You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
568 lines
13 KiB
568 lines
13 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD ) |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "player.h" |
|
#include "monsters.h" |
|
#include "weapons.h" |
|
#include "nodes.h" |
|
#include "effects.h" |
|
#include "customentity.h" |
|
#include "gamerules.h" |
|
|
|
#define EGON_PRIMARY_VOLUME 450 |
|
#define EGON_BEAM_SPRITE "sprites/xbeam1.spr" |
|
#define EGON_FLARE_SPRITE "sprites/XSpark1.spr" |
|
#define EGON_SOUND_OFF "weapons/egon_off1.wav" |
|
#define EGON_SOUND_RUN "weapons/egon_run3.wav" |
|
#define EGON_SOUND_STARTUP "weapons/egon_windup2.wav" |
|
|
|
#define EGON_SWITCH_NARROW_TIME 0.75 // Time it takes to switch fire modes |
|
#define EGON_SWITCH_WIDE_TIME 1.5 |
|
|
|
enum egon_e { |
|
EGON_IDLE1 = 0, |
|
EGON_FIDGET1, |
|
EGON_ALTFIREON, |
|
EGON_ALTFIRECYCLE, |
|
EGON_ALTFIREOFF, |
|
EGON_FIRE1, |
|
EGON_FIRE2, |
|
EGON_FIRE3, |
|
EGON_FIRE4, |
|
EGON_DRAW, |
|
EGON_HOLSTER |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( weapon_egon, CEgon ); |
|
|
|
void CEgon::Spawn( ) |
|
{ |
|
Precache( ); |
|
m_iId = WEAPON_EGON; |
|
SET_MODEL(ENT(pev), "models/w_egon.mdl"); |
|
|
|
m_iDefaultAmmo = EGON_DEFAULT_GIVE; |
|
|
|
FallInit();// get ready to fall down. |
|
} |
|
|
|
|
|
void CEgon::Precache( void ) |
|
{ |
|
PRECACHE_MODEL("models/w_egon.mdl"); |
|
PRECACHE_MODEL("models/v_egon.mdl"); |
|
PRECACHE_MODEL("models/p_egon.mdl"); |
|
|
|
PRECACHE_MODEL("models/w_9mmclip.mdl"); |
|
PRECACHE_SOUND("items/9mmclip1.wav"); |
|
|
|
PRECACHE_SOUND( EGON_SOUND_OFF ); |
|
PRECACHE_SOUND( EGON_SOUND_RUN ); |
|
PRECACHE_SOUND( EGON_SOUND_STARTUP ); |
|
|
|
PRECACHE_MODEL( EGON_BEAM_SPRITE ); |
|
PRECACHE_MODEL( EGON_FLARE_SPRITE ); |
|
|
|
PRECACHE_SOUND ("weapons/357_cock1.wav"); |
|
|
|
m_usEgonFire = PRECACHE_EVENT ( 1, "events/egon_fire.sc" ); |
|
m_usEgonStop = PRECACHE_EVENT ( 1, "events/egon_stop.sc" ); |
|
} |
|
|
|
|
|
BOOL CEgon::Deploy( void ) |
|
{ |
|
m_deployed = FALSE; |
|
m_fireState = FIRE_OFF; |
|
return DefaultDeploy( "models/v_egon.mdl", "models/p_egon.mdl", EGON_DRAW, "egon" ); |
|
} |
|
|
|
int CEgon::AddToPlayer( CBasePlayer *pPlayer ) |
|
{ |
|
if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
|
WRITE_BYTE( m_iId ); |
|
MESSAGE_END(); |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
|
|
|
|
void CEgon::Holster( int skiplocal /* = 0 */ ) |
|
{ |
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; |
|
SendWeaponAnim( EGON_HOLSTER ); |
|
|
|
EndAttack(); |
|
} |
|
|
|
int CEgon::GetItemInfo(ItemInfo *p) |
|
{ |
|
p->pszName = STRING(pev->classname); |
|
p->pszAmmo1 = "uranium"; |
|
p->iMaxAmmo1 = URANIUM_MAX_CARRY; |
