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1598 lines
41 KiB
1598 lines
41 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "cl_entity.h" |
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#include "triangleapi.h" |
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#include "hltv.h" |
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#include "pm_shared.h" |
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#include "pm_defs.h" |
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#include "pmtrace.h" |
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#include "parsemsg.h" |
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#include "entity_types.h" |
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// these are included for the math functions |
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#include "com_model.h" |
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#include "demo_api.h" |
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#include "event_api.h" |
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#include "studio_util.h" |
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#include "screenfade.h" |
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#pragma warning(disable: 4244) |
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extern "C" int iJumpSpectator; |
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extern "C" float vJumpOrigin[3]; |
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extern "C" float vJumpAngles[3]; |
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extern void V_GetInEyePos(int entity, float * origin, float * angles ); |
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extern void V_ResetChaseCam(); |
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extern void V_GetChasePos(int target, float * cl_angles, float * origin, float * angles); |
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extern void VectorAngles( const float *forward, float *angles ); |
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extern "C" void NormalizeAngles( float *angles ); |
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extern float * GetClientColor( int clientIndex ); |
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extern vec3_t v_origin; // last view origin |
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extern vec3_t v_angles; // last view angle |
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extern vec3_t v_cl_angles; // last client/mouse angle |
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extern vec3_t v_sim_org; // last sim origin |
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void SpectatorMode(void) |
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{ |
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if ( gEngfuncs.Cmd_Argc() <= 1 ) |
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{ |
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gEngfuncs.Con_Printf( "usage: spec_mode <Main Mode> [<Inset Mode>]\n" ); |
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return; |
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} |
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// SetModes() will decide if command is executed on server or local |
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if ( gEngfuncs.Cmd_Argc() == 2 ) |
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gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), -1 ); |
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else if ( gEngfuncs.Cmd_Argc() == 3 ) |
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gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), atoi( gEngfuncs.Cmd_Argv(2) ) ); |
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} |
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void SpectatorSpray(void) |
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{ |
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vec3_t forward; |
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char string[128]; |
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if ( !gEngfuncs.IsSpectateOnly() ) |
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return; |
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AngleVectors(v_angles,forward,NULL,NULL); |
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VectorScale(forward, 128, forward); |
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VectorAdd(forward, v_origin, forward); |
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pmtrace_t * trace = gEngfuncs.PM_TraceLine( v_origin, forward, PM_TRACELINE_PHYSENTSONLY, 2, -1 ); |
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if ( trace->fraction != 1.0 ) |
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{ |
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sprintf(string, "drc_spray %.2f %.2f %.2f %i", |
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trace->endpos[0], trace->endpos[1], trace->endpos[2], trace->ent ); |
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gEngfuncs.pfnServerCmd(string); |
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} |
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} |
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void SpectatorHelp(void) |
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{ |
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{ |
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char *text = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" ); |
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if ( text ) |
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{ |
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while ( *text ) |
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{ |
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if ( *text != 13 ) |
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gEngfuncs.Con_Printf( "%c", *text ); |
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text++; |
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} |
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} |
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} |
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} |
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void SpectatorMenu( void ) |
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{ |
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if ( gEngfuncs.Cmd_Argc() <= 1 ) |
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{ |
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gEngfuncs.Con_Printf( "usage: spec_menu <0|1>\n" ); |
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return; |
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} |
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} |
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void ToggleScores( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CHudSpectator::Init() |
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{ |
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gHUD.AddHudElem(this); |
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m_iFlags |= HUD_ACTIVE; |
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m_flNextObserverInput = 0.0f; |
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m_zoomDelta = 0.0f; |
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m_moveDelta = 0.0f; |
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m_chatEnabled = (gHUD.m_SayText.m_HUD_saytext->value!=0); |
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iJumpSpectator = 0; |
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memset( &m_OverviewData, 0, sizeof(m_OverviewData)); |
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memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities)); |
