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29 lines
1.2 KiB
29 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef EXPLODE_H |
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#define EXPLODE_H |
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#define SF_ENVEXPLOSION_NODAMAGE ( 1 << 0 ) // when set, ENV_EXPLOSION will not actually inflict damage |
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#define SF_ENVEXPLOSION_REPEATABLE ( 1 << 1 ) // can this entity be refired? |
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#define SF_ENVEXPLOSION_NOFIREBALL ( 1 << 2 ) // don't draw the fireball |
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#define SF_ENVEXPLOSION_NOSMOKE ( 1 << 3 ) // don't draw the smoke |
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#define SF_ENVEXPLOSION_NODECAL ( 1 << 4 ) // don't make a scorch mark |
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#define SF_ENVEXPLOSION_NOSPARKS ( 1 << 5 ) // don't make a scorch mark |
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extern DLL_GLOBAL short g_sModelIndexFireball; |
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extern DLL_GLOBAL short g_sModelIndexSmoke; |
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extern void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage ); |
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#endif //EXPLODE_H
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