); |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( entindex() + 0x3000 ); // entity, attachment |
|
WRITE_COORD( pev->origin.x ); // origin |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_COORD( 256 ); // radius |
|
WRITE_BYTE( 128 ); // R |
|
WRITE_BYTE( 128 ); // G |
|
WRITE_BYTE( 255 ); // B |
|
WRITE_BYTE( 10 ); // life * 10 |
|
WRITE_COORD( 128 ); // decay |
|
MESSAGE_END(); |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( entindex() + 0x4000 ); // entity, attachment |
|
WRITE_COORD( pev->origin.x ); // origin |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_COORD( 256 ); // radius |
|
WRITE_BYTE( 128 ); // R |
|
WRITE_BYTE( 128 ); // G |
|
WRITE_BYTE( 255 ); // B |
|
WRITE_BYTE( 10 ); // life * 10 |
|
WRITE_COORD( 128 ); // decay |
|
MESSAGE_END(); |
|
|
|
m_flShootTime = gpGlobals->time; |
|
m_flShootEnd = gpGlobals->time + 1.0; |
|
} |
|
break; |
|
case 3: |
|
// prayer |
|
if( m_hEnemy != 0 ) |
|
{ |
|
char szText[32]; |
|
|
|
sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); |
|
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); |
|
|
|
sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport ); |
|
CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText ); |
|
|
|
if( pTrigger != NULL || pTouch != NULL ) |
|
{ |
|
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 ); |
|
|
|
Vector vecSrc, vecAngles; |
|
GetAttachment( 2, vecSrc, vecAngles ); |
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); |
|
pEntity->pev->velocity = pev->origin - vecSrc; |
|
pEntity->TeleportInit( this, m_hEnemy, pTrigger, pTouch ); |
|
} |
|
else |
|
{ |
|
m_iTeleport++; // unexpected failure |
|
|
|
EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 ); |
|
|
|
ALERT( at_aiconsole, "nihilanth can't target %s\n", szText ); |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( entindex() + 0x3000 ); // entity, attachment |
|
WRITE_COORD( pev->origin.x ); // origin |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_COORD( 256 ); // radius |
|
WRITE_BYTE( 128 ); // R |
|
WRITE_BYTE( 128 ); // G |
|
WRITE_BYTE( 255 ); // B |
|
WRITE_BYTE( 10 ); // life * 10 |
|
WRITE_COORD( 128 ); // decay |
|
MESSAGE_END(); |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( entindex() + 0x4000 ); // entity, attachment |
|
WRITE_COORD( pev->origin.x ); // origin |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_COORD( 256 ); // radius |
|
WRITE_BYTE( 128 ); // R |
|
WRITE_BYTE( 128 ); // G |
|
WRITE_BYTE( 255 ); // B |
|
WRITE_BYTE( 10 ); // life * 10 |
|
WRITE_COORD( 128 ); // decay |
|
MESSAGE_END(); |
|
|
|
m_flShootTime = gpGlobals->time; |
|
m_flShootEnd = gpGlobals->time + 1.0; |
|
} |
|
} |
|
break; |
|
case 4: |
|
// get a sphere |
|
{ |
|
if( m_hRecharger != 0 ) |
|
{ |
|
if( !EmitSphere() ) |
|
{ |
|
m_hRecharger = NULL; |
|
} |
|
} |
|
} |
|
break; |
|
case 5: |
|
// start up sphere machine |
|
{ |
|
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pRechargeSounds ), 1.0, 0.2 ); |
|
} |
|
break; |
|
case 6: |
|
if( m_hEnemy != 0 ) |
|
{ |
|
Vector vecSrc, vecAngles; |
|
GetAttachment( 2, vecSrc, vecAngles ); |
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); |
|
pEntity->pev->velocity = pev->origin - vecSrc; |
|
pEntity->ZapInit( m_hEnemy ); |
|
} |
|
break; |
|
case 7: |
|
/* |
|
Vector vecSrc, vecAngles; |