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m_lastPrimaryObject = m_lastSecondaryObject = 0; |
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gEngfuncs.pfnAddCommand ("spec_mode", SpectatorMode ); |
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gEngfuncs.pfnAddCommand ("spec_decal", SpectatorSpray ); |
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gEngfuncs.pfnAddCommand ("spec_help", SpectatorHelp ); |
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gEngfuncs.pfnAddCommand ("spec_menu", SpectatorMenu ); |
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gEngfuncs.pfnAddCommand ("togglescores", ToggleScores ); |
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m_drawnames = gEngfuncs.pfnRegisterVariable("spec_drawnames","1",0); |
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m_drawcone = gEngfuncs.pfnRegisterVariable("spec_drawcone","1",0); |
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m_drawstatus = gEngfuncs.pfnRegisterVariable("spec_drawstatus","1",0); |
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m_autoDirector = gEngfuncs.pfnRegisterVariable("spec_autodirector","1",0); |
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m_pip = gEngfuncs.pfnRegisterVariable("spec_pip","1",0); |
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if ( !m_drawnames || !m_drawcone || !m_drawstatus || !m_autoDirector || !m_pip) |
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{ |
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gEngfuncs.Con_Printf("ERROR! Couldn't register all spectator variables.\n"); |
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return 0; |
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} |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// UTIL_StringToVector originally from ..\dlls\util.cpp, slightly changed |
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//----------------------------------------------------------------------------- |
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void UTIL_StringToVector( float * pVector, const char *pString ) |
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{ |
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char *pstr, *pfront, tempString[128]; |
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int j; |
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strcpy( tempString, pString ); |
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pstr = pfront = tempString; |
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for ( j = 0; j < 3; j++ ) |
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{ |
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pVector[j] = atof( pfront ); |
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while ( *pstr && *pstr != ' ' ) |
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pstr++; |
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if (!*pstr) |
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break; |
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pstr++; |
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pfront = pstr; |
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} |
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if (j < 2) |
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{ |
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for (j = j+1;j < 3; j++) |
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pVector[j] = 0; |
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} |
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} |
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int UTIL_FindEntityInMap(char * name, float * origin, float * angle) |
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{ |
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int n,found = 0; |
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char keyname[256]; |
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char token[2048]; |
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cl_entity_t * pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model |
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if ( !pEnt ) return 0; |
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if ( !pEnt->model ) return 0; |
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char * data = pEnt->model->entities; |
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while (data) |
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{ |
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data = gEngfuncs.COM_ParseFile(data, token); |
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if ( (token[0] == '}') || (token[0]==0) ) |
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break; |
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if (!data) |
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{ |
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n"); |
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return 0; |
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} |
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if (token[0] != '{') |
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{ |
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: expected {\n"); |
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return 0; |
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} |
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// we parse the first { now parse entities properties |
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while ( 1 ) |
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{ |
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// parse key |
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data = gEngfuncs.COM_ParseFile(data, token); |
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if (token[0] == '}') |
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break; // finish parsing this entity |
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if (!data) |
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{ |
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n"); |
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return 0; |
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}; |
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strcpy (keyname, token); |
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// another hack to fix keynames with trailing spaces |
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n = strlen(keyname); |
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while (n && keyname[n-1] == ' ') |
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{ |
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keyname[n-1] = 0; |
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n--; |
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} |
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// parse value |
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data = gEngfuncs.COM_ParseFile(data, token); |
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if (!data) |
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{ |
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n"); |
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return 0; |
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}; |
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if (token[0] == '}') |
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{ |
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gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: closing brace without data"); |
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return 0; |
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} |
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if (!strcmp(keyname,"classname")) |
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{ |
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if (!strcmp(token, name )) |
