Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// cl_util.h
//
#ifndef CL_UTIL_H
#define CL_UTIL_H
#include "exportdef.h"
#include "cvardef.h"
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
// Macros to hook function calls into the HUD object
#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg( #x, __MsgFunc_##x );
#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x( const char *pszName, int iSize, void *pbuf ) \
{ \
return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \
}
#define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y );
#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
{ \
gHUD.y.UserCmd_##x( ); \
}
inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( x ); }
inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( x ); }
inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int flags ) { return gEngfuncs.pfnRegisterVariable( cv, val, flags ); }
#define SPR_Load ( *gEngfuncs.pfnSPR_Load )
#define SPR_Set ( *gEngfuncs.pfnSPR_Set )
#define SPR_Frames ( *gEngfuncs.pfnSPR_Frames )
#define SPR_GetList ( *gEngfuncs.pfnSPR_GetList )
// SPR_Draw draws a the current sprite as solid
#define SPR_Draw ( *gEngfuncs.pfnSPR_Draw )
// SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent)
#define SPR_DrawHoles ( *gEngfuncs.pfnSPR_DrawHoles )
// SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency)
#define SPR_DrawAdditive ( *gEngfuncs.pfnSPR_DrawAdditive )
// SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen.
#define SPR_EnableScissor ( *gEngfuncs.pfnSPR_EnableScissor )
// SPR_DisableScissor disables the clipping rect
#define SPR_DisableScissor ( *gEngfuncs.pfnSPR_DisableScissor )
//
#define FillRGBA ( *gEngfuncs.pfnFillRGBA )
// ScreenHeight returns the height of the screen, in pixels
#define ScreenHeight ( gHUD.m_scrinfo.iHeight )
// ScreenWidth returns the width of the screen, in pixels
#define ScreenWidth ( gHUD.m_scrinfo.iWidth )
// Use this to set any co-ords in 640x480 space
#define XRES(x) ( (int)( float(x) * ( (float)ScreenWidth / 640.0f ) + 0.5f ) )
#define YRES(y) ( (int)( float(y) * ( (float)ScreenHeight / 480.0f ) + 0.5f ) )
// use this to project world coordinates to screen coordinates
#define XPROJECT(x) ( ( 1.0f + (x) ) * ScreenWidth * 0.5f )
#define YPROJECT(y) ( ( 1.0f - (y) ) * ScreenHeight * 0.5f )
#define GetScreenInfo ( *gEngfuncs.pfnGetScreenInfo )
#define ServerCmd ( *gEngfuncs.pfnServerCmd )
#define ClientCmd ( *gEngfuncs.pfnClientCmd )
#define SetCrosshair ( *gEngfuncs.pfnSetCrosshair )
#define AngleVectors ( *gEngfuncs.pfnAngleVectors )
extern cvar_t *hud_textmode;
extern float g_hud_text_color[3];
inline void DrawSetTextColor( float r, float g, float b )
{
if( hud_textmode->value == 1 )
g_hud_text_color[0] = r, g_hud_text_color[1] = g, g_hud_text_color[2] = b;
else
gEngfuncs.pfnDrawSetTextColor( r, g, b );
}
// Gets the height & width of a sprite, at the specified frame
inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); }
inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); }
inline client_textmessage_t *TextMessageGet( const char *pName )
{
return gEngfuncs.pfnTextMessageGet( pName );
}
inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b )
{
return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b );
}
inline int DrawConsoleString( int x, int y, const char *string )
{
if( hud_textmode->value == 1 )
return gHUD.DrawHudString( x, y, 9999, string, 255 * g_hud_text_color[0], 255 * g_hud_text_color[1], 255 * g_hud_text_color[2] );
return gEngfuncs.pfnDrawConsoleString( x, y, string );
}
inline void GetConsoleStringSize( const char *string, int *width, int *height )
{
if( hud_textmode->value == 1 )
*height = 13, *width = gHUD.DrawHudStringLen( string );
else
gEngfuncs.pfnDrawConsoleStringLen( string, width, height );
}
int DrawUtfString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b );
inline int ConsoleStringLen( const char *string )
{
int _width = 0, _height = 0;
if( hud_textmode->value == 1 )
return gHUD.DrawHudStringLen( string );
GetConsoleStringSize( string, &_width, &_height );
return _width;
}
inline void ConsolePrint( const char *string )
{
gEngfuncs.pfnConsolePrint( string );
}
inline void CenterPrint( const char *string )
{
gEngfuncs.pfnCenterPrint( string );
}
// returns the players name of entity no.
#define GetPlayerInfo ( *gEngfuncs.pfnGetPlayerInfo )
// sound functions
inline void PlaySound( const char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); }
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define fabs(x) ((x) > 0 ? (x) : 0 - (x))
void ScaleColors( int &r, int &g, int &b, int a );
#define DotProduct(x, y) ((x)[0] * (y)[0] + (x)[1] * (y)[1] + (x)[2] * (y)[2])
#define VectorSubtract(a, b, c) { (c)[0] = (a)[0] - (b)[0]; (c)[1] = (a)[1] - (b)[1]; (c)[2] = (a)[2] - (b)[2]; }
#define VectorAdd(a, b, c) { (c)[0] = (a)[0] + (b)[0]; (c)[1] = (a)[1] + (b)[1]; (c)[2] = (a)[2] + (b)[2]; }
#define VectorCopy(a, b) { (b)[0] = (a)[0]; (b)[1] = (a)[1]; (b)[2] = (a)[2]; }
inline void VectorClear( float *a ) { a[0] = 0.0; a[1] = 0.0; a[2] = 0.0; }
float Length( const float *v );
void VectorMA( const float *veca, float scale, const float *vecb, float *vecc );
void VectorScale( const float *in, float scale, float *out );
float VectorNormalize( float *v );
void VectorInverse( float *v );
extern vec3_t vec3_origin;
// disable 'possible loss of data converting float to int' warning message
#pragma warning( disable: 4244 )
// disable 'truncation from 'const double' to 'float' warning message
#pragma warning( disable: 4305 )
inline void UnpackRGB( int &r, int &g, int &b, unsigned long ulRGB )\
{\
r = ( ulRGB & 0xFF0000 ) >> 16;\
g = ( ulRGB & 0xFF00 ) >> 8;\
b = ulRGB & 0xFF;\
}
HSPRITE LoadSprite( const char *pszName );
bool HUD_MessageBox( const char *msg );
bool IsXashFWGS();
#endif