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98 lines
3.9 KiB
98 lines
3.9 KiB
name: build |
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on: [push, pull_request] |
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jobs: |
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build: |
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runs-on: ${{ matrix.os }} |
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strategy: |
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matrix: |
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include: |
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- os: ubuntu-latest |
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cc: gcc |
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cxx: g++ |
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- os: ubuntu-latest |
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cc: clang |
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cxx: clang++ |
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- os: windows-2016 |
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cc: cl |
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cxx: cl |
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env: |
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CC: ${{ matrix.cc }} |
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CXX: ${{ matrix.cxx }} |
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steps: |
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- name: Checkout |
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uses: actions/checkout@v2 |
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- name: Checkout steam-runtime |
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if: startsWith(matrix.os, 'ubuntu') |
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uses: actions/checkout@v2 |
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with: |
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repository: ValveSoftware/steam-runtime |
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path: steam-runtime |
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- name: Cache steam-runtime |
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if: startsWith(matrix.os, 'ubuntu') |
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id: cache-steam-runtime |
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uses: actions/cache@v2 |
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with: |
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path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz |
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key: ${{ runner.os }}-steam-runtime |
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- name: Download steam-runtime |
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if: startsWith(matrix.os, 'ubuntu') && steps.cache-steam-runtime.outputs.cache-hit != 'true' |
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run: wget --no-verbose https://repo.steampowered.com/steamrt-images-scout/snapshots/0.20210610.0/com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz |
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- name: Install steam runtime |
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if: startsWith(matrix.os, 'ubuntu') |
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run: | |
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sudo apt update |
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./steam-runtime/setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz |
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sudo sed -i 's/groups=sudo/groups=adm/g' /etc/schroot/chroot.d/steamrt_scout_i386.conf |
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- name: Build with xash3d-fwgs input |
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if: startsWith(matrix.os, 'ubuntu') |
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run: | |
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schroot --chroot steamrt_scout_i386 -- cmake -B build-fwgs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" |
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schroot --chroot steamrt_scout_i386 -- cmake --build build-fwgs --target all |
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- name: Build with goldsource input |
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if: startsWith(matrix.os, 'ubuntu') |
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run: | |
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schroot --chroot steamrt_scout_i386 -- cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="$PWD/dist" |
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schroot --chroot steamrt_scout_i386 -- cmake --build build --target all |
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schroot --chroot steamrt_scout_i386 -- cmake --build build --target install |
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- name: Build with mingw |
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if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc') |
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run: | |
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sudo apt-get install -y mingw-w64-i686-dev binutils-mingw-w64-i686 gcc-mingw-w64-i686 g++-mingw-w64-i686 |
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cmake -B build-mingw -S . -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=i686-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++ |
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cmake --build build-mingw --target all |
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- name: Add msbuild to PATH |
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if: startsWith(matrix.os, 'windows') |
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uses: microsoft/setup-msbuild@v1.0.2 |
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- name: Build with msvc |
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if: startsWith(matrix.os, 'windows') |
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run: | |
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cmake -G "Visual Studio 15 2017" -B build -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="dist" |
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msbuild -verbosity:normal /property:Configuration=Release build/INSTALL.vcxproj |
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- name: Extract branch name |
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shell: bash |
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run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" |
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id: extract_branch |
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- name: Extract gamedir |
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shell: bash |
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run: echo "##[set-output name=gamedir;]$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" |
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id: extract_gamedir |
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- name: Upload linux artifact |
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if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc' |
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uses: actions/upload-artifact@v2 |
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with: |
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name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux |
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path: dist/${{ steps.extract_gamedir.outputs.gamedir }} |
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- name: Upload windows artifact |
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if: startsWith(matrix.os, 'windows') |
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uses: actions/upload-artifact@v2 |
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with: |
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name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows |
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path: dist/${{ steps.extract_gamedir.outputs.gamedir }} |
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