|
GetAttachment( 0, vecSrc, vecAngles ); |
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); |
|
pEntity->pev->velocity = Vector( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0; |
|
pEntity->GreenBallInit(); |
|
*/ |
|
break; |
|
} |
|
} |
|
|
|
void CNihilanth::CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
switch( useType ) |
|
{ |
|
case USE_OFF: |
|
{ |
|
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, m_szDeadTouch ); |
|
if( pTouch ) |
|
{ |
|
if( m_hEnemy != 0 ) |
|
{ |
|
pTouch->Touch( m_hEnemy ); |
|
} |
|
// if the player is using "notarget", the ending sequence won't fire unless we catch it here |
|
else |
|
{ |
|
CBaseEntity *pEntity = UTIL_FindEntityByClassname( NULL, "player" ); |
|
if( pEntity != NULL && pEntity->IsAlive() ) |
|
{ |
|
pTouch->Touch( pEntity ); |
|
} |
|
} |
|
} |
|
} |
|
break; |
|
case USE_ON: |
|
if( m_irritation == 0 ) |
|
{ |
|
m_irritation = 1; |
|
} |
|
break; |
|
case USE_SET: |
|
break; |
|
case USE_TOGGLE: |
|
break; |
|
} |
|
} |
|
|
|
int CNihilanth::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
if( pevInflictor->owner == edict() ) |
|
return 0; |
|
|
|
if( flDamage >= pev->health ) |
|
{ |
|
pev->health = 1; |
|
if( m_irritation != 3 ) |
|
return 0; |
|
} |
|
|
|
PainSound(); |
|
|
|
pev->health -= flDamage; |
|
return 0; |
|
} |
|
|
|
void CNihilanth::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) |
|
{ |
|
if( m_irritation == 3 ) |
|
m_irritation = 2; |
|
|
|
if( m_irritation == 2 && ptr->iHitgroup == 2 && flDamage > 2 ) |
|
m_irritation = 3; |
|
|
|
if( m_irritation != 3 ) |
|
{ |
|
Vector vecBlood = ( ptr->vecEndPos - pev->origin ).Normalize(); |
|
|
|
UTIL_BloodStream( ptr->vecEndPos, vecBlood, BloodColor(), flDamage + ( 100 - 100 * ( pev->health / gSkillData.nihilanthHealth ) ) ); |
|
} |
|
|
|
// SpawnBlood( ptr->vecEndPos, BloodColor(), flDamage * 5.0 );// a little surface blood. |
|
AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType ); |
|
} |
|
|
|
CBaseEntity *CNihilanth::RandomTargetname( const char *szName ) |
|
{ |
|
int total = 0; |
|
|
|
CBaseEntity *pEntity = NULL; |
|
CBaseEntity *pNewEntity = NULL; |
|
while( ( pNewEntity = UTIL_FindEntityByTargetname( pNewEntity, szName ) ) != NULL ) |
|
{ |
|
total++; |
|
if( RANDOM_LONG( 0, total - 1 ) < 1 ) |
|
pEntity = pNewEntity; |
|
} |
|
return pEntity; |
|
} |
|
|
|
//========================================================= |
|
// Controller bouncy ball attack |
|
//========================================================= |
|
|
|
void CNihilanthHVR::Spawn( void ) |
|
{ |
|
Precache(); |
|
|
|
pev->rendermode = kRenderTransAdd; |
|
pev->renderamt = 255; |
|
pev->scale = 3.0; |
|
} |
|
|
|
void CNihilanthHVR::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "sprites/flare6.spr" ); |
|
PRECACHE_MODEL( "sprites/nhth1.spr" ); |
|
PRECACHE_MODEL( "sprites/exit1.spr" ); |
|
PRECACHE_MODEL( "sprites/tele1.spr" ); |
|
PRECACHE_MODEL( "sprites/animglow01.spr" ); |
|
PRECACHE_MODEL( "sprites/xspark4.spr" ); |
|
PRECACHE_MODEL( "sprites/muzzleflash3.spr" ); |
|
PRECACHE_SOUND( "debris/zap4.wav" ); |
|
PRECACHE_SOUND( "weapons/electro4.wav" ); |
|
PRECACHE_SOUND( "x/x_teleattack1.wav" ); |
|
} |
|
|
|
void CNihilanthHVR::CircleInit( CBaseEntity *pTarget ) |
|
{ |
|
pev->movetype = MOVETYPE_NOCLIP; |
|
pev->solid = SOLID_NOT; |