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{ |
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found = 1; // thats our entity |
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} |
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}; |
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if( !strcmp( keyname, "angle" ) ) |
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{ |
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float y = atof( token ); |
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if (y >= 0) |
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{ |
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angle[0] = 0.0f; |
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angle[1] = y; |
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} |
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else if ((int)y == -1) |
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{ |
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angle[0] = -90.0f; |
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angle[1] = 0.0f;; |
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} |
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else |
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{ |
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angle[0] = 90.0f; |
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angle[1] = 0.0f; |
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} |
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angle[2] = 0.0f; |
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} |
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if( !strcmp( keyname, "angles" ) ) |
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{ |
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UTIL_StringToVector(angle, token); |
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} |
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if (!strcmp(keyname,"origin")) |
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{ |
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UTIL_StringToVector(origin, token); |
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}; |
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} // while (1) |
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if (found) |
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return 1; |
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} |
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return 0; // we search all entities, but didn't found the correct |
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} |
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//----------------------------------------------------------------------------- |
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// SetSpectatorStartPosition(): |
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// Get valid map position and 'beam' spectator to this position |
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//----------------------------------------------------------------------------- |
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void CHudSpectator::SetSpectatorStartPosition() |
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{ |
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// search for info_player start |
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if ( UTIL_FindEntityInMap( "trigger_camera", m_cameraOrigin, m_cameraAngles ) ) |
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iJumpSpectator = 1; |
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else if ( UTIL_FindEntityInMap( "info_player_start", m_cameraOrigin, m_cameraAngles ) ) |
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iJumpSpectator = 1; |
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else if ( UTIL_FindEntityInMap( "info_player_deathmatch", m_cameraOrigin, m_cameraAngles ) ) |
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iJumpSpectator = 1; |
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else if ( UTIL_FindEntityInMap( "info_player_coop", m_cameraOrigin, m_cameraAngles ) ) |
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iJumpSpectator = 1; |
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else |
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{ |
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// jump to 0,0,0 if no better position was found |
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VectorCopy(vec3_origin, m_cameraOrigin); |
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VectorCopy(vec3_origin, m_cameraAngles); |
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} |
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VectorCopy(m_cameraOrigin, vJumpOrigin); |
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VectorCopy(m_cameraAngles, vJumpAngles); |
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iJumpSpectator = 1; // jump anyway |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Loads new icons |
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//----------------------------------------------------------------------------- |
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int CHudSpectator::VidInit() |
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{ |
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m_hsprPlayer = SPR_Load("sprites/iplayer.spr"); |
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m_hsprPlayerBlue = SPR_Load("sprites/iplayerblue.spr"); |
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m_hsprPlayerRed = SPR_Load("sprites/iplayerred.spr"); |
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m_hsprPlayerDead = SPR_Load("sprites/iplayerdead.spr"); |
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m_hsprUnkownMap = SPR_Load("sprites/tile.spr"); |
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m_hsprBeam = SPR_Load("sprites/laserbeam.spr"); |
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m_hsprCamera = SPR_Load("sprites/camera.spr"); |
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m_hCrosshair = SPR_Load("sprites/crosshairs.spr"); |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : flTime - |
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// intermission - |
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//----------------------------------------------------------------------------- |
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int CHudSpectator::Draw(float flTime) |
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{ |
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int lx; |
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char string[256]; |
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float * color; |
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// draw only in spectator mode |
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if ( !g_iUser1 ) |
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return 0; |
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// if user pressed zoom, aplly changes |
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if ( (m_zoomDelta != 0.0f) && ( g_iUser1 == OBS_MAP_FREE ) ) |
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{ |
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m_mapZoom += m_zoomDelta; |
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if ( m_mapZoom > 3.0f ) |
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m_mapZoom = 3.0f; |
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if ( m_mapZoom < 0.5f ) |
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m_mapZoom = 0.5f; |
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} |
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// if user moves in map mode, change map origin |