|
p->pszAmmo2 = NULL; |
|
p->iMaxAmmo2 = -1; |
|
p->iMaxClip = WEAPON_NOCLIP; |
|
p->iSlot = 3; |
|
p->iPosition = 2; |
|
p->iId = m_iId = WEAPON_EGON; |
|
p->iFlags = 0; |
|
p->iWeight = EGON_WEIGHT; |
|
|
|
return 1; |
|
} |
|
|
|
#define EGON_PULSE_INTERVAL 0.1 |
|
#define EGON_DISCHARGE_INTERVAL 0.1 |
|
|
|
float CEgon::GetPulseInterval( void ) |
|
{ |
|
return EGON_PULSE_INTERVAL; |
|
} |
|
|
|
float CEgon::GetDischargeInterval( void ) |
|
{ |
|
return EGON_DISCHARGE_INTERVAL; |
|
} |
|
|
|
BOOL CEgon::HasAmmo( void ) |
|
{ |
|
if ( m_pPlayer->ammo_uranium <= 0 ) |
|
return FALSE; |
|
|
|
return TRUE; |
|
} |
|
|
|
void CEgon::UseAmmo( int count ) |
|
{ |
|
if ( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count ) |
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count; |
|
else |
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] = 0; |
|
} |
|
|
|
void CEgon::Attack( void ) |
|
{ |
|
// don't fire underwater |
|
if ( m_pPlayer->pev->waterlevel == 3 ) |
|
{ |
|
|
|
if ( m_fireState != FIRE_OFF || m_pBeam ) |
|
{ |
|
EndAttack(); |
|
} |
|
else |
|
{ |
|
PlayEmptySound( ); |
|
} |
|
return; |
|
} |
|
|
|
UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); |
|
Vector vecAiming = gpGlobals->v_forward; |
|
Vector vecSrc = m_pPlayer->GetGunPosition( ); |
|
|
|
int flags; |
|
#if defined( CLIENT_WEAPONS ) |
|
flags = FEV_NOTHOST; |
|
#else |
|
flags = 0; |
|
#endif |
|
|
|
switch( m_fireState ) |
|
{ |
|
case FIRE_OFF: |
|
{ |
|
if ( !HasAmmo() ) |
|
{ |
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.25; |
|
PlayEmptySound( ); |
|
return; |
|
} |
|
|
|
m_flAmmoUseTime = gpGlobals->time;// start using ammo ASAP. |
|
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usEgonFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, m_fireState, m_fireMode, 1, 0 ); |
|
|
|
m_shakeTime = 0; |
|
|
|
m_pPlayer->m_iWeaponVolume = EGON_PRIMARY_VOLUME; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1; |
|
pev->fuser1 = UTIL_WeaponTimeBase() + 2; |
|
|
|
pev->dmgtime = gpGlobals->time + GetPulseInterval(); |
|
m_fireState = FIRE_CHARGE; |
|
} |
|
break; |
|
|
|
case FIRE_CHARGE: |
|
{ |
|
Fire( vecSrc, vecAiming ); |
|
m_pPlayer->m_iWeaponVolume = EGON_PRIMARY_VOLUME; |
|
|
|
if ( pev->fuser1 <= UTIL_WeaponTimeBase() ) |
|
{ |
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usEgonFire, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, m_fireState, m_fireMode, 0, 0 ); |
|
pev->fuser1 = 1000; |
|
} |
|
|
|
if ( !HasAmmo() ) |
|
{ |
|
EndAttack(); |
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0; |
|
} |
|
|
|
} |
|
break; |
|
} |
|
} |
|
|
|
void CEgon::PrimaryAttack( void ) |
|
{ |
|
m_fireMode = FIRE_WIDE; |
|