|
|
|
// SET_MODEL( edict(), "sprites/flare6.spr" ); |
|
// pev->scale = 3.0; |
|
// SET_MODEL( edict(), "sprites/xspark4.spr" ); |
|
SET_MODEL( edict(), "sprites/muzzleflash3.spr" ); |
|
pev->rendercolor.x = 255; |
|
pev->rendercolor.y = 224; |
|
pev->rendercolor.z = 192; |
|
pev->scale = 2.0; |
|
m_nFrames = 1; |
|
pev->renderamt = 255; |
|
|
|
UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); |
|
UTIL_SetOrigin( pev, pev->origin ); |
|
|
|
SetThink( &CNihilanthHVR::HoverThink ); |
|
SetTouch( &CNihilanthHVR::BounceTouch ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
|
|
m_hTargetEnt = pTarget; |
|
} |
|
|
|
CBaseEntity *CNihilanthHVR::RandomClassname( const char *szName ) |
|
{ |
|
int total = 0; |
|
|
|
CBaseEntity *pEntity = NULL; |
|
CBaseEntity *pNewEntity = NULL; |
|
while( ( pNewEntity = UTIL_FindEntityByClassname( pNewEntity, szName ) ) != NULL ) |
|
{ |
|
total++; |
|
if( RANDOM_LONG( 0, total - 1 ) < 1 ) |
|
pEntity = pNewEntity; |
|
} |
|
return pEntity; |
|
} |
|
|
|
void CNihilanthHVR::HoverThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
|
|
if( m_hTargetEnt != 0 ) |
|
{ |
|
CircleTarget( m_hTargetEnt->pev->origin + Vector( 0, 0, 16 * N_SCALE ) ); |
|
} |
|
else |
|
{ |
|
UTIL_Remove( this ); |
|
} |
|
|
|
if( RANDOM_LONG( 0, 99 ) < 5 ) |
|
{ |
|
/* |
|
CBaseEntity *pOther = RandomClassname( STRING( pev->classname ) ); |
|
|
|
if( pOther && pOther != this ) |
|
{ |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMENTS ); |
|
WRITE_SHORT( this->entindex() ); |
|
WRITE_SHORT( pOther->entindex() ); |
|
WRITE_SHORT( g_sModelIndexLaser ); |
|
WRITE_BYTE( 0 ); // framestart |
|
WRITE_BYTE( 0 ); // framerate |
|
WRITE_BYTE( 10 ); // life |
|
WRITE_BYTE( 80 ); // width |
|
WRITE_BYTE( 80 ); // noise |
|
WRITE_BYTE( 255 ); // r, g, b |
|
WRITE_BYTE( 128 ); // r, g, b |
|
WRITE_BYTE( 64 ); // r, g, b |
|
WRITE_BYTE( 255 ); // brightness |
|
WRITE_BYTE( 30 ); // speed |
|
MESSAGE_END(); |
|
} |
|
*/ |
|
/* |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMENTS ); |
|
WRITE_SHORT( this->entindex() ); |
|
WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 ); |
|
WRITE_SHORT( g_sModelIndexLaser ); |
|
WRITE_BYTE( 0 ); // framestart |
|
WRITE_BYTE( 0 ); // framerate |
|
WRITE_BYTE( 10 ); // life |
|
WRITE_BYTE( 80 ); // width |
|
WRITE_BYTE( 80 ); // noise |
|
WRITE_BYTE( 255 ); // r, g, b |
|
WRITE_BYTE( 128 ); // r, g, b |
|
WRITE_BYTE( 64 ); // r, g, b |
|
WRITE_BYTE( 255 ); // brightness |
|
WRITE_BYTE( 30 ); // speed |
|
MESSAGE_END(); |
|
*/ |
|
} |
|
|
|
pev->frame = ( (int)pev->frame + 1 ) % m_nFrames; |
|
} |
|
|
|
void CNihilanthHVR::ZapInit( CBaseEntity *pEnemy ) |
|
{ |
|
pev->movetype = MOVETYPE_FLY; |
|
pev->solid = SOLID_BBOX; |
|
|
|
SET_MODEL( edict(), "sprites/nhth1.spr" ); |
|
|
|
pev->rendercolor.x = 255; |
|
pev->rendercolor.y = 255; |
|
pev->rendercolor.z = 255; |
|
pev->scale = 2.0; |
|
|
|
pev->velocity = ( pEnemy->pev->origin - pev->origin ).Normalize() * 200; |
|
|
|
m_hEnemy = pEnemy; |
|
SetThink( &CNihilanthHVR::ZapThink ); |
|
SetTouch( &CNihilanthHVR::ZapTouch ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
|
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "debris/zap4.wav", 1, ATTN_NORM, 0, 100 ); |
|
} |
|
|
|
void CNihilanthHVR::ZapThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.05; |
