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1704 lines
45 KiB
1704 lines
45 KiB
#if 0 |
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/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// pitdrone |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "decals.h" |
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#include "soundent.h" |
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#include "game.h" |
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#include "bullsquid.h" |
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extern int iSquidSpitSprite; |
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#define PITDRONE_SPRINT_DIST 256 // how close the squid has to get before starting to sprint and refusing to swerve |
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#define PITDRONE_TOLERANCE_MELEE1_RANGE 85 |
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#define PITDRONE_TOLERANCE_MELEE2_RANGE 85 |
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#define PITDRONE_TOLERANCE_MELEE1_DOT 0.7 |
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#define PITDRONE_TOLERANCE_MELEE2_DOT 0.7 |
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#define PITDRONE_MELEE_ATTACK_RADIUS 70 |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define PITDRONE_AE_THROW ( 1 ) |
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#define PITDRONE_AE_SLASH_BOTH ( 2 ) |
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#define PITDRONE_AE_SLASH_SINGLE ( 4 ) |
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//========================================================= |
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// CPitdrone |
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//========================================================= |
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class CPitdrone : public CBullsquid |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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void KeyValue(KeyValueData *pkvd); |
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int Classify(void); |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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void IdleSound(void); |
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void PainSound(void); |
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void DeathSound(void); |
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void AlertSound(void); |
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void AttackSound(void); |
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void StartTask(Task_t *pTask); |
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BOOL CheckMeleeAttack1(float flDot, float flDist); |
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BOOL CheckMeleeAttack2(float flDot, float flDist); |
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BOOL CheckRangeAttack1(float flDot, float flDist); |
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void RunAI(void); |
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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int IRelationship(CBaseEntity *pTarget); |
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int IgnoreConditions(void); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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protected: |
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int m_nAmmoCount; |
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int m_fRightSlash; |
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}; |
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LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitdrone); |
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LINK_ENTITY_TO_CLASS(monster_pit_drone, CPitdrone); |
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TYPEDESCRIPTION CPitdrone::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CPitdrone, m_nAmmoCount, FIELD_INTEGER), |
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DEFINE_FIELD(CPitdrone, m_fRightSlash, FIELD_BOOLEAN), |
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}; |
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IMPLEMENT_SAVERESTORE(CPitdrone, CBullsquid); |
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void CPitdrone::KeyValue(KeyValueData *pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "initammo")) |
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{ |
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m_nAmmoCount = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBullsquid::KeyValue(pkvd); |
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} |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CPitdrone::Classify(void) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// IgnoreConditions |
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//========================================================= |
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int CPitdrone::IgnoreConditions(void) |
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{ |
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return CBaseMonster::IgnoreConditions(); |
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} |
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//========================================================= |
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// IRelationship - overridden for gonome |
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//========================================================= |
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int CPitdrone::IRelationship(CBaseEntity *pTarget) |
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{ |
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return CBaseMonster::IRelationship(pTarget); |
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} |
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//========================================================= |
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// TakeDamage - overridden for gonome so we can keep track |
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// of how much time has passed since it was last injured |
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//========================================================= |
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int CPitdrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) |
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{ |
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float flDist; |
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Vector vecApex; |
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// if the squid is running, has an enemy, was hurt by the enemy, hasn't been hurt in the last 3 seconds, and isn't too close to the enemy, |
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// it will swerve. (whew). |
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if (m_hEnemy != NULL && IsMoving() && pevAttacker == m_hEnemy->pev) |
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{ |
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flDist = (pev->origin - m_hEnemy->pev->origin).Length2D(); |
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if (flDist > PITDRONE_SPRINT_DIST) |
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{ |
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flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist. |