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if ( (m_moveDelta != 0.0f) && (g_iUser1 != OBS_ROAMING) ) |
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{ |
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vec3_t right; |
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AngleVectors(v_angles, NULL, right, NULL); |
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VectorNormalize(right); |
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VectorScale(right, m_moveDelta, right ); |
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VectorAdd( m_mapOrigin, right, m_mapOrigin ) |
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} |
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// Only draw the icon names only if map mode is in Main Mode |
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if ( g_iUser1 < OBS_MAP_FREE ) |
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return 1; |
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if ( !m_drawnames->value ) |
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return 1; |
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// make sure we have player info |
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//gViewPort->GetAllPlayersInfo(); |
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gHUD.m_Scoreboard.GetAllPlayersInfo(); |
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// loop through all the players and draw additional infos to their sprites on the map |
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for (int i = 0; i < MAX_PLAYERS; i++) |
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{ |
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if ( m_vPlayerPos[i][2]<0 ) // marked as invisible ? |
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continue; |
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// check if name would be in inset window |
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if ( m_pip->value != INSET_OFF ) |
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{ |
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if ( m_vPlayerPos[i][0] > XRES( m_OverviewData.insetWindowX ) && |
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m_vPlayerPos[i][1] > YRES( m_OverviewData.insetWindowY ) && |
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m_vPlayerPos[i][0] < XRES( m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth ) && |
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m_vPlayerPos[i][1] < YRES( m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight) |
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) continue; |
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} |
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color = GetClientColor( i+1 ); |
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// draw the players name and health underneath |
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sprintf(string, "%s", g_PlayerInfoList[i+1].name ); |
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lx = strlen(string)*3; // 3 is avg. character length :) |
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DrawSetTextColor( color[0], color[1], color[2] ); |
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DrawConsoleString( m_vPlayerPos[i][0]-lx,m_vPlayerPos[i][1], string); |
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} |
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return 1; |
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} |
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void CHudSpectator::DirectorMessage( int iSize, void *pbuf ) |
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{ |
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float value; |
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char * string; |
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BEGIN_READ( pbuf, iSize ); |
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int cmd = READ_BYTE(); |
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switch ( cmd ) // director command byte |
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{ |
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case DRC_CMD_START : |
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// now we have to do some things clientside, since the proxy doesn't know our mod |
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g_iPlayerClass = 0; |
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g_iTeamNumber = 0; |
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// fake a InitHUD & ResetHUD message |
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gHUD.MsgFunc_InitHUD(NULL,0, NULL); |
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gHUD.MsgFunc_ResetHUD(NULL, 0, NULL); |
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break; |
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case DRC_CMD_EVENT : |
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m_lastPrimaryObject = READ_WORD(); |
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m_lastSecondaryObject = READ_WORD(); |
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m_iObserverFlags = READ_LONG(); |
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if ( m_autoDirector->value ) |
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{ |
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if ( (g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject) ) |
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V_ResetChaseCam(); |
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g_iUser2 = m_lastPrimaryObject; |
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g_iUser3 = m_lastSecondaryObject; |
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} |
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// gEngfuncs.Con_Printf("Director Camera: %i %i\n", firstObject, secondObject); |
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break; |
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case DRC_CMD_MODE : |
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if ( m_autoDirector->value ) |
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{ |
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SetModes( READ_BYTE(), -1 ); |
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} |
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break; |
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case DRC_CMD_CAMERA : |
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if ( m_autoDirector->value ) |
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{ |
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vJumpOrigin[0] = READ_COORD(); // position |
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vJumpOrigin[1] = READ_COORD(); |
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vJumpOrigin[2] = READ_COORD(); |
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vJumpAngles[0] = READ_COORD(); // view angle |
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vJumpAngles[1] = READ_COORD(); |
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vJumpAngles[2] = READ_COORD(); |
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gEngfuncs.SetViewAngles( vJumpAngles ); |
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iJumpSpectator = 1; |
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} |
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break; |
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case DRC_CMD_MESSAGE: |
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{ |
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client_textmessage_t * msg = &m_HUDMessages[m_lastHudMessage]; |
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msg->effect = READ_BYTE(); // effect |
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UnpackRGB( (int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG() ); // color |
