Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include <time.h>
#include "hud.h"
#include "cl_util.h"
#include "const.h"
#include "entity_state.h"
#include "cl_entity.h"
#include "parsemsg.h"
#include "agglobal.h"
#include "aghudtimer.h"
DECLARE_MESSAGE(m_Timer, Timer )
extern cvar_t* g_phud_timer;
extern cvar_t* g_pcl_liveupdate;
int AgHudTimer::Init(void)
{
HOOK_MESSAGE( Timer );
m_lTimelimit = 0;
m_lEffectiveTime = 0;
m_flTurnoff = 0.0;
m_iFlags = 0;
gHUD.AddHudElem(this);
m_szTime[0] = '\0';
return 1;
};
int AgHudTimer::VidInit(void)
{
m_szTime[0] = '\0';
return 1;
};
void AgHudTimer::Reset(void)
{
m_iFlags &= ~HUD_ACTIVE;
m_flTurnoff = 0;
}
int AgHudTimer::Draw(float fTime)
{
if (0 == g_phud_timer->value || m_flTurnoff < gHUD.m_flTime)
{
Reset();
return 1;
}
int r, g, b;
UnpackRGB(r,g,b, RGB_GREENISH);
long lTime = 0;
if (3 == g_phud_timer->value)
{
_strtime(m_szTime);
}
else
{
if (2 == g_phud_timer->value || 0 == m_lTimelimit)
{
//Effective time.
lTime = m_lEffectiveTime;
}
else
{
//Time remaining.
lTime = m_lTimelimit - m_lEffectiveTime;
}
if (86400 < lTime)
{
//More than one day. Print days, hour, minutes and seconds
ldiv_t d1 = ldiv(lTime, 86400);
ldiv_t d2 = ldiv(d1.rem, 3600);
ldiv_t d3 = ldiv(d2.rem, 60);
sprintf(m_szTime,"%ldd %ldh %02ldm %02lds",d1.quot,d2.quot,d3.quot,d3.rem);
}
else if (3600 < lTime)
{
//More than one hour. Print hour, minutes and seconds
ldiv_t d1 = ldiv(lTime, 3600);
ldiv_t d2 = ldiv(d1.rem, 60);
sprintf(m_szTime,"%ldh %02ldm %02lds",d1.quot,d2.quot,d2.rem);
}
else if (60 < lTime)
{
//More than one minute. Print minutes and seconds.
ldiv_t d = ldiv(lTime, 60);
sprintf(m_szTime,"%ld:%02ld",d.quot,d.rem);
}
else
{
//Less than a minute left. Print seconds.
sprintf(m_szTime,"%ld",lTime);
}
if (0 == m_lTimelimit || 60 < (m_lTimelimit - m_lEffectiveTime))
UnpackRGB(r,g,b, RGB_YELLOWISH);
else
UnpackRGB(r,g,b, RGB_REDISH);
}
// if (0 == g_iUser1)
AgDrawHudStringCentered(ScreenWidth / 2, gHUD.m_scrinfo.iCharHeight ,ScreenWidth,m_szTime,r,g,b);
return 0;
}
int AgHudTimer::MsgFunc_Timer(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
m_lTimelimit = READ_LONG();
m_lEffectiveTime = READ_LONG();
m_flTurnoff = gHUD.m_flTime + 5;
if (0 == g_phud_timer->value)
m_iFlags &= ~HUD_ACTIVE;
else
m_iFlags |= HUD_ACTIVE;
if (1 == g_pcl_liveupdate->value)
LiveUpdate();
return 1;
}
void AgHudTimer::LiveUpdate()
{
//Special code for Mr. T-rex for his LCD display. I made it because his efforts with website and ingame menu.
static char szLiveUpdate[] = "FRGS: %02d DTHS: %02d\r\n%ld:%02ld %s";
cl_entity_t* pPlayer = gEngfuncs.GetLocalPlayer();
ldiv_t d = ldiv(m_lTimelimit - m_lEffectiveTime, 60);
char szFile[MAX_PATH];
sprintf(szFile,"%s/liveup.txt",AgGetDirectory());
FILE* pFile = fopen(szFile,"w");
if (!pFile)
return;
fprintf(pFile,szLiveUpdate,g_PlayerExtraInfo[pPlayer->index].frags,g_PlayerExtraInfo[pPlayer->index].deaths,d.quot,d.rem,AgMapname().c_str());
//Close it up.
fflush(pFile);
fclose(pFile);
}
//-- Martin Webrant