|
|
|
// check world boundaries |
|
if( m_hEnemy == 0 || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096 ) |
|
{ |
|
SetTouch( NULL ); |
|
UTIL_Remove( this ); |
|
return; |
|
} |
|
|
|
if( pev->velocity.Length() < 2000 ) |
|
{ |
|
pev->velocity = pev->velocity * 1.2; |
|
} |
|
|
|
// MovetoTarget( m_hEnemy->Center() ); |
|
|
|
if( ( m_hEnemy->Center() - pev->origin ).Length() < 256 ) |
|
{ |
|
TraceResult tr; |
|
|
|
UTIL_TraceLine( pev->origin, m_hEnemy->Center(), dont_ignore_monsters, edict(), &tr ); |
|
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); |
|
if( pEntity != NULL && pEntity->pev->takedamage ) |
|
{ |
|
ClearMultiDamage(); |
|
pEntity->TraceAttack( pev, gSkillData.nihilanthZap, pev->velocity, &tr, DMG_SHOCK ); |
|
ApplyMultiDamage( pev, pev ); |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMENTPOINT ); |
|
WRITE_SHORT( entindex() ); |
|
WRITE_COORD( tr.vecEndPos.x ); |
|
WRITE_COORD( tr.vecEndPos.y ); |
|
WRITE_COORD( tr.vecEndPos.z ); |
|
WRITE_SHORT( g_sModelIndexLaser ); |
|
WRITE_BYTE( 0 ); // frame start |
|
WRITE_BYTE( 10 ); // framerate |
|
WRITE_BYTE( 3 ); // life |
|
WRITE_BYTE( 20 ); // width |
|
WRITE_BYTE( 20 ); // noise |
|
WRITE_BYTE( 64 ); // r, g, b |
|
WRITE_BYTE( 196 ); // r, g, b |
|
WRITE_BYTE( 255); // r, g, b |
|
WRITE_BYTE( 255 ); // brightness |
|
WRITE_BYTE( 10 ); // speed |
|
MESSAGE_END(); |
|
|
|
UTIL_EmitAmbientSound( edict(), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, RANDOM_LONG( 140, 160 ) ); |
|
|
|
SetTouch( NULL ); |
|
UTIL_Remove( this ); |
|
pev->nextthink = gpGlobals->time + 0.2; |
|
return; |
|
} |
|
|
|
pev->frame = (int)( pev->frame + 1 ) % 11; |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( entindex( ) ); // entity, attachment |
|
WRITE_COORD( pev->origin.x ); // origin |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_COORD( 128 ); // radius |
|
WRITE_BYTE( 128 ); // R |
|
WRITE_BYTE( 128 ); // G |
|
WRITE_BYTE( 255 ); // B |
|
WRITE_BYTE( 10 ); // life * 10 |
|
WRITE_COORD( 128 ); // decay |
|
MESSAGE_END(); |
|
|
|
// Crawl(); |
|
} |
|
|
|
void CNihilanthHVR::ZapTouch( CBaseEntity *pOther ) |
|
{ |
|
UTIL_EmitAmbientSound( edict(), pev->origin, "weapons/electro4.wav", 1.0, ATTN_NORM, 0, RANDOM_LONG( 90, 95 ) ); |
|
|
|
RadiusDamage( pev, pev, 50, CLASS_NONE, DMG_SHOCK ); |
|
pev->velocity = pev->velocity * 0; |
|
|
|
/* |
|
for( int i = 0; i < 10; i++ ) |
|
{ |
|
Crawl(); |
|
} |
|
*/ |
|
|
|
SetTouch( NULL ); |
|
UTIL_Remove( this ); |
|
pev->nextthink = gpGlobals->time + 0.2; |
|
} |
|
|
|
void CNihilanthHVR::TeleportInit( CNihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch ) |
|
{ |
|
pev->movetype = MOVETYPE_FLY; |
|
pev->solid = SOLID_BBOX; |
|
|
|
pev->rendercolor.x = 255; |
|
pev->rendercolor.y = 255; |
|
pev->rendercolor.z = 255; |
|
pev->velocity.z *= 0.2; |
|
|
|
SET_MODEL( edict(), "sprites/exit1.spr" ); |
|
|
|
m_pNihilanth = pOwner; |
|
m_hEnemy = pEnemy; |
|
m_hTargetEnt = pTarget; |
|
m_hTouch = pTouch; |
|
|
|
SetThink( &CNihilanthHVR::TeleportThink ); |
|
SetTouch( &CNihilanthHVR::TeleportTouch ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
|
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "x/x_teleattack1.wav", 1, 0.2, 0, 100 ); |
|
} |
|
|
|
void CNihilanthHVR::GreenBallInit() |
|
{ |
|
pev->movetype = MOVETYPE_FLY; |