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msg->r2 = msg->r1; |
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msg->g2 = msg->g1; |
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msg->b2 = msg->b1; |
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msg->a2 = msg->a1 = 0xFF; // not transparent |
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msg->x = READ_FLOAT(); // x pos |
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msg->y = READ_FLOAT(); // y pos |
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msg->fadein = READ_FLOAT(); // fadein |
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msg->fadeout = READ_FLOAT(); // fadeout |
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msg->holdtime = READ_FLOAT(); // holdtime |
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msg->fxtime = READ_FLOAT(); // fxtime; |
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strncpy( m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128 ); |
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m_HUDMessageText[m_lastHudMessage][127]=0; // text |
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msg->pMessage = m_HUDMessageText[m_lastHudMessage]; |
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msg->pName = "HUD_MESSAGE"; |
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gHUD.m_Message.MessageAdd( msg ); |
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m_lastHudMessage++; |
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m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES; |
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} |
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break; |
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case DRC_CMD_SOUND : |
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string = READ_STRING(); |
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value = READ_FLOAT(); |
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// gEngfuncs.Con_Printf("DRC_CMD_FX_SOUND: %s %.2f\n", string, value ); |
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gEngfuncs.pEventAPI->EV_PlaySound(0, v_origin, CHAN_BODY, string, value, ATTN_NORM, 0, PITCH_NORM ); |
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break; |
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case DRC_CMD_TIMESCALE : |
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value = READ_FLOAT(); |
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break; |
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case DRC_CMD_STATUS: |
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READ_LONG(); // total number of spectator slots |
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m_iSpectatorNumber = READ_LONG(); // total number of spectator |
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READ_WORD(); // total number of relay proxies |
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break; |
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case DRC_CMD_BANNER: |
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// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga |
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break; |
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case DRC_CMD_FADE: |
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break; |
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case DRC_CMD_STUFFTEXT: |
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ClientCmd( READ_STRING() ); |
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break; |
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default : gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd ); |
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} |
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} |
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void CHudSpectator::FindNextPlayer(bool bReverse) |
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{ |
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// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching |
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// only a subset of the players. e.g. Make it check the target's team. |
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int iStart; |
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cl_entity_t * pEnt = NULL; |
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// if we are NOT in HLTV mode, spectator targets are set on server |
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if ( !gEngfuncs.IsSpectateOnly() ) |
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{ |
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char cmdstring[32]; |
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// forward command to server |
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sprintf(cmdstring,"follownext %i",bReverse?1:0); |
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gEngfuncs.pfnServerCmd(cmdstring); |
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return; |
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} |
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if ( g_iUser2 ) |
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iStart = g_iUser2; |
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else |
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iStart = 1; |
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g_iUser2 = 0; |
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int iCurrent = iStart; |
|
|
|
int iDir = bReverse ? -1 : 1; |
|
|
|
// make sure we have player info |
|
//gViewPort->GetAllPlayersInfo(); |
|
gHUD.m_Scoreboard.GetAllPlayersInfo(); |
|
|
|
|
|
|
|
do |
|
{ |
|
iCurrent += iDir; |
|
|
|
// Loop through the clients |
|
if (iCurrent > MAX_PLAYERS) |
|
iCurrent = 1; |
|
if (iCurrent < 1) |
|
iCurrent = MAX_PLAYERS; |
|
|
|
pEnt = gEngfuncs.GetEntityByIndex( iCurrent ); |
|
|
|
if ( !IsActivePlayer( pEnt ) ) |
|
continue; |
|
|
|
// MOD AUTHORS: Add checks on target here. |
|
|
|
g_iUser2 = iCurrent; |
|
break; |
|
|
|
} while ( iCurrent != iStart ); |
|
|
|
// Did we find a target? |
|
if ( !g_iUser2 ) |
|
{ |
|
gEngfuncs.Con_DPrintf( "No observer targets.\n" ); |
|
// take save camera position |
|
VectorCopy(m_cameraOrigin, vJumpOrigin); |
|
VectorCopy(m_cameraAngles, vJumpAngles); |
|
} |
|
else |
|
{ |
|
// use new entity position for roaming |
|
VectorCopy ( pEnt->origin, vJumpOrigin ); |
|
VectorCopy ( pEnt->angles, vJumpAngles ); |
|
} |
|
iJumpSpectator = 1; |
|
} |
|
|
|
void CHudSpectator::HandleButtonsDown( int ButtonPressed ) |
|
{ |
|
double time = gEngfuncs.GetClientTime(); |
|
|
|
int newMainMode = g_iUser1; |
|
int newInsetMode = m_pip->value; |
|
|
|
// gEngfuncs.Con_Printf(" HandleButtons:%i\n", ButtonPressed ); |
|
|
|
//Not in intermission. |
|
if ( gHUD.m_iIntermission ) |
|
return; |
|
|
|
if ( !g_iUser1 ) |
|
return; // dont do anything if not in spectator mode |
|
|
|
// don't handle buttons during normal demo playback |
|
if ( gEngfuncs.pDemoAPI->IsPlayingback() && !gEngfuncs.IsSpectateOnly() ) |
|
return; |
|
// Slow down mouse clicks. |
|
if ( m_flNextObserverInput > time ) |
|
return; |
|
|
|
// enable spectator screen |
|
//if ( ButtonPressed & IN_DUCK ) |
|
// gViewPort->m_pSpectatorPanel->ShowMenu(!gViewPort->m_pSpectatorPanel->m_menuVisible); |
|
|
|
// 'Use' changes inset window mode |
|
if ( ButtonPressed & IN_USE ) |
|
{ |
|
newInsetMode = ToggleInset(true); |
|
} |
|
|
|
// if not in HLTV mode, buttons are handled server side |
|
if ( gEngfuncs.IsSpectateOnly() ) |
|
{ |
|
// changing target or chase mode not in overviewmode without inset window |
|
|
|
// Jump changes main window modes |
|
if ( ButtonPressed & IN_JUMP ) |
|
{ |
|
if ( g_iUser1 == OBS_CHASE_LOCKED ) |
|
newMainMode = OBS_CHASE_FREE; |
|
|
|
else if ( g_iUser1 == OBS_CHASE_FREE ) |
|
newMainMode = OBS_IN_EYE; |
|
|
|
