You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
413 lines
10 KiB
413 lines
10 KiB
/* |
|
com_model.h - cient model structures |
|
Copyright (C) 2010 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#ifndef COM_MODEL_H |
|
#define COM_MODEL_H |
|
|
|
#include "bspfile.h" // we need some declarations from it |
|
|
|
typedef vec_t vec2_t[2]; |
|
typedef vec_t vec4_t[4]; |
|
|
|
/* |
|
============================================================================== |
|
|
|
ENGINE MODEL FORMAT |
|
============================================================================== |
|
*/ |
|
#define STUDIO_RENDER 1 |
|
#define STUDIO_EVENTS 2 |
|
|
|
#define ZISCALE ((float)0x8000) |
|
|
|
#define MIPLEVELS 4 |
|
#define VERTEXSIZE 7 |
|
#define MAXLIGHTMAPS 4 |
|
#define NUM_AMBIENTS 4 // automatic ambient sounds |
|
|
|
// model types |
|
typedef enum |
|
{ |
|
mod_bad = -1, |
|
mod_brush, |
|
mod_sprite, |
|
mod_alias, |
|
mod_studio |
|
} modtype_t; |
|
|
|
typedef struct mplane_s |
|
{ |
|
vec3_t normal; |
|
float dist; |
|
byte type; // for fast side tests |
|
byte signbits; // signx + (signy<<1) + (signz<<1) |
|
byte pad[2]; |
|
} mplane_t; |
|
|
|
typedef struct |
|
{ |
|
vec3_t position; |
|
} mvertex_t; |
|
|
|
typedef struct |
|
{ |
|
unsigned short v[2]; |
|
unsigned int cachededgeoffset; |
|
} medge_t; |
|
|
|
typedef struct texture_s |
|
{ |
|
char name[16]; |
|
unsigned int width, height; |
|
int gl_texturenum; |
|
struct msurface_s *texturechain; // for gl_texsort drawing |
|
int anim_total; // total tenths in sequence ( 0 = no) |
|
int anim_min, anim_max; // time for this frame min <=time< max |
|
struct texture_s *anim_next; // in the animation sequence |
|
struct texture_s *alternate_anims; // bmodels in frame 1 use these |
|
unsigned short fb_texturenum; // auto-luma texturenum |
|
unsigned short dt_texturenum; // detail-texture binding |
|
unsigned int unused[3]; // reserved |
|
} texture_t; |
|
|
|
typedef struct |
|
{ |
|
float vecs[2][4]; // [s/t] unit vectors in world space. |
|
// [i][3] is the s/t offset relative to the origin. |
|
// s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3] |
|
float mipadjust; // mipmap limits for very small surfaces |
|
texture_t *texture; |
|
int flags; // sky or slime, no lightmap or 256 subdivision |
|
} mtexinfo_t; |
|
|
|
// 73 bytes per VBO vertex |
|
// FIXME: align to 32 bytes |
|
typedef struct glvert_s |
|
{ |
|
vec3_t vertex; // position |
|
vec3_t normal; // normal |
|
vec2_t stcoord; // ST texture coords |
|
vec2_t lmcoord; // ST lightmap coords |
|
vec2_t sccoord; // ST scissor coords (decals only) - for normalmap coords migration |
|
vec3_t tangent; // tangent |
|
vec3_t binormal; // binormal |
|
byte color[4]; // colors per vertex |
|
} glvert_t; |
|
|
|
typedef struct glpoly_s |
|
{ |
|
struct glpoly_s *next; |
|
struct glpoly_s *chain; |
|
int numverts; |
|
int flags; // for SURF_UNDERWATER |
|
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) |
|
} glpoly_t; |
|
|
|
typedef struct mnode_s |
|
{ |
|
// common with leaf |
|
int contents; // 0, to differentiate from leafs |
|
int visframe; // node needs to be traversed if current |
|
|
|
float minmaxs[6]; // for bounding box culling |
|
struct mnode_s *parent; |
|
|
|
// node specific |
|
mplane_t *plane; |
|
struct mnode_s *children[2]; |
|
|
|
unsigned short firstsurface; |
|
unsigned short numsurfaces; |
|
} mnode_t; |
|
|
|
typedef struct msurface_s msurface_t; |
|
typedef struct decal_s decal_t; |
|
|
|
