Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
enum barneyglock_e
{
BARNEYGLOCK_IDLE1 = 0,
BARNEYGLOCK_IDLE2,
BARNEYGLOCK_IDLE3,
BARNEYGLOCK_SHOOT,
BARNEYGLOCK_SHOOT_EMPTY,
BARNEYGLOCK_RELOAD,
BARNEYGLOCK_RELOAD_NOT_EMPTY,
BARNEYGLOCK_DRAW,
BARNEYGLOCK_HOLSTER,
BARNEYGLOCK_ADD_SILENCER
};
LINK_ENTITY_TO_CLASS( weapon_barney9mmhg, CBarneyGlock )
void CBarneyGlock::Spawn()
{
Precache();
m_iId = WEAPON_BARNEYGLOCK;
SET_MODEL( ENT( pev ), "models/w_9mmhandgun.mdl" );
m_iDefaultAmmo = GLOCK_DEFAULT_GIVE;
FallInit();// get ready to fall down.
}
void CBarneyGlock::Precache( void )
{
PRECACHE_MODEL( "models/v_barney9mmhg.mdl" );
CGlock::Precache();
}
int CBarneyGlock::GetItemInfo( ItemInfo *p )
{
p->pszName = STRING( pev->classname );
p->pszAmmo1 = "9mm";
p->iMaxAmmo1 = _9MM_MAX_CARRY;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = GLOCK_MAX_CLIP;
p->iSlot = 1;
p->iPosition = 1;
p->iFlags = 0;
p->iId = m_iId = WEAPON_BARNEYGLOCK;
p->iWeight = GLOCK_WEIGHT;
return 1;
}
BOOL CBarneyGlock::Deploy()
{
// pev->body = 1;
return DefaultDeploy( "models/v_barney9mmhg.mdl", "models/p_9mmhandgun.mdl", BARNEYGLOCK_DRAW, "onehanded", /*UseDecrement() ? 1 : 0*/ 0 );
}