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83 lines
2.8 KiB
83 lines
2.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// bullsquid - big, spotty tentacle-mouthed meanie. |
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//========================================================= |
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#ifndef BULLSQUID_H |
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#define BULLSQUID_H |
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//========================================================= |
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// Bullsquid's spit projectile |
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//========================================================= |
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class CSquidSpit : public CBaseEntity |
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{ |
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public: |
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void Spawn(void); |
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity); |
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void Touch(CBaseEntity *pOther); |
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void EXPORT Animate(void); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_maxFrame; |
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}; |
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//========================================================= |
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// CBullsquid |
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//========================================================= |
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class CBullsquid : public CBaseMonster |
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{ |
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public: |
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virtual void Spawn(void); |
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virtual void Precache(void); |
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void SetYawSpeed(void); |
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int ISoundMask(void); |
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virtual int Classify(void); |
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virtual void HandleAnimEvent(MonsterEvent_t *pEvent); |
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virtual void IdleSound(void); |
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virtual void PainSound(void); |
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virtual void DeathSound(void); |
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virtual void AlertSound(void); |
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virtual void AttackSound(void); |
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virtual void StartTask(Task_t *pTask); |
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void RunTask(Task_t *pTask); |
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virtual BOOL CheckMeleeAttack1(float flDot, float flDist); |
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virtual BOOL CheckMeleeAttack2(float flDot, float flDist); |
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virtual BOOL CheckRangeAttack1(float flDot, float flDist); |
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virtual void RunAI(void); |
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BOOL FValidateHintType(short sHint); |
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Schedule_t *GetSchedule(void); |
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Schedule_t *GetScheduleOfType(int Type); |
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virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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virtual int IRelationship(CBaseEntity *pTarget); |
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virtual int IgnoreConditions(void); |
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MONSTERSTATE GetIdealState(void); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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CUSTOM_SCHEDULES; |
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static TYPEDESCRIPTION m_SaveData[]; |
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BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time. |
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float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while. |
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float m_flNextSpitTime;// last time the bullsquid used the spit attack. |
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}; |
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#endif // BULLSQUID_H
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