|
pev->solid = SOLID_BBOX; |
|
|
|
pev->rendercolor.x = 255; |
|
pev->rendercolor.y = 255; |
|
pev->rendercolor.z = 255; |
|
pev->scale = 1.0; |
|
|
|
SET_MODEL( edict(), "sprites/exit1.spr" ); |
|
|
|
SetTouch( &CNihilanthHVR::RemoveTouch ); |
|
} |
|
|
|
void CNihilanthHVR::TeleportThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
|
|
// check world boundaries |
|
if( m_hEnemy == 0 || !m_hEnemy->IsAlive() || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096 ) |
|
{ |
|
STOP_SOUND( edict(), CHAN_WEAPON, "x/x_teleattack1.wav" ); |
|
UTIL_Remove( this ); |
|
return; |
|
} |
|
|
|
if( ( m_hEnemy->Center() - pev->origin).Length() < 128 ) |
|
{ |
|
STOP_SOUND( edict(), CHAN_WEAPON, "x/x_teleattack1.wav" ); |
|
UTIL_Remove( this ); |
|
|
|
if( m_hTargetEnt != 0 ) |
|
m_hTargetEnt->Use( m_hEnemy, m_hEnemy, USE_ON, 1.0 ); |
|
|
|
if( m_hTouch != 0 && m_hEnemy != 0 ) |
|
m_hTouch->Touch( m_hEnemy ); |
|
} |
|
else |
|
{ |
|
MovetoTarget( m_hEnemy->Center() ); |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( entindex() ); // entity, attachment |
|
WRITE_COORD( pev->origin.x ); // origin |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_COORD( 256 ); // radius |
|
WRITE_BYTE( 0 ); // R |
|
WRITE_BYTE( 255 ); // G |
|
WRITE_BYTE( 0 ); // B |
|
WRITE_BYTE( 10 ); // life * 10 |
|
WRITE_COORD( 256 ); // decay |
|
MESSAGE_END(); |
|
|
|
pev->frame = (int)( pev->frame + 1 ) % 20; |
|
} |
|
|
|
void CNihilanthHVR::AbsorbInit( void ) |
|
{ |
|
SetThink( &CNihilanthHVR::DissipateThink ); |
|
pev->renderamt = 255; |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMENTS ); |
|
WRITE_SHORT( this->entindex() ); |
|
WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 ); |
|
WRITE_SHORT( g_sModelIndexLaser ); |
|
WRITE_BYTE( 0 ); // framestart |
|
WRITE_BYTE( 0 ); // framerate |
|
WRITE_BYTE( 50 ); // life |
|
WRITE_BYTE( 80 ); // width |
|
WRITE_BYTE( 80 ); // noise |
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WRITE_BYTE( 255 ); // r, g, b |
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WRITE_BYTE( 128 ); // r, g, b |
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WRITE_BYTE( 64 ); // r, g, b |
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WRITE_BYTE( 255 ); // brightness |
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WRITE_BYTE( 30 ); // speed |
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MESSAGE_END(); |
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} |
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|
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void CNihilanthHVR::TeleportTouch( CBaseEntity *pOther ) |
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{ |
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CBaseEntity *pEnemy = m_hEnemy; |
|
|
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if( pOther == pEnemy ) |
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{ |
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if( m_hTargetEnt != 0 ) |
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m_hTargetEnt->Use( pEnemy, pEnemy, USE_ON, 1.0 ); |
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|
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if( m_hTouch != 0 && pEnemy != NULL ) |
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m_hTouch->Touch( pEnemy ); |