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if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex)) |
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{ |
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InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY); |
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} |
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} |
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} |
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return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType); |
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} |
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//========================================================= |
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// CheckRangeAttack1 |
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//========================================================= |
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BOOL CPitdrone::CheckRangeAttack1(float flDot, float flDist) |
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{ |
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if (IsMoving() && flDist >= 512) |
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{ |
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// squid will far too far behind if he stops running to spit at this distance from the enemy. |
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return FALSE; |
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} |
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if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime) |
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{ |
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if (m_hEnemy != NULL) |
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{ |
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if (fabs(pev->origin.z - m_hEnemy->pev->origin.z) > 256) |
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{ |
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// don't try to spit at someone up really high or down really low. |
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return FALSE; |
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} |
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} |
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if (IsMoving()) |
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{ |
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// don't spit again for a long time, resume chasing enemy. |
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m_flNextSpitTime = gpGlobals->time + 5; |
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} |
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else |
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{ |
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// not moving, so spit again pretty soon. |
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m_flNextSpitTime = gpGlobals->time + 0.5; |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// CheckMeleeAttack1 - pitdrone is a big guy, so has a longer |
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// melee range than most monsters. This is the tailwhip attack |
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//========================================================= |
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BOOL CPitdrone::CheckMeleeAttack1(float flDot, float flDist) |
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{ |
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if (m_hEnemy->pev->health <= gSkillData.pitdroneDmgWhip && |
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flDist <= PITDRONE_TOLERANCE_MELEE1_RANGE && |
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flDot >= PITDRONE_TOLERANCE_MELEE1_DOT) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// CheckMeleeAttack2 - pitdrone is a big guy, so has a longer |
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// melee range than most monsters. This is the bite attack. |
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// this attack will not be performed if the tailwhip attack |
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// is valid. |
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//========================================================= |
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BOOL CPitdrone::CheckMeleeAttack2(float flDot, float flDist) |
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{ |
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if (flDist <= PITDRONE_TOLERANCE_MELEE2_RANGE && |
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flDot >= PITDRONE_TOLERANCE_MELEE2_DOT && |
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!HasConditions(bits_COND_CAN_MELEE_ATTACK1)) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// IdleSound |
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//========================================================= |
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#define PITDRONE_ATTN_IDLE (float)1.5 |
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void CPitdrone::IdleSound(void) |
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{ |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle1.wav", 1, PITDRONE_ATTN_IDLE); |
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break; |
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case 1: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle2.wav", 1, PITDRONE_ATTN_IDLE); |
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break; |
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case 2: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle3.wav", 1, PITDRONE_ATTN_IDLE); |
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break; |
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} |
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} |
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//========================================================= |
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// PainSound |
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//========================================================= |
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void CPitdrone::PainSound(void) |
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{ |
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int iPitch = RANDOM_LONG(85, 120); |
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switch (RANDOM_LONG(0, 3)) |
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{ |
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case 0: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain1.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 1: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain2.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 2: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain3.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 3: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain4.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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} |
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} |
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//========================================================= |
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// AlertSound |