else if ( g_iUser1 == OBS_IN_EYE ) |
|
newMainMode = OBS_ROAMING; |
|
|
|
else if ( g_iUser1 == OBS_ROAMING ) |
|
newMainMode = OBS_MAP_FREE; |
|
|
|
else if ( g_iUser1 == OBS_MAP_FREE ) |
|
newMainMode = OBS_MAP_CHASE; |
|
|
|
else |
|
newMainMode = OBS_CHASE_FREE; // don't use OBS_CHASE_LOCKED anymore |
|
} |
|
|
|
// Attack moves to the next player |
|
if ( ButtonPressed & (IN_ATTACK | IN_ATTACK2) ) |
|
{ |
|
FindNextPlayer( (ButtonPressed & IN_ATTACK2) ? true:false ); |
|
|
|
if ( g_iUser1 == OBS_ROAMING ) |
|
{ |
|
gEngfuncs.SetViewAngles( vJumpAngles ); |
|
iJumpSpectator = 1; |
|
|
|
} |
|
// lease directed mode if player want to see another player |
|
m_autoDirector->value = 0.0f; |
|
} |
|
} |
|
|
|
SetModes(newMainMode, newInsetMode); |
|
|
|
if ( g_iUser1 == OBS_MAP_FREE ) |
|
{ |
|
if ( ButtonPressed & IN_FORWARD ) |
|
m_zoomDelta = 0.01f; |
|
|
|
if ( ButtonPressed & IN_BACK ) |
|
m_zoomDelta = -0.01f; |
|
|
|
if ( ButtonPressed & IN_MOVELEFT ) |
|
m_moveDelta = -12.0f; |
|
|
|
if ( ButtonPressed & IN_MOVERIGHT ) |
|
m_moveDelta = 12.0f; |
|
} |
|
|
|
m_flNextObserverInput = time + 0.2; |
|
} |
|
|
|
void CHudSpectator::HandleButtonsUp( int ButtonPressed ) |
|
{ |
|
|
|
if ( ButtonPressed & (IN_FORWARD | IN_BACK) ) |
|
m_zoomDelta = 0.0f; |
|
|
|
if ( ButtonPressed & (IN_MOVELEFT | IN_MOVERIGHT) ) |
|
m_moveDelta = 0.0f; |
|
} |
|
|
|
void CHudSpectator::SetModes(int iNewMainMode, int iNewInsetMode) |
|
{ |
|
// if value == -1 keep old value |
|
if ( iNewMainMode == -1 ) |
|
iNewMainMode = g_iUser1; |
|
|
|
if ( iNewInsetMode == -1 ) |
|
iNewInsetMode = m_pip->value; |
|
|
|
// inset mode is handled only clients side |
|
m_pip->value = iNewInsetMode; |
|
|
|
if ( iNewMainMode < OBS_CHASE_LOCKED || iNewMainMode > OBS_MAP_CHASE ) |
|
{ |
|
gEngfuncs.Con_Printf("Invalid spectator mode.\n"); |
|
return; |
|
} |
|
|
|
// main modes ettings will override inset window settings |
|
if ( iNewMainMode != g_iUser1 ) |
|
{ |
|
// if we are NOT in HLTV mode, main spectator mode is set on server |
|
if ( !gEngfuncs.IsSpectateOnly() ) |
|
{ |
|
return; |
|
} |
|
|
|
if ( !g_iUser2 && (iNewMainMode !=OBS_ROAMING ) ) // make sure we have a target |
|
{ |
|
// choose last Director object if still available |
|
if ( IsActivePlayer( gEngfuncs.GetEntityByIndex( m_lastPrimaryObject ) ) ) |
|
{ |
|
g_iUser2 = m_lastPrimaryObject; |
|
g_iUser3 = m_lastSecondaryObject; |
|
} |
|
else |
|
FindNextPlayer(false); // find any target |
|
} |
|
|
|
switch ( iNewMainMode ) |
|
{ |
|
case OBS_CHASE_LOCKED: g_iUser1 = OBS_CHASE_LOCKED; |
|
break; |
|
|
|
case OBS_CHASE_FREE : g_iUser1 = OBS_CHASE_FREE; |
|
break; |
|
|
|
case OBS_ROAMING : // jump to current vJumpOrigin/angle |
|
g_iUser1 = OBS_ROAMING; |
|
if ( g_iUser2 ) |
|
{ |
|
V_GetChasePos( g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles ); |
|
gEngfuncs.SetViewAngles( vJumpAngles ); |
|
iJumpSpectator = 1; |
|
} |
|
break; |
|
|
|
case OBS_IN_EYE : g_iUser1 = OBS_IN_EYE; |
|
break; |
|
|
|
case OBS_MAP_FREE : g_iUser1 = OBS_MAP_FREE; |
|
// reset user values |
|
m_mapZoom = m_OverviewData.zoom; |
|
m_mapOrigin = m_OverviewData.origin; |
|
break; |
|
|
|
case OBS_MAP_CHASE : g_iUser1 = OBS_MAP_CHASE; |
|
// reset user values |
|
m_mapZoom = m_OverviewData.zoom; |
|
m_mapOrigin = m_OverviewData.origin; |
|
break; |
|
} |
|
|
|
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) ) |
|
{ |
|
m_crosshairRect.left = 24; |
|
m_crosshairRect.top = 0; |
|
m_crosshairRect.right = 48; |
|
m_crosshairRect.bottom = 24; |
|
|
|
SetCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 ); |
|
} |
|
else |
|
{ |
|
memset( &m_crosshairRect,0,sizeof(m_crosshairRect) ); |
|
SetCrosshair( 0, m_crosshairRect, 0, 0, 0 ); |
|
} |
|
|
|
char string[128]; |
|
sprintf(string, "#Spec_Mode%d", g_iUser1 ); |
|
sprintf(string, "%c%s", HUD_PRINTCENTER, CHudTextMessage::BufferedLocaliseTextString( string )); |
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string ); |
|
} |
|
|
|
} |
|
|
|
bool CHudSpectator::IsActivePlayer(cl_entity_t * ent) |
|
{ |
|
return ( ent && |
|
ent->player && |
|
ent->curstate.solid != SOLID_NOT && |
|
ent != gEngfuncs.GetLocalPlayer() && |
|
g_PlayerInfoList[ent->index].name != NULL |
|
); |
|
} |
|
|
|
|
|
bool CHudSpectator::ParseOverviewFile( ) |
|
{ |
|
char filename[255]; |
|
char levelname[255]; |
|
char token[1024]; |
|
float height; |
|
|
|
char *pfile = NULL; |
|
|
|
memset( filename, 0, 255 ); |
|
memset( levelname, 0, 255 ); |
|
memset( token, 0, 1024 ); |
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData)); |
|
|
|
// fill in standrd values |
|
m_OverviewData.insetWindowX = 4; // upper left corner |
|
m_OverviewData.insetWindowY = 4; |
|
m_OverviewData.insetWindowHeight = 180; |
|
m_OverviewData.insetWindowWidth = 240; |
|
m_OverviewData.origin[0] = 0.0f; |
|
m_OverviewData.origin[1] = 0.0f; |
|
m_OverviewData.origin[2] = 0.0f; |
|
m_OverviewData.zoom = 1.0f; |
|
m_OverviewData.layers = 0; |
|
m_OverviewData.layersHeights[0] = 0.0f; |
|
strcpy( m_OverviewData.map, gEngfuncs.pfnGetLevelName() ); |
|
|
|
if ( strlen( m_OverviewData.map ) == 0 ) |
|
return false; // not active yet |
|
|
|
strcpy(levelname, m_OverviewData.map + 5); |
|
levelname[strlen(levelname)-4] = 0; |
|
|
|
sprintf(filename, "overviews/%s.txt", levelname ); |
|
|
|
pfile = (char *)gEngfuncs.COM_LoadFile( filename, 5, NULL); |
|
|
|
if (!pfile) |
|
{ |
|
gEngfuncs.Con_DPrintf("Couldn't open file %s. Using default values for overiew mode.\n", filename ); |
|
return false; |
|
} |
|
|
|
|
|
while (true) |
|
{ |
|
pfile = gEngfuncs.COM_ParseFile(pfile, token); |
|
|
|
if (!pfile) |
|
break; |
|
|
|
if ( !stricmp( token, "global" ) ) |
|
{ |
|
// parse the global data |
|
pfile = gEngfuncs.COM_ParseFile(pfile, token); |
|
if ( stricmp( token, "{" ) ) |
|
{ |
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename ); |
|
return false; |
|
} |
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
|
|
while (stricmp( token, "}") ) |
|
{ |
|
if ( !stricmp( token, "zoom" ) ) |
|
{ |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
m_OverviewData.zoom = atof( token ); |
|
} |
|
else if ( !stricmp( token, "origin" ) ) |
|
{ |
|
pfile = gEngfuncs.COM_ParseFile(pfile, token); |
|
m_OverviewData.origin[0] = atof( token ); |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
m_OverviewData.origin[1] = atof( token ); |
|
pfile = gEngfuncs.COM_ParseFile(pfile, token); |
|
m_OverviewData.origin[2] = atof( token ); |
|
} |
|
else if ( !stricmp( token, "rotated" ) ) |
|
{ |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
m_OverviewData.rotated = atoi( token ); |
|
} |
|
else if ( !stricmp( token, "inset" ) ) |
|
{ |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
m_OverviewData.insetWindowX = atof( token ); |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
m_OverviewData.insetWindowY = atof( token ); |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
m_OverviewData.insetWindowWidth = atof( token ); |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
m_OverviewData.insetWindowHeight = atof( token ); |
|
|
|
} |
|
else |
|
{ |
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token ); |
|
return false; |
|
} |
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token |
|
|
|
} |
|
} |
|
else if ( !stricmp( token, "layer" ) ) |
|
{ |
|
// parse a layer data |
|
|
|
if ( m_OverviewData.layers == OVERVIEW_MAX_LAYERS ) |
|
{ |
|
gEngfuncs.Con_Printf("Error parsing overview file %s. ( too many layers )\n", filename ); |
|
return false; |
|
} |
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
|
|
|
|
if ( stricmp( token, "{" ) ) |
|
{ |
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename ); |
|
return false; |
|
} |
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
|
|
while (stricmp( token, "}") ) |
|
{ |
|
if ( !stricmp( token, "image" ) ) |
|
{ |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