Attack(); |
|
|
|
} |
|
|
|
void CEgon::Fire( const Vector &vecOrigSrc, const Vector &vecDir ) |
|
{ |
|
Vector vecDest = vecOrigSrc + vecDir * 2048; |
|
edict_t *pentIgnore; |
|
TraceResult tr; |
|
|
|
pentIgnore = m_pPlayer->edict(); |
|
Vector tmpSrc = vecOrigSrc + gpGlobals->v_up * -8 + gpGlobals->v_right * 3; |
|
|
|
// ALERT( at_console, "." ); |
|
|
|
UTIL_TraceLine( vecOrigSrc, vecDest, dont_ignore_monsters, pentIgnore, &tr ); |
|
|
|
if (tr.fAllSolid) |
|
return; |
|
|
|
#ifndef CLIENT_DLL |
|
CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit); |
|
|
|
if (pEntity == NULL) |
|
return; |
|
|
|
if ( g_pGameRules->IsMultiplayer() ) |
|
{ |
|
if ( m_pSprite && pEntity->pev->takedamage ) |
|
{ |
|
m_pSprite->pev->effects &= ~EF_NODRAW; |
|
} |
|
else if ( m_pSprite ) |
|
{ |
|
m_pSprite->pev->effects |= EF_NODRAW; |
|
} |
|
} |
|
|
|
|
|
#endif |
|
|
|
float timedist = 0; |
|
|
|
switch ( m_fireMode ) |
|
{ |
|
case FIRE_NARROW: |
|
#ifndef CLIENT_DLL |
|
if ( pev->dmgtime < gpGlobals->time ) |
|
{ |
|
// Narrow mode only does damage to the entity it hits |
|
ClearMultiDamage(); |
|
if (pEntity->pev->takedamage) |
|
{ |
|
pEntity->TraceAttack( m_pPlayer->pev, gSkillData.plrDmgEgonNarrow, vecDir, &tr, DMG_ENERGYBEAM ); |
|
} |
|
ApplyMultiDamage(m_pPlayer->pev, m_pPlayer->pev); |
|
|
|
if ( g_pGameRules->IsMultiplayer() ) |
|
{ |
|
// multiplayer uses 1 ammo every 1/10th second |
|
if ( gpGlobals->time >= m_flAmmoUseTime ) |
|
{ |
|
UseAmmo( 1 ); |
|
m_flAmmoUseTime = gpGlobals->time + 0.1; |
|
} |
|
} |
|
else |
|
{ |
|
// single player, use 3 ammo/second |
|
if ( gpGlobals->time >= m_flAmmoUseTime ) |
|
{ |
|
UseAmmo( 1 ); |
|
m_flAmmoUseTime = gpGlobals->time + 0.166; |
|
} |
|
} |
|
|
|
pev->dmgtime = gpGlobals->time + GetPulseInterval(); |
|
} |
|
#endif |
|
timedist = ( pev->dmgtime - gpGlobals->time ) / GetPulseInterval(); |
|
break; |
|
|
|
case FIRE_WIDE: |
|
#ifndef CLIENT_DLL |
|
if ( pev->dmgtime < gpGlobals->time ) |
|
{ |
|
// wide mode does damage to the ent, and radius damage |
|
ClearMultiDamage(); |
|
if (pEntity->pev->takedamage) |
|
{ |
|
pEntity->TraceAttack( m_pPlayer->pev, gSkillData.plrDmgEgonWide, vecDir, &tr, DMG_ENERGYBEAM | DMG_ALWAYSGIB); |
|
} |
|
ApplyMultiDamage(m_pPlayer->pev, m_pPlayer->pev); |
|
|
|
if ( g_pGameRules->IsMultiplayer() ) |
|
{ |
|
// radius damage a little more potent in multiplayer. |
|
::RadiusDamage( tr.vecEndPos, pev, m_pPlayer->pev, gSkillData.plrDmgEgonWide/4, 128, CLASS_NONE, DMG_ENERGYBEAM | DMG_BLAST | DMG_ALWAYSGIB ); |
|
} |
|
|
|
if ( !m_pPlayer->IsAlive() ) |
|
return; |
|
|
|
if ( g_pGameRules->IsMultiplayer() ) |
|
{ |
|
//multiplayer uses 5 ammo/second |
|
if ( gpGlobals->time >= m_flAmmoUseTime ) |