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//========================================================= |
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void CPitdrone::AlertSound(void) |
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{ |
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int iPitch = RANDOM_LONG(140, 160); |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert1.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 1: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert2.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 2: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert3.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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} |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CPitdrone::HandleAnimEvent(MonsterEvent_t *pEvent) |
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{ |
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switch (pEvent->event) |
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{ |
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case PITDRONE_AE_THROW: |
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{ |
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Vector vecSpitOffset; |
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Vector vecSpitDir; |
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UTIL_MakeVectors(pev->angles); |
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// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here. |
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// we should be able to read the position of bones at runtime for this info. |
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Vector vecArmPos, vecArmAng; |
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GetAttachment(0, vecArmPos, vecArmAng); |
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//vecSpitOffset = (gpGlobals->v_right * 8 + gpGlobals->v_forward * 37 + gpGlobals->v_up * 23); |
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//vecSpitOffset = (pev->origin + vecSpitOffset); |
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vecSpitOffset = vecArmPos; |
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vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize(); |
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vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05); |
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vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05); |
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vecSpitDir.z += RANDOM_FLOAT(-0.05, 0); |
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// do stuff for this event. |
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AttackSound(); |
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// spew the spittle temporary ents. |
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpitOffset); |
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WRITE_BYTE(TE_SPRITE_SPRAY); |
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WRITE_COORD(vecSpitOffset.x); // pos |
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WRITE_COORD(vecSpitOffset.y); |
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WRITE_COORD(vecSpitOffset.z); |
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WRITE_COORD(vecSpitDir.x); // dir |
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WRITE_COORD(vecSpitDir.y); |
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WRITE_COORD(vecSpitDir.z); |
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WRITE_SHORT(iSquidSpitSprite); // model |
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WRITE_BYTE(15); // count |
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WRITE_BYTE(210); // speed |
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WRITE_BYTE(25); // noise ( client will divide by 100 ) |
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MESSAGE_END(); |
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CSquidSpit::Shoot(pev, vecSpitOffset, vecSpitDir * 1200); // Default: 900 |
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} |
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break; |
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case PITDRONE_AE_SLASH_SINGLE: |
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{ |
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CBaseEntity *pHurt = CheckTraceHullAttack(PITDRONE_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB); |
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if (pHurt) |
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{ |
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// Left slash |
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if (!m_fRightSlash) |
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{ |
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pHurt->pev->punchangle.z = -20; |
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pHurt->pev->punchangle.x = 20; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * -100; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20; |
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} |
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else // Right slash |
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{ |
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pHurt->pev->punchangle.z = 20; |
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pHurt->pev->punchangle.x = 20; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 100; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20; |
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} |
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} |
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m_fRightSlash = !m_fRightSlash; |
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} |
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break; |
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case PITDRONE_AE_SLASH_BOTH: |
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{ |
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CBaseEntity *pHurt = CheckTraceHullAttack(PITDRONE_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB); |
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if (pHurt) |
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{ |
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pHurt->pev->punchangle.x = 20; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * -150; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20; |
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} |
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} |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent(pEvent); |
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} |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CPitdrone::Spawn() |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/pit_drone.mdl"); |
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UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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pev->effects = 0; |
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pev->health = gSkillData.pitdroneHealth; |
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m_flFieldOfView = -0.7ccсс;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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m_fCanThreatDisplay = TRUE; |
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m_flNextSpitTime = gpGlobals->time; |