// JAY: Compress this as much as possible |
|
struct decal_s |
|
{ |
|
decal_t *pnext; // linked list for each surface |
|
msurface_t *psurface; // Surface id for persistence / unlinking |
|
float dx; // local texture coordinates |
|
float dy; // |
|
float scale; // Pixel scale |
|
short texture; // Decal texture |
|
byte flags; // Decal flags FDECAL_* |
|
short entityIndex; // Entity this is attached to |
|
// Xash3D added |
|
vec3_t position; // location of the decal center in world space. |
|
vec3_t saxis; // direction of the s axis in world space |
|
struct msurfmesh_s *mesh; // decal mesh in local space |
|
int reserved[4]; // for future expansions |
|
}; |
|
|
|
typedef struct mleaf_s |
|
{ |
|
// common with node |
|
int contents; |
|
int visframe; // node needs to be traversed if current |
|
|
|
float minmaxs[6]; // for bounding box culling |
|
|
|
struct mnode_s *parent; |
|
// leaf specific |
|
byte *compressed_vis; |
|
struct efrag_s *efrags; |
|
|
|
msurface_t **firstmarksurface; |
|
int nummarksurfaces; |
|
byte *compressed_pas; |
|
byte ambient_sound_level[NUM_AMBIENTS]; |
|
|
|
} mleaf_t; |
|
|
|
typedef struct msurface_s |
|
{ |
|
int visframe; // should be drawn when node is crossed |
|
|
|
mplane_t *plane; // pointer to shared plane |
|
int flags; // see SURF_ #defines |
|
|
|
int firstedge; // look up in model->surfedges[], negative numbers |
|
int numedges; // are backwards edges |
|
|
|
short texturemins[2]; |
|
short extents[2]; |
|
|
|
int light_s, light_t; // gl lightmap coordinates |
|
|
|
glpoly_t *polys; // multiple if warped |
|
struct msurface_s *texturechain; |
|
|
|
mtexinfo_t *texinfo; |
|
|
|
// lighting info |
|
int dlightframe; // last frame the surface was checked by an animated light |
|
int dlightbits; // dynamically generated. Indicates if the surface illumination |
|
// is modified by an animated light. |
|
|
|
int lightmaptexturenum; |
|
byte styles[MAXLIGHTMAPS]; |
|
int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap |
|
struct msurface_s *lightmapchain; // for new dlights rendering (was cached_dlight) |
|
|
|
color24 *samples; // note: this is the actual lightmap data for this surface |
|
decal_t *pdecals; |
|
} msurface_t; |
|
|
|
typedef struct msurfmesh_s |
|
{ |
|
unsigned short numVerts; |
|
unsigned short numElems; // ~ 20 000 vertex per one surface. Should be enough |
|
unsigned int startVert; // user-variable. may be used for construct world single-VBO |
|
unsigned int startElem; // user-variable. may be used for construct world single-VBO |
|
|
|
glvert_t *verts; // vertexes array |
|
unsigned short *elems; // indices |
|
|
|
struct msurface_s *surf; // pointer to parent surface. Just for consistency |
|
struct msurfmesh_s *next; // temporary chain of subdivided surfaces |
|
} msurfmesh_t; |
|
|
|
// surface extradata stored in cache.data for all brushmodels |
|
typedef struct mextrasurf_s |
|
{ |
|
vec3_t mins, maxs; |
|
vec3_t origin; // surface origin |
|
msurfmesh_t *mesh; // VBO\VA ready surface mesh. Not used by engine but can be used by mod-makers |
|
|
|
int dlight_s, dlight_t; // gl lightmap coordinates for dynamic lightmaps |
|
|
|
int mirrortexturenum; // gl texnum |
|
float mirrormatrix[4][4]; |
|
struct mextrasurf_s *mirrorchain; // for gl_texsort drawing |
|
struct mextrasurf_s *detailchain; // for detail textures drawing |
|
color24 *deluxemap; // note: this is the actual deluxemap data for this surface |
|
|
|
int reserved[32]; // just for future expansions or mod-makers |
|