|
{ |
|
UseAmmo( 1 ); |
|
m_flAmmoUseTime = gpGlobals->time + 0.2; |
|
} |
|
} |
|
else |
|
{ |
|
// Wide mode uses 10 charges per second in single player |
|
if ( gpGlobals->time >= m_flAmmoUseTime ) |
|
{ |
|
UseAmmo( 1 ); |
|
m_flAmmoUseTime = gpGlobals->time + 0.1; |
|
} |
|
} |
|
|
|
pev->dmgtime = gpGlobals->time + GetDischargeInterval(); |
|
if ( m_shakeTime < gpGlobals->time ) |
|
{ |
|
UTIL_ScreenShake( tr.vecEndPos, 5.0, 150.0, 0.75, 250.0 ); |
|
m_shakeTime = gpGlobals->time + 1.5; |
|
} |
|
} |
|
#endif |
|
timedist = ( pev->dmgtime - gpGlobals->time ) / GetDischargeInterval(); |
|
break; |
|
} |
|
|
|
if ( timedist < 0 ) |
|
timedist = 0; |
|
else if ( timedist > 1 ) |
|
timedist = 1; |
|
timedist = 1-timedist; |
|
|
|
UpdateEffect( tmpSrc, tr.vecEndPos, timedist ); |
|
} |
|
|
|
|
|
void CEgon::UpdateEffect( const Vector &startPoint, const Vector &endPoint, float timeBlend ) |
|
{ |
|
#ifndef CLIENT_DLL |
|
if ( !m_pBeam ) |
|
{ |
|
CreateEffect(); |
|
} |
|
|
|
m_pBeam->SetStartPos( endPoint ); |
|
m_pBeam->SetBrightness( 255 - (timeBlend*180) ); |
|
m_pBeam->SetWidth( 40 - (timeBlend*20) ); |
|
|
|
if ( m_fireMode == FIRE_WIDE ) |
|
m_pBeam->SetColor( 30 + (25*timeBlend), 30 + (30*timeBlend), 64 + 80*fabs(sin(gpGlobals->time*10)) ); |
|
else |
|
m_pBeam->SetColor( 60 + (25*timeBlend), 120 + (30*timeBlend), 64 + 80*fabs(sin(gpGlobals->time*10)) ); |
|
|
|
|
|
UTIL_SetOrigin( m_pSprite->pev, endPoint ); |
|
m_pSprite->pev->frame += 8 * gpGlobals->frametime; |
|
if ( m_pSprite->pev->frame > m_pSprite->Frames() ) |
|
m_pSprite->pev->frame = 0; |
|
|
|
m_pNoise->SetStartPos( endPoint ); |
|
|
|
#endif |
|
|
|
} |
|
|
|
void CEgon::CreateEffect( void ) |
|
{ |
|
|
|
#ifndef CLIENT_DLL |
|
DestroyEffect(); |
|
|
|
m_pBeam = CBeam::BeamCreate( EGON_BEAM_SPRITE, 40 ); |
|
m_pBeam->PointEntInit( pev->origin, m_pPlayer->entindex() ); |
|
m_pBeam->SetFlags( BEAM_FSINE ); |
|
m_pBeam->SetEndAttachment( 1 ); |
|
m_pBeam->pev->spawnflags |= SF_BEAM_TEMPORARY; // Flag these to be destroyed on save/restore or level transition |
|
m_pBeam->pev->flags |= FL_SKIPLOCALHOST; |
|
m_pBeam->pev->owner = m_pPlayer->edict(); |
|
|
|
m_pNoise = CBeam::BeamCreate( EGON_BEAM_SPRITE, 55 ); |
|
m_pNoise->PointEntInit( pev->origin, m_pPlayer->entindex() ); |
|
m_pNoise->SetScrollRate( 25 ); |
|
m_pNoise->SetBrightness( 100 ); |
|
m_pNoise->SetEndAttachment( 1 ); |
|
m_pNoise->pev->spawnflags |= SF_BEAM_TEMPORARY; |
|
m_pNoise->pev->flags |= FL_SKIPLOCALHOST; |
|
m_pNoise->pev->owner = m_pPlayer->edict(); |
|
|
|
m_pSprite = CSprite::SpriteCreate( EGON_FLARE_SPRITE, pev->origin, FALSE ); |
|
m_pSprite->pev->scale = 1.0; |
|
m_pSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation ); |