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m_fRightSlash = FALSE; |
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MonsterInit(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CPitdrone::Precache() |
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{ |
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PRECACHE_MODEL("models/pit_drone.mdl"); |
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PRECACHE_MODEL("sprites/bigspit.spr");// spit projectile. |
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iSquidSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle. |
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PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event |
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PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_die1.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_die2.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_die3.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_eat.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_idle1.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_idle2.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_idle3.wav"); |
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PRECACHE_SOUND("bullchicken/pit_drone_melee_attack1.wav"); |
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PRECACHE_SOUND("bullchicken/pit_drone_melee_attack2.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_pain1.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_pain2.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_pain3.wav"); |
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PRECACHE_SOUND("pitdrone/pit_drone_pain4.wav"); |
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PRECACHE_SOUND("bullchicken/bc_acid1.wav"); |
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PRECACHE_SOUND("bullchicken/bc_bite2.wav"); |
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PRECACHE_SOUND("bullchicken/bc_bite3.wav"); |
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PRECACHE_SOUND("bullchicken/bc_spithit1.wav"); |
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PRECACHE_SOUND("bullchicken/bc_spithit2.wav"); |
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} |
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//========================================================= |
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// DeathSound |
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//========================================================= |
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void CPitdrone::DeathSound(void) |
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{ |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die1.wav", 1, ATTN_NORM); |
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break; |
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case 1: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die2.wav", 1, ATTN_NORM); |
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break; |
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case 2: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die3.wav", 1, ATTN_NORM); |
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break; |
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} |
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} |
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|
|
//========================================================= |
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// AttackSound |
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//========================================================= |
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void CPitdrone::AttackSound(void) |
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{ |
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switch (RANDOM_LONG(0, 1)) |
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{ |
|
case 0: |
|
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_attack_spike1.wav", 1, ATTN_NORM); |
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break; |
|
case 1: |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_attack_spike2.wav", 1, ATTN_NORM); |
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break; |
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} |
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} |
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|
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//======================================================== |
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// RunAI - overridden for pitdrone because there are things |
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// that need to be checked every think. |
|
//======================================================== |
|
void CPitdrone::RunAI(void) |
|
{ |
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// first, do base class stuff |
|
CBaseMonster::RunAI(); |
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|
|
if (m_hEnemy != NULL && m_Activity == ACT_RUN) |
|
{ |
|
// chasing enemy. Sprint for last bit |
|
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST) |
|
{ |
|
pev->framerate = 1.25; |
|
} |
|
} |
|
|
|
} |
|
|
|
|
|
//========================================================= |
|
// Start task - selects the correct activity and performs |
|
// any necessary calculations to start the next task on the |
|
// schedule. OVERRIDDEN for pitdrone because it needs to |
|
// know explicitly when the last attempt to chase the enemy |
|
// failed, since that impacts its attack choices. |
|
//========================================================= |
|
void CPitdrone::StartTask(Task_t *pTask) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_RUNNING; |
|
|
|
switch (pTask->iTask) |
|
{ |
|
case TASK_MELEE_ATTACK2: |
|
CBaseMonster::StartTask(pTask); |
|
break; |
|
|
|
default: |
|
CBullsquid::StartTask(pTask); |
|
break; |
|
|
|
} |
|
} |
|
#else |
|
|
|
//------------------------------------------------- |
|
// Opposing Forces monster Pit Drone |
|
// Remaking by Demiurge aka Z-Zero SYSTEMS 2004 |
|
// All rights by GEARBOX |
|
// |
|
// FGD monster_pitdrone |
|
// [ |
|
// initammo(string) : "Initial Ammo" : "6" |
|
// ] |
|
// |
|
//------------------------------------------------- |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "schedule.h" |
|
#include "nodes.h" |
|
#include "effects.h" |
|
#include "decals.h" |
|
#include "soundent.h" |
|
#include "game.h" |
|
#include "weapons.h" |
|
|
|
int iPitDroneSpitSprite; |
|
//========================================================= |
|
// CPitDrone's spit projectile |
|
//========================================================= |
|
class CPitDroneSpit : public CBaseMonster |
|
{ |
|
void Spawn(void); |
|
void Precache(void); |
|
int Classify(void); |
|
void EXPORT Touch(CBaseEntity *pOther); |
|
|
|
Vector m_vecForward; |
|
|
|
public: |
|
static CPitDroneSpit *SpitCreate(void); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(pitdronespit, CPitDroneSpit) |
|
|
|
CPitDroneSpit *CPitDroneSpit::SpitCreate(void) |
|
{ |
|
// Create a new entity with CShock private data |
|
CPitDroneSpit *pSpit = GetClassPtr((CPitDroneSpit *)NULL); |
|
pSpit->pev->classname = MAKE_STRING("pitdronespit"); |
|
pSpit->Spawn(); |
|
|
|
return pSpit; |
|
} |
|
|
|
int CPitDroneSpit::Classify(void) |
|
{ |
|
return CLASS_ALIEN_BIOWEAPON; |
|