} mextrasurf_t; |
|
|
|
typedef struct hull_s |
|
{ |
|
dclipnode_t *clipnodes; |
|
mplane_t *planes; |
|
int firstclipnode; |
|
int lastclipnode; |
|
vec3_t clip_mins; |
|
vec3_t clip_maxs; |
|
} hull_t; |
|
|
|
#ifndef CACHE_USER |
|
#define CACHE_USER |
|
typedef struct cache_user_s |
|
{ |
|
void *data; // extradata |
|
} cache_user_t; |
|
#endif |
|
|
|
typedef struct model_s |
|
{ |
|
char name[64]; // model name |
|
qboolean needload; // bmodels and sprites don't cache normally |
|
|
|
// shared modelinfo |
|
modtype_t type; // model type |
|
int numframes; // sprite's framecount |
|
byte *mempool; // private mempool (was synctype) |
|
int flags; // hl compatibility |
|
|
|
// |
|
// volume occupied by the model |
|
// |
|
vec3_t mins, maxs; // bounding box at angles '0 0 0' |
|
float radius; |
|
|
|
// brush model |
|
int firstmodelsurface; |
|
int nummodelsurfaces; |
|
|
|
int numsubmodels; |
|
dmodel_t *submodels; // or studio animations |
|
|
|
int numplanes; |
|
mplane_t *planes; |
|
|
|
int numleafs; // number of visible leafs, not counting 0 |
|
mleaf_t *leafs; |
|
|
|
int numvertexes; |
|
mvertex_t *vertexes; |
|
|
|
int numedges; |
|
medge_t *edges; |
|
|
|
int numnodes; |
|
mnode_t *nodes; |
|
|
|
int numtexinfo; |
|
mtexinfo_t *texinfo; |
|
|
|
int numsurfaces; |
|
msurface_t *surfaces; |
|
|
|
int numsurfedges; |
|
int *surfedges; |
|
|
|
int numclipnodes; |
|
dclipnode_t *clipnodes; |
|
|
|
int nummarksurfaces; |
|
msurface_t **marksurfaces; |
|
|
|
hull_t hulls[MAX_MAP_HULLS]; |
|
|
|
int numtextures; |
|
texture_t **textures; |
|
|
|
byte *visdata; |
|
|
|
color24 *lightdata; |
|
char *entities; |
|
// |
|
// additional model data |
|
// |
|
cache_user_t cache; // only access through Mod_Extradata |
|
} model_t; |
|
|
|
typedef struct alight_s |
|
{ |
|
int ambientlight; // clip at 128 |
|
int shadelight; // clip at 192 - ambientlight |
|
vec3_t color; |
|
float *plightvec; |
|
} alight_t; |
|
|
|
typedef struct auxvert_s |
|
{ |
|
float fv[3]; // viewspace x, y |
|
} auxvert_t; |
|
|
|
#define MAX_SCOREBOARDNAME 32 |
|
#define MAX_INFO_STRING 256 |
|
|
|
#include "custom.h" |
|
|
|
typedef struct player_info_s |
|
{ |
|
int userid; // User id on server |
|
char userinfo[MAX_INFO_STRING]; // User info string |
|
char name[MAX_SCOREBOARDNAME]; // Name (extracted from userinfo) |
|
int spectator; // Spectator or not, unused |
|
|
|
int ping; |
|
int packet_loss; |
|
|
|
// skin information |
|
char model[64]; |
|
int topcolor; |
|
int bottomcolor; |
|
|
|
// last frame rendered |
|
int renderframe; |
|
|
|
// Gait frame estimation |
|
int gaitsequence; |
|
float gaitframe; |
|
float gaityaw; |
|
vec3_t prevgaitorigin; |
|
|
|
customization_t customdata; |
|
} player_info_t; |
|
|
|
// |
|
// sprite representation in memory |
|
// |
|
typedef enum { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t; |
|
|
|
typedef struct mspriteframe_s |
|
{ |
|
int width; |
|
int height; |
|
float up, down, left, right; |
|
int gl_texturenum; |
|
} mspriteframe_t; |
|
|
|
typedef struct |
|
{ |
|
int numframes; |
|
float *intervals; |
|
mspriteframe_t *frames[1]; |
|
} mspritegroup_t; |
|
|
|
typedef struct |
|
{ |
|
spriteframetype_t type; |
|
mspriteframe_t *frameptr; |
|
} mspriteframedesc_t; |
|
|
|
typedef struct |
|
{ |
|
short type; |
|
short texFormat; |
|
int maxwidth; |
|
int maxheight; |
|
int numframes; |
|
int radius; |
|
int facecull; |
|
int synctype; |
|
mspriteframedesc_t frames[1]; |
|
} msprite_t; |
|
|
|
#endif//COM_MODEL_H
|