strcpy(m_OverviewData.layersImages[ m_OverviewData.layers ], token); |
|
|
|
|
|
} |
|
else if ( !stricmp( token, "height" ) ) |
|
{ |
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); |
|
height = atof(token); |
|
m_OverviewData.layersHeights[ m_OverviewData.layers ] = height; |
|
} |
|
else |
|
{ |
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token ); |
|
return false; |
|
} |
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token |
|
} |
|
|
|
m_OverviewData.layers++; |
|
|
|
} |
|
} |
|
|
|
gEngfuncs.COM_FreeFile( pfile ); |
|
|
|
m_mapZoom = m_OverviewData.zoom; |
|
m_mapOrigin = m_OverviewData.origin; |
|
|
|
return true; |
|
|
|
} |
|
|
|
void CHudSpectator::LoadMapSprites() |
|
{ |
|
// right now only support for one map layer |
|
if (m_OverviewData.layers > 0 ) |
|
{ |
|
m_MapSprite = gEngfuncs.LoadMapSprite( m_OverviewData.layersImages[0] ); |
|
} |
|
else |
|
m_MapSprite = NULL; // the standard "unkown map" sprite will be used instead |
|
} |
|
|
|
void CHudSpectator::DrawOverviewLayer() |
|
{ |
|
float screenaspect, xs, ys, xStep, yStep, x,y,z; |
|
int ix,iy,i,xTiles,yTiles,frame; |
|
|
|
qboolean hasMapImage = m_MapSprite?TRUE:FALSE; |
|
model_t * dummySprite = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprUnkownMap); |
|
|
|
if ( hasMapImage) |
|
{ |
|
i = m_MapSprite->numframes / (4*3); |
|
i = sqrt(i); |
|
xTiles = i*4; |
|
yTiles = i*3; |
|
} |
|
else |
|
{ |
|
xTiles = 8; |
|
yTiles = 6; |
|
} |
|
|
|
|
|
screenaspect = 4.0f/3.0f; |
|
|
|
|
|
xs = m_OverviewData.origin[0]; |
|
ys = m_OverviewData.origin[1]; |
|
z = ( 90.0f - v_angles[0] ) / 90.0f; |
|
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32; |
|
|
|
// i = r_overviewTexture + ( layer*OVERVIEW_X_TILES*OVERVIEW_Y_TILES ); |
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture ); |
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE ); |
|
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 ); |
|
|
|
frame = 0; |
|
|
|
|
|
// rotated view ? |
|
if ( m_OverviewData.rotated ) |
|
{ |
|
xStep = (2*4096.0f / m_OverviewData.zoom ) / xTiles; |
|
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles; |
|
|
|
y = ys + (4096.0f / (m_OverviewData.zoom * screenaspect)); |
|
|
|
for (iy = 0; iy < yTiles; iy++) |
|
{ |
|
x = xs - (4096.0f / (m_OverviewData.zoom)); |
|
|
|
for (ix = 0; ix < xTiles; ix++) |
|
{ |
|
if (hasMapImage) |
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame ); |
|
else |
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 ); |
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS ); |
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z); |
|
gEngfuncs.pTriAPI->End(); |
|
|
|
frame++; |
|
x+= xStep; |
|
} |
|
|
|
y+=yStep; |
|
} |
|
} |
|
else |
|
{ |
|
xStep = -(2*4096.0f / m_OverviewData.zoom ) / xTiles; |
|
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles; |
|
|
|
|
|
x = xs + (4096.0f / (m_OverviewData.zoom * screenaspect )); |
|
|
|
|
|
|
|
for (ix = 0; ix < yTiles; ix++) |
|
{ |
|
|
|
y = ys + (4096.0f / (m_OverviewData.zoom)); |
|
|
|
for (iy = 0; iy < xTiles; iy++) |
|
{ |
|
if (hasMapImage) |
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame ); |
|
else |
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 ); |
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS ); |
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z); |
|
gEngfuncs.pTriAPI->End(); |
|
|
|
frame++; |
|
|
|
y+=yStep; |
|
} |
|
|
|
x+= xStep; |
|
|
|
} |
|
} |
|
} |
|
|
|
void CHudSpectator::DrawOverviewEntities() |
|
{ |
|
int i,ir,ig,ib; |
|
struct model_s *hSpriteModel; |
|
vec3_t origin, angles, point, forward, right, left, up, world, screen, offset; |
|
float x,y,z, r,g,b, sizeScale = 4.0f; |
|
cl_entity_t * ent; |
|
float rmatrix[3][4]; // transformation matrix |
|
|
|
float zScale = (90.0f - v_angles[0] ) / 90.0f; |
|
|
|
|
|
z = m_OverviewData.layersHeights[0] * zScale; |
|
// get yellow/brown HUD color |
|
UnpackRGB(ir,ig,ib, RGB_YELLOWISH); |
|
r = (float)ir/255.0f; |
|
g = (float)ig/255.0f; |
|
b = (float)ib/255.0f; |
|
|
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE ); |
|
|
|
for (i=0; i < MAX_PLAYERS; i++ ) |
|
m_vPlayerPos[i][2] = -1; // mark as invisible |
|
|
|
// draw all players |
|
for (i=0 ; i < MAX_OVERVIEW_ENTITIES ; i++) |
|
{ |
|
if ( !m_OverviewEntities[i].hSprite ) |
|
continue; |
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_OverviewEntities[i].hSprite ); |
|
ent = m_OverviewEntities[i].entity; |
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 ); |
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture ); |
|
|
|
// see R_DrawSpriteModel |
|
// draws players sprite |
|
|
|
AngleVectors(ent->angles, right, up, NULL ); |
|
|
|
VectorCopy(ent->origin,origin); |
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS ); |
|
|
|
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 ); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0); |
|
VectorMA (origin, 16.0f * sizeScale, up, point); |
|
VectorMA (point, 16.0f * sizeScale, right, point); |
|
point[2] *= zScale; |
|
gEngfuncs.pTriAPI->Vertex3fv (point); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0); |
|
|
|
VectorMA (origin, 16.0f * sizeScale, up, point); |
|
VectorMA (point, -16.0f * sizeScale, right, point); |
|
point[2] *= zScale; |
|
gEngfuncs.pTriAPI->Vertex3fv (point); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0,1); |
|
VectorMA (origin, -16.0f * sizeScale, up, point); |
|
VectorMA (point, -16.0f * sizeScale, right, point); |
|
point[2] *= zScale; |
|
gEngfuncs.pTriAPI->Vertex3fv (point); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1,1); |
|
VectorMA (origin, -16.0f * sizeScale, up, point); |
|
VectorMA (point, 16.0f * sizeScale, right, point); |
|
point[2] *= zScale; |
|
gEngfuncs.pTriAPI->Vertex3fv (point); |
|
|
|
gEngfuncs.pTriAPI->End (); |
|
|
|
|
|
if ( !ent->player) |
|
continue; |
|
// draw line under player icons |
|
origin[2] *= zScale; |
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd ); |
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprBeam ); |
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 ); |
|
|
|
gEngfuncs.pTriAPI->Color4f(r, g, b, 0.3); |
|
|
|
gEngfuncs.pTriAPI->Begin ( TRI_QUADS ); |
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0); |
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4, origin[2]-zScale); |
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0); |
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4, origin[2]-zScale); |
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1); |
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4,z); |
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1); |
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4,z); |
|
gEngfuncs.pTriAPI->End (); |
|
|
|
gEngfuncs.pTriAPI->Begin ( TRI_QUADS ); |
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0); |
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4, origin[2]-zScale); |
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0); |
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4, origin[2]-zScale); |
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1); |
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4,z); |
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1); |
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4,z); |
|
gEngfuncs.pTriAPI->End (); |
|
|
|
// calculate screen position for name and infromation in hud::draw() |
|
if ( gEngfuncs.pTriAPI->WorldToScreen(origin,screen) ) |
|
continue; // object is behind viewer |
|
|
|
screen[0] = XPROJECT(screen[0]); |
|
screen[1] = YPROJECT(screen[1]); |
|
screen[2] = 0.0f; |
|
|
|
// calculate some offset under the icon |
|
origin[0]+=32.0f; |
|
origin[1]+=32.0f; |
|
|
|
gEngfuncs.pTriAPI->WorldToScreen(origin,offset); |
|
|
|
offset[0] = XPROJECT(offset[0]); |
|
offset[1] = YPROJECT(offset[1]); |