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} |
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else |
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{ |
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m_pNihilanth->MakeFriend( pev->origin ); |
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} |
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|
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SetTouch( NULL ); |
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STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" ); |
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UTIL_Remove( this ); |
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} |
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|
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void CNihilanthHVR::DissipateThink( void ) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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|
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if( pev->scale > 5.0 ) |
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UTIL_Remove( this ); |
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|
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pev->renderamt -= 2; |
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pev->scale += 0.1; |
|
|
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if( m_hTargetEnt != 0 ) |
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{ |
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CircleTarget( m_hTargetEnt->pev->origin + Vector( 0, 0, 4096 ) ); |
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} |
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else |
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{ |
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UTIL_Remove( this ); |
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} |
|
|
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
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WRITE_BYTE( TE_ELIGHT ); |
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WRITE_SHORT( entindex() ); // entity, attachment |
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WRITE_COORD( pev->origin.x ); // origin |
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WRITE_COORD( pev->origin.y ); |
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WRITE_COORD( pev->origin.z ); |
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WRITE_COORD( pev->renderamt ); // radius |
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WRITE_BYTE( 255 ); // R |
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WRITE_BYTE( 192 ); // G |
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WRITE_BYTE( 64 ); // B |
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WRITE_BYTE( 2 ); // life * 10 |
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WRITE_COORD( 0 ); // decay |
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MESSAGE_END(); |
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} |
|
|
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BOOL CNihilanthHVR::CircleTarget( Vector vecTarget ) |
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{ |
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BOOL fClose = FALSE; |
|
|
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Vector vecDest = vecTarget; |
