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163 lines
4.6 KiB
163 lines
4.6 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "cl_entity.h" |
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#include "triangleapi.h" |
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#include "overview.h" |
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// these are included for the math functions |
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#include "com_model.h" |
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#include "studio_util.h" |
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#pragma warning(disable: 4244) |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CHudOverview::Init() |
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{ |
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gHUD.AddHudElem(this); |
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m_iFlags |= HUD_ACTIVE; |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Loads new icons |
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//----------------------------------------------------------------------------- |
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int CHudOverview::VidInit() |
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{ |
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m_hsprPlayer = gEngfuncs.pfnSPR_Load("sprites/ring.spr"); |
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m_hsprViewcone = gEngfuncs.pfnSPR_Load("sprites/camera.spr"); |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : flTime - |
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// intermission - |
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//----------------------------------------------------------------------------- |
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int CHudOverview::Draw(float flTime) |
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{ |
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#if 0 |
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// only draw in overview mode |
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if (!gEngfuncs.Overview_GetOverviewState()) |
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return 1; |
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// make sure we have player info |
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// gViewPort->GetAllPlayersInfo(); |
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gHUD.m_Scoreboard.GetAllPlayersInfo(); |
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// calculate player size on the overview |
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int x1, y1, x2, y2; |
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float v0[3]={0,0,0}, v1[3]={64,64,0}; |
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gEngfuncs.Overview_WorldToScreen(v0, &x1, &y1); |
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gEngfuncs.Overview_WorldToScreen(v1, &x2, &y2); |
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float scale = abs(x2 - x1); |
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// loop through all the players and draw them on the map |
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for (int i = 1; i < MAX_PLAYERS; i++) |
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{ |
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cl_entity_t *pl = gEngfuncs.GetEntityByIndex(i); |
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if (pl && pl->player && pl->curstate.health > 0 && pl->curstate.solid != SOLID_NOT) |
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{ |
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int x, y, z = 0; |
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float v[3]={pl->origin[0], pl->origin[1], 0}; |
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gEngfuncs.Overview_WorldToScreen(v, &x, &y); |
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// hack in some team colors |
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float r, g, bc; |
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if (g_PlayerExtraInfo[i].teamnumber == 1) |
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{ |
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r = 0.0f; g = 0.0f; bc = 1.0f; |
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} |
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else if (g_PlayerExtraInfo[i].teamnumber == 2) |
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{ |
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r = 1.0f; g = 0.0f; bc = 0.0f; |
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} |
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else |
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{ |
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// just use the default orange color if the team isn't set |
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r = 1.0f; g = 0.7f; bc = 0.0f; |
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} |
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// set the current texture |
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gEngfuncs.pTriAPI->SpriteTexture((struct model_s *)gEngfuncs.GetSpritePointer(m_hsprPlayer), 0); |
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// additive render mode |
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gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); |
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// no culling |
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gEngfuncs.pTriAPI->CullFace(TRI_NONE); |
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// draw a square |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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// set the color to be that of the team |
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gEngfuncs.pTriAPI->Color4f(r, g, bc, 1.0f); |
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// calculate rotational matrix |
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vec3_t a, b, angles; |
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float rmatrix[3][4]; // transformation matrix |
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VectorCopy(pl->angles, angles); |
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angles[0] = 0.0f; |
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angles[1] += 90.f; |
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angles[1] = -angles[1]; |
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angles[2] = 0.0f; |
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AngleMatrix(angles, rmatrix); |
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a[2] = 0; |
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a[0] = -scale; a[1] = -scale; |
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VectorTransform(a, rmatrix , b ); |
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gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); |
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gEngfuncs.pTriAPI->Vertex3f(x + b[0], y + b[1], z); |
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a[0]=-scale; a[1] = scale; |
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VectorTransform(a, rmatrix , b ); |
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gEngfuncs.pTriAPI->TexCoord2f( 0, 1 ); |
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gEngfuncs.pTriAPI->Vertex3f (x + b[0], y + b[1], z); |
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a[0]=scale; a[1] = scale; |
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VectorTransform(a, rmatrix , b ); |
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gEngfuncs.pTriAPI->TexCoord2f( 1, 1 ); |
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gEngfuncs.pTriAPI->Vertex3f (x + b[0], y + b[1], z); |
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a[0]=scale; a[1] = -scale; |
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VectorTransform(a, rmatrix , b ); |
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gEngfuncs.pTriAPI->TexCoord2f( 1, 0 ); |
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gEngfuncs.pTriAPI->Vertex3f (x + b[0], y + b[1], z); |
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// finish up |
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gEngfuncs.pTriAPI->End(); |
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gEngfuncs.pTriAPI->RenderMode( kRenderNormal ); |
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// draw the players name and health underneath |
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char string[256]; |
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sprintf(string, "%s (%i%%)", g_PlayerInfoList[i].name, pl->curstate.health); |
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DrawConsoleString(x, y + (1.1 * scale), string); |
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} |
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} |
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#endif |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: called every time a server is connected to |
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//----------------------------------------------------------------------------- |
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void CHudOverview::InitHUDData() |
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{ |
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// this block would force the spectator view to be on |
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// gEngfuncs.Overview_SetDrawOverview( 1 ); |
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// gEngfuncs.Overview_SetDrawInset( 0 ); |
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} |
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