|
offset[2] = 0.0f; |
|
|
|
VectorSubtract(offset, screen, offset ); |
|
|
|
int playerNum = ent->index - 1; |
|
|
|
m_vPlayerPos[playerNum][0] = screen[0]; |
|
m_vPlayerPos[playerNum][1] = screen[1] + Length(offset); |
|
m_vPlayerPos[playerNum][2] = 1; // mark player as visible |
|
} |
|
|
|
if ( !m_pip->value || !m_drawcone->value ) |
|
return; |
|
|
|
// get current camera position and angle |
|
|
|
if ( m_pip->value == INSET_IN_EYE || g_iUser1 == OBS_IN_EYE ) |
|
{ |
|
V_GetInEyePos( g_iUser2, origin, angles ); |
|
} |
|
else if ( m_pip->value == INSET_CHASE_FREE || g_iUser1 == OBS_CHASE_FREE ) |
|
{ |
|
V_GetChasePos( g_iUser2, v_cl_angles, origin, angles ); |
|
} |
|
else if ( g_iUser1 == OBS_ROAMING ) |
|
{ |
|
VectorCopy( v_sim_org, origin ); |
|
VectorCopy( v_cl_angles, angles ); |
|
} |
|
else |
|
V_GetChasePos( g_iUser2, NULL, origin, angles ); |
|
|
|
|
|
// draw camera sprite |
|
|
|
x = origin[0]; |
|
y = origin[1]; |
|
z = origin[2]; |
|
|
|
angles[0] = 0; // always show horizontal camera sprite |
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprCamera ); |
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd ); |
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 ); |
|
|
|
|
|
gEngfuncs.pTriAPI->Color4f( r, g, b, 1.0 ); |
|
|
|
AngleVectors(angles, forward, NULL, NULL ); |
|
VectorScale (forward, 512.0f, forward); |
|
|
|
offset[0] = 0.0f; |
|
offset[1] = 45.0f; |
|
offset[2] = 0.0f; |
|
|
|
AngleMatrix(offset, rmatrix ); |
|
VectorTransform(forward, rmatrix , right ); |
|
|
|
offset[1]= -45.0f; |
|
AngleMatrix(offset, rmatrix ); |
|
VectorTransform(forward, rmatrix , left ); |
|
|
|
gEngfuncs.pTriAPI->Begin (TRI_TRIANGLES); |
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale); |
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 ); |
|
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale); |
|
gEngfuncs.pTriAPI->End (); |
|
|
|
} |
|
|
|
|
|
|
|
void CHudSpectator::DrawOverview() |
|
{ |
|
// draw only in sepctator mode |
|
if ( !g_iUser1 ) |
|
return; |
|
|
|
// Only draw the overview if Map Mode is selected for this view |
|
if ( m_iDrawCycle == 0 && ( (g_iUser1 != OBS_MAP_FREE) && (g_iUser1 != OBS_MAP_CHASE) ) ) |
|
return; |
|
|
|
if ( m_iDrawCycle == 1 && m_pip->value < INSET_MAP_FREE ) |
|
return; |
|
|
|
DrawOverviewLayer(); |
|
DrawOverviewEntities(); |
|
CheckOverviewEntities(); |
|
} |
|
void CHudSpectator::CheckOverviewEntities() |
|
{ |
|
double time = gEngfuncs.GetClientTime(); |
|
|
|
// removes old entities from list |
|
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ ) |
|
{ |
|
// remove entity from list if it is too old |
|
if ( m_OverviewEntities[i].killTime < time ) |
|
{ |
|
memset( &m_OverviewEntities[i], 0, sizeof (overviewEntity_t) ); |
|
} |
|
} |
|
} |
|
|
|
bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname) |
|
{ |
|
HSPRITE hSprite = 0; |
|
double duration = -1.0f; // duration -1 means show it only this frame; |
|
|
|
if ( !ent ) |
|
return false; |
|
|
|
if ( type == ET_PLAYER ) |
|
{ |
|
if ( ent->curstate.solid != SOLID_NOT) |
|
{ |
|
switch ( g_PlayerExtraInfo[ent->index].teamnumber ) |
|
{ |
|
// blue and red teams are swapped in CS and TFC |
|
case 1 : hSprite = m_hsprPlayerBlue; break; |
|
case 2 : hSprite = m_hsprPlayerRed; break; |
|
default : hSprite = m_hsprPlayer; break; |
|
} |
|
} |
|
else |
|
return false; // it's an spectator |
|
} |
|
else if (type == ET_NORMAL) |
|
{ |
|
return false; |
|
} |
|
else |
|
return false; |
|
|
|
return AddOverviewEntityToList(hSprite, ent, gEngfuncs.GetClientTime() + duration ); |
|
} |
|
|
|
void CHudSpectator::DeathMessage(int victim) |
|
{ |
|
// find out where the victim is |
|
cl_entity_t *pl = gEngfuncs.GetEntityByIndex(victim); |
|
|
|
if (pl && pl->player) |
|
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f ); |
|
} |
|
|
|
bool CHudSpectator::AddOverviewEntityToList(HSPRITE sprite, cl_entity_t *ent, double killTime) |
|
{ |
|
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ ) |
|
{ |
|
// find empty entity slot |
|
if ( m_OverviewEntities[i].entity == NULL) |
|
{ |
|
m_OverviewEntities[i].entity = ent; |
|
m_OverviewEntities[i].hSprite = sprite; |
|
m_OverviewEntities[i].killTime = killTime; |
|
return true; |
|
} |
|
} |
|
|
|
return false; // maximum overview entities reached |
|
} |
|
void CHudSpectator::CheckSettings() |
|
{ |
|
// disallow same inset mode as main mode: |
|
|
|
m_pip->value = (int)m_pip->value; |
|
|
|
if ( ( g_iUser1 < OBS_MAP_FREE ) && ( m_pip->value == INSET_CHASE_FREE || m_pip->value == INSET_IN_EYE ) ) |
|
{ |
|
// otherwise both would show in World picures |
|
m_pip->value = INSET_MAP_FREE; |
|
} |
|
|
|
if ( ( g_iUser1 >= OBS_MAP_FREE ) && ( m_pip->value >= INSET_MAP_FREE ) ) |
|
{ |
|
// both would show map views |
|
m_pip->value = INSET_CHASE_FREE; |
|
} |
|
|
|
// disble in intermission screen |
|
if ( gHUD.m_iIntermission ) |
|
m_pip->value = INSET_OFF; |
|
|
|
// check chat mode |
|
if ( m_chatEnabled != (gHUD.m_SayText.m_HUD_saytext->value!=0) ) |
|
{ |
|
// hud_saytext changed |
|
m_chatEnabled = (gHUD.m_SayText.m_HUD_saytext->value!=0); |
|
|
|
if ( gEngfuncs.IsSpectateOnly() ) |
|
{ |
|
// tell proxy our new chat mode |
|
char chatcmd[32]; |
|
sprintf(chatcmd, "ignoremsg %i", m_chatEnabled?0:1 ); |
|
gEngfuncs.pfnServerCmd(chatcmd); |
|
} |
|
} |
|
|
|
// HL/TFC has no oberserver corsshair, so set it client side |
|
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) ) |
|
{ |
|
m_crosshairRect.left = 24; |
|
m_crosshairRect.top = 0; |
|
m_crosshairRect.right = 48; |
|
m_crosshairRect.bottom = 24; |
|
|
|
SetCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 ); |
|
} |
|
else |
|
{ |
|
memset( &m_crosshairRect,0,sizeof(m_crosshairRect) ); |
|
SetCrosshair( 0, m_crosshairRect, 0, 0, 0 ); |
|
} |
|
|
|
|
|
|
|
// if we are a real player on server don't allow inset window |
|
// in First Person mode since this is our resticted forcecamera mode 2 |
|
// team number 3 = SPECTATOR see player.h |
|
|
|
if ( ( (g_iTeamNumber == 1) || (g_iTeamNumber == 2)) && (g_iUser1 == OBS_IN_EYE) ) |
|
m_pip->value = INSET_OFF; |
|
|
|
// draw small border around inset view, adjust upper black bar |
|
} |
|
|
|
int CHudSpectator::ToggleInset(bool allowOff) |
|
{ |
|
int newInsetMode = (int)m_pip->value + 1; |
|
|
|
if ( g_iUser1 < OBS_MAP_FREE ) |
|
{ |
|
if ( newInsetMode > INSET_MAP_CHASE ) |
|
{ |
|
if (allowOff) |
|
newInsetMode = INSET_OFF; |
|
else |
|
newInsetMode = INSET_MAP_FREE; |
|
} |
|
|
|
if ( newInsetMode == INSET_CHASE_FREE ) |
|
newInsetMode = INSET_MAP_FREE; |
|
} |
|
else |
|
{ |
|
if ( newInsetMode > INSET_IN_EYE ) |
|
{ |
|
if (allowOff) |
|
newInsetMode = INSET_OFF; |
|
else |
|
newInsetMode = INSET_CHASE_FREE; |
|
} |
|
} |
|
|
|
return newInsetMode; |
|
} |
|
void CHudSpectator::Reset() |
|
{ |
|
// Reset HUD |
|
if ( strcmp( m_OverviewData.map, gEngfuncs.pfnGetLevelName() ) ) |
|
{ |
|
// update level overview if level changed |
|
ParseOverviewFile(); |
|
LoadMapSprites(); |
|
} |
|
|
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities)); |
|
|
|
SetSpectatorStartPosition(); |
|
} |
|
|
|
void CHudSpectator::InitHUDData() |
|
{ |
|
m_lastPrimaryObject = m_lastSecondaryObject = 0; |
|
m_flNextObserverInput = 0.0f; |
|
m_lastHudMessage = 0; |
|
m_iSpectatorNumber = 0; |
|
iJumpSpectator = 0; |
|
g_iUser1 = g_iUser2 = 0; |
|
|
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData)); |
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities)); |
|
|
|
if ( gEngfuncs.IsSpectateOnly() || gEngfuncs.pDemoAPI->IsPlayingback() ) |
|
m_autoDirector->value = 1.0f; |
|
else |
|
m_autoDirector->value = 0.0f; |
|
|
|
Reset(); |
|
|
|
SetModes( OBS_CHASE_FREE, INSET_OFF ); |
|
|
|
g_iUser2 = 0; // fake not target until first camera command |
|
|
|
// reset HUD FOV |
|
gHUD.m_iFOV = CVAR_GET_FLOAT("default_fov"); |
|
} |
|
|
|
|