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46 lines
1.1 KiB
46 lines
1.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef CROSSBOW_H |
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#define CROSSBOW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#define BOLT_AIR_VELOCITY 2000 |
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#define BOLT_WATER_VELOCITY 1000 |
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extern BOOL gPhysicsInterfaceInitialized; |
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// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS() |
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// |
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// OVERLOADS SOME ENTVARS: |
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// |
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// speed - the ideal magnitude of my velocity |
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class CCrossbowBolt : public CBaseEntity |
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{ |
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void Spawn(void); |
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void Precache(void); |
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int Classify(void); |
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void EXPORT BubbleThink(void); |
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void EXPORT BoltTouch(CBaseEntity *pOther); |
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void EXPORT ExplodeThink(void); |
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int m_iTrail; |
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public: |
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static CCrossbowBolt *BoltCreate(void); |
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}; |
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#endif // CROSSBOW_H
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