} |
|
|
|
void CPitDroneSpit::Spawn(void) |
|
{ |
|
pev->movetype = MOVETYPE_FLY; |
|
pev->classname = MAKE_STRING("pitdronespit"); |
|
|
|
pev->solid = SOLID_BBOX; |
|
pev->rendermode = kRenderTransAlpha; |
|
pev->renderamt = 255; |
|
|
|
SET_MODEL(ENT(pev), "models/pit_drone_spike.mdl"); |
|
pev->frame = 0; |
|
pev->scale = 0.5; |
|
|
|
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); |
|
UTIL_SetOrigin(pev, pev->origin); |
|
UTIL_MakeAimVectors(pev->angles); |
|
m_vecForward = gpGlobals->v_forward; |
|
SetTouch(&CPitDroneSpit::Touch); |
|
} |
|
|
|
void CPitDroneSpit::Precache(void) |
|
{ |
|
PRECACHE_SOUND("weapons/xbow_hitbod1.wav"); |
|
PRECACHE_SOUND("weapons/xbow_hitbod2.wav"); |
|
PRECACHE_SOUND("weapons/xbow_hit1.wav"); |
|
} |
|
|
|
void CPitDroneSpit::Touch(CBaseEntity *pOther) |
|
{ |
|
TraceResult tr; |
|
int iPitch; |
|
|
|
// splat sound |
|
iPitch = RANDOM_FLOAT(115, 125); |
|
|
|
if (!pOther->pev->takedamage) |
|
{ |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM, 0, iPitch); |
|
// make a horn in the wall |
|
UTIL_TraceLine(pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT(pev), &tr); |
|
|
|
SetThink(&CBaseEntity::SUB_Remove); |
|
pev->nextthink = gpGlobals->time; |
|
|
|
if (FClassnameIs(pOther->pev, "worldspawn")) |
|
{ |
|
// if what we hit is static architecture, can stay around for a while. |
|
Vector vecDir = pev->velocity.Normalize(); |
|
UTIL_SetOrigin(pev, pev->origin - vecDir * 12); |
|
pev->angles = UTIL_VecToAngles(vecDir); |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_FLY; |
|
pev->velocity = Vector(0, 0, 0); |
|
pev->avelocity.z = 0; |
|
pev->angles.z = RANDOM_LONG(0, 360); |
|
pev->nextthink = gpGlobals->time + 10.0; |
|
} |
|
} |
|
else |
|
{ |
|
entvars_t *pevOwner = VARS(pev->owner); |
|
pOther->TakeDamage(pev, pevOwner, gSkillData.pitdroneDmgSpit, DMG_GENERIC | DMG_NEVERGIB); |
|
if (RANDOM_LONG(0,1)) |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hitbod1.wav", 1, ATTN_NORM, 0, iPitch); |
|
else |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hitbod2.wav", 1, ATTN_NORM, 0, iPitch); |
|
|
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
} |
|
|
|
// |
|
// PitDrone, main part. |
|
// |
|
#define HORNGROUP 1 |
|
#define PITDRONE_HORNS0 0 |
|
#define PITDRONE_HORNS1 1 |
|
#define PITDRONE_HORNS2 2 |
|
#define PITDRONE_HORNS3 3 |
|
#define PITDRONE_HORNS4 4 |
|
#define PITDRONE_HORNS5 5 |
|
#define PITDRONE_HORNS6 6 |
|
#define PITDRONE_SPRINT_DIST 256 |
|
#define PITDRONE_FLINCH_DELAY 20 // at most one flinch every n secs |
|
#define PITDRONE_MAX_HORNS 6 |
|
#define PITDRONE_GIB_COUNT 7 |
|
|
|
//========================================================= |
|
// monster-specific schedule types |
|
//========================================================= |
|
enum |
|
{ |
|
SCHED_PDRONE_HURTHOP = LAST_COMMON_SCHEDULE + 1, |
|
SCHED_PDRONE_SMELLFOOD, |
|
SCHED_PDRONE_EAT, |
|
SCHED_PDRONE_SNIFF_AND_EAT, |
|
SCHED_PDRONE_COVER_AND_RELOAD |
|
}; |
|
|
|
//========================================================= |
|
// monster-specific tasks |
|
//========================================================= |
|
enum |
|
{ |
|
TASK_PDRONE_HOPTURN = LAST_COMMON_SCHEDULE + 1 |
|
}; |
|
|
|
//========================================================= |
|
// Monster's Anim Events Go Here |
|
//========================================================= |
|
#define PIT_DRONE_AE_SPIT ( 1 ) |
|
// not sure what it is. It happens twice when pitdrone uses two claws at the same time |
|
// once before 'throw' event and once after |
|
#define PIT_DRONE_AE_ATTACK ( 2 ) |
|
#define PIT_DRONE_AE_SLASH ( 4 ) |
|
#define PIT_DRONE_AE_HOP ( 5 ) |
|
#define PIT_DRONE_AE_THROW ( 6 ) |
|
#define PIT_DRONE_AE_RELOAD ( 7 ) |
|
|
|
class CPitDrone : public CBaseMonster |
|
{ |
|
|
|
void Spawn(void); |
|
void Precache(void); |
|
void HandleAnimEvent(MonsterEvent_t *pEvent); |
|
void SetYawSpeed(void); |
|
int ISoundMask(); |
|
void KeyValue(KeyValueData *pkvd); |
|
|
|
int Classify(void); |
|
|
|
BOOL CheckMeleeAttack1(float flDot, float flDist); |
|
BOOL CheckRangeAttack1(float flDot, float flDist); |
|
void IdleSound(void); |
|
void PainSound(void); |
|
void AlertSound(void); |
|
void DeathSound(void); |
|
void BodyChange(float spikes); |
|
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
|
int IgnoreConditions(void); |
|
Schedule_t* GetSchedule(void); |
|
Schedule_t* GetScheduleOfType(int Type); |
|
void StartTask(Task_t *pTask); |
|
void RunTask(Task_t *pTask); |
|
void RunAI(void); |
|
void CheckAmmo(); |
|
void GibMonster(); |
|
CUSTOM_SCHEDULES |
|
|
|
float m_flNextSpitTime;// last time the PitDrone used the spit attack. |
|
float m_flNextFlinch; |
|
int spikes; |
|
BOOL canReloadSpikes; |
|
bool shouldAttackWithLeftClaw; |
|
bool gonnaattack; |
|
|
|
static const char *pIdleSounds[]; |
|
static const char *pAlertSounds[]; |
|
static const char *pPainSounds[]; |
|
static const char *pDieSounds[]; |
|
static const char *pAttackMissSounds[]; |
|
static const char *pAttackHitSounds[]; |
|
|
|
virtual int Save(CSave &save); |
|
virtual int Restore(CRestore &restore); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitDrone) |
|
|
|
TYPEDESCRIPTION CPitDrone::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD(CPitDrone, spikes, FIELD_INTEGER), |
|
DEFINE_FIELD(CPitDrone, canReloadSpikes, FIELD_BOOLEAN), |
|
DEFINE_FIELD(CPitDrone, m_flNextSpitTime, FIELD_TIME), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE(CPitDrone, CBaseMonster) |
|
|
|
void CPitDrone::KeyValue(KeyValueData *pkvd) |
|
{ |
|
|
|
if (FStrEq(pkvd->szKeyName, "initammo")) |
|
{ |
|
spikes = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseMonster::KeyValue(pkvd); |
|
} |
|
|
|
//========================================================= |
|
// IgnoreConditions |
|
//========================================================= |
|
int CPitDrone::IgnoreConditions(void) |
|
{ |
|
int iIgnore = CBaseMonster::IgnoreConditions(); |
|
|
|
if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK2)) |
|
{ |
|
if (m_flNextFlinch >= gpGlobals->time) |
|
iIgnore |= (bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE); |
|
} |
|
|
|
if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH)) |
|
{ |
|
if (m_flNextFlinch < gpGlobals->time) |
|
m_flNextFlinch = gpGlobals->time + PITDRONE_FLINCH_DELAY; |
|
} |
|
|
|
return iIgnore; |
|
|
|
} |
|
|
|
const char *CPitDrone::pAttackMissSounds[] = |
|
{ |
|
"zombie/claw_miss1.wav", |
|
"zombie/claw_miss2.wav", |
|
}; |
|
|
|
const char *CPitDrone::pAttackHitSounds[] = |
|
{ |
|
"pitdrone/pit_drone_melee_attack1.wav", |
|
"pitdrone/pit_drone_melee_attack2.wav", |
|
}; |
|
|
|
const char *CPitDrone::pIdleSounds[] = |
|
{ |
|
"pitdrone/pit_drone_idle1.wav", |
|
//"pitdrone/pit_drone_idle2.wav", |
|
"pitdrone/pit_drone_idle3.wav", |
|
|
|
}; |
|
|
|
const char *CPitDrone::pAlertSounds[] = |
|
{ |
|
"pitdrone/pit_drone_alert1.wav", |
|
"pitdrone/pit_drone_alert2.wav", |
|
"pitdrone/pit_drone_alert3.wav", |
|
}; |
|
|
|
const char *CPitDrone::pPainSounds[] = |
|
{ |
|
"pitdrone/pit_drone_pain1.wav", |
|
"pitdrone/pit_drone_pain2.wav", |
|
//"pitdrone/pit_drone_pain3.wav", |
|
"pitdrone/pit_drone_pain4.wav", |
|
}; |
|
|
|
const char *CPitDrone::pDieSounds[] = |
|
{ |
|
"pitdrone/pit_drone_die1.wav", |
|
"pitdrone/pit_drone_die2.wav", |
|
//"pitdrone/pit_drone_die3.wav", |
|
}; |
|
|
|
//========================================================= |
|
// TakeDamage - overridden for gonome so we can keep track |
