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181 lines
6.6 KiB
181 lines
6.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// cl_util.h |
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// |
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#include "exportdef.h" |
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#include "cvardef.h" |
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#ifndef TRUE |
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#define TRUE 1 |
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#define FALSE 0 |
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#endif |
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// Macros to hook function calls into the HUD object |
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#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg( #x, __MsgFunc_##x ); |
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#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x( const char *pszName, int iSize, void *pbuf ) \ |
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{ \ |
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return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \ |
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} |
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#define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y ); |
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#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \ |
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{ \ |
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gHUD.y.UserCmd_##x( ); \ |
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} |
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inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( (char*)x ); } |
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inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); } |
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inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int flags ) { return gEngfuncs.pfnRegisterVariable( (char*)cv, (char*)val, flags ); } |
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#define SPR_Load ( *gEngfuncs.pfnSPR_Load ) |
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#define SPR_Set ( *gEngfuncs.pfnSPR_Set ) |
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#define SPR_Frames ( *gEngfuncs.pfnSPR_Frames ) |
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#define SPR_GetList ( *gEngfuncs.pfnSPR_GetList ) |
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// SPR_Draw draws a the current sprite as solid |
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#define SPR_Draw ( *gEngfuncs.pfnSPR_Draw ) |
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// SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent) |
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#define SPR_DrawHoles ( *gEngfuncs.pfnSPR_DrawHoles ) |
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// SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency) |
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#define SPR_DrawAdditive ( *gEngfuncs.pfnSPR_DrawAdditive ) |
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// SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen. |
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#define SPR_EnableScissor ( *gEngfuncs.pfnSPR_EnableScissor ) |
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// SPR_DisableScissor disables the clipping rect |
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#define SPR_DisableScissor ( *gEngfuncs.pfnSPR_DisableScissor ) |
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// |
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#define FillRGBA ( *gEngfuncs.pfnFillRGBA ) |
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// ScreenHeight returns the height of the screen, in pixels |
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#define ScreenHeight ( gHUD.m_scrinfo.iHeight ) |
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// ScreenWidth returns the width of the screen, in pixels |
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#define ScreenWidth ( gHUD.m_scrinfo.iWidth ) |
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// Use this to set any co-ords in 640x480 space |
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#define XRES(x) ( (int)( float(x) * ( (float)ScreenWidth / 640.0f ) + 0.5f ) ) |
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#define YRES(y) ( (int)( float(y) * ( (float)ScreenHeight / 480.0f ) + 0.5f ) ) |
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// use this to project world coordinates to screen coordinates |
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#define XPROJECT(x) ( ( 1.0f + (x) ) * ScreenWidth * 0.5f ) |
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#define YPROJECT(y) ( ( 1.0f - (y) ) * ScreenHeight * 0.5f ) |
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#define GetScreenInfo ( *gEngfuncs.pfnGetScreenInfo ) |
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#define ServerCmd ( *gEngfuncs.pfnServerCmd ) |
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#define ClientCmd ( *gEngfuncs.pfnClientCmd ) |
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#define SetCrosshair ( *gEngfuncs.pfnSetCrosshair ) |
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#define AngleVectors ( *gEngfuncs.pfnAngleVectors ) |
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extern cvar_t *hud_textmode; |
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extern float g_hud_text_color[3]; |
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inline void DrawSetTextColor( float r, float g, float b ) |
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{ |
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if( hud_textmode->value == 1 ) |
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g_hud_text_color[0] = r, g_hud_text_color[1] = g, g_hud_text_color[2] = b; |
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else |
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gEngfuncs.pfnDrawSetTextColor( r, g, b ); |
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} |
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// Gets the height & width of a sprite, at the specified frame |
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inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); } |
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inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); } |
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inline client_textmessage_t *TextMessageGet( const char *pName ) |
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{ |
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return gEngfuncs.pfnTextMessageGet( pName ); |
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} |
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inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b ) |
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{ |
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return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b ); |
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} |
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inline int DrawConsoleString( int x, int y, const char *string ) |
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{ |
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if( hud_textmode->value == 1 ) |
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return gHUD.DrawHudString( x, y, 9999, (char*)string, 255 * g_hud_text_color[0], 255 * g_hud_text_color[1], 255 * g_hud_text_color[2] ); |
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return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string ); |
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} |
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inline void GetConsoleStringSize( const char *string, int *width, int *height ) |
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{ |
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if( hud_textmode->value == 1 ) |
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*height = 13, *width = gHUD.DrawHudStringLen( (char*)string ); |
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else |
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gEngfuncs.pfnDrawConsoleStringLen( (char*)string, width, height ); |
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} |
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int DrawUtfString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b ); |
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inline int ConsoleStringLen( const char *string ) |
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{ |
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int _width = 0, _height = 0; |
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if( hud_textmode->value == 1 ) |
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return gHUD.DrawHudStringLen( (char*)string ); |
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GetConsoleStringSize( string, &_width, &_height ); |
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return _width; |
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} |
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inline void ConsolePrint( const char *string ) |
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{ |
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gEngfuncs.pfnConsolePrint( string ); |
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} |
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inline void CenterPrint( const char *string ) |
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{ |
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gEngfuncs.pfnCenterPrint( string ); |
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} |
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// returns the players name of entity no. |
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#define GetPlayerInfo ( *gEngfuncs.pfnGetPlayerInfo ) |
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// sound functions |
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inline void PlaySound( const char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); } |
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inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); } |
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#define max(a, b) (((a) > (b)) ? (a) : (b)) |
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#define min(a, b) (((a) < (b)) ? (a) : (b)) |
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#define fabs(x) ((x) > 0 ? (x) : 0 - (x)) |
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void ScaleColors( int &r, int &g, int &b, int a ); |
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#define DotProduct(x, y) ((x)[0] * (y)[0] + (x)[1] * (y)[1] + (x)[2] * (y)[2]) |
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#define VectorSubtract(a, b, c) { (c)[0] = (a)[0] - (b)[0]; (c)[1] = (a)[1] - (b)[1]; (c)[2] = (a)[2] - (b)[2]; } |
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#define VectorAdd(a, b, c) { (c)[0] = (a)[0] + (b)[0]; (c)[1] = (a)[1] + (b)[1]; (c)[2] = (a)[2] + (b)[2]; } |
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#define VectorCopy(a, b) { (b)[0] = (a)[0]; (b)[1] = (a)[1]; (b)[2] = (a)[2]; } |
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inline void VectorClear( float *a ) { a[0] = 0.0; a[1] = 0.0; a[2] = 0.0; } |
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float Length( const float *v ); |
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void VectorMA( const float *veca, float scale, const float *vecb, float *vecc ); |
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void VectorScale( const float *in, float scale, float *out ); |
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float VectorNormalize( float *v ); |
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void VectorInverse( float *v ); |
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extern vec3_t vec3_origin; |
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// disable 'possible loss of data converting float to int' warning message |
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#pragma warning( disable: 4244 ) |
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// disable 'truncation from 'const double' to 'float' warning message |
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#pragma warning( disable: 4305 ) |
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inline void UnpackRGB( int &r, int &g, int &b, unsigned long ulRGB )\ |
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{\ |
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r = ( ulRGB & 0xFF0000 ) >> 16;\ |
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g = ( ulRGB & 0xFF00 ) >> 8;\ |
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b = ulRGB & 0xFF;\ |
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} |
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HSPRITE LoadSprite( const char *pszName );
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