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Vector vecEst = pev->origin + pev->velocity * 0.5; |
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Vector vecSrc = pev->origin; |
|
vecDest.z = 0; |
|
vecEst.z = 0; |
|
vecSrc.z = 0; |
|
float d1 = ( vecDest - vecSrc ).Length() - 24 * N_SCALE; |
|
float d2 = ( vecDest - vecEst ).Length() - 24 * N_SCALE; |
|
|
|
if( m_vecIdeal == Vector( 0, 0, 0 ) ) |
|
{ |
|
m_vecIdeal = pev->velocity; |
|
} |
|
|
|
if( d1 < 0 && d2 <= d1 ) |
|
{ |
|
// ALERT( at_console, "too close\n" ); |
|
m_vecIdeal = m_vecIdeal - ( vecDest - vecSrc ).Normalize() * 50; |
|
} |
|
else if( d1 > 0 && d2 >= d1 ) |
|
{ |
|
// ALERT( at_console, "too far\n" ); |
|
m_vecIdeal = m_vecIdeal + ( vecDest - vecSrc ).Normalize() * 50; |
|
} |
|
pev->avelocity.z = d1 * 20; |
|
|
|
if( d1 < 32 ) |
|
{ |
|
fClose = TRUE; |
|
} |
|
|
|
m_vecIdeal = m_vecIdeal + Vector( RANDOM_FLOAT( -2, 2 ), RANDOM_FLOAT( -2, 2 ), RANDOM_FLOAT( -2, 2 )); |
|
m_vecIdeal = Vector( m_vecIdeal.x, m_vecIdeal.y, 0 ).Normalize() * 200 |
|
/* + Vector( -m_vecIdeal.y, m_vecIdeal.x, 0 ).Normalize() * 32 */ |
|
+ Vector( 0, 0, m_vecIdeal.z ); |
|
// m_vecIdeal = m_vecIdeal + Vector( -m_vecIdeal.y, m_vecIdeal.x, 0 ).Normalize() * 2; |
|
|
|
// move up/down |
|
d1 = vecTarget.z - pev->origin.z; |
|
if( d1 > 0 && m_vecIdeal.z < 200 ) |
|
m_vecIdeal.z += 20; |
|
else if( d1 < 0 && m_vecIdeal.z > -200 ) |
|
m_vecIdeal.z -= 20; |
|
|
|
pev->velocity = m_vecIdeal; |
|
|
|
// ALERT( at_console, "%.0f %.0f %.0f\n", m_vecIdeal.x, m_vecIdeal.y, m_vecIdeal.z ); |
|
return fClose; |
|
} |
|
|
|
void CNihilanthHVR::MovetoTarget( Vector vecTarget ) |
|
{ |
|
if( m_vecIdeal == Vector( 0, 0, 0 ) ) |
|
{ |
|
m_vecIdeal = pev->velocity; |
|
} |
|
|
|
// accelerate |
|
float flSpeed = m_vecIdeal.Length(); |
|
if( flSpeed > 300 ) |
|
{ |
|
m_vecIdeal = m_vecIdeal.Normalize() * 300; |
|
} |
|
m_vecIdeal = m_vecIdeal + (vecTarget - pev->origin).Normalize() * 300; |
|
pev->velocity = m_vecIdeal; |
|
} |
|
|
|
void CNihilanthHVR::Crawl( void ) |
|
{ |
|
Vector vecAim = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ) ).Normalize(); |
|
Vector vecPnt = pev->origin + pev->velocity * 0.2 + vecAim * 128; |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMENTPOINT ); |
|
WRITE_SHORT( entindex() ); |
|
WRITE_COORD( vecPnt.x ); |
|
WRITE_COORD( vecPnt.y ); |
|
WRITE_COORD( vecPnt.z ); |
|
WRITE_SHORT( g_sModelIndexLaser ); |
|
WRITE_BYTE( 0 ); // frame start |
|
WRITE_BYTE( 10 ); // framerate |
|
WRITE_BYTE( 3 ); // life |
|
WRITE_BYTE( 20 ); // width |
|
WRITE_BYTE( 80 ); // noise |
|
WRITE_BYTE( 64 ); // r, g, b |
|
WRITE_BYTE( 128 ); // r, g, b |
|
WRITE_BYTE( 255); // r, g, b |
|
WRITE_BYTE( 255 ); // brightness |
|
WRITE_BYTE( 10 ); // speed |
|
MESSAGE_END(); |
|
} |
|
|
|
void CNihilanthHVR::RemoveTouch( CBaseEntity *pOther ) |
|
{ |
|
STOP_SOUND( edict(), CHAN_WEAPON, "x/x_teleattack1.wav" ); |
|
UTIL_Remove( this ); |
|
} |
|
|
|
void CNihilanthHVR::BounceTouch( CBaseEntity *pOther ) |
|
{ |
|
Vector vecDir = m_vecIdeal.Normalize(); |
|
|
|
TraceResult tr = UTIL_GetGlobalTrace(); |
|
|
|
float n = -DotProduct( tr.vecPlaneNormal, vecDir ); |
|
|
|
vecDir = 2.0 * tr.vecPlaneNormal * n + vecDir; |
|
|
|
m_vecIdeal = vecDir * m_vecIdeal.Length(); |
|
} |
|
#endif
|
|
|