|
// of how much time has passed since it was last injured |
|
//========================================================= |
|
int CPitDrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) |
|
{ |
|
float flDist; |
|
Vector vecApex; |
|
|
|
// if the pitdrone is running, has an enemy, was hurt by the enemy, and isn't too close to the enemy, |
|
// it will swerve. (whew). |
|
if (m_hEnemy != NULL && IsMoving() && pevAttacker == m_hEnemy->pev ) |
|
{ |
|
flDist = (pev->origin - m_hEnemy->pev->origin).Length2D(); |
|
|
|
if (flDist > PITDRONE_SPRINT_DIST) |
|
{ |
|
flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist. |
|
|
|
if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex)) |
|
{ |
|
InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY); |
|
} |
|
} |
|
} |
|
|
|
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType); |
|
} |
|
|
|
//========================================================= |
|
// CheckMeleeAttack1 - attack with both claws at the same time |
|
//========================================================= |
|
BOOL CPitDrone::CheckMeleeAttack1(float flDot, float flDist) |
|
{ |
|
// Give a better chance for MeleeAttack2 |
|
if (RANDOM_LONG(0,2) == 0) { |
|
return CBaseMonster::CheckMeleeAttack1(flDot, flDist); |
|
} |
|
return FALSE; |
|
} |
|
|
|
//========================================================= |
|
// CheckRangeAttack1 - spike attack |
|
//========================================================= |
|
BOOL CPitDrone::CheckRangeAttack1(float flDot, float flDist) |
|
{ |
|
if (spikes <=0) |
|
{ |
|
// spikes = 6; |
|
return FALSE; |
|
} |
|
if (IsMoving() && flDist >= 512) |
|
{ |
|
// pitdone will far too far behind if he stops running to spit at this distance from the enemy. |
|
return FALSE; |
|
} |
|
|
|
if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime) |
|
{ |
|
|
|
if (IsMoving()) |
|
{ |
|
// don't spit again for a long time, resume chasing enemy. |
|
m_flNextSpitTime = gpGlobals->time + 5; |
|
} |
|
else |
|
{ |
|
// not moving, so spit again pretty soon. |
|
m_flNextSpitTime = gpGlobals->time + 0.5; |
|
} |
|
|
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
|
|
} |
|
|
|
//========================================================= |
|
// SetYawSpeed - allows each sequence to have a different |
|
// turn rate associated with it. |
|
//========================================================= |
|
void CPitDrone::SetYawSpeed(void) |
|
{ |
|
int ys; |
|
|
|
ys = 95; |
|
|
|
pev->yaw_speed = ys; |
|
} |
|
|
|
//========================================================= |
|
// ISoundMask - returns a bit mask indicating which types |
|
// of sounds this monster regards. In the base class implementation, |
|
// monsters care about all sounds, but no scents. |
|
//========================================================= |
|
int CPitDrone::ISoundMask( void ) |
|
{ |
|
return bits_SOUND_WORLD | |
|
bits_SOUND_COMBAT | |
|
bits_SOUND_CARCASS | |
|
bits_SOUND_MEAT | |
|
bits_SOUND_GARBAGE | |
|
bits_SOUND_PLAYER; |
|
} |
|
|
|
void CPitDrone::HandleAnimEvent(MonsterEvent_t *pEvent) |
|
{ |
|
switch (pEvent->event) |
|
{ |
|
case PIT_DRONE_AE_ATTACK: |
|
{ |
|
CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.pitdroneDmgWhip, DMG_SLASH); |
|
if (pHurt) |
|
{ |
|
if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
|
{ |
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 100; |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100; |
|
} |
|
} |
|
break; |
|
} |
|
case PIT_DRONE_AE_THROW: |
|
{ |
|
// SOUND HERE (in the pitdrone model) |
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, DAMAGE_NO, DMG_GENERIC ); |
|
|
|
if( pHurt ) |
|
{ |
|
// croonchy bite sound |
|
const int iPitch = RANDOM_FLOAT( 110, 120 ); |
|
switch( RANDOM_LONG( 0, 1 ) ) |
|
{ |
|
case 0: |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 0.7, ATTN_NORM, 0, iPitch ); |
|
break; |
|
case 1: |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 0.7, ATTN_NORM, 0, iPitch ); |
|
break; |
|
} |
|
|
|
// screeshake transforms the viewmodel as well as the viewangle. No problems with seeing the ends of the viewmodels. |
|
UTIL_ScreenShake( pHurt->pev->origin, 25.0, 1.5, 0.7, 2 ); |
|
|
|
//In Opposing Force enemies just go up, but not forward |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 200; |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 200; |
|
} |
|
else |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5)); |
|
} |
|
break; |
|
|
|
case PIT_DRONE_AE_SLASH: |
|
{ |
|
/* The same event is reused for both right and left claw attacks. |
|
* Pitdrone always starts the attack with the right claw so we use shouldAttackWithLeftClaw to check which claw is used now. |
|
*/ |
|
// SOUND HERE (in the pitdrone model) |
|
CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.pitdroneDmgBite, DMG_CLUB | DMG_ALWAYSGIB ); |
|
if (pHurt) |
|
{ |
|
if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
|
{ |
|
pHurt->pev->punchangle.z = shouldAttackWithLeftClaw ? 20 : -20; |
|
pHurt->pev->punchangle.x = 20; |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * ( shouldAttackWithLeftClaw ? 200 : -200 ); |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100; |
|
} |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackHitSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5)); |
|
} |
|
else // Play a random attack miss sound |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5)); |
|
shouldAttackWithLeftClaw = !shouldAttackWithLeftClaw; |
|
} |
|
break; |
|
|
|
case PIT_DRONE_AE_RELOAD: |
|
{ |
|
spikes = PITDRONE_MAX_HORNS; |
|
BodyChange(spikes); |
|
ClearConditions(bits_COND_NO_AMMO_LOADED); |
|
} |
|
break; |
|
|
|
case PIT_DRONE_AE_HOP: |
|
{ |
|
float flGravity = g_psv_gravity->value; |
|
|
|
// throw the squid up into the air on this frame. |
|
if( FBitSet( pev->flags, FL_ONGROUND ) ) |
|
{ |
|
pev->flags -= FL_ONGROUND; |
|
} |
|
|
|
// jump into air for 0.8 (24/30) seconds |
|
//pev->velocity.z += ( 0.875 * flGravity ) * 0.5; |
|
pev->velocity.z += ( 0.625 * flGravity ) * 0.5; |
|
} |
|
break; |
|
|
|
case PIT_DRONE_AE_SPIT: |
|
{ |
|
spikes--; |
|
if( spikes <= 0 ) |
|
{ |
|
return; |
|
} |
|
BodyChange(spikes); |
|
Vector vecSpitOffset; |
|
Vector vecSpitDir; |
|
|
|
UTIL_MakeAimVectors(pev->angles); |
|
|
|
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here. |
|
// we should be able to read the position of bones at runtime for this info. |
|
vecSpitOffset = (gpGlobals->v_forward * 36 + gpGlobals->v_up * 15); |
|
vecSpitOffset = (pev->origin + vecSpitOffset); |
|
//vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize(); |
|
vecSpitDir = (m_hEnemy->BodyTarget(pev->origin) - vecSpitOffset).Normalize(); |
|
|
|
vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05); |
|
vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05); |
|
vecSpitDir.z += RANDOM_FLOAT(-0.05, 0); |
|
|
|
// SOUND HERE! (in the pitdrone model) |
|
|
|
CBaseEntity *pSpit = CBaseEntity::Create("pitdronespit", vecSpitOffset, UTIL_VecToAngles(vecSpitDir), edict()); |
|
pSpit->pev->velocity = vecSpitDir * 900; |
|
|
|
// spew the spittle temporary ents. |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpitOffset ); |
|
WRITE_BYTE( TE_SPRITE_SPRAY ); |
|
WRITE_COORD( vecSpitOffset.x ); // pos |
|
WRITE_COORD( vecSpitOffset.y ); |
|
WRITE_COORD( vecSpitOffset.z ); |
|
WRITE_COORD( vecSpitDir.x ); // dir |
|
WRITE_COORD( vecSpitDir.y ); |
|
WRITE_COORD( vecSpitDir.z ); |