|
m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY; |
|
m_pSprite->pev->flags |= FL_SKIPLOCALHOST; |
|
m_pSprite->pev->owner = m_pPlayer->edict(); |
|
|
|
if ( m_fireMode == FIRE_WIDE ) |
|
{ |
|
m_pBeam->SetScrollRate( 50 ); |
|
m_pBeam->SetNoise( 20 ); |
|
m_pNoise->SetColor( 50, 50, 255 ); |
|
m_pNoise->SetNoise( 8 ); |
|
} |
|
else |
|
{ |
|
m_pBeam->SetScrollRate( 110 ); |
|
m_pBeam->SetNoise( 5 ); |
|
m_pNoise->SetColor( 80, 120, 255 ); |
|
m_pNoise->SetNoise( 2 ); |
|
} |
|
#endif |
|
|
|
} |
|
|
|
|
|
void CEgon::DestroyEffect( void ) |
|
{ |
|
|
|
#ifndef CLIENT_DLL |
|
if ( m_pBeam ) |
|
{ |
|
UTIL_Remove( m_pBeam ); |
|
m_pBeam = NULL; |
|
} |
|
if ( m_pNoise ) |
|
{ |
|
UTIL_Remove( m_pNoise ); |
|
m_pNoise = NULL; |
|
} |
|
if ( m_pSprite ) |
|
{ |
|
if ( m_fireMode == FIRE_WIDE ) |
|
m_pSprite->Expand( 10, 500 ); |
|
else |
|
UTIL_Remove( m_pSprite ); |
|
m_pSprite = NULL; |
|
} |
|
#endif |
|
|
|
} |
|
|
|
|
|
|
|
void CEgon::WeaponIdle( void ) |
|
{ |
|
ResetEmptySound( ); |
|
|
|
if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) |
|
return; |
|
|
|
if ( m_fireState != FIRE_OFF ) |
|
EndAttack(); |
|
|
|
int iAnim; |
|
|
|
float flRand = RANDOM_FLOAT(0,1); |
|
|
|
if ( flRand <= 0.5 ) |
|
{ |
|
iAnim = EGON_IDLE1; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
|
} |
|
else |
|
{ |
|
iAnim = EGON_FIDGET1; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3; |
|
} |
|
|
|
SendWeaponAnim( iAnim ); |
|
m_deployed = TRUE; |
|
} |
|
|
|
|
|
|
|
void CEgon::EndAttack( void ) |
|
{ |
|
bool bMakeNoise = false; |
|
|
|
if ( m_fireState != FIRE_OFF ) //Checking the button just in case!. |
|
bMakeNoise = true; |
|
|
|
PLAYBACK_EVENT_FULL( FEV_GLOBAL | FEV_RELIABLE, m_pPlayer->edict(), m_usEgonStop, 0, (float *)&m_pPlayer->pev->origin, (float *)&m_pPlayer->pev->angles, 0.0, 0.0, bMakeNoise, 0, 0, 0 ); |
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0; |
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5; |
|
|
|
m_fireState = FIRE_OFF; |
|
|
|
DestroyEffect(); |
|
} |
|
|
|
|
|
|
|
class CEgonAmmo : public CBasePlayerAmmo |
|
{ |
|
void Spawn( void ) |
|
{ |
|
Precache( ); |
|
SET_MODEL(ENT(pev), "models/w_chainammo.mdl"); |
|
CBasePlayerAmmo::Spawn( ); |
|
} |
|
void Precache( void ) |
|
{ |
|
PRECACHE_MODEL ("models/w_chainammo.mdl"); |
|
PRECACHE_SOUND("items/9mmclip1.wav"); |
|
} |
|
BOOL AddAmmo( CBaseEntity *pOther ) |
|
{ |
|
if (pOther->GiveAmmo( AMMO_URANIUMBOX_GIVE, "uranium", URANIUM_MAX_CARRY ) != -1) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM); |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
}; |
|
LINK_ENTITY_TO_CLASS( ammo_egonclip, CEgonAmmo ); |
|
|
|
#endif |