|
WRITE_SHORT( iPitDroneSpitSprite ); // model |
|
WRITE_BYTE( 10 ); // count |
|
WRITE_BYTE( 210 ); // speed |
|
WRITE_BYTE( 25 ); // noise ( client will divide by 100 ) |
|
MESSAGE_END(); |
|
} |
|
break; |
|
|
|
|
|
default: |
|
CBaseMonster::HandleAnimEvent(pEvent); |
|
} |
|
} |
|
|
|
int CPitDrone::Classify(void) |
|
{ |
|
return CLASS_RACEX_PREDATOR; |
|
} |
|
|
|
void CPitDrone::BodyChange(float horns) |
|
{ |
|
if (horns <= 0) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS6); |
|
// pev->body = PITDRONE_HORNS0; |
|
|
|
if (horns == 1) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS5); |
|
// pev->body = PITDRONE_HORNS6; |
|
|
|
if (horns == 2) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS4); |
|
// pev->body = PITDRONE_HORNS5; |
|
|
|
if (horns == 3) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS3); |
|
// pev->body = PITDRONE_HORNS4; |
|
|
|
if (horns == 4) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS2); |
|
// pev->body = PITDRONE_HORNS3; |
|
|
|
if (horns == 5) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS1); |
|
// pev->body = PITDRONE_HORNS2; |
|
|
|
if (horns >= 6) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS0); |
|
// pev->body = PITDRONE_HORNS1; |
|
|
|
return; |
|
} |
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CPitDrone::Spawn() |
|
{ |
|
Precache(); |
|
|
|
SET_MODEL( ENT(pev), "models/pit_drone.mdl" ); |
|
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 48)); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
pev->effects = 0; |
|
pev->health = gSkillData.pitdroneHealth; |
|
m_flFieldOfView = -0.7;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
m_flNextSpitTime = gpGlobals->time; |
|
|
|
if (!spikes) |
|
spikes = 6; |
|
|
|
BodyChange(spikes); |
|
if (spikes) { |
|
canReloadSpikes = TRUE; |
|
} |
|
MonsterInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CPitDrone::Precache() |
|
{ |
|
int i; |
|
PRECACHE_MODEL("models/pit_drone.mdl"); |
|
PRECACHE_MODEL("models/pit_drone_gibs.mdl"); |
|
PRECACHE_MODEL("models/pit_drone_spike.mdl");// spit projectile. |
|
iPitDroneSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle. |
|
|
|
for (i = 0; i < ARRAYSIZE(pAttackMissSounds); i++) |
|
PRECACHE_SOUND((char *)pAttackMissSounds[i]); |
|
|
|
for (i = 0; i < ARRAYSIZE(pIdleSounds); i++) |
|
PRECACHE_SOUND((char *)pIdleSounds[i]); |
|
|
|
for (i = 0; i < ARRAYSIZE(pDieSounds); i++) |
|
PRECACHE_SOUND((char *)pDieSounds[i]); |
|
|
|
for (i = 0; i < ARRAYSIZE(pPainSounds); i++) |
|
PRECACHE_SOUND((char *)pPainSounds[i]); |
|
|
|
for (i = 0; i < ARRAYSIZE(pAlertSounds); i++) |
|
PRECACHE_SOUND((char *)pAlertSounds[i]); |
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite2.wav"); |
|
PRECACHE_SOUND("bullchicken/bc_bite3.wav"); |
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack1.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack2.wav"); |
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav"); |
|
|
|
//PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav"); |
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav"); |
|
|
|
PRECACHE_SOUND("weapons/xbow_hitbod1.wav"); |
|
PRECACHE_SOUND("weapons/xbow_hitbod2.wav"); |
|
PRECACHE_SOUND("weapons/xbow_hit1.wav"); |
|
|
|
UTIL_PrecacheOther("pitdronespit"); |
|
|
|
} |
|
|
|
|
|
//========================================================= |
|
// IdleSound |
|
//========================================================= |
|
#define PITDRONE_ATTN_IDLE (float)1.5 |
|
void CPitDrone::IdleSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, pIdleSounds[RANDOM_LONG(0, ARRAYSIZE(pIdleSounds)-1)], 1, PITDRONE_ATTN_IDLE); |
|
} |
|
|
|
//========================================================= |
|
// PainSound |
|
//========================================================= |
|
void CPitDrone::PainSound(void) |
|
{ |
|
int iPitch = RANDOM_LONG(85, 120); |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pPainSounds[RANDOM_LONG(0, ARRAYSIZE(pPainSounds)-1)], 1, ATTN_NORM, 0, iPitch); |
|
} |
|
|
|
//========================================================= |
|
// AlertSound |
|
//========================================================= |
|
void CPitDrone::AlertSound(void) |
|
{ |
|
int iPitch = RANDOM_LONG(140, 160); |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pAlertSounds[RANDOM_LONG(0, ARRAYSIZE(pAlertSounds)-1)], 1, ATTN_NORM, 0, iPitch); |
|
} |
|
//========================================================= |
|
// DeathSound |
|
//========================================================= |
|
void CPitDrone::DeathSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, pDieSounds[RANDOM_LONG(0, ARRAYSIZE(pDieSounds)-1)], 1, ATTN_NORM); |
|
} |
|
|
|
void CPitDrone::RunAI(void) |
|
{ |
|
// first, do base class stuff |
|
CBaseMonster::RunAI(); |
|
|
|
if (m_hEnemy != NULL && m_Activity == ACT_RUN) |
|
{ |
|
// chasing enemy. Sprint for last bit |
|
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST) |
|
{ |
|
pev->framerate = 1.25; |
|
} |
|
} |
|
} |
|
|
|
void CPitDrone::CheckAmmo( void ) |
|
{ |
|
if( spikes <= 0 ) |
|
{ |
|
spikes = 6; |
|
BodyChange(spikes); |
|
//SetConditions( bits_COND_NO_AMMO_LOADED ); |
|
} |
|
} |
|
|
|
void CPitDrone::GibMonster() |
|
{ |
|
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "common/bodysplat.wav", 1, ATTN_NORM ); |
|
|
|
if( CVAR_GET_FLOAT( "violence_agibs" ) != 0 ) // Should never get here, but someone might call it directly |
|
{ |
|
CGib::SpawnRandomGibs( pev, 5, "models/pit_drone_gibs.mdl", PITDRONE_GIB_COUNT ); // Throw alien gibs |
|
} |
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
//======================================================== |
|
// AI Schedules Specific to this monster |
|
//========================================================= |
|
|
|
// primary range attack |
|
Task_t tlPDroneRangeAttack1[] = |
|
{ |
|
{ TASK_STOP_MOVING, 0 }, |
|
{ TASK_FACE_IDEAL, (float)0 }, |
|
{ TASK_RANGE_ATTACK1, (float)0 }, |
|
{ TASK_SET_ACTIVITY, (float)ACT_IDLE }, |
|
}; |
|
|
|
Schedule_t slPDroneRangeAttack1[] = |
|
{ |
|
{ |
|
tlPDroneRangeAttack1, |
|
ARRAYSIZE(tlPDroneRangeAttack1), |
|
bits_COND_NEW_ENEMY | |
|
bits_COND_ENEMY_DEAD | |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_ENEMY_OCCLUDED | |
|
bits_COND_NO_AMMO_LOADED, |
|
0, |
|
"PDrone Range Attack1" |
|
}, |
|
}; |
|
|
|
// Chase enemy schedule |
|
Task_t tlPDroneChaseEnemy1[] = |
|
{ |
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 },// !!!OEM - this will stop nasty PitDrone oscillation. |
|
{ TASK_GET_PATH_TO_ENEMY, (float)0 }, |
|
{ TASK_RUN_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
}; |
|
|
|
Schedule_t slPDroneChaseEnemy[] = |
|
{ |
|
{ |
|
tlPDroneChaseEnemy1, |
|
ARRAYSIZE(tlPDroneChaseEnemy1), |
|
bits_COND_NEW_ENEMY | |
|
bits_COND_ENEMY_DEAD | |
|
bits_COND_SMELL_FOOD | |
|
bits_COND_CAN_RANGE_ATTACK1 | |
|
bits_COND_CAN_MELEE_ATTACK1 | |
|
bits_COND_CAN_MELEE_ATTACK2 | |
|
bits_COND_TASK_FAILED | |
|
bits_COND_HEAR_SOUND, |
|
|
|
bits_SOUND_DANGER | |
|
bits_SOUND_MEAT, |
|
"PDrone Chase Enemy" |
|
}, |
|
}; |
|
|
|
Task_t tlPDroneHurtHop[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_SOUND_WAKE, (float)0 }, |
|
{ TASK_PDRONE_HOPTURN, (float)0 }, |
|
{ TASK_FACE_ENEMY, (float)0 },// in case squid didn't turn all the way in the air. |
|
}; |
|
|
|
Schedule_t slPDroneHurtHop[] = |
|
{ |
|
{ |
|
tlPDroneHurtHop, |
|
ARRAYSIZE( tlPDroneHurtHop ), |
|
0, |
|
0, |
|
"PDroneHurtHop" |
|
} |
|
}; |
|
|
|
|
|
// PitDrone walks to something tasty and eats it. |
|
Task_t tlPDroneEat[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food |
|
{ TASK_STORE_LASTPOSITION, (float)0 }, |
|
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 }, |
|
{ TASK_WALK_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_EAT, (float)50 }, |
|
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 }, |
|
{ TASK_WALK_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_CLEAR_LASTPOSITION, (float)0 }, |
|
}; |
|
|
|
Schedule_t slPDroneEat[] = |
|
{ |
|
{ |
|
tlPDroneEat, |
|
ARRAYSIZE(tlPDroneEat), |
|
bits_COND_LIGHT_DAMAGE | |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_NEW_ENEMY, |
|
|
|
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask |
|
// here or the monster won't detect these sounds at ALL while running this schedule. |
|
bits_SOUND_MEAT | |
|
bits_SOUND_CARCASS, |
|
"PDroneEat" |
|
} |
|
}; |
|
|
|
// this is a bit different than just Eat. We use this schedule when the food is far away, occluded, or behind |
|
// the PitDrone. This schedule plays a sniff animation before going to the source of food. |
|
Task_t tlPDroneSniffAndEat[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food |
|
{ TASK_STORE_LASTPOSITION, (float)0 }, |
|
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 }, |
|
{ TASK_RUN_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_EAT, (float)50 }, |
|
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 }, |
|
{ TASK_WALK_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_CLEAR_LASTPOSITION, (float)0 }, |
|
}; |
|
|
|
Schedule_t slPDroneSniffAndEat[] = |
|
{ |
|
{ |
|
tlPDroneSniffAndEat, |
|
ARRAYSIZE(tlPDroneSniffAndEat), |
|
bits_COND_LIGHT_DAMAGE | |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_NEW_ENEMY, |
|
|
|
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask |
|
// here or the monster won't detect these sounds at ALL while running this schedule. |
|
bits_SOUND_MEAT | |
|
bits_SOUND_CARCASS, |
|
"PDroneSniffAndEat" |
|
} |
|
}; |
|
|
|
Task_t tlPDroneHideReload[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RELOAD }, |
|
{ TASK_FIND_COVER_FROM_ENEMY, (float)0 }, |
|
{ TASK_RUN_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_REMEMBER, (float)bits_MEMORY_INCOVER }, |
|
{ TASK_FACE_ENEMY, (float)0 }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_RELOAD }, |
|
}; |
|
|
|
Schedule_t slPDroneHideReload[] = |
|
{ |
|
{ |
|
tlPDroneHideReload, |
|
ARRAYSIZE( tlPDroneHideReload ), |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_HEAR_SOUND, |
|
bits_SOUND_DANGER, |
|
"PDroneHideReload" |
|
} |
|
}; |
|
|
|
DEFINE_CUSTOM_SCHEDULES(CPitDrone) |
|
{ |
|
slPDroneRangeAttack1, |
|
slPDroneChaseEnemy, |
|
slPDroneHurtHop, |
|
slPDroneEat, |
|
slPDroneSniffAndEat, |
|
slPDroneHideReload |
|
}; |
|
|
|
IMPLEMENT_CUSTOM_SCHEDULES(CPitDrone, CBaseMonster) |
|
|
|
//========================================================= |
|
// GetSchedule |
|
//========================================================= |
|
Schedule_t *CPitDrone::GetSchedule(void) |
|
{ |
|
switch (m_MonsterState) |
|
{ |
|
case MONSTERSTATE_ALERT: |
|
{ |
|
if( HasConditions( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ) ) |
|
{ |
|
return GetScheduleOfType( SCHED_PDRONE_HURTHOP ); |
|
} |
|
|
|
if (HasConditions(bits_COND_SMELL_FOOD)) |
|
{ |
|
CSound *pSound; |
|
|
|
pSound = PBestScent(); |
|
|
|
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin))) |
|
{ |
|
// scent is behind or occluded |
|
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT); |
|
} |
|
|
|
// food is right out in the open. Just go get it. |
|
return GetScheduleOfType(SCHED_PDRONE_EAT); |
|
} |
|
|
|
break; |
|
} |
|
case MONSTERSTATE_COMBAT: |
|
{ |
|
// dead enemy |
|
if (HasConditions(bits_COND_ENEMY_DEAD)) |
|
{ |
|
// call base class, all code to handle dead enemies is centralized there. |
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
if (HasConditions(bits_COND_NEW_ENEMY)) |
|
{ |
|
return GetScheduleOfType(SCHED_WAKE_ANGRY); |
|
} |
|
|
|
if (HasConditions(bits_COND_SMELL_FOOD)) |
|
{ |
|
CSound *pSound; |
|
|
|
pSound = PBestScent(); |
|
|
|
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin))) |
|
{ |
|
// scent is behind or occluded |
|
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT); |
|
} |
|
|
|
// food is right out in the open. Just go get it. |
|
return GetScheduleOfType(SCHED_PDRONE_EAT); |
|
} |
|
|
|
if( HasConditions( bits_COND_NO_AMMO_LOADED ) && canReloadSpikes ) |
|
{ |
|
return GetScheduleOfType( SCHED_PDRONE_COVER_AND_RELOAD ); |
|
} |
|
|
|
if (HasConditions(bits_COND_CAN_RANGE_ATTACK1)) |
|
{ |
|
return GetScheduleOfType(SCHED_RANGE_ATTACK1); |
|
} |
|
|
|
if (HasConditions(bits_COND_CAN_MELEE_ATTACK1)) |
|
{ |
|
return GetScheduleOfType(SCHED_MELEE_ATTACK1); |
|
} |
|
|
|
if (HasConditions(bits_COND_CAN_MELEE_ATTACK2)) |
|
{ |
|
return GetScheduleOfType(SCHED_MELEE_ATTACK2); |
|
} |
|
|
|
return GetScheduleOfType(SCHED_CHASE_ENEMY); |
|
|
|
break; |
|
} |
|
} |
|
|
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
//========================================================= |
|
// GetScheduleOfType |
|
//========================================================= |
|
Schedule_t* CPitDrone::GetScheduleOfType(int Type) |
|
{ |
|
switch (Type) |
|
{ |
|
case SCHED_RANGE_ATTACK1: |
|
return &slPDroneRangeAttack1[0]; |
|
break; |
|
case SCHED_PDRONE_HURTHOP: |
|
return &slPDroneHurtHop[0]; |
|
break; |
|
case SCHED_PDRONE_EAT: |
|
return &slPDroneEat[0]; |
|
break; |
|
case SCHED_PDRONE_SNIFF_AND_EAT: |
|
return &slPDroneSniffAndEat[0]; |
|
break; |
|
case SCHED_CHASE_ENEMY: |
|
return &slPDroneChaseEnemy[0]; |
|
break; |
|
case SCHED_PDRONE_COVER_AND_RELOAD: |
|
return &slPDroneHideReload[0]; |
|
break; |
|
} |
|
|
|
return CBaseMonster::GetScheduleOfType(Type); |
|
} |
|
|
|
//========================================================= |
|
// Start task - selects the correct activity and performs |
|
// any necessary calculations to start the next task on the |
|
// schedule. OVERRIDDEN for PitDrone because it needs to |
|
// know explicitly when the last attempt to chase the enemy |
|
// failed, since that impacts its attack choices. |
|
//========================================================= |
|
void CPitDrone::StartTask(Task_t *pTask) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_RUNNING; |
|
|
|
switch (pTask->iTask) |
|
{ |
|
case TASK_PDRONE_HOPTURN: |
|
{ |
|
SetActivity( ACT_HOP ); |
|
MakeIdealYaw( m_vecEnemyLKP ); |
|
break; |
|
} |
|
case TASK_GET_PATH_TO_ENEMY: |
|
{ |
|
if (BuildRoute(m_hEnemy->pev->origin, bits_MF_TO_ENEMY, m_hEnemy)) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_COMPLETE; |
|
} |
|
else |
|
{ |
|
ALERT(at_aiconsole, "GetPathToEnemy failed!!\n"); |
|
TaskFail(); |
|
} |
|
break; |
|
} |
|
default: |
|
{ |
|
CBaseMonster::StartTask(pTask); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
//========================================================= |
|
// RunTask |
|
//========================================================= |
|
void CPitDrone::RunTask(Task_t *pTask) |
|
{ |
|
switch( pTask->iTask ) |
|
{ |
|
case TASK_PDRONE_HOPTURN: |
|
{ |
|
MakeIdealYaw( m_vecEnemyLKP ); |
|
ChangeYaw( pev->yaw_speed ); |
|
|
|
if( m_fSequenceFinished ) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_COMPLETE; |
|
} |
|
break; |
|
} |
|
default: |
|
{ |
|
CBaseMonster::RunTask( pTask ); |
|
break; |
|
} |
|
} |
|
} |
|
